SLUGGER VS BALANCED
Probable attribute advantage:   S
Slugger Level 1 Basic Plan
Why the basic plan could lose this matchup:  Again vs other endurance fighters this plan is not too bad as is. However, you may want to raise aggression late to overcome his agility and speed advantages.
Slugger vs Balanced Adjustments: Make full use of our strength advantage by using the inside and clinch styles. Pound the body until we are forced to open up enough to keep the fight close. If we ever get an overwhelming advantage we really force the body. Since damage is our forte' we make good use of conditionals to check how tired we are compared to our opponent this allows us to open up as much as possible on him wihtout hurting ourselves too much. If we need to at the very end of the plan we try to win on rounds as our opponent should be sufficiently tired at this point.
Probable attribute disadvantage:  Height, speed , agility
How he will try to beat you: Use opportunistic medium scoring lines to inable him to win rounds while keeping his defense high enough to avoid signifigant damage.
How you will beat him: As slugger vs all fighter types you will wear him out with body attacks then out point him with power scoring lines.
Slugger vs Balanced
1) 4B/8/8 (clinch)
if score < 0 then 6B/7/7 (clinch)
5) 4B/8/8 (inside)
if opp <=1 and endurance_percent >80 then 5B/10/5 (inside)
if opp <=1 and endurance_percent >70 then 4B/10/6 (inside)
if score < 0 then 6B/7/7 (clinch)
if score < -1 then 7/4/9 (clinch)
if round = 8 and endurance_percent < 70 then 1/1/8 (clinch)
9) 6B/7/7 (clinch)
if opp <=1 and endurance_percent > 80 then 5B/10/5 (inside)
if opp <=1 and endurance_percent > 70 then 4B/10/6 (inside)
if opp <=0 and endurance_percent > 60 then 5B/12/3 (inside)
if score < 0 then 8/4/8 (clinch)
if score < -1 then 12/1/7 (feint)
11)  if opp <=1 and endurance_percent > 80 then 5B/10/5 (inside)
if opp <=1 and endurance_percent > 70 then 4B/10/6 (inside)
if opp <=0 and endurance_percent > 60 then 5B/12/3 (inside)
if score < 1 then 8/4/8 (clinch)
if score < 0 then 12/1/7 (feint)
12) if score = 1 then 9/4/7
if score =0 then 13/1/6 (feint)
if score = -1 then 5H/12/3 (inside)
if score < -1 then 5H/12!/3 (inside)
if score < -1 and opp = 0 and endurance_percent >75 then 5H/10/5 (allout)
1) if endurance_percent < 50 and opp > 0 and score < 0 then towel;
1) if score > 14 - round then  5H/7/8 (clinch);