CLINCHER VS SISSY
Probable attribute advantage:  S
Clincher Level 1 Basic Plan
Why the basic plan could lose this matchup:  Not nearly aggressive enough vs a true sissy. You may never hurt him as he just uses 5/1/14 (ring) or (outside)
Clincher vs Sissy Adjustments: If our opp is a true sissy and has no kp the only thing that can stop us from winning this fight is fatigue. We use usually insane amounts of aggression and power to keep sissy's aggression up and his defense down. even when just trying to win rounds we are doing alot of damage. Against a manager who never ever uses more than one power more than one allout can be thrown in as needed.
Probable attribute disadvantage: Height, Agility
How he will try to beat you: He will try to use just enough aggression and high defense to easily outscore most body lines then turn to 1/1/18 to coast to a victory if you let him.
How you will beat him: Force him to open up by using high damage scoring lines mixed with high damage body attacks. If he persists in completel sissy tactics (1power) we will allout his body to further exhaust him in prep for the k.o.
Make sure your opp is a sissy and has no kp before using this plan

1) 4B/12/4 (inside)
3) 4B/12/4 (inside)
if score <-1 then 9/8/3 (inside)
if round = 3 and endurance_percent >100-((round-1)*3) then 6B/12/2 (allout)
9) 4B/12/4 (inside)
if score >0 then 5B/12/3 (inside)
if score < 0 then 9/8/3 (inside)
11) 9/8/3 (inside)
if score > 0 then 5H/12/3 (inside)
if score < 0 then 6H/12!/2 (inside)
2) if score > 14 - round then 5H/7/8 (clinch)

Clincher vs Sissy