BALANCED VS KP DANCER
Probable attribute advantage: 
Balanced Level 1 Basic Plan
Why the basic plan could lose this matchup:  Chances are these targeted lines are not aggressive enough, the dancer can easily beat these lines without causing himself signifigant damage.
Balanced vs KP Dancer Adjustments: Open up the fight with a power line designed to beat the usual 5/1/14 or 6/1/13 (outside) dancers start with. once the dancer opens up to avoid losing these rounds we use a body assault as long as the fight is close to keep wearing him down. the more he opens up the more he weaken.by round 8 we can lower our inside defense number from 9 to 7 increasing damage. this is possible due to the fact as we get an endurance advantage on the dancer his ability to stun us is lowered. early in the fight we use numbers that are right on the border of being stunned by a dancer with a 5H/10/5 (counter). we accept this one stun as it will cause him twice as much damage and immediately make him unnable to stun our same defense with his same attack line on subsequent rounds. we follow the pattern of jkeeping the fight close and attacking the body as able. note that if we get too far ahead late we switch to opportunistic lines in case the dancer tries an allout. this will give us a favorable stun ratio especially late in the fight.
Do your scouting and if you can identify your opponants flash triggers (what make them try to stun you) you can set them up for real damage. if you know he counters 5H/10/5 as soon as he loses his first round then use high aggression to make him lose this first round then in round 2 meet him with a 5B/7/8 (inside) to both win the round and cause him about 12 points of damage.
As with all plans vs kp fighters the better your chin the more aggressive you may become, adjust the plan accordingly.
Probable attribute disadvantage:  KP, height
How he will try to beat you: As with all dancer plans he will try to use just enough aggression and high defense to take rounds and win the fight on points. If you get too aggressive either trying to win rounds or causing body damage he will target the head and try to use a high powered counter or allout line to stun or knock you out.
How you will beat him:  Train chin. Since the only advantage we have Is strength we will use moderate power scoring lines to take rounds while causing damage, and hopefully get him tired enough we can win the fight late. Since we know he will eventually target the head we will keep our stun ratio as high as possible by not targeting the body as much and using opportunistic lines to win rounds.
1)  6/6/8  (ring)
3)  4B/7/9 (inside)
if score < -1 then  7/5/8 (ring)
if score < -2 then  9/3/8 (feint)
8)  4B/9/7 (inside)
if score < round - 8 then  7/7/6 (ring)
if score < round - 9 then  10/3/7 (feint)
if opp = 0 and endurance_percent > 75 then  5B/10/5 (inside)
10)  4B/9/7 (inside)
if score < round - 10 then  8/6/6 (ring)
if score < round - 11 then  10/4/6 (feint)
if score >= 2 then  7/6/7 (inside)
if opp = 0 then  5H/10/5 (inside)
12)  10/4/6 (feint)
if score > 1 then  5H/7/8 (clinch)
if score = 1 then  7/6/7  (ring)
if score = -1 then  5H/12/3 (inside)
if score < -1 then  5H/12/3 (inside)
1) if score > 14 - round then  5H/7/8 (clinch)
Balanced vs KP Dancer