FLASHER VS SLUGGER/ BALANCED/CLINCHER
Probable attribute advantage: kp, chin, spd
Probable attribute disadvantage: agility, conditoning (str but not agility vs clinchers)
How he will try to beat you: he will start with very high defense working the body and gradually increase power until he eventually wears you out for the k.o.
How you will beat him: k.o him early using your speed advantage
Why Level 1 Flasher plan could lose this matchup: Inside is a poor style choice due to your possible strength disadvantage.
Level 1 basic flasher plan
#Level 2 Flasher vs Slug/Bal/Clinch plan (feint)
1) 5H/12/3 (feint) #(inside) vs weak balanced
2) 5H/11/4 (allout)
if endurance_percent <45 and score <0 then towel
Flasher vs Flasher plan adjustments: Simply bring the power. Endurance fighters are loathe to spend any points on chin as it will hurt them in ap distribution vs other endurance fighters so they genereally try to get away with as little chin as possible leaving them vulnerable to the allout. If you feel your slugger opp will use a moderate body line to punish you as he loses use the plan below. The  inside style is exchanged for a feint style which will take advantage or your bonus speed. If you feel you are facing a weak balanced fighter in this situation exchanging the feint for inside may be worth it. sim it and see which works best.
#Level 2 Flasher vs Slug/Bal/Clinch plan (allout)
1)  5H/11/4 (allout)
if endurance_percent <45 and score <0 then towel