CLINCHER VS BALANCED |
Probable attribute advantage: S |
Clincher Level 1 Basic Plan |
Why the basic plan could lose this matchup: Actually that plan may work depending upon the balanced manager, however it could use more checks of opp level of exhaustion so we can raise aggression as needed. |
Clincher vs Balanced Adjustments: As with most clincher plans we mix body lines with power scoring lines to keep the fight close and try to get the endurance advantage we can press later. Later in the fight we look at comparative endurances to see just how aggressive we can become to the body without hurting ourselves. If the fight is lost late will just go to the body for the rest of the fight trying for the late k.o. |
Probable attribute disadvantage: speed, agility, height |
How he will try to beat you: use ring or counter to outscore you easily, dropping to body lines to keep the endurance war close as they can to keep you from going too aggressive. Balanced knows they can outscore you easily for the win but they also know they need to make sure they dont take too much damage doing so. |
How you will beat him: Make use of your strength advantage by mixing body attacks and power scoring lines to keep the fight close and wear out your opponent for either outscoring or winning by k.o. |
1) 5B/8/7 (clinch) if score < 0 then 7B/7/6 (clinch) 4) 5B/8/7 (clinch) if score < 0 then 6/5/9 (clinch) 6) 6B/8/6 (clinch) if opp <=1 and endurance_percent > 80 then 4B/9/7 (inside) if opp <=1 and endurance_percent > 70 then 6B/10/4 (clinch) if score < 0 then 6/5/9 (clinch) if score < -1 then 9/4/7 (clinch) if opp <=0 and endurance_percent > 60 then 5B/10/5 (inside) if opp <=0 and endurance_percent > 50 then 6B/12/2 (clinch) if score < -2 and opp <=1 and endurance_percent > 80 then 4B/9/7 (inside) if score < -2 and opp <=1 and endurance_percent > 70 then 6B/10/4 (clinch) 12) if score < 0 and opp = 1 then 5H/10!/5 (inside) if score < 0 and opp = 0 then 6H/12!/2 (inside) 2) if score > 13-round then 4H/6/10 (clinch) |
Clincher vs Balanced |