KP DANCER VS SLUGGER |
Probable attribute advantage: Kp, Speed, Agility, |
KP Dancer Level 1 Basic Plan |
Why the basic plan could lose this matchup: Vs body dedicated slugger managers this plan is not too bad, however this plan is susceptible to having its base aggression ramped up early then beaten senseless, since the plans level of aggression never drops once it is raised. |
KP Dancer vs Slugger Adjustments: Sliding scale of aggression based upon score and point in the fight so as not to get overly aggressive taking unneeded damage. Make the slugger keep his amount of aggression in check by forcing him to respect our ability to k.o. him if he gets to aggressive to the body(global endurance check) or scoring(round 5 and 10 score check). Move the round 5 and 10 check around to different rounds so as not to become predictable. Starting line can also be a 5H/9/6 (counter) or 5H/10/5 (counter) if you feel he will start out overly aggressive. this not only may stun or knock him out but also if he has any stun conditionals in his plan limiting his aggression and early stun will kick these in, additionally keeping him less aggressive. Its important to only try to stun once or twice a fight because if you do not succeed in stunning you will take a horrific amount of damage from your low defense most likely ending your shot to win the fight. Notice most stun lines have "and hisstuns >= mystuns" to mkae sure that we are the one stunning him. If he stuns us on our attempts more than we stun him, we dont try the obviously useless stun attempts anymore. |
Probable attribute disadvantage: Strength |
How he will try to beat you: Wear you out using high power body attacks and scoring lines to either win by knocking you out or our pointing you late in the fight when you are too tired to keep up. |
How you will beat him: Make the most use of your many attribute advantages to easily outscore the slugger if he tries to outdance you. If he becomes too aggressive or causes too much body damage we will use our kp to either stun or knock him out. |
1) 4/1/15 (outside) #5H/9/6 (counter) 2) if score < 0 then 5/1/14 (outside) 3) if score < 3 then 4/1/15 (outside) if score < 2 then 5/1/14 (outside) if score < 1 then 6/1/13 (outside) if score < 0 then 7/1/12 (outside) if score < -1 then 8/1/11 (outside) if score < -2 then 9/1/10 (outside) if round = 5 and score <=0 then 5H/9/6 (counter) 8) if score < 0 then 6/1/13 (outside) if score < -1 then 8/1/11 (outside) if score < -2 then 10/1/9 (outside) if score< round-10 and warnings= 0 and hisstuns>=mystuns then 5H/10!/5 (counter) 12) 13/1/6 (outside) if score > 1 then 3H/6/11 (ring) if score = 1 then 5H/8/7 (ring) if score < -1 then 5H/10!/5 (counter) 2) if endurance_percent <100-((round-1)*5) and mystuns <= hisstuns then 5H/11/4 (counter) if score < 14-round then 3H/6/11 (ring) if endurance_percent < 45 and opp=>1 and score < 0 then towel |
KP Dancer vs Slugger |