SLUGGER VS SLUGGER
Probable attribute adv
Slugger Level 1 Basic Plan
Why the basic plan could lose this matchup:  Actually this plan is not too bad for this matchup but the 6 defense on some of the scoring lines may be a bit too low.
Slugger vs Slugger Adjustments: Fight lines are tightened up to lower fatigue and damage received. If your opponent gets too loose he will hurt himself alot. As with all opponents scout his late round tendencies and see what round he loosens up and starts to try and win rounds and what kind of lines does he use? are they power lines or are they dancer or sissy lines. If he shows a strong tendency vs your fighter type make the appropriate adjustments whether that be danceing faster or allouting his sissy lines.
Probable attribute disadvantage:  None
How he will try to beat you:  he will use typical slugger tactics of body lines mixed with power scoing lines. He will hope you get sloppy and he will be more effecient so he can take the endurance advantage and out point you at the end of the fight.
How you will beat him:  Be effecient, make him make the first mistake and lose the endurance advantage and outpoint him at the end of the fight
1)  4B/8/8
2)  4B/8/8
if score < 0 then  4B/8/8
3)  4B/8/8
if score < 1 then  4B/8/8
if score < 0 then  5/7/8
4)  4B/8/8
if score < 2 then  4B/8/8
if score < 1 then  5B/7/8
if score < 0 then  5/8/7
5)  4B/8/8
if score < 2 then  4B/8/8
if score < 1 then  5B/7/8
if score < 0 then  5/8/7
6)  4B/8/8
if score < 2 then  5B/7/8
if score < 1 then  5B/7/8
if score < 0 then  5/8/7
7)  4B/8/8
if score < 2 then  4B/8/8
if score < 1 then  5B/7/8
if score < 0 then  7/6/7
8)  4B/8/8
if score < 2 then  5B/7/8
if score < 1 then  7/6/7
if opp <= 1 and score > 0 then  5B/9/6
9)  4B/8/8
if score < 2 then  5B/9/6
if score < 1 then  7/6/7
if opp <= 1 and score > 0 then  5B/9/6
10)  7/6/7
if opp <= 1 and endurance_percent >67 then  7/7/6 (feint)
if opp <= 1 and endurance_percent >67 then score > 0 then  5B/9/6 (inside)
12)  7/8/5
if opp = 1 and endurance_percent >67 then  8/7/5 (feint)
if opp = 0 and endurance_percent >67 then  5H/11/4 (inside)
1) if endurance_percent < 80 and score > 0 and round > 5 and round < 10 then  3/1/8 (clinch)
1) if score > 14 - round then  5H/7/8 (clinch)
if endurance_percent < 45 and score < 0 and opp >= 1 then towel
Slugger vs Slugger
None