BALANCED VS SLUGGER
Probable attribute advantage:  Speed,
Balanced Level 1 Basic Plan
Why the basic plan could lose this matchup:  We know our advantages in this matup and will make use of them as opposed to using no style. This plan jumps too much at the score which would allow a devious slugger manager an opportunity to make us pay physically.
Balanced vs Slugger Adjustments: Used to be no style or ring were thebest options in this case but with rule chances taking away some of the aggression penalty on counter this now becomes your best bet to take advantage of your height and speed advantages. we try and stay pretty true to effeciency as we know thats most likely what the slugger is going to do. we have the advantgae of being efficeint and winning most of the rounds if the slugger stays effecient. Towards the end of the fight we up our aggression and move away from the body if need be to race to win the fight outright on points. remember if you far too far behind or get too far ahead in this fight the slugger will most likley abandon his usual plans and just start really punishing your body.
Probable attribute disadvantage: Strength
How he will try to beat you: He will make full use of his strength advantage by using inside or clinch style (possibly both) to beat you physically and keep the fight from getting out of hand. He will get the endurance advantage and try to press it by increasing the aggression of his scoring and damage lines to either knock you out ot win on points
How you will beat him: Take advantage of speed and agility aps by using less aggressiona nd more defense to win rounds and apply signifigant damage to the slugger if he becomes less than effecient. we will keep the fight close then use our superior scoring attributes to wint he fight on points.
1) 4B/7/9 (counter)
if score < 0 then 5B/7/8 (counter)
5) 4B/7/9 (counter)
if score < 0 then 5B/7/8 (counter)
if score < -1 then 5/7/8 (counter)
if round = 8 and endurance_percent < 70 then 1/1/8 (clinch)
9) 5B/7/8 (counter)
if score <=round - 9 then 5/7/8 (counter)
if score <= round-10 then 5/6/9 (feint)
12) 5/7/8 (counter)
if score = 1 then 5/6/9 (feint)
if score <=0 then 13/1/6 (feint)
1) if endurance_percent<45 and score < 0 and opp >0 then towel
if score >14-round then 3H/6/11 (counter)
Balanced vs Slugger