SLUGGER VS KP DANCER
Probable attribute advantage:   S
Slugger Level 1 Basic Plan
Why the basic plan could lose this matchup:  Against low strength dancers the plan is not aggressive enough to win on points or body k.o. vs dancers with higher k.p. the 8 defense and aggressive inside style may be susceptible to a flash k.o.
Slugger vs Kp Dancer Adjustments: exchange the dangerous inside style for clinch so we can use a lower defense. Goal is the sam as most slugger plans; 1. tire him out with body lines, 2. use high power scoring lines to keep the fight close, 3. finish an exhuasted fighter or out point a tired fighter. I have never used this plan so Sim it and make the needed adjustments.
Probable attribute disadvantage:  Kp, spd, agil, hgt
How he will try to beat you: Most likely he will start out with a high defense and high enough aggression to win rounds if you start slugging the body. He will wait for you to get too aggressive hitting the body or too aggressive scoring points then he will counter to stun or knock you out.
How you will beat him: Train chin. As a slugger you must respect his ability to knock you out at anytime you get too aggressive. As with a sissy we will mix power socring lines with power body lines while maintaining an adequate defense to avoid getting k.o.ed. we will accept one or 2 stuns as they occur as this may give them a round but also cause them an inordinant amount of damage.
Slugger vs KP Dancer
#Slugger vs Dancer
1)  5B/9/6  (clinch);
if mystuns > 0 then  5B/8/7 (clinch); 
4)  5B/10/5 (clinch);
if score < 0 then  9/5/6 (clinch)
if score < -1 then  10/4/6 (clinch)
9) 5B/8/7 (inside)
if score < round - 9 then  8/6/6 (ring)
if score < round - 10 then  10/1/9 (feint)
if score < round - 11 then  13/1/6 (feint)
if score < round - 12 then  5B/11/4 (inside)
12)  12/1/7 (feint)
if score > 1 then  6H/7/7 (inside)
if score = 1 then  9/4/7 (feint)
if score = -1 then  13/1/6 (feint)
if score < -1 then  5H/11!/4 (inside)
if score < -2  then  5H/12!/3 (inside)
1) if score > 15 - round then  5H/7/8 (clinch)
1) if endurance_percent < 45 and opp > 0 then towel
2) if 2 * (mystuns - hisstuns) > round and round > 5 then  5H/8/7 (clinch);
1) if opp = 0 and round < 12 then  5B/9/6 (inside)