BALANCED VS FLASHER |
Probable attribute advantage: Agility, Height, Conditioning, Speed |
Balanced Level 1 Basic Plan |
Why the basic plan could lose this matchup: While you would punish a flasher who would be dumb enough to allout you, you would still get knocked out, plus an 8 defense is not enough to save you from a hard feint round to the head. |
Balanced vs Flasher Adjustments: Defense is raised to highest level to stave off allout attempts. We work the body slowly increasing aggression to the point where the flashers low conditioning is wore out and he is ripe for a k.o. |
Probable attribute disadvantage: KP, Strength |
How he will try to beat you: Either he will allout you to the head for the early k.o. or feint for the k.o. if he feels you are going to the body and he is concerned about ips. Either way he will be trying to take advantage of the fact a good slugger would much rather place ap points in other areas as opposed to train his chin |
How you will beat him: Train chin and use high defense to survive allout attempts. As fight progresses we will slowly lower defense and raise body aggression to take out what little conditioning the flasher has. |
Balanced vs Flasher |
1) 1B/1/18 (ring); 2) 1B/2/17 (ring); 3) 1B/3/16 (ring); if mystuns > 0 then 1B/2/17 (ring); 4) 1B/4/15 (ring); if mystuns > 0 then 1B/3/16 (ring); 5) 2B/4/14 (ring); if mystuns > 0 then 1B/4/15 (ring); if mystuns > 1 then 1B/3/16 (ring); if score < 0 then 8/1/11 (ring) 6) 3B/4/13 (ring); if mystuns > 0 then 2B/4/14 (ring); if mystuns > 1 then 2B/3/15 (ring); if mystuns > 2 then 1B/3/16 (ring); 7) 4B/4/12 (ring); if mystuns > 0 then 3B/4/13 (ring); if mystuns > 1 then 2B/4/14 (ring); if mystuns > 2 then 2B/3/15 (ring); if mystuns > 3 then 2B/2/16 (ring); 8) 4B/5/11 (ring); if mystuns > 0 then 3B/5/12 (ring); if mystuns > 1 then 2B/5/13 (ring); if mystuns > 2 then 2B/4/14 (ring); if mystuns > 3 then 2B/3/15 (ring); if mystuns > 4 then 1B/3/16 (ring); 9) 4B/6/10 (ring); if mystuns > 0 then 3B/6/11 (ring); if mystuns > 1 then 3B/5/12 (ring); if mystuns > 2 then 2B/5/13 (ring); if mystuns > 3 then 2B/4/14 (ring); if mystuns > 4 then 2B/3/15 (ring); if mystuns > 5 then 1B/2/17 (ring); if mystuns > 6 then 1B/1/18 (ring); 2) if opp = weak then 4B/6/10 (ring); if opp = weak and mystuns > 0 then 4B/5/11 (ring); |