KP DANCER VS BALANCED
Probable attribute advantage:  KP,
KP Dancer Level 1 Basic Plan
Why the basic plan could lose this matchup:  As with slugger this plan is susceptible to getting too agressive if balanced fighter starts out aggressive opening the dancer up to alot of damage from body attacks in the middle of the fight.
KP Dancer vs Balanced Adjustments: Added a sliding scoring scale to try to limit aggression to the aggression of your opponent so as to take as little damage as possible while still scoring enough points to win rounds. Added additional conditionals to make use of your kp if the balanced fighter tries to outdance you at the end or beginning as well if he tries to go to the body too hard.
Probable attribute disadvantage:  Strength
How he will try to beat you:  He will mix body attacks with high power scoring lines to wear you out for either a possible k.o. or to outdance you at the end of a fight when you are too tired to keep up. Very similar to a sluggers plan except a balanced attack will be more scoring oriented as he is faster but not as strong as a slugger.
How you will beat him:  As with the slugger you will limit his aggession using your Kp to stun or k.o. him if he gets overly exuberant.
1) 7/1/12 ( outside)
if score <2 then 8/1/11 (outside)
if score < 1 then 9/1/10 (outside)
if score < 0 then 10/1/9 (outside)
if score < -1 then 11/1/8 (feint)
if round = 5 and score < = 0 then 5H/10/5 (counter)
9) if score < round - 9 then 12/1/7 (feint)
if score < round - 10 then 5H/10/5 (counter)
if score < round-11 then 13/1/6 (feint)
if score < round - 10 and warnings = 0 then 5H/10!/5 (counter)
12) 13/1/6 (feint)
if score > 1 then 3H/6/11 (ring)
if score = 1 then 8H/7/5 (ring)
if score < -1 then 5H/10/5 (counter)
2) if endurance_ percent < 100-((round-1)*5) and mytuns<=hisstuns then 5H/10/5 (counter)
if score < 14-round then 3H/6/11 (ring)
KP Dancer vs Balanced