SLUGGER VS SISSY |
Probable attribute advantage: S |
Slugger Level 1 Basic Plan |
Why the basic plan could lose this matchup: Given the sissy's high agility and height advantage this plan will not hurt him enough or aggressive enough to win the fight. |
Slugger vs Sissy Adjustments: Make sure your opponent is a true sissy before using this plan or you may find yourself k.o.ed by a small amount of kp. This plan forcing the sissy to open up or lose the fight on points. When he opens up he is met with strong body lines. This style of plan can be used vs weak fighters with small kp (<=2) if all defenses are raised. Sim what number defense you can survive a 5H/10/5 (counter) and use that for the first 4 rounds, after that his ability to stun you will be hampered by his level of exhaustion at which point you can slowly begin lowering defense to finish him. As with all plans sim it before putting it into action. Feel free to throw a couple of all ins to the body if you are sure he has no kp, however make sure and sim the results as in some cases a slugger will do more damage to a sissy using all in than allout (due to fact all out may double your damage however you do not get the monstrous strength bonus you would using inside.) |
Probable attribute disadvantage: Height, agility |
How he will try to beat you: He will stay outside, use a high defense, and (he hopes) just enough aggression to win rounds. He will try to win 7 rounds and run away as soon as possible to save himself the inevitable damage. |
How you will beat him: Do not allow him to use a low aggression and high defense to beat us. we will mix highpower scoring lines (to make him lower defense) and high power body lines to punish him for the eventual k.o. or win on points after he is too exhuasted to keep up. |
1) 7/7/6 (inside) 2) 5B/11/4 (inside) 4) 4B/12/4 (inside) 9) 5H/11/4 (inside) 9) if score > 0 then 5B/12/3 (inside) 4) if score < 0 then 8/8/4 (inside) 9) if score < 0 then 9/9/2 (inside) 10) 9/9/2 (inside) 10) if score > 0 then 5B/12/3 (inside) 10) if score < 0 then 5B/12/3 (inside) 11) 9/9/2 (inside) 11) if score > 0 then 5B/12/3 (inside) 11) if score < 0 then 5B/12/3 (inside) 11) if score > 0 and opp = exhausted then 5H/11/4 (inside) 11) if score < 0 and opp = exhausted then 5H/12/3 (inside) 12) 9/8/3 (inside) 12) if score > 1 then 5H/12/3 (inside) 12) if score < 0 then 5H/12!/3 (inside) |
Slugger vs Sissy |