KP DANCER VS KP DANCER
Probable attribute advantage
KP Dancer Level 1 Basic Plan
Why the basic plan could lose this matchup:  Not nearly aggressive enough
KP Dancer vs KP Dancer Adjustments: As stated above we use moderate power scoring lines and hope the other guy makes the mistake of allouting. We put a conditional in the 6th round to see if he likes to use 1 power lines to outscore us we will allout. We put a couple of attacks to the head as every dancer plan should have if the circumstances dictate. This matchup more than anyother is based upon managers individual styles.
Probable attribute disadvantage: None
How he will try to beat you: One of the most difficult plans to write. Each fighter has the ability to win on points and each fighter has the ability to k.o. the other fighter at anypoint his opponent gets too spunky. The general concensus is to use moderate power scoring lines to protect yourself from possible allout attacks while trying to score lines. carefull not to get too aggressive or you lose a round to stun or lose the fight to k.o.
How you will beat him: Same. Train speed or chin depending on your scouting of your opponent. look for what triggers his flash attempts. Is it getting behind by a certain score or always in a certain round?
1) 6/4/10 (ring)
2) if roundslost = 1 then 7/4/9 (ring)
if roundslost = 2 then 8/4/8 (ring)
if roundslost = 3 then 9/4/7 (ring)
4) if score < 2 then 7/4/9 (ring)
if score < 1 then 8/4/8 (ring)
if score < 0 then 9/4/7 (ring)
if score < -1 then 10/4/6 (feint)
if score < -1 and hisstuns+mystuns = 0 then 5H/10/5 (feint)
6) if score < 0 and hisstuns+mystuns = 0 and endurance_percent >100-((round-1)*3) then 5H/10/5 (allout)
12) 10/4/6 (ring)
if score > 1 then 4H/6/10 (ring)
if score < -1 then 5H/10/5 (feint)
2) if score >15-round then 3/6/11 (ring)
if round <10 and score > 2 and endurance_percent < 67 then 1/1/9 (outside)
KP Dancer vs KP Dancer