FLASHER VS SISSY |
Probable attribute advantage: str, kp, chin Probable attribute disadvantage: height, agility, conditioning How he will try to beat you: sissies have no ability to protect themselves so their only option in this matchup is to go 1/1/18 (outside), survive your allouts, and hope you pass out from your low conditioning How you will beat him: Give him everything you got. You have no reason to be careful he cant hurt you. |
Why Level 1 Flasher plan could lose this matchup: Your inside is useless, and the 5H/10/5 (allout) may not be effective enough to knock him out given his huge agility and height advantages. |
Level 1 basic flasher plan |
#Level 2 Flasher vs Sissy 1) 6H/13!/1 (allout) 6H/13/1 (allout) if endurance_percent <45 and score <0 then towel |
Flasher vs Sissy plan adjustments: we strike with the highest possible attack to the head until we get to tired to continue. Not much else to do unless you had a higher conditioning. |