KP DANCER VS CLINCHER |
Probable attribute advantage: KP, Speed, Agility, |
KP Dancer Level 1 Basic Plan |
Why the basic plan could lose this matchup: Although this plan starts with a fairly low aggression it may still be too aggressive vs a clincher given his enormous strength advantage. |
KP Dancer vs Clincher Adjustments: Dancers aggression is very limited till the end of the fight. If clincher starts doing too much damage then we will try for the k.o. or stun. If you dont get it chances are you will take so much damage the fight is over. If in scouting you see the clincher always starts out overly aggressive vs dancers use the counter line to start the fight to try for the flash k.o. |
Probable attribute disadvantage: Strength |
How he will try to beat you: Sheer physical damage. It is unlikely he will be able to win this fight on points unless he beats the living hell out of you. If he beats you badly enough to win on points chances are he will just finish you off with the k.o. |
How you will beat him: winning on points shouldnt be a problem due to your multitude of attribute advantages, however you must be vigilant to keep his aggression in check or you can take 100+ ips easily |
1) 4/1/15 (ring) #5H/10/5 (counter) if score <3 then 3/1/16 (ring) if score < 2 then 4/1/15 (ring) if score < 1 then 5/1/14 (ring) if score < 0 then 6/1/13 (ring) if round = 5 and score <=0 then 5H/9/6 (counter) 8) if score < 2 then 5/1/14 (ring) if score < 1 then 6/1/13 (ring) if score < 0 then 8/1/11 (ring) if score < -1 then 10/1/9 (ring) 12) 3H/6/11 (ring) if score = -1 then 10/1/9 (ring) if score <-1 then 5H/10/5 (counter) 2) if endurance_percent <100-((round-1)*6) and hisstuns>=mystuns then 5H/10/5 (counter) if endurance_percent < 45 and score <0 then towel if score >14-round then 3H/5/12 (ring) |
KP Dancer vs Clincher |