FLASHER VS FLASHER |
Probable attribute advantage: None Probable attribute disadvantage: None How he will try to beat you: If he is run by a poor manager he will flash you (allout to the head), other wise this is mostly a game of chicken to see which manager will be forced to act first before their fighter succumbs to their flashers low conditioning How you will beat him: Play it safe and force the other manager to act first, giving you the advantage |
Why Level 1 Flasher plan could lose this matchup: Due to similar fighter builds the first round inside will do little besides harm your fighter and if you allout another flasher chances are it will cost you the fight and you will take possibly literally 1000+ ips |
Level 1 basic flasher plan |
#Level 2 Flasher vs Flasher Plan 1) 4H/8/8 (clinch) if endurance_percent <45 and score <0 then towel |
Flasher vs Flasher plan adjustments: The overly aggressive attack lines are replaced by a conservative effecient line that will take advantage of the other fighter if he attempts any aggressive attack on the head of your fighter. Additionally using ther clincher style will gain you some extra time as you are resting somewhat during each round. Train Conditoning for this fight to make sure to force the other manager to act first thereby beating himself. |