BALANCED VS SISSY |
Probable attribute advantage: Strength |
Balanced Level 1 Basic Plan |
Why the basic plan could lose this matchup: The lines given are not big enough to either cause enough damage or aggressive enough to win rounds vs a sissy due to his advantages in both height and agility. |
Balanced vs Sissy Adjustments: Lower body and scoring lines are replaced by high power scoring lines to start to force the sissy to open up or lose fight on points. once sissy raises aggression he is met by high powered body lines to weaken him. We keep the fight close so the sissy has no chance to go back into his high defense shell if he hopes to win the fight. |
Probable attribute disadvantage: Agility, height |
How he will try to beat you: Use high defense and just enough aggression to win rounds while avoiding damage, once 7 rounds are won spend the rest of the fights running away with a typical 1/1/18 (outside) |
How you will beat him: Force him to open up and raise aggression to win rounds thus lowering defense opening him up to increased damage. Once the sissy ios weakened we are open to win by k.o. if he is exhuasted or to win on points by taking rounds with high powered scoring lines while he is too weak to keep up. |
1) 7/6/7 (inside) 3) 5B/10/5 (inside) if score < -1 then 7/6/7 (inside) if score < -2 then 10/4/6 (feint) 8) 5B/11/4 (inside) if score < round - 8 then 7/7/6 (inside) if score < round - 9 then 10/4/6 (feint) if score >= 2 then 7/6/7 (inside) if opp = 0 then 5B/10/5 (inside) 10) 5B/11/4 (inside) if score = 1 then 8/6/6 (inside) if score = 0 then 10/4/6 (feint) if score <-1 then 14/1/5 (feint) if opp = 0 then 5H/10/5 (inside) 12) 8/6/6 (inside) if score > 1 then 5H/7/8 (clinch) if score = 1 then 5H/10/5 (inside) if score = -1 then 5H/12/3 (inside) if score < -1 then 5H/12/3 (inside) 1) if score > 14 - round then 5H/7/8 (clinch) |
Balanced vs Sissy |