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Subject: Re: [Flesh_rpg] zombie flicks

Date: Sun, 2 Jan 2000 19:10:01 EST

In a message dated 1/2/00 3:16:42 PM Pacific Standard Time, norse@clover.net writes:

<< What is the best zombie flick you've ever seen? Novel? Comic book? Other media? >>

I really liked Return of the Living Dead because in some ways the reactions of the people seemed to be the closest to what probably would happen. Just look at Burt, the medical supply warehouse owner and how he came to grips with what happened in a very direct manner. Then you look at poor Ernie the embalmer and how he became a nervous wreck. The paramedics working on Frank

and Freddie are also very believable when confronted by patients that have abnormal physical readings. Some people would rally under these conditions and some would fold.

Not to mention, the full body tackle the group on zombies put on the poor paramedics was hilarious.

Jon


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Subject: Re: [Flesh_rpg] zombie flicks

Date: Mon, 03 Jan 2000 20:32:06 PST

> What is the best zombie flick you've ever seen? Novel? Comic book?

> Other media?

Well, it's a tie betwixt Dawn of the Dead (gotta go with the classic) or Return of the Living dead, if we're talking pure zombie flicks. As much as I like the Evil Dead trio, they fall more in the Lovecraftian/demon genre for me to be a fave zombie flick. I count 'em as crossovers. I haven't seen any of the Italian zombie flicks, or Brain Dead, so I can't comment on them.

For novel, I'd go with the Book of the Dead, which compiled bunches of short stories set in the Romero zobie-verse. There was a sequil book, and it's good too. I haven't seen that many zombie-only books. But I keep looking for the one written by Romero's fellow producer that was made into Return, IIRC.

I'm away from my resources.

I'm ashamed to admit that I never read the DeadWorld comix, but they're on my find-list now. Perhaps I'll locate them at DragonCon. (Are you Eden guys going? Please?) The only other zombie comic I saw was Dead Walkers, which was pretty forgettable, even if the artist is a friend of mind. But the story wasn't that good.

As for other media. Resident Evil. All three. Play them. Play them. House of the dead is good too, but RE is the champ.

Itchy.

Tasty.

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 /|\ ICQ ID#: 8391493 \|/ #dragoncon on DALnet


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Subject: Re: [Flesh_rpg] [Flesh_RPG] Zombies on the table?

Date: Mon, 03 Jan 2000 20:43:50 PST

> Has there been any possible thought of rules for AFMBE in tabletop

>miniatures? Since Eden is working with Cabil on distribution of The

>Way of War has there been any consideration of a tabletop minatures

>collaboration

::SNIP::

This reminds me. There was a game a few years back, (well, longer really) that was called "Attack of the Zombies" IIRC, in which one player played as the zombie side, and the other played the living. The "human" player had traps, gun-toting robots and was trying to escape some facility, and the zombies had numbers and a desire too feed. I never got to play, but I'll never forget the ads for the game in the comics I read. The picture from the game was the "Horde O' Zombies"(TM) going after the running people and a metal egg with arms, treads and a machine gun that was holding the rear.

Anyone else out there remember it, seen or even played it?

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: Re: [Flesh_rpg] zombie flicks

Date: Tue, 4 Jan 2000 15:08:05 EST

The best zombie film of all time is still, far and away, Dawn of the Dead. For best book I would have to say The Dead. The zombies in it were creepy, evil, fast, and damn near indestructable.

Kyle out.

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Subject: Re: [Flesh_rpg] zombie flicks

Date: Tue, 4 Jan 2000 23:22:16 EST

In a message dated 1/3/00 11:33:04 PM Eastern Standard Time, gm1970@hotmail.com writes:

<< The only other zombie comic I saw was Dead Walkers, which was pretty forgettable, even if the artist is a friend of mind. But the

story wasn't that good. >>

Here's a comic fer yas. It's called "Zombie Commandos from Hell" kinda funny, not much to it though. <A HREF="http://www.horrorfind.com/horror-find-bin/to-your-horror/jump.cgi?ID=698 ">Raisinlove Comix: Zombie Commandos From Hell!</A>


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Subject: Re: [Flesh_rpg] [Flesh_RPG] Zombies on the table?

Date: Thu, 6 Jan 2000 22:28:31 EST

They moved there website. It is now at the following address:

http://jollyrogergames.hypermart.net/


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Subject: [Flesh_rpg] zombie books

Date: Mon, 10 Jan 2000 15:02:39 -0500

>Hummm...I don't know. I didn't hear about a 3rd one, but I only stumbled

> accross the second one at a used book store, so it's possible. If you get

> it, let us know!

Well, I was just snooping about the internet, when I read something about the guys that edited the Books of the dead. It seems the first book spawned 2 sequels (one we know is still dead, and I have no idea if the third book is the book called Dead Lines, or the book you say was based on one of the short stories called Wet Work from the first anthology.) Plus it also spawned 2 unpublished books that have never graced a bookshelf. Why they did 2 books after the first one went unpublished I really don't know.

I also found another anthology book called the "Ultimate Zombie" which is an anthology like Book of the Dead, but with Ann Rice as a contributor. Several other big named authors also had stories but I can't recall their names. Has anyone read this book??? If so, how would you rate it? Is it worth the $40 I'm going to have to pay to pick it up since it too is out of print?

Thanks

Ray "Zombie Dude" Johnson


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Subject: Re: [Flesh_rpg] evil dead for Playstation

Date: Sat, 08 Jan 2000 15:28:20 -0800

Not only that, but the game is supposed to have all new video clips (not just exceprts from the existing films. Bruce Campbell will be revising his role. He and Sam Raimi are scripting the game together.

--Patrick Barrett

--

On Fri, 7 Jan 2000 21:27:20 Rayman wrote:

>I was just reading in Wizard magazine that a company is producing a

>playstation game titled: Evil Dead: Ashes to Ashes a survival horror game

>similar to resident evil, but based on the 3 ED films, and it has Mr. Bruce

>Campbell doing the character voice. Best of all this will be fore the

>original Playstation, not the PStation 2 that will be out shortly.

>

>Rayman


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Subject: [Flesh_rpg] ED options? was: evil dead for Playstation

Date: Tue, 11 Jan 2000 03:41:12 PST

>Not only that, but the game is supposed to have all new video clips

>(not just exceprts from the existing films. Bruce Campbell will be

>revising his role. He and Sam Raimi are scripting the game together.

Oooooo.....

Damn, now I'm a zombie. And drool is bad for your keyboard!

To try to bring this to on-topic and keep our signal/noise ratio down:

Will people be using the Evil spirits option for having the dead walk? Or will the ED types be "King Zombies" in your games? Or not even have them? I think that my campagin will introduce them, but at approx. the 1/4 point of the campagin. Sart with rumors, etc. For a good "How-to" for forshadowing and developing your main bad guys, watch Babylon 5. The only hint of the Shadows in the entire first season was that we saw one (1!) Shadow vessel, and for only about 5 seconds. It may have flounderd a bit late in the series, but the first 3 seasons are Solid.

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: [Flesh_rpg] ED options?

Date: Tue, 11 Jan 2000 14:55:58 -0500

>Will people be using the Evil spirits option for having the dead walk? Or

> will the ED types be "King Zombies" in your games? Or not even have them? I

> think that my campagin will introduce them, but at approx. the 1/4 point of

> the campagin.

I'll probably use the spirit animated zombie ala ED for a one shot session, or maybe spread it over three nights or so. Then, when the players fail to stop the evil dead from possessing them I might make that the impetus for normal zombies to start walking the earth. The possessed former characters will be running the show.

Otherwise, all these kinds of zombies are good for is the movies. Don't forget, they really can't die except from dismemberment, and that doesn't always stop them, either. They can transform into demons or use their powers to deceive the living. A little too strong to have playing in every game.

Zombie dude


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Subject: [Flesh_rpg] zombie books

Date: Tue, 11 Jan 2000 14:50:34 -0500

>When Stephen King can't do a good zombie short story, there's something

> wrong with the medium of paper.

I dunno about that, King has failed to deliver quite afewe times in my opinion. He just might not know how to handle zombie short fiction.

> (Although McCammon's, as all his stuff, was

> above par.)

Never read any of his stuff. Is he a horror writer, or is he a short story writer doing horror for a novel?

> Personally, zombie fiction never "does" it for me.

Well, I can't really comment on Zombie fiction since I've never read any of it. There really doesn't seem to be a great deal of it on the market, nor has it ever been big. Aside from a few Romero flick adaptations and the books previously mentioned can any name some really good Zombie novels? Still, I am willing to give it a chance.

>Zombies work best on

> film, video games, and, dare we forget, ROLEPLAYING GAMES.

They work pretty good in email campaigns. I'm running Zombietown over at onelist and the game is going fairly well. For me the ultimate medium is film. Nothing beats a good zombie flick. Video games are cool, too, but only because Resident Evil has so raised the level. Zombies ate my neighbors can't compare. RPGs, well again until AFMBE comes out I won't know. I never saw Steve Jackson's Zombietown until I started my PBEM game. So, I have to wait, although I did do a fairly fun session of zombies in D&D in a small hamlet that was being over run with those pesky buggers.

>When you get into

> fiction, for some inconcievable reason writers start getting into this odd

> "zombie homosexual sex descriptions" mode. (Never buy a book called Zombie

> by a chick named Oates. :-)

I don't know the book, or the author, but it's the same thing with Ann Rice and her Vampires. The homosexual tones aren't even hinted at, they're right in your face.

Zombie dude


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Subject: [Flesh_rpg] Um, hi... :-)

Date: Tue, 11 Jan 2000 19:24:02 EST

 

Hey, I'm kinda late to this list and I was wondering if anyone could tell me if the game book for AFMBE is out yet? One of my friends owns a game store and before I ran him down with orders I was wondering if anyone even got ahold of a copy yet?

Also I agree with Zombie Dude on the spirit-animated dead thing. I don't know what the game stats are for them, but concept alone their very powerful and they don't really lend to the heroic notion of standing on a pile of the dead swinging a gore-drenched chainsaw. However again they would surely make a good rare villian, a friend of mine has a comic (I can't remember the name right now, sorry.) where a "King" zombie woman was running a Zombie occupied New York and the story focused on the comic writer and his IRL friends as they tried to escape.

Does anyone know this book? I'm feeling kinda naive here. Thanks for your time.

St.Michael

p.s. Yeah, I don't think King is up to his best anymore either.


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Subject: Re: [Flesh_rpg] Zombie Books and Authors

Date: Wed, 12 Jan 2000 07:03:23 -0600

Some important Zombie books:

) Book of the Dead by John Skipp & Craig Spector (eds.)

) Book of the Dead 2: Still Dead by Skipp & Spector

) Wet Work: Philip Nutman

) Skeletons: Al Sarrantonio

) Legion of the Dead: Geoffrey Caine

) Night of the Living Dead novelization: John Russo

) Dawn of the Dead novelization: George Romero

) Return of the Living Dead: John Russo (this is the "sequel" book to NotLD)

) Return of the Living Dead novelization: John Russo (he wrote the "Brains!" movie book)

Unfortunately, every single one of these but the "Return of the Living Dead sequel" are out of print, and it may be soon. I've seen it at Amazon and Barnes & Noble.

Good luck!

<<< medbh <turtle@eircom.net> 1/11 5:29p >>>

Hello there,

I came to this discussion rather late - could someone tell me the titles and authors of the two "Books of the Dead" novels?

Many thanks!


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Subject: Re: [Flesh_rpg] Zombie Books and Authors

Date: Wed, 12 Jan 2000 16:52:24 +0000

If anyone else is interested in locating these books, try these sites:

www.bookfinder.com

www.bibliofind.com

Thanks to Justin! :)

Justin Dunnuck wrote:

>

> Some important Zombie books:

>

::SNIP::

>

> Unfortunately, every single one of these but the "Return of the Living Dead sequel" are out of

print, and it may be soon. I've seen it at Amazon and Barnes & Noble.

>

> Good luck!


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Subject: [Flesh_rpg] Friday Chat

Date: Wed, 12 Jan 2000 15:20:25 EST

 

Snipped from the Gaming Ourpost Website:

Chat Room Schedule For Friday

Hey chat fans! We have a special guest for January 14th (Friday). George Vasilakos--the Zombie Lord of Eden Studios and the upcoming All Flesh Must Be Eaten roleplaying game--will be at our chat room at 6pm PST/8pm EST! He'll be on hand to talk about all things Zombie-related, and if yer good he might talk about other things Eden Related!

This special guest chat will take place in the GamingOutpost channel on Magicstar IRC Network. You can access them through GO's Chat Center or through a IRC client of choice.

Refer to the Chat Center for help in using or gaining access to the Magicstar IRC Network.

Check it out at www.gamingoutpost.com


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Subject: Re: [Flesh_rpg] Zombie Alert!

Date: Thu, 13 Jan 2000 10:28:23 EST

 

In a message dated 1/13/00 8:46:09 AM Eastern Standard Time, dpirko@home.com writes:

<< PC Gamer has a new H-L mod, "They Hunger" which has replaced the base maps

with a rural town and replaced aliens with Zombies. It comes complete with

new cut-scenes and sound-bites ("Stay in your homes until the emergency

passes!).

It should be available on the internet (for free!) as well, but I haven't looked.

It's very dark, and quite a bit of fun. >>

SWEET! I LOVE HALF-LIFE.... anyone want a copy of this demo- you can get it off of the PC Gamer website:

http://www.dailyradar.com/allabout/game_allabout_2327.html

Enjoy-- I know I will.

George Vasilakos

Eden Studios


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Subject: Re: [Flesh_rpg] Zombie Alert!

Date: Thu, 13 Jan 2000 10:30:53 EST

In a message dated 1/13/00 10:29:48 AM Eastern Standard Time,

EdenProd@aol.com writes:

<< SWEET! I LOVE HALF-LIFE.... anyone want a copy of this demo- you can get it off of the PC Gamer website:

http://www.dailyradar.com/allabout/game_allabout_2327.html

Enjoy-- I know I will. >>

Ops my bad--- they wont be available for download off the site till Febuary 4th. Sorry.


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Subject: [Flesh_rpg] Gaming OutPost Interview

Date: Thu, 20 Jan 2000 09:42:10 EST

Gaming Outpost posted an interview with me about flesh:

http://www.gamingoutpost.com/features/interviews/george_vasilakos.shtml

enjoy.

George Vasilakos

Eden Studios


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Subject: [Flesh_rpg] They Hunger

Date: Thu, 20 Jan 2000 23:08:44 EST

 

Ok so I got the latest PC Gamer with the demo disk of They Hunger, the Half-Life Zombie episode. I followed the instructions:

...turned the lights off....

...light one candle near my keyboard...

...turned up the volume...

...and played alone...

and all I can say is - this is the closest I wanna get to fighting zombies! The damn game is SCARY and VERY well done. If anyone has a copy of Halflife, go pick up the latest PC Gamer (or wait till febuary 4th when they put it on there website as a free download).

Its the closest we'll get to an AFMBE PC game.... for now :)

George

Zombie Lord


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Subject: Re: [Re: [Flesh_rpg] They Hunger]

Date: Sun, 23 Jan 2000 17:50:45 EST

 

In a message dated 1/23/00 4:18:51 PM Eastern Standard Time, roy.cowan@usa.net writes:

<< I don't know of any downloads currently available; it's available on The CD that came with the February issue of PC Gamer (it has a huge Half-Life icon on the front). It costs $7.99 IIRC, but it was worth it (damn, what a creepy game!). :-) >>

you can download it after Febuary 4th at the PCgamer.com website. Also heres the wbesite of the guy who created it.... uts got a walkthru of the game in case you get stuck...

http://www.planethalflife.com/manke/

George

Eden Studios


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Subject: Re: [Flesh_rpg] They Hunger

Date: Mon, 24 Jan 2000 23:41:09 PST

 

Oh dont get me wrong-- RE kicks ass! But if you want to play a

"shooter"

style game... thats really eerie and dark... tryo out They Hunger.

George

Ok..you, and the like twenty other on this list that plays Halflife, has

convinced me.... ;)

half-life...half-life...half-life...

Just finished it last week. Endings so cool watched them both twice...I'm a half-life zombie...must buy they hunger and pit zombie vs computer zombie...

if you haven't made it to the end, conserve ammo. the hornet gun is your friend...

And I promise, the Death is Not The End campagin will be posted to you guys this week. had to finish half-life...

and has anyone figured out what they mean by "half-life"?

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: Re: [Flesh_rpg] Evil Dead

Date: Mon, 24 Jan 2000 23:44:38 PST

 

Kind of along that same "vein" (chortle chortle, boy

thats funny) I heard that at some point there will be

a film adapation of "Resident Evil". The rest of the

rumor (and I emphasize 'rumor') is that it will be

directed by Zombie-God George Romero, and will be

starring Bruce Campbell!

Of course, this is something I heard months ago, so I

don't even know of its validity. Take care, all! =)

-Ross

 

::Don's his Movie-phile togs::

Ok, here's the latest skinny, gleaned from Cinescape online and Another Universe and the Homepage of the Dead:

Romero's script was canned by Capcom b/c he only had Zombies, no plants or hunters or dogs, et all, just the Zombies. Chris was a local who got involved and not a STARS member. Therefore Capcom thought that the script didn't fit "RE" but last I heard they still want him to direct, but that may not happen as they tossed his script. I have heard no other news since this. No casting has been done as the script is still in development.

--

GAry m, minor epot

  aka "Sneezy the Squid" 

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: Re: [Flesh_rpg] They Hunger

Date: Tue, 25 Jan 2000 04:27:23 -0800

It's a scientific term that has to do with the time it takes for elements to decompose in nature.  
I'm not remembering the verbatum definition at the moment, but will see if I can find it.  
I do remember that the age of bones, fossils, and geologic rock samples can be determined 
by taking a sample of the amount of certain chemicals/elements present (usually carbon) then 
applying a formula that dates the sample by comparing the trace elements with their respective 
half-lives.  Or something like that.  It's early.  Game session last not, so didn't get much sleep.
Will try to research this tonight.

--Patrick Barrett
--

On Mon, 24 Jan 2000 23:41:09   g. m. wrote:
>
>and has anyone figured out what they mean by "half-life"?


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Subject: Re: [Flesh_rpg] Games and Frequency

Date: Tue, 25 Jan 2000 23:43:00 PST

 

>--Let me ask how often you all play, what size groups you have, and
>what games you play.


Here's my breakdown:
Fridays: Me and 2 players do Brave New World (I GM) and are getting ready to start a Victorian/Fantasy cross (a la Falkenstein, but the GMs own world) using the HERO system. Meet weekly, depending on work schedules

Saturday: Add 5 people, play mainly Deadlands, Fantasy using HERO system, and two different Champions campagins. Rotation on a semi-regular/what ever we feel like playing basis. Play weekly.

Sunday: Semi-regular one-on-one Champions campagin that I GM. We used to game as a larger group, but we've split on Sundays as there are some current group tensions.

Now, once All Flesh ships, I'm going to slide it in somewhere, by god...

--
GAry m, minor epot
aka "Sneezy the Squid"
------------------------------
If you're going to pick a hero, ya know, do your research
-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: Re: [Flesh_rpg] They Hunger

Date: Wed, 26 Jan 2000 04:31:21 -0800

All I can think of is the strange element that you place in the reactor at the start of the game.

--Patrick Barrett
--

On Tue, 25 Jan 2000 05:38:10   g. m. wrote:
>>It's a scientific term that has to do with the time it takes for elements
>>to decompose in nature.  I'm not remembering the verbatum definition at the
>>moment, but will see if I can find it.  I do remember that the age of
>>bones, fossils, and geologic rock samples can be determined by taking a
>>sample of the amount of certain chemicals/elements present (usually carbon)
>>then applying a formula that dates the sample by comparing the trace
>>elements with their respective half-lives.  Or something like that.  It's
>>early.  Game session last not, so didn't get much sleep.  Will try to
>>research this tonight.
>>
>
>I rememberd that it was something like that, but I was wondering how in the
>heck that applied to the game. Except for the waste, I didn't see the
>radioactive connection.
>
>Sorry to make this the Half-Life list. =\ I'll be better when the book's
>out.
>
>--
>GAry m, minor epot
>   aka "Sneezy the Squid"
>------------------------------
>If you're going to pick a hero, ya know, do your research
>   -- Bill Hicks
>
>DNRC Member since 1995 7 ICQ#: 8391493 7 #dragoncon on DALnet mIRC


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Subject: Re: [Flesh_rpg] Games and Frequency

Date: Wed, 26 Jan 2000 08:57:14 -0500

James Pearson wrote:
>
> Let me ask how often you all play, what size groups you have, and
> what games you play.

Well, I GM an online Chill game (5 people) on Tuesdays, play in an 
online GURPS conspiracy/paranormal homebrew (5 people) on Mondays, 
and play with a table-top group on Fridays, currently playing a homebrew game 
called Tesla, but soon to be playtesting my Time War RPG (4-5 people). Though 
it'll be hard finding room for All Flesh, I'll do it somehow. The zombie theme 
will fit right in to the Chill game, and I quite fancy a visit to a Zombie 
Apocalypse World for Time War :-)

Doctor TOC
--
The Reverend Doctor "The Other Chris"
ICQ # 4814586
Time War RPG - http://jump.to/TimeWar
The TOC Files - http://www.fortunecity.com/tattooine/wilhelm/148/

From: James Pearson <jdpearson@jvlnet.com> Save Address - Block Sender
 Reply-To: flesh_rpg@edenstudios.net
 To: flesh_rpg@edenstudios.net Save Address 
 Subject: [Flesh_rpg] Brains R Us
 Date: 26 Jan 2000 06:10:24 -0800


This site is just toooo great!

Check out http://www.brains4zombies.com/

and place your order today.

There are more things in heavan and earth, Horatio,
than are dreamt of in your philosophy.
Hamlet - Act 1, Scene 5
http://www.jvlnet.com/~jdpearson
http://www.oocities.org/jdpearson

From: "Drake" <drake@televar.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: <flesh_rpg@edenstudios.net> Save Address

Subject: Re: [Flesh_rpg] Games and Frequency

Date: Wed, 26 Jan 2000 11:37:13 -0800

 

Generally we've been playing twice a week. I run a group of 4 (sometimes 5) through Vampire (a 1960's New Orleans campaign, and recently an '80s Los Angeles game as well), Deadlands, and a superhero game using the new DCU system (formerly a long-running Champions-based campaign). We also have a Formula De league going, which I dominated in 1999! Bwahahaha!!!

"The car was understeering like a pig."

Eddie Irvine

Drakonia: http://www.televar.com/~drake


From: "James Pearson" <jdpearson@jvlnet.com> Save Address - Block Sender
 Reply-To: flesh_rpg@edenstudios.net
 To: flesh_rpg@edenstudios.net Save Address 
 Subject: Re: [Flesh_rpg] Games and Frequency
 Date: Wed, 26 Jan 2000 19:25:51 -0600

Wow,

You guys play a lot, compared to others I know and the people on the DArk 
Conspiracy list.  Most people think that I play a lot going 1 x /week with 5-7 
players.  I guess I'm out of my league ... been outdone ...


There are more things in heaven and earth, Horatio,
Than are dreamt of in your philosophy.
-Hamlet, Act 1 Scene 5
http://www.jvlnet.com/~jdpearson
http://www.oocities.org/jdpearson

From: Grant Hoeflinger <ghoeflinger@netscape.net> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Re: [Flesh_rpg] Games and Frequency]

Date: 27 Jan 00 01:24:06 EST

Either that, or you have a social life :)


From: "Rayman" <norse@clover.net> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: <flesh_rpg@edenstudios.net> Save Address

Subject: [Flesh_rpg] Games and Frequency]

Date: Wed, 26 Jan 2000 17:18:33 -0500

Well, since I got married my gaming sessions dropped to about once a week. If I'm lucky I sneak in 2, but that's pretty rare. We have upwards of 5 or more players, and we mostly play deadlands or Nightlife. It's a far cry from playing 4 to 5 nights a week with 8 people.

Zombie Dude


From: "g. m." <gm1970@hotmail.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Flesh_rpg] They Hunger

Date: Wed, 26 Jan 2000 22:55:47 PST

> All I can think of is the strange element that you place in the reactor at the start of the game.

 

That's probbably it. Somehow...perhaps HL 2 will answer it.

Getting back on topic tho, I just installed and played a little of They Hunger, and it's C-double-O-L! Great atmoshphere, it really creeped me out! And when the dead rise, moaning...watching them claw out of the ground...ooooooo....must have ALL FLESH....

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


From: "g. m." <gm1970@hotmail.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Flesh_rpg] Games and Frequency

Date: Wed, 26 Jan 2000 23:12:18 PST

>You guys play a lot, compared to others I know and the people on

> the DArk Conspiracy list. Most people think that I play a lot going

> 1 x /week with 5-7 players. I guess I'm out of my league ... been outdone ...

Well, perhaps you're not just as addicted as the rest of us Gaming Zombies. (Had to toss in an All Flesh reference =] )

And I'm actually thinking of rejoining a local fan club to game with on Wendsdays...I need a life. =]

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


From: "Drake" <drake@televar.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: <flesh_rpg@edenstudios.net> Save Address

Subject: Re: [Flesh_rpg] Games and Frequency]

Date: Thu, 27 Jan 2000 01:00:34 -0800

> Well, since I got married my gaming sessions dropped to about once a week.

> If I'm lucky I sneak in 2, but that's pretty rare. We have upwards of 5 or

> more players, and we mostly play deadlands or Nightlife. It's a far cry

> from playing 4 to 5 nights a week with 8 people.

>

> Zombie Dude

To which he replies:

"I married a gamer, my wife RPs, too! Nyah, nyah, nyah!"

in a really annoying sing-song voice.

Plus she's a real babe. Okay, time to go be annoying to someone else...

"The car was understeering like a pig."

Eddie Irvine

Drakonia: http://www.televar.com/~drake


From: Oaklion <col.chapman@virgin.net> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Flesh_rpg] Games and Frequency

Date: Thu, 27 Jan 1983 10:53:53 +0000

Hey all,

> James Pearson wrote:

> > Let me ask how often you all play, what size groups you have, and

> > what games you play.

Well, since I started writing official rpg material as a freelancer, it seems time for actually playing is extremely difficult to come by. Holding down a full-time job, a full-time relationship, writing, AND (shock! horror!) actually relaxing now and then, means I only really get around to running a game maybe once every 1-2 months. My group is, unusually, predominantly female. As for games, I prefer to run Talislanta, Castle Falkenstein, WitchCraft, Fading Suns, or 7th Sea, with the occassional bout of Amber Diceless, Vampire, or Feng Shui thrown in for good measure.

stay golden,

Colin


From: "g. m." <gm1970@hotmail.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Flesh_rpg] Games and Frequency]

Date: Thu, 27 Jan 2000 04:51:44 PST

::SNIP::

 

> To which he replies:

> "I married a gamer, my wife RPs, too! Nyah, nyah, nyah!"

> in a really annoying sing-song voice.

> Plus she's a real babe. Okay, time to go be annoying to someone else...

STONE HIM! STONE HIM! Infidel has achieved the dream!!! =]

As someone breaking up a relationship of 2 years at the moment: Date a gamer. Mixed relationships are hard to work. This one broke.

On a lighter note: Dying frequently in They Hunger, having a ball! I have sounds for my All Flesh zombies now. =] I just hope the ending is cool...

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks


From: EdenProd@aol.com Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: [Flesh_rpg] AFMBE Ship Date

Date: Thu, 27 Jan 2000 13:22:48 EST

 

For those who have been asking and those interested:

All Flesh Must Be Eaten wont ship from the printer to us until February 3rd (the 2nd the earliest) which means we don't get it until February 7th, distributors get it by the 11th and stores get it the week of February 14th (love an kisses to you all, I know). The exception to this is our overseas distributors which may take a tad bit longer.

Its been a long time in the waiting ... but its almost here. Sorry for the delay.

George Vasilakos

Eden Studios

Zombie Lord

www.allflesh.com

www.edenstudios.net


om: ARASHI3@aol.com Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

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Subject: Re: [Flesh_rpg] AFMBE Ship Date

Date: Thu, 27 Jan 2000 18:27:06 EST

>Its been a long time in the waiting ... but its almost here. Sorry for >the delay.

>George Vasilakos

No worries, anything this cool is worth the wait! All hail o' our Dark

Zombie lord!!!

St.Michael


From: "Todo YJA Monk" <peoples_champ@hotmail.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: [Flesh_rpg] Hey

Date: Fri, 28 Jan 2000 01:00:58 GMT

Hey,

New to the list. I sent in a character submission earlier today from a different Email address. I was just wondering if it had been looked at.

Todd Rowland


rom: "g. m." <gm1970@hotmail.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Flesh_rpg] AFMBE Ship Date

Date: Fri, 28 Jan 2000 01:15:43 PST

> For those who have been asking and those interested:

> All Flesh Must Be Eaten wont ship from the printer to us until February

> 3rd (the 2nd the earliest) which means we don't get it until February 7th,

> distributors get it by the 11th and stores get it the week of February 14th

> (love an kisses to you all, I know). The exception to this is our overseas

> distributors which may take a tad bit longer.

> Its been a long time in the waiting ... but its almost here. Sorry for the delay.

 

HOWDY-HOO!!! Ye-ha! Explective Deleted! It's Comming! They're Comming! The Undead Horde Approaches! ::Cavorts::

Ahem...Sorry. So, how long before Enter the Zombie? =]

BTW: Like the GO interview and All Flesh stuff on the site. Kudos.

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


From: EdenProd@aol.com Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: [Flesh_rpg] THE DEAD HAVE RISEN

Date: Thu, 3 Feb 2000 10:28:30 EST

All Flesh Must Be Eaten has left the binder today and is on its way to Eden's warehouse. We expect to ship it on monday Feb 7th to distributors, retailers and mailorders who preordered the book.

Its been plagued with delays but the book is now in sight.

I hope you all enjoy the book as much as we at Eden have putting it together.

George Vasilakos

Eden Studios

www.edenstudios.net


rom: "g. m." <gm1970@hotmail.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Flesh_rpg] THE DEAD HAVE RISEN

Date: Thu, 03 Feb 2000 21:32:24 PST

> All Flesh Must Be Eaten has left the binder today and is on its way to Eden's

> warehouse. We expect to ship it on monday Feb 7th to distributors, retailers

> and mailorders who preordered the book.

> Its been plagued with delays but the book is now in sight.

> I hope you all enjoy the book as much as we at Eden have putting it together.

HOWDY HOO! All good things come to those who wait! I'm certin that this is going to worth every delay and I can't wait to get my hot little hands on it! Just checked with my local shop to ensure I get a copy, and it's going to be reserved for me. Must now watch the Dead trilogy and Return again. And this comes just as I finish They Hunger! Yea! At least that was able to satiate my zombie needs until now!

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


From: Magwier@aol.com Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

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Subject: [Flesh_rpg] Top Ten Rejected character Archetypes

Date: Fri, 4 Feb 2000 11:46:43 EST

From the home office in Arkham Mass. here are Eden Studios top ten AFMBE rejected character archetypes.

10.) Amish Pit Fighter

9.) Wine Taster

8.) Lingerie Model

7.) Naughty Scout Master

6.) Psychic Friend

5.) Brave Narcoleptic

4.) Thong Inspector

3.) Hemophiliac Weapon Master

2.) Graveyard Greg

1.) One of Jerry's Kids (AKA 'Meals on Wheels)

Ab3


From: "Ronald Larsen" <angelicus6@hotmail.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

To: flesh_rpg@edenstudios.net Save Address

Subject: Re: [Flesh_rpg] Top Ten Rejected character Archetypes

Date: Sat, 05 Feb 2000 17:28:09 PST

> From the home office in Arkham Mass. here are Eden Studios top ten AFMBE

> rejected character archetypes.

::SNIP::

>Ab3

and here are the one I hope you will make anyway by request: (This is a serious request and I would REALLY like to see these in the game/on the web-page).

9.) Wine Taster

8.) Lingerie Model

2.) Graveyard Greg

 

How about it George?

Ron

"I (am) he that liveth, and was dead; and behold, I am alive forever more,

Amen; and have the keys of Hell and Death."

-Jesus, Revelation 1:18


From: "Rayman" <norse@clover.net> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

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Subject: [Flesh_rpg] Different types of zombies

Date: Sun, 6 Feb 2000 12:58:49 -0500

Ever notice how many different types of zombies there are? There are quite a few. Here's some I can think of right off the top of my head.

Voodoo Zombies

These are dead folks that have been raised by a voodoo master. They have no mind or will of their own, and are usually created for work as slaves or assassins. These dead will return to the earth if they eat or come into contact with food or salt, it reminds them of the life they had and makes them realize they are dead. Only the person that raised these dead can control them, unless he wishes otherwise.

Re-animated dead

Sources (Return of the Living Dead, Frankenstein, Reanimator)

These are dead that have been brought back to life by means of science. It may be a chemical reagent that gives the dead life, or a complicated scientific process. Either way, these dead are tough SOB's. Every process produces different results. I.E. The reagent from the Reanimator made powerful but somewhat psychotic undead, that could be controlled via lobotomy. Also, the time from point of death to administration of the reagent resulted in varying levels on zombie intelligence. Those from RotLD were virtually indestructible and they retained all their intelligence.

Viral Dead

Sources (I am Legend, Legion of the Dead)

These folks aren't really true zombies. They are victims of an illness that makes them mindless souls that crave human flesh or blood due to a disease. Curing these helpless cannibals is impossible, and the disease is generally transferred via their bite.

Spirit Dead

Source (Evil Dead trilogy)

These are humans that were alive but possessed by some dark manifestation of evil. Now they are they walking dead, and they have all kinds of powers. They can levitate, morph into demonic forms, use their possessed personality, and so on. These dead do not even die if decapitated and diced into pieces. Remember the Proof.'s wife from the first movie? Even as the recorder was replaying how he vivisected her corpse and buried her in the root cellar, she was climbing out of the earth. Ash's girlfriend was beheaded, and her corpse got up and did a dance number right after. These dead are pure evil, and they exist to torment and possess the living.

Skeletons

Source (the novel Skeletons)

These are the reanimated remains of anyone that ever lived. The skeleton is clearly visible, but surrounded by a ghostlike image of their human self. These dead hate the living, but are normal people in every other respect. They eat, drink, do drugs, etc. When a human dies his skin, muscles, internal organs, and so on dissolve into a pile of ash leaving the reanimated skeleton in it's place. The skeleton is virtually the same person except for the fact that it now hates any one that lives and will kill them whenever possible. Skeletons are easy to kill. When they die they too dissolve into a pile of ash.

Average zombies

Sources (Night of the living Dead)

These are your run of the mill dead walkers. They can be killed by a blow to the head, but any other wounds are ignored. They are mindless, by know enough to follow sounds, recognize doors and windows, and houses as places where dinner is apt to hide.

Intelligent Zombies

Source (Deadworld, The Dead)

Same as the zombies above, but these suckers are intelligent.

Alien Dead

Source (Night of the creeps, Brain Dead)

These are dead that are risen by the power of an alien entity in the host body's brain. The host has vague memories of it's past life, and the alien (who uses the host solely for breeding purposes) leaves the body to it's own devices. Hitting these puppies in the head only releases the alien worms from the brain so that they can infect more people. After an undetermined time the corpse's head explodes on it's own so that the aliens can find better breeding grounds. Living and dead people can be infected.

If I missed any let me know.

Zombie dude

Death is just the beginning.


From: "James Pearson" <jdpearson@jvlnet.com> Save Address - Block Sender

Reply-To: flesh_rpg@edenstudios.net

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Subject: [Flesh_rpg] Quick: Zombies & Salt

Date: Sun, 6 Feb 2000 19:19:10 -0600

The Voudoun Zombie can be defeated using salt (apparently it reminds him/her of mortal life). I will be creating some "zombies" with this "weekness" for a campaign I'm currently running. If anyone can help with Internet links regarding:

Zombies & Salt

Voudoun use of salt

Holy water & salt use (not all that uncommon).

Thanks! Game night is Tuesday - I want to present some printouts of "research" material for the group.

There are more things in heaven and earth, Horatio,

Than are dreamt of in your philosophy.

-Hamlet, Act 1 Scene 5

http://www.jvlnet.com/~jdpearson

http://www.oocities.org/jdpearson


From: "Rayman" <norse@clover.net> Save Address - Block Sender

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Subject: [Flesh_rpg] Bronson Ash, accident prone zombie

Date: Mon, 7 Feb 2000 13:31:46 -0500

Here's a character I've been dabbling with for a little while, some of the shorts might be a little out of order, but you can read 'em in any number you like for the most part.

 

Rayman aka Zombie dude

Bronson stepped into the bar, anxious for a drink. He had thought life in NYC was hectic, but after a few days in the Bay he was reconsidering his move. He had a few whiskeys, and calmed down. He looked at his watch, it read 8 pm on the nose. He was a little surprised at that, he normally didn't make it this far in a day. Maybe, just maybe, he'd catch a break and not get whacked tonight.

Not that he believed that for a second.

He stepped outside, and lit a cigarette. Well, every second from this point in was borrowed time so he might as well enjoy it. He decided he'd walk home and enjoy the night air. He buttoned his jacket and noticed it was growing really moldy. Part of the problem of surviving late into the > night, he decomposed more quickly as the seconds passed. Yeah, his finger nails were black and receeding and it felt like his eye was about to drop from it's socket.

As much as he hated dying first thing in the morning he appreciated not decomposing all over the city, which he was doing now. He could feel something wet and squishy at his chest; "Probably leaking from where they autopsied me," he thought. He felt his chest, and saw that it was his lighter leaking.

"Man, can't I go just one night with out this crap?" was all he managed to say as his cigarette ash fell right to where his lighter had leaked, erupting into a fast flame. He tried to beat it out, but the fire rapidly grew, until it engulfed him, his rotten clothes acting like tinder. A minute later Bronson was burned to a crisp, and quite dead.

 

In the morning he awoke. He liked mornings. He was fresh, and his clothes were like new. It was later in the day that he began to rot, and show signs of what he really was. A dead man that walked and talked. He was hungery, and decided he wanted some toast. He went to the kitchen got out some bread and peanut butter and plugged in the toaster. He was hit with an electrical charge that would have felled a rhino. His body slumped to the floor twitching. The toaster fell as he pulled the cord down, and before his heart stopped beating the appliance hit him in the head ignanamously.

 

The next day, Bronson decided to skip toast, and coffee too. He really hated it when he bought the farm early in the day. Just no time for anythng. He decided that it would be best to get to know the layout of his new home, and so took his car for a drive. He managed to drive just outside of Midnight Bay before his breaks went out and he flew headlong into a tree. His car seemed to think it was an acordion the way it crunched up. Bronson ended up being sqeezed into the glove compartment. Before he died he thought that at least the town seemed nice.

Friday he fell into a manhole. Saturday, while walking in the woods he was accidentally shot by a hunter. Sunday he choked on a piece of ham. Monday a fan went crazy, it's spinning blades going faster that possible, they broke free and imbedded themselves into his forehead. Tuesday he was hit by a school bus. And so it went. Each day he awoke, a member of the undead. A zombie. He had no hearbeat, no pulse, no sign of life, but he was mortal. Everyday he died in a different sometimes bizaare way.

As the day progressed Bronson would grow more rotten. He learned that he started off a fresh corpse, but the longer he survived the day the more quickly he would decompose. It seemed to him that by the end of the night his decomposition would reach the point of how his body would look if he were just dead and buried. Sometimes he wondered if that meant that someday he would literally rot into a pile of sentient ash.

Still, he took it all in stride. He looked forward to new days, and he liked to be surprised at his deaths. Nothing more exciting than being killed in new and unusual ways. He was also glad no one else seemed to notice his deaths. If they did, then that bus driver would have gotten into a lot of trouble for nothing. No, thankfully no one ever seemed to notice. That saved him a great deal of embarassment, espicially when he died as a > result of doing something stupid.

From what he had seen the Bay was nice, and he fit right in with it's inhabitants. At least he'd like it here, now all he needed to do was meet some people. Just so long as he did it before getting greased yet again.

 

At some point in their life, everyone seems to feel like something is out to get them. In the case of Bronson Ash, unliving zombie fresh from New York, something actually was. He didn't know what it was, or why it had a mad on for killing him, he only knew that something out there didn't like him much.

He almost felt like he was starring in a sitcom that ran solely for the personal amusement of God. He could just envision the big guy sitting in front of the boob tube watching his daily exploits on the show "Ash buys the Farm" and laughing his butt off.

 

Yesterday was the topper. Drowing in a toilet was about as degrading as is could get. He hoped. A shudder ran up his spine, "No, " he thought, "That was not a challenge." Despite brushing his teeth at least a dozen times he still had the taste of toilet water in his mouth. A dozen tic tacs later and he had the toilet breath situation under control.

He put on a bullet proof vest, no point in taking unneccessary risks, put on his best suit, a pair of sunglasses, and lit a cigerette. At least he didn't have to worry about cancer anymore. A slight plus to his condition, but a plus nonetheless. He decided to skip breakfast and his morning shower. Those had proven too deadly over the last 2 days to worry about hunger or hygiene today.

Today he was going to look his new home over, and try to meet some people. Given half a chance he thought he could get to like it here. He was about to climb into his car, when the memories of it already exploding on him twice this month, and then his ignoble collision with that tree (he swore it had jumped out at him!) made him decide to walk.

Taking a bus or a cab sounded nice, but he worried he might take a few innocent bystanders with him when he got whacked. Bad enough he had to die, he didn't want to start taking people with him. So he walked.

The day was surprisingly nice and he enjoyed his stroll through town. He just took in the sights and tried to familiarize himself with the various landmarks and street names. Midnight Bay was nice, he had to admit. If he made it long enough tonight he decided he'd go to a nice bar and maybe meet a few new friends.

He was just about to head for home, when he saw a one hundred dollar bill lying right in front of him. He looked around. There was no tree nearby that would drop a branch on his head, no manhole between him and the money, and no people out in the street to do a drive by. For once fortune was actually smiling on him.

Bronson bent over to pick up the found money, and in one second he regretted the decision. Just as he bent over he heard a rumbling from the house behind him. Before he could move or even react he heard the explosion. He failed to see the four foot piece of copper pipe that flew towards his exposed bottom, but he did hear it whistling through the air.

The copper piping, now a deadly missle traveling at about two hundred miles per hour, pierced Ash in the most tender of places. To say it wrecked 'im would be an understatement. It killed him. His last thought, as the pipe made like an anal probe, was that he would never, ever, ever again think that he could not die in a more emabarassing manner

As a child, one thing his mother had always nagged at him about was the > importance of clean underwear. She would look at him and say, "What if you were in an accident? Do you think I want the doctors to see you wearing dirty underwear??"

Well, as an adult Bronson had learned the absolute importance of clean underwear. He made sure he always had on 2 pair, because it inevitably seemed like one pair got stuffed in a place underwear was never meant to be. He had also learned the importance of carrying some form of ID in each and everyone of his pockets. Just so someone would know whose pieces they were picking up. The medic alert bracelet, however, he had long ago given up on.

 

* * *

 

Marley, Medical Examiner, used to think his job as Midnight Bay's coroner was exciting enough, but lately weird things (things strange even for the Bay) were happening. At first, he thought he was just going a little crazy, but as time went on he realized there was more going on than anyone realized.

It all started when a body had arrived about a month ago. The body was normal. A little rotten, but normal. He performed his autopsy on the burn victim named Ash ("How appropriate, " He thought at the time.), and filed away the paperwork.

The next day the body and the paperwork was gone. No one seemed to remember even bringing it in. So, he wrote it off as a late night dream. But then Mr. Ash showed up yet again, and again, and again. Just a name sewn into a pocket to ID him here, or a charred driver's license there, just enough to know who he was. That, and the bodies always had on 2 pair of immaculently clean underwear.

Yesterday a freak accident occured. A house exploded for reasons unknown. A gas leak was being blamed, but no definitive evidence had been found, just the body of some poor schmuck who was clutching a hundred dollar bill, and just happened to be impaled rectally with a 4 foot piece of copper piping. At first Marley flinched, and felt bad that someone took the long dirt nap in so gruesome a manner.

But then he found the corpse was wearing 2 pair of jockey shorts, each of which had the name ASH sewn into the back. The examiner simply pushed the body into a drawer and locked it up. Tomorrow, he knew, the body would be gone and no one would even remember bringing it in.

He went to his desk and pulled out a large bottle of vodka. "Here's to Mr. ASH, where ever you go," and he took a looooong drink.

 

** *** **

 

Ash had gotten out of bed and decided to spend the day at home. He read the paper, but put it down when he read the headline, "HOUSE EXPLODES NO ONE HURT".

"No one hurt my a**," he said.

No, the day was better spent at home where flying chunks of metal would not insert themselves into his rear end. At least he hoped none would. He checked the mail, and was happy to see his friend Hiro, from Japan, had sent him a package. It was a video, reformatted for his vhs, and read BANNED IN JAPAN. The note said:

 

Brony,

 

Just a little something to make you happy. I know how you love our Anime. This is something you'll never see in the States.

 

Your Hero

Hiro

 

Bronson happily slid the tape into his vcr and pressed play. An episode of POKEMON came on, one he had never seen. Not that Ash was particularly fond of Pokemon, but it was a BANNED Pokemon episode, and he had to watch.

Several minutes later the screen started to strobe in fast furious colors, which set off an epilectic siezure in Ash. His convulsions grew so violent that he beat his head on the floor and swallowed his tongue. The last thing he heard was the melodic coo, "PiiiiiiiKAchuuuuuuuuuuuu."

Tomorrow, he would remember to wear his medic alert bracelet. He thought the anal probe was a bad way to go, until he was killed by Pikachu.

(Sorry gang, I have to take my daughter to see that Pokemoan movie today, and right now I want to beat my head on the floor and swallow my tongue instead. So, I figured Ash could do it for me.) Ray

 

Sometimes, the best laid plans of mice and men go awry. Then sometimes Fate steps in and messes everything all to hell just for fun. Bronson tended not only to end up in those messes; most of the time he WAS the mess.

Having had a string of bad days at home (having been killed by his toaster, toilet, and tv) and in town (having crashed into that jumping tree and getting an anal probe from an exploding house) Ash was at his wits end as to where he would be best left spending the day. Wisdom told him that most accidents occured in the bathroom, so he wasn't going to go potty unless he was literally ready to explode. Wisdom further said that most accidents occured within a mile of home. So, after due consideration (and a strange rumbling coming from his basement) he decided the day would be best spent outside.

He decided that a day, however long it was going to be for him, would be best spent in the park. So, he jogged zombie fashion, to the Bay's Park.

The sun was shining brightly over head, and it felt so good he decided to lay down in the grass. Unfortunately, he sat down on a bee. Bronson immediately realized what had happened. He leapt up screaming, "Allergic Reaction!!! Allergic Reaction!!!" while holding his bottom. Passers by looked at him as he ran around, but no one really seemed to care. Why his ass had become a target of late he did not know, but it was becoming a real pain in his, well, . . . you know.

Surprisingly, his stinging cheek did not swell. He did not puff up like a marshmallow in a microwave, and he had no difficulty breathing.

Ash paused.

You had to be kidding. No death as a result of bee sting??

No allergic reation? Nothing? Nothing???? He was alive and well??? How could this be? Someone above liked him again. However, uh-huh, in his panic stricken bee sting inspired dance he had failed to notice why people were rushing to their cars. Somewhere between him sitting on the bee, and his panic attack, a dark formation of clouds had grown overhead.

It didn't begin to rain so much as water began falling from the sky like someone had hung the ocean overhead and was letting it return to earth as quickly as it wanted. To put it simply, it rained so hard it was washing the color out of the grass.

Still, Ash didn't mind. The rain felt good on his non-swollen face, and he let wash over him, until it soaked both pairs of his underwear. He started to do a little happy dance, which was interuptted when he was struck by lightning. Actually, he was struck not once, but twice. The first bolt came up from his toes, and for the briefest of seconds Ash actually floated above the ground. The second bolt (which was far more than 1.21 jigowatts) came crashing into his chest, and knocked him back over forty feet through the air.

His shoes were rooted to where he had been standing, and his pants had come off somewhere during his impromptu flight. Still, Ash picked himself up off the ground; surprised that he had survived yet another attack by his unseen enemy. He picked himself up and staggered away.

He staggered right out into the street, where a motorist, unable to see him due to the blinding rain hit him head on. Bronson tumbled headlong into the air, the impact shattered his legs, and broke his neck, but somehow Ash still survived.

He landed with a sick thud, right in a huge mud puddle. The puddle was caused by a backed-up sewer, and he found himself covered in refuse. He began to climb out so he wouldn't drown, when he felt a tug on his sleeve. The motorist must have seen him and come back to help!

His neck flopped over so he could not see his benefactor, but he managed to gurgle out a slight thank you. His savior managed to pull him out of the sewer water far enough that Ash wouldn't drown. But for some reason the tugging on his sleeve continued. In fact, it became almost violent.

Ash could hear a number of low growls, then a snarl, and some gnashing of teeth. DOGS!!! He had been pulled to safety by a pack of wild dogs! They were large enough that they could have been wolves, but he refused to believe that wolves roamed freely through the town's park. Regardless, these were not St. Bernards come to pull him out of the snow. No, these pooches had something else in mind.

One dog started gnawing at his throat, he could feel it's teeth sink into his flesh, but thankfully he felt little else. Being dead did have advantages, one of which was feeling no pain. Another had hold of his wrist and was violently shaking it's head and pulling. His arm gave. It was rotten enough by now that the ligaments, muscles, and other such things could not resist the powerful pull of the hungery canine. His arm popped from it's socket and slid out of his sleeve.

Triumphant at getting it's prize the dog ran off to enjoy it's dinner, and was quickly followed by the rest of the pack. Ash laid there for a moment, unbelieving. He had never endured a day like this since his death. It was unreal. To top it off he was still alive!! This was unprecedented! He couldn't survive a piece of toast, but he could be hit by lightning twice, get stung by a bee, hit by a car, and attacked by wild dogs. No one said life was fair. Why should unlife be any different?

 

Ash was tired after the days events, so he took a nap, and hoped that at some point his body would give out and die so he could wake up in his warm bed tomorrow.

 

Two hours later his body was discovered by a jogger after the rain stopped. He was hauled off to the coroner's office after being pronounced dead at the scene. The meat wagon driver, and the paramedics all had a strange feeling of deja vu come over them, but they chalked it up to a busy day.

 

Marley watched them bring the body in. He almost didn't look, but thought maybe it would be best if he checked. After all, someone might have really died. A quick inspection later and he found 2 pair of underwear with the name Ash sewn on the inside. He sighed. He walked to Skye's office. "Hey boss, I got something for ya." He tried to prepare how he was going to explain it so that it came out where he sounded sane, but gave up after a minute.

"Look," he said, "I got a body that keeps showing up. No, before you ask I don't mean someone keeps shipping the same body back to us. I mean this guy Ash keeps getting killed in various ways every couple of days and he shows up here. No one remembers bringing him in, paperwork disappears when it concerns him, and at the end of the night the body disappears." He paused, "I know this sounds crazy, but you do the autopsy this time, you deal with this fella Ash or I'll lose my mind."

 

Ash awoke on the autopsy table. He was strapped down, and his throat, having been torn out, could no longer make sounds. His broken neck denied him the ability to turn his head, and his eyes had rotted into little raisins so that he couldn't even roll to get noticed.

He heard someone come into the room, they turned a bright light on over his head, and he heard them talking to someone. Then he could hear what sounded to be like a saw of some sort running with a high pitched whine near his ear! Then he could feel something digging into his head!

Dear lord! They were performing an autopsy on him while he was still alive He had to communicate to them somehow so that they stopped, so that he didn't (BLACKNESS)

Every now and then, things happen to us that we can't explain. Maybe we don't understand them ourselves, or we just don't want to talk about them to other people. Maybe we see an outline of a woman and wonder if we saw a ghost; perhaps we have a dream and it comes true. They happen without explanation.

Then there are things that go beyond even that. Things like waking up dead. Things like getting killed every single day of that unlife. These defy logic, but then there are even things that go beyond even that.

Bronson decided to go to bed early. He had survived passed 9 P.M., and he just wasn't used to that any more. He was worn out. So, he brushed his teeth, put on his PJ's and climbed into bed. He set his alarm for six, he liked to get up early nowadays it made the days seem longer, and promptly fell asleep.

Sometime later, he wasn't sure when, he was awakened by an odd humming noise. It grew louder and louder until he thought his house was going to explode. Then his room was filled with a bright white light. Bronson found he was unable to move. He was paralyzed! He didn't know what the hell was going on, but he didn't want to die making like a park statue. Still, it seemed all he could do was wait for what was going to happen next.

Ash had grown accustomed to strange things. After all, he was a dead man that died on a daily basis. That tended to prepare you for most of the loops life put you through. But being undead could not have prepared him for what happened next.

Small grey beings, with large bulbous eyes shuffled into the room. 10 in all. They surrounded his bed, and pointed what looked like TV remote controls at him. Some of the remotes beeped, others blinked in different colors, and Bronson soon realized he was being given the once over.

The little fellows were all shocked by what there remote controls told them. They looked at each other in what had to be shock and surprise (Bronson could only guess since the beings eyes lacked eyelids and their mouths were just slits). One of them looked at what had to be his boss and said, "Theeese rrreadingsss kanna be rrrright. Otherrrrwise the ssubbjject iss dead."

To be honest, they didn't talk. The words just formed in Bronson's mind, and he had a feeling his reception wasn't so good because his brain was halfway rotted into tomatoe soup. The leader looked at his companions and said, "Yuuuu arrre rright. We takka thisss one bak with usss forr furrtherr studiesss."

Now Bronson began to panic. "Hey, if you guys think you're gonna give me an anal probe you got another thing comin'!!!"

The aliens ignored him, and Bronson felt his body being ripped into little pieces and rebuilt somewhere else. He went from his bed to an examining room table without moving an inch.

"Great, I go from one kind of autopsy table to another," he said to himself.

The aliens all surrounded him again, this time they had a number of gruesome looking instruments in their hands. Bronson floated up several inches and rolled over so that when he came back to the table he was face down. He found he still couldn't move. A large TV screen came from over head. It emitted a green glow and it ran from his head slowly down to his feet.

The aliens checked their readings, and were shocked. "Thisss beinng isa nnot alivvve, butt ita stilll funnctionss." one of them thought.

The captain looked at the readings. "Thiss iss mossst bizzzarre. Wee willl taka thissa one with usss. Preparrre to llleave immmediatellly."

Several of the small grey men nodded and ran off, presumably to take them back to the homeworld or something.

"Hey," Bronson shouted to the leader, "I bet your nebula has crabs!!"

The leader ignored him, and Bronson could feel the ship moving upwards quite rapidly. The leader waved his hand over a window port, and it became transparent. Bronson could see the earth far below. In another few minutes they would be passed mars, in an hour they'd be out of the solar system completly, and Bronson would spend eternity being the anal probe king for a bunch of grey boogers on some distant world.

"Look," he said to his unknown tormentor, "I don't mind getting whacked every day. Fact is, I kinda look forward to it, but I don't wanna go to some unknown planet and become a lab rat for these color challenged creeps. What say you cut me some slack just this once? Huh?"

Then the ship lurched.

Bronson noticed that the captain looked worried. "Enginnne rooomm. Whatt tthe hhell isss gonna onna downn therrre?"

Ash caught the mental reply, "Kaptan, there isa crak in thee dylitiummm krystalss, wee havve to ejekt da core nnow, bfore it esplodes. The sheep canna takke any morrrre!"

The captain threw done his remote control, Bronson guessed he wasn't going to be watching Friends tonight, and thought back, "Thenn doo itt, do itt noww. Beforre itt iss tooo latte doo itt n" was all he managed to get out before the ship vaporized in space leaving no trace of Bronson or his abductors.

 

When he awoke the next morning Bronson decided to spend the day in bed. He was still tired, and he just wanted to forget about the night before. He started to doze off again, but just before he did so he looked up into the air and said, "Thanks."

 

Sometimes, when you're dead, it isn't easy to get out of bed in the morning. Especially when you consider that you are just going to be taking a dirt nap before the end of the day. Accelerated rotting could also be a problem. It just ruined your clothes, and sometimes you'd smell so bad that people would rather swim in a cess pool than stand beside you. Such was the unlife of a particular zombie named Bronson Ash.

He had come all the way from New York City, where he had been murdered. Whom had done the deed he did not know, but for whatever reason his death had ended the next morning when he awoke in his bed and began dying everyday in manners ranging from ridiculous to bizarre. He had decided that NYC (un)life was too much for him to handle, and had hoped that moving to Midnight Bay would alleviate his condition. It didn't. He still died each and every day some time before the strike of midnight, and he still rotted as the day went on.

To be completely honest, the dying he could handle. It was the rotting that bothered him. Bronson had been a man of influence and style in his life. Now he was little more than a home for wayward maggots. Early in the day it wasn't so bad. Yeah, he was dead, but he wasn't rotten.

It was later, as the day progressed that he began to fall apart. He'd noticed that his condition seemed to match that if he had been buried, and now laid moldering in a grave rather than walking about above ground. His decomposition generally reached it's peak at nine o'clock, and was negated by the light of morning.

One thing he did notice, was that he always woke up where he needed to be. If he died on the street he awoke in his bed as if nothing had happened, but if he had been staying with a friend, well then he would wake up at their house like he was supposed to do. Where or how he died had no relevance on his waking moments. He thanked the higher powers for that because if he had been stuck living in NYC for the rest of eternity he didn't think he could have handled it.

All in all he was getting adjusted to his new life. It really wasn't so bad, except for the rotting, of course. He liked the Bay and hoped to meet some of the people that called it home. He sensed there were kindred spirits out there just waiting for him to find them.

Following the habits of his old life Bronson climbed out of bed. He decided that even though he no longer needed to he was going to shave and take a shower. He threw on his robe and strolled into his lavatory like he had done for the past ten years. Routine was routine, after all.

He lathered his face, and carefully slid the razor down his neck, for a moment he tensed, he had the fear that he might slit his throat, but decided the razor bore him no threat. Maybe he was getting a little jumpy in his new life. Still, the shaving went well, and he wiped off his face. He looked in the mirror, the only give away that he was now a zombie was his dead dry eyes. They reminded him of fish eyes and he didn't like it. Kinda hard to pick up the ladies when your eyes look like they are shriveled raisins. He was about to get into the shower when he noticed the bar of soap on the floor. He looked up and said, "Sorry, buddy. But you'll have to do better than a bar of soap."

He bent over, making certain that he didn't slip or fall. He chuckled to himself, maybe, just maybe, he'd be able to avoid getting whacked today if he was careful. He finished that thought just as he grabbed the soap. It was then that he heard the cracking of the plaster above his head.

Bronson didn't even have time to look up as a piece of the bathroom ceiling drove into the back of his head. It knocked him to his knees, and his head plunged into the toilet. Unfortunately for him, the fallen ceiling piece was large and heavy and he was pinned in the toilet. He realized that he was going to drown if he didn't get out of the situation quickly. So he began to flush. He would flush all day long if it meant him beating the odds and actually surviving the day. He could spend the day in the toilet, just so long as he'd win.

Then the toilet backed up. Before he drowned Bronson reminded himself to avoid challenging his unseen tormentor in the future.

 

As zombies go, Bronson was a pretty decent fellow. He may not have said his prayers before bed (mostly due to the fact he rarely survived long enough to make it to bed), but all in all he wasn't half bad.

He was rotten though, as zombies tend to be. He really couldn't help that. He got a little ripe as the day went on, but like I said before he rarely lasted long enough to have to worry about his skin condition.

What really fried his bacon was the fact that he felt like a target dummy for Mafia hitmen. Fact was, he actually had been targeted by a hitman. Someone had had him killed before; he liked to think of it as his first death. Now it seemed they realized that his death didn't quite take that first time, and now they wanted to finish the job.

 

 

Guido Pavarotti was the best there was at what he did, and what he did was kill people. Sure some of the others in his profession liked to whitewash what they were by calling themselves Cleaners, Liquidators, Janitors and so forth. When they whacked a guy they usually said they neutralized him or some other such crap. Not him, though, Guido was a killer that actually killed people. Not targets by the way. People.

He liked his job, too. Why not? After all he was the best there was, and as far as he was concerned a man should take pride in his work. Because of this, he oftened stayed around when others in his profession would have high tailed it out of town. He liked to wait until the body was found, and he had a confirmed kill. He had plenty of those too, 417 to be exact. Most hitmen liked to brag that they couldn't keep count of all their jobs. That was another loadacrap. Guido made sure he always knew how many folks he planted. It was fun.

So, when he took the job to kill Bronson Ash, VP of the Heart Corporation, he was shocked to learn that some how the man had survived and snuck out of town; relocating in a place called Midnight Bay. At first he didn't believe that Ash had survived. After all, he had seen the man die, and waited until the body was discovered and it was hauled away in the meatwagon. They don't do that to folks that are gonna make it.

Still, here he sat in Midnight Bay, in a recently vacated home that sat directly across the street from Bronson's house. He sat, and watched a dead man walking. Ash didn't know it, but he was a dead man, and Guido was going to make sure of that.

He placed his rifle on it's tripod, making sure the silencer was in place, and waited for the idiot to show himself.

He didn't have to wait for long. Ash came strolling out of his home minutes later. Guido thought he was acting funny, because the man looked all around himself, as if he were expecting lightning to strike him, and he tested every brick that he walked on making sure it wasn't loose as if he were worried about tripping and breaking his neck.

Well, Guido Pavarotti was going to relieve him of all worldly concerns. He squeezed off a shot, and hit his target right between the eyes. Ash flipped heels over head and flew behind his hedges out of sight.

Guido lit a cigarette. Job completed. Now all he'd have to do was wait until tomorrow, and then he'd call in that he'd seen a body. All he had to do was wait. He flipped on the TV, "Huh, I wonder what's on the Spice channel?" he said.

 

******************************************************************

 

The next morning he was about to call the police when he saw Ash again. Only this time, Ash wasn't dead, he was getting ready for a jog. He watched in stunned silence as the man he had killed yesterday ran right by with a big smile on his face. For the first time in his life Guido Pavarotti was speechless. Still, he had a job to do and that brought him around. He climbed into his car and began to follow the unsuspecting jogger.

A few minutes later they were on a deserted stretch of road, and Guido, being an opportunist, decided to do the job right there. He floored the gas pedal, and hit Ash from behind doing about 80 miles an hour. This time he stopped the car, got out, and checked the body. No doubting it. Ash wasn't just dead, he was street pizza.

Guido went back to his hideaway; deciding to hit a 30 pack of beer to celebrate.

 

***************************************************************

 

Wednesday morning he was just finishing packing when he saw Ash get into his car and drive away. Pavarotti nearly fainted. Only his strict code of professionalism kept him from doing so. Instead he hit his head into the wall until everything went dark.

When he awoke he noted that the car was still gone. He crept across the street and broke into Ash's residence. He quietly went to the basement. He found a saw, and he proceeded to cut the first three steps in half. Then he slid a big box of glass items, and a bunch of other trash like an old bike missing a front tire under the steps. He lit a cigarette and waited.

Ash returned home about an hour later. The moment he closed the door Guido began calling for help.

"Hey buddy," he hollered, "I fell through one of your basement windows and got stuck. I need HELP!!!!!"

He heard Ash mutter, "Oh my God!" and come running for the basement. The door swung over violently, and Ash said, "Hold on, I'm on my waaaaaaaaay!!" as he fell through the steps and landed head first into the box of glass, and impaled himself on the bicycle.

 

Guido smiled. At last he was certain this guy was dead. But just to be on the safe side he pulled out an axe from the corner of the room, and remembered that he had some acid in the trunk of his car.

Two hours later, the remains of Bronson Ash washed down the drain of his bath tub. Satisfied that Ash was dead he went upstairs, turned on the TV and promptly fell asleep.

 

*****************************************************************

Guido awoke to the sound of singing in the shower. His first thoughts were that what he was thinking was impossible. Ash could not possibly be alive, but then wasn't that exactly what he had thought the last few times he had killed him????

The hitman crept into the bathroom, intent on strangling Ash to death, it might not work, but what the hell, he would at least enjoy himself. He was just about to pull the shower curtain back when a high pitched whine hit his ears. He spun about and looked out the window. For a brief second he realized that it appeared that a small meteorite was headed directly for him and his contracted kill. A second was all he had before the falling star burst in through the window and vaporized him and Ash into oblivion.

 

****************************************************************

 

Ash woke up Friday morning, and inspected the damage done to his bathroom. Surprisingly, his walls were a little singed, and the floor had a large black mark on it, but aside from the broken window and a melted shower curtain nothing was really damaged.

"It must have been so hot that it exploded in the air and vaporized me." He mused.

Well, he had to shop for a new window, and buy groceries, no point in hanging around the house all day. Besides, one thing he had learned during the last week. It didn't matter where he was someone or something in the great beyond was going to get him. He had an unlife to lead, and he was darn well going to do just that.

 

 

Halloween was Ash's favorite time of year. It had always been so. He liked the costumes, the candy, and even the tricks, whether he performed them or had them performed on him. He was looking forward too it this year espiecially, because now he could blend right in, and no one would notice his undead status for at least on night.

That was why he was going to bed early tonight. He really didn't care for Devil's Night, and he felt he had been lucky enough to make it until nine thirty without becoming street pizza for the hundredth time.

He climbed into bed and pulled the covers up nice and snug over his neck. Silly, but it stemmed from a childhood trauma about being bitten by Count Dracula. He always believed that the covers would protect his neck if the Count ever attacked him. So, all his life, no matter how hot or cold it was he had thick covers on him up to his neck.

He set his alarm for eight am, turned out the light, fluffed his pillow, and promptly fell asleep. He also went to bed now for another reason, he kind of liked dying in his sleep. All he ever saw was a brief flash, just to let him know he was dead again, and then he'd wake up in the moring just fine. It sure beat getting run over by semi trucks.

 

 

Meanwhile at that moment . . . .

 

Mason Morekees, slasher from Crater Lake, stood across the street and eyeballed Ash's house. Inside was the last member of the "79 Crater Lake Camp that had escaped his machete. The last boy that had grown to adulthood after watching him drown. He had tracked him for years, killing other campers at Crater Lake as he went, but always looking for the one boy that had gotten away. Now, Mason had him. He made sure his hockey mask was on straight and headed for the house.

 

Meanwhile . . .

 

Eddy Lueger laughed as he put on his felt hat, and headed towards the home of the sole surviving child from Oak Street. He had been killing off the children of Oak Street for years now, with the help of his knife glove. Four long steel blades, one on each finger, to slash his enemies with.

He wiped his burned hand on his red and green striped shirt. The parents of the children of Oak Street had burned him alive, but he had lived on in spirit form, and took his revenge by killing the children of those that had killed him. He came in there dreams, where he was all powerful. Each death brought him closer to living again. The last girl he had killed, Nancy, had made him flesh, but he needed to kill Bronson to regain his dream powers in the living world. Now he was going to do just that. Kill Ash, and become a living god.

 

Meanwhile . . .

 

A bat flew towards Ash's house, and swooped down the chimeny. The rodent was actually Count Dracula, come to slay his last living decesndant, Bronson Ash. With Ash's blood, Dracula would be able to erase his vampiric weaknesses, and would become unstoppable. He could hear Ash snoring softly in the next room. He threw his cape over his shoulders and headed for the bedroom.

 

Meanwhile (next door). . .

 

Ike Byers finished off the last occupant of the house without a sound. This was the fourth house on the block that he had entered, and the fourth house he had deprived of it's occupants. He did so silently, using whatever he found nearby. His pale mask bore no emotion as he killed the people. Ike was death incarnate, any that came into his path were exterminated, and now there was one house left on the block. He looked out the window at the house next door. A sign swung gently in the breeze that had the name ASH etched into it's surface. He may have smiled, but the mask hid the gesture, one more house to go . . .

 

Meanwhile (in the basement) . . .

 

Krule pushed his way into the world. The gateway from hell crackled and filled the air with the lovely scent of brimstone. He stretched his talons, and pulled his gnarled legs from the gateway before it closed. It had taken him fifty years, earth time, to break into the world of mortals, but now he had broken through and he was going to claim the souls of whomever lived here before destroying all humanity. He stood up, and started up the basement steps. . . .

 

Meanwhile (across the street in the neighbor's "empty" house) . . . .

 

Allen Von Trapp watched Ash go to bed. No, he wasn't a peeping tom, he was a monster killer. He stalked the undead, and put an end to them before they overran humanity. He had been watching Ash for some time now. He had been forced to hide when that cumbersome hitman had broken in, but the assassin had proven useful. He had shown Von Trapp that he was dealing with a powerful form of undead. Standard methods of eradication would not work on Mr. Ash. So, he had done some research, and had actually come up with a way to kill the monster before he caused a zombie plague to break out. At last, the monster had retired for the evening, and now Von Trapp could perform his duty as savior or humanity. . .

 

Meanwhile (in the back yard)

 

A man in black dress, but no shoes stepped onto the lawn. The last page of the Grand Grimoire was in that house, and with it he would learn the name of god, speak it, and cause the uncreation. The warlock smiled, the page he was looking for was hidden in a headboard of a bed, and within minutes he would hold the last page. Thankfully, he had killed his adversary Redfern, who had tracked him across time, and now nothing could stand in his way. . .

 

Meanwhile (Two miles up)

 

The space craft hovered silently in the air. It positioned itself directly over the home of one Bronson Ash. Inside aliens read scientific instruments, and adjusted them as neccessary.

"Kaptain, I am certain this is the same being that de udders abuducted, and was subsequently killed by. Somehoww, the being managed to destroy a Peloickinamddian class starship and survive and then return to earth. Clearly, this being is dangerous, just look at the odd energy readings we are getting from his location."

The captain gave it a tired glance. "Just hit him with the ionic shredder so we can go."

"Er, yassir," said the nervous scientist as he pressed the button that fired the ionic shredding beam. Which just coincided with the moment that:

The Count tried to bite Ash's neck, but only got a mouthful of blanket; Ike and Mason entered through the living room and dining room windows (respectively); The Warlock flew through the bedroom window; Von Trapp came in through the front door, The demon known as Krule came out of the basement, and Eddy Lueger came in through the backdoor. The ionic shredder struck the house of the sleeping Bronson, and vaporized everything there, however, the supernatural energies that were released from the resultant blast caused a backlash.

The alien scientist looked up from his monitor. "Um, sir, we have a probelem. Those wierd energy readings we recorded earlier. . ." The captain looked at him with eyes that said SPIT IT OUT, "Well, that energy has caused a lepton quark disharmony in the ionic shredder."

The captain was bored, he wanted to get this assassination over with so the Pezdezspencer Empire could stand tall again, "So what does that mean in english," was all he deemed to ask.

"It means that the shredder has reversed itself and we are going to explode when the beam returns."

"Oh," was all that the captain managed to say before the ship exploded.

 

 

Meanwhile (in a galaxy far far away). . .

 

The queen of the Pezdezpencer Empire recieved a disturbing call.

"Your highness, it seems that the being responsible for the destruction of our vessel and crew, the one that we sent Captain Bli to eliminate. . ."

The queen fidgeted, this did not sound good, "Continue," she ordered. "Well, he's managed to destroy another ship and it's entire crew somehow. Yet again."

The queen grew cross. In over a millenium no one had ever treated the Pezdezpencer's thus! Why from one corner of the Milky Way to the other the very word Pezdezpencer sent terror into the heart of those that heard it!

"That's it," she screamed, "Send every vessel we have to Earth. Raze the planet, eradicate even it's lowliest bacteria! I don't want this to go any further! Kill ever single thing there, just," she paused as her royal house shuddered, "What is that?" She asked.

"Your majesty, our sun has just gone nova without warning! We are lost! There is nothing we can do to escap***************&^%^%$^$^#%$%^$^%$^%$^%$%^^%^%^%^%^%$^%$^%^%%^%%%%^^^^^^$$$^%%%%%%%%%%%^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^*"

 

Ash awoke as the sun rose. He noticed his house was gone, but at least he had managed to get a good night's sleep. Something told him that today was going to be a good day, despite the fact that there were police next door and several ambulances. He only hoped that today went as smoothly as yeasterday had.

 

Ash out

 

Death looked at his watch. Late. Again. If this kept up he was going to be demoted to claiming the lives of household bacteria killed by cleaning solutions. How could he have missed Mr. Ash yet again?

Everyday, for weeks and weeks, Bronson Ash had been showing up on his list, and everyday, for weeks and weeks, he arrived only to find Ash dead, but soulless. He had been unable to claim the man's soul no matter how hard he tried.

If he showed up at 6 am then Ash had died on the toilet, if he made it at 6 PM then Ash was killed by an exploding house. He always arrived a moment too late to get the elusive Ash.

It almost seemed like someone knew when Ash was scheduled to be taken, and had him spirited away before Death could arrive.

It was all getting very annoying.

Now he was getting complaints from the head office. Three memos in as many weeks. Things were going to pot because Bronson Ash's soul wasn't where it was supposed to be. If he didn't do something soon he wasn't going to be more than the Grim Lysol Spray to a bunch of germs. Reaping people was far more rewarding that reaping germs. And the benefits, well, they were much better too.

No doubt about it. He had to do something soon or he was going to be spending a lot of time on people's countertops. This had to happen right when his holiday was coming up too. Once in a thousand years he got a vacation, and now he wasn't going to be able to go until he claimed the soul of Bronson Ash. This sucked, maybe he could get his cousin, the one that claimed houseplants, to fill in for him for a few days but he doubted his superiors would let him.

Man, one blemish on an otherwise spotless record. . . , had they forgotten the Black Death? All the overtime he had put in on that and never charged them for? What about that?? Ashes Ashes they all fall down. Damn, he was gonna have to get that bugger or come up with a good reason why he kept coming up empty handed.

Yeah, all he had to do was not come up empty handed. . . . .(to be continued)


From: "g. m." <gm1970@hotmail.com> Save Address - Block Sender

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Subject: Re: [Flesh_rpg] Different types of zombies

Date: Tue, 08 Feb 2000 03:21:24 PST

 

> Ever notice how many different types of zombies there are? There are quite a few. Here's some I can think of right off the top of >my head.

::SNIP::

Good list for a general overview. Your real fun comes when you play mix & match with 'em. Make a grab bag, preferably out of

a spleen! =]

Also, for more gaming research, GURPS Undead came out last year and is (like most GURPS products) chock full of tasty

tidbits to be plundered for your own game.

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet Mirc


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Subject: [Flesh_rpg] It's Here! It's here!!

Date: Fri, 11 Feb 2000 18:33:25 EST

I must be dreaming!! It's finally here! I have been waiting since August for it, and it's finally Here!!!!!

First Impressions:

7"X10" or so, unconventional, but not a bad thing. Just different.

Indexed!

Zombie comic/novel/videography is a nice touch.

Zombie Cows!!

Overall;

well worth the wait (now when are you gonna git us the GM screens, George?) Just kidding. But anyway, I should have the whole thing read by tonight can't wait to hear others reactions

-Chad

P.S. George, just an idea, but if you run an "Army of Darkness" AllFlesh at GenCon, as kind of a "protest" to D&D3e, I'll be there fer sure! -think about it!


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Subject: Re: [Flesh_rpg] It's Here! It's here!!

Date: Fri, 11 Feb 2000 19:55:30 EST

In a message dated 2/11/00 3:34:53 PM, NoModifier@aol.com writes:

<< Overall; well worth the wait (now when are you gonna git us the GM screens, George?) Just kidding. But anyway, I should have the whole thing read by tonight can't wait to hear others reactions >>

We should be getting the rough draft by next week and hope to have it out late March-Early April.

Thanks for the kind words. I hope you all enjoy the book, it has been a true labor of love.

<P.S. George, just an idea, but if you run an "Army of Darkness" AllFlesh at GenCon, as kind of a "protest" to D&D3e, I'll be there fer sure! -think about it!>>

We if anyone wants to protest D&D3e for Flesh, then we should start telling people to dress up as zombies the day the book premires and walk around the hall moaning... "braiiinnnsss....all....flesh...must....be...eaten....."

But you didnt hear this from me.

George Vasilakos

Eden Studios


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Subject: Re: [Flesh_rpg] It's Here! It's here!!

Date: Fri, 11 Feb 2000 22:26:27 PST

> I must be dreaming!! It's finally here! I have been waiting since August for

> it, and it's finally Here!!!!!

Arggh!! Must...restrain..urge...to...go...steal...book...Must...Have...All...Flesh!

::Forces smile::

Congrats, I hope my game shop has it soon. Or I have to kill people.

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: [Flesh_rpg] Space Zombies

Date: Sat, 12 Feb 2000 12:56:20 EST

Well, I'm pretty happy with the finished product. Next week is the "Fourth Week" in my GMing cycle and on the 4th week I run a one-shot for the group as a change of pace for my group (We are currently playing a Deadlands:Hell on Earth campaign). Next Sunday my players will find themselves in a cinematic All Flesh Must be Eaten one-shot. The basic premise is that they are people with various abilities that will allow them to complete a mission to get to the bottom of the Zombie problem. It takes place about six months after everything has gone to Hell in a handbasket. They are a team of professionals assembled by what is left of the U.S., Chinese, Israeli, Russian, and British governments to get to the Russian Space Shuttle (as you can imagine, the area is heavily zombie infested and the shuttle of course needs to be fueled), And fly it up the International Space Station (This scenario is 'Near Future', probably 2020-2025ish) where the mystery unfolds. Needless to say, there are many plot twists in this scenario inspired dually by Plan 9 from Outer Space and Armaggedon. In these one shots I design the characters (I usually design a few more than is needed and use the ones not played as NPC's if they are absolutely vital). I'll be going with some very interesting archetypes including the Lantern-Jawed Shuttle Pilot, The former IRA terrorist who they have let out of jail for the mission, The wunderkind Chinese student age 13 with the 200 I.Q., The Russian "Cold Warrior" come out of retirement, ect. Even if you do not plan on running an ongoing AFMBE campaign, single scenario's can be a world of fun and a good break for the group.

Jon


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Subject: Re: [Flesh_rpg] Space Zombies

Date: Sat, 12 Feb 2000 13:59:39 -0800 (PST)

Sounds cool. I know for the horror one shots I've run, I usually create a whole mess o' characters, give the players a descriptive preview of each and let them choose who they want to play. But I also let them know that as and if their characters die, they can pick one of the other NPCs and start playing them. Of course, I make sure to let them know this means I have absolutely no compunction about killing off characters, and that some are even slated to die to ensure the plot goes forward. They usually love it!

Buddha


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Subject: Re: [Flesh_rpg] Space Zombies

Date: Sat, 12 Feb 2000 17:16:49 EST

 

In a message dated 2/12/00 2:00:07 PM Pacific Standard Time,

buddha_rules@yahoo.com writes:

<< But I also let them know that as and if their characters die, they can pick one of the other NPCs >>

That's the really nice thing about a one-shot, it enables the players (and the GM) to go for broke with a character.


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Subject: Re: [Flesh_rpg] Goth Chick

Date: Sun, 13 Feb 2000 20:43:04 EST

In a message dated 2/11/00 8:36:39 PM Eastern Standard Time,

buddha_rules@yahoo.com writes:

> Not even a problem, James.

>

> Got my AllFlesh today too. I'm reading it as slow as

> I can, enjoying like a fine wine! or a tasty,

> delicious, vintage BrAIn..bRaiN..brain...

It is one of the nicest RPG books I own, and I have stacks and stacks. :-) Eden really has created a winner, here. (Wish Conspiracy X could be released in such a format.)

-Twist

"Also, the characters are female with disturbing frequency. I've played a few female characters in my day, but NONE of them ever wore tight black PVC and/or lost their virginity to a robot."

--A gamer, discussing RIFTS


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Subject: Re: [Flesh_rpg] It's Here! It's here!!

Date: Sun, 13 Feb 2000 20:52:06 EST

In a message dated 2/11/00 6:34:53 PM Eastern Standard Time, NoModifier@aol.com writes:

> I must be dreaming!! It's finally here! I have been waiting since August for

> it, and it's finally Here!!!!!

Yeah, I was seriously depressed when it didn't make Halloween weekend.

> First Impressions:

> 7"X10" or so, unconventional, but not a bad thing. Just different.

I was hesitant at the size at first, but after seeing the book I must say I like it 100% better. Easier to read, hold, and store.

> Indexed!

Oh, how I love a company that puts in an index!

> Zombie comic/novel/videography is a nice touch.

Some of the best art I've seen in RPGs for a while.

The Chapter 1 two-page and the film-strip at the beginning are my favorite pieces, and the archetypes and great campy fun!

-Twist

"Also, the characters are female with disturbing frequency. I've played a few female characters in my day, but NONE of them ever wore tight black PVC and/or lost their virginity to a robot."

--A gamer, discussing RIFTS


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Subject: Re: [Flesh_rpg] Yessss.... All Fleshhhh isss MINE!!!!

Date: Thu, 17 Feb 2000 20:17:34 EST

Braaaaains Braaaaains

Just got my copy yesterday. I haven't read through it all yet but it looks good! My evil little brains is just dancing with visions of flesh eating zombies.

Great job guys.

Hopefully this list will pick soon and we can start some zombiefied brain splattering discussions.

Anyone working on campaign ideas yet?

Ray "The Shambling Fool" Colina


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Subject: Re: [Flesh_rpg] Yessss.... All Fleshhhh isss MINE!!!!

Date: Thu, 17 Feb 2000 21:52:03 EST

Heh heh! Yeah, I just got my copy like four hours ago and I've rarely stepped from it. This book kicks mas butt! Oh yeah, I can't wait for the carnage to begin. Definately worth the wait and I never say that about a game. Brother this is a zombie fan's bible. The zombie creation system is way cool and I love some of the campaign settings like the WW II, Alien-esque and post apocalyptic one.

Campaign ideas? Now that I've seen the book I've got a ton. But until I learn the system me and my vic... er, players are going to run through some cheesy Resident Evil-esque settings.

Take care ya'll and much thanks to the great Makers of AFMBE!!!

St.Michael


From: "Sleepy Lagoon" <wallace@franklinisp.net> Save Address - Block Sender

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Subject: [Flesh_rpg] First read

Date: Thu, 17 Feb 2000 23:02:42 -0500

Hail to thee:

What a great product! I can't wait to perplex my "Armageddon" players with hordes of the undead (especially the flamethrower for that darned Nephelim). The equipment list is outstanding.

But a couple of thoughts:

1) The index in the back for survivor has 25 points listed for Qualities. I believe it should be 15 so the character point total balances with the Inspired.

2) I know this one is just me: for the zombie cost, a character (in which case survivors and inspired are 70 character points) can handle powerwise a number of zombies equal to her character points divided by the zombie cost. For example, a starting survivor should be able to handle 14 basic zombies (70 / 5). I just could not read the sentence explaining this as I just described (but if correct, then I don't know how I arrived at it).

3) Are the Inspired supposed to be missing Exorcism? Imagine a world like "Rebirth into Death" where the only way to get rid of the zombie is exorcise the spirit out of the corpse. (BTW, Blessing was a nice touch).

4) Lastly, how has the optional "stun" roll worked during actual play (this is the roll where you have to make a simple Willpower test after being damaged with a possible penalty equal to the damage sustained). I like this rule to control the trigger happy Nephelim, but this seems too dehabilitating for humans (not to mention the frustration for the supporting cast after all the cast members take Fast Reaction Time to avoid getting hit first!). Is it more practical to use a modifier of the damage divided by 10? Just some thoughts on this to avoid the wrath of my players.

It was worth the wait!

Staying on the Road, Manilla Mike


From: "Doug Pirko" <dpirko@home.com> Save Address - Block Sender

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Subject: Re: [Flesh_rpg] Yessss.... All Fleshhhh isss MINE!!!!

Date: Fri, 18 Feb 2000 00:19:32 -0500

 

Hey Ray. Funny seeing you here. <g>

> Anyone working on campaign ideas yet?

I'm building on my Z2K scenario I ran in Jan/Dec.

Overall Premise. Evil Comet Radiation mixed with a world beset by Y2K breakdowns.

I grabbed my _Witchcraft_, stole the "Deep Impact" comet bit, mixed it up

with a couple red herrings, and the Y2K blackouts (which unbeknownst to us, swept the globe in AFMBE-land). I changed the scenario from the Web-page around a bit. The one original and two replacement chars who survived (alas, the Goth Chick tried to save her Scrappy Punk boyfriend and they both were scragged) have made it safely to "Town." All is safe and rational and normal in Town. There is an emergency shelter set up in Town High gymnasium...

And in the next session all hell is going to break loose!

I give players 18 points for "stats." I find 20 a little too heavy, and 14 a little too light. Awakened/Gifted only get 16 points.

That's about it, off the top of my head.

Doug.


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Subject: Re: [Flesh_rpg] Yessss.... All Fleshhhh isss MINE!!!!

Date: Fri, 18 Feb 2000 00:33:44 -0500 (EST)

I found Flesh yesterday (Wednesday) as well. Tucked back in a back shelf, where I only noticed it because of the different size. But it's mine!

Clerk's reaction: an amused "yummy."

I'm considering some possibiliites -- I intend to run a game of this at a local con in July -- but for my regular group I'd like to try a rip-off (hey, I'm honest! :-) of Tombs of the Blind Dead/Night of the Blind Dead, which I've seen and my group has not. At least that to begin with.

Funny thing is I've been gearing up for a Feng Shui campaign based on lots of undead, so needless to say I'm jonesing for Enter The Zombie.

alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations

"Nothing on the streets about a new vampire in town--... maybe because he's here and has me by the throat."

-- Wesley Wyndam-Pryce, "Angel"


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Subject: Re: [Flesh_rpg] First read

Date: Fri, 18 Feb 2000 01:02:05 -0500

Sleepy Lagoon wrote:

> But a couple of thoughts:

> 1) The index in the back for survivor has 25 points listed for

> Qualities. I believe it should be 15 so the character point total balances

> with the Inspired.

What? Mystical powers that allow you to call orbital strikes, send the zombies scattering like so much chaff, and heal people of wounds with but a wave of the hand doesn't make up for a few Quality Points? I think that in the scheme of things, it's perfectly fine as is. They just aren't the same class characters, and they aren't meant to be balanced against each other in any sense. Inspired will be more powerful than Survivors since they do have these Holy powers, and Survivors will be more powerful than Norms just due to their very nature of being Survivors.

> 2) I know this one is just me: for the zombie cost, a character (in

> which case survivors and inspired are 70 character points) can handle

> powerwise a number of zombies equal to her character points divided by the

> zombie cost. For example, a starting survivor should be able to handle 14

> basic zombies (70 / 5). I just could not read the sentence explaining this

> as I just described (but if correct, then I don't know how I arrived at it).

Looking at the section in question, page 146, it seems just totally insane to me. Even assuming the Generic Zombie situation, fourteen zombies would overrun a single person, unless I'm just missing something blatant. Even getting the zombies to walk through a chokepoint and gunning them down one at a time would almost have to result in at least a few occurances of 1s or misses, and once a Zombie is up close and personal, you don't have the time to aim at the others still coming through the chokepoint.

 

> 3) Are the Inspired supposed to be missing Exorcism? Imagine a world

> like "Rebirth into Death" where the only way to get rid of the zombie is

> exorcise the spirit out of the corpse. (BTW, Blessing was a nice touch).

Not a bad idea. I like it. How much Essence cost, and what if any kind of difficulty?

> 4) Lastly, how has the optional "stun" roll worked during actual play

> (this is the roll where you have to make a simple Willpower test after being

> damaged with a possible penalty equal to the damage sustained). I like this

> rule to control the trigger happy Nephelim, but this seems too

> dehabilitating for humans (not to mention the frustration for the supporting

> cast after all the cast members take Fast Reaction Time to avoid getting hit

> first!). Is it more practical to use a modifier of the damage divided by

> 10? Just some thoughts on this to avoid the wrath of my players.

> It was worth the wait!

Sounds brutal but fairly realistic. Not being able to speak from personal experience, I still have to imagine that it'd be difficult to return fire after getting shot, stabbed or clubbed over the head with a baseball bat.


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Date: Fri, 18 Feb 2000 03:20:18 PST

> ::SNIP::

> Hopefully this list will pick soon and we can start some zombiefied brain

> splattering discussions.

> Anyone working on campaign ideas yet?

I know people may be tired of hearing it, but I do have a campagin idea on the way. Really! I've just been delayed by a long, convluted computer project at work (Check all 300 computers we use, get their CIP addresses on the network and make sure that the print screen command works, and that they print to the correct printer. And we have 3 people on this project, trying to do our normal work and this project. I feel like a zombie. =[ ) and the unexpected death of my character in out Deadlands campagin (It's bad when a Harrowed looses dominion) has had me a bit out of sorts. I *should* be able to post my peliminary notes this weekend, provided I'm, not hip deep in reading the AFMBE rules. Stupid game store is only getting two copies, and my reserved copy may now not be reserved. I'll have to kill someone.

Anyway, the "Death is not the End" campagin is comming. Span the globe facing the hordes of the dead as their numbers grow, powers strengthen, the world crumbles, darkness spreads accross the land and all hope is slowy lost like rotting flesh sliding off the bones of the damned...

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


From: "JFC Wolz" <joewolz@twne.com> Save Address - Block Sender

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Subject: [Flesh_rpg] Campign Idea

Date: Fri, 18 Feb 2000 11:22:38 -0600

 

Hey y'all I have a campaign Idea, it may be a little to personal taste, but it might get your gears cranking.

I saw the WWII world idea and lept for joy (being a major history buff) but, because my forte is actually World War ONE, I had an idea for that. Long ago, I read a comic book (Twisted Combat Tales or something like that, real high quality lemme tell ya, :-P ) about a Bayou Houngan hired by the Kaiser to help win the war for the Central Powers. He learned that this Houngan could raise the dead and have the German Officers control them (much like Mein Zombie). I think this is a little bit more interesting than the WWII scenario, given that trench warfare doesn't adapt well to soldiers that DON'T DIE! This is just an Idea I'm working on...

JFC Wolz


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Subject: Re: [Flesh_rpg] Campign Idea

Date: Fri, 18 Feb 2000 13:23:03 EST

In a message dated 2/18/00 10:11:16 AM Pacific Standard Time,

joewolz@twne.com writes:

<< given that trench warfare doesn't adapt well to soldiers that DON'T DIE! >>

heh heh heh - Zombies in the Mustard Gas.

Jon


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Subject: [Flesh_rpg] Re: Characters

Date: Fri, 18 Feb 2000 12:59:38 -0800

I'm still reading my copy of AFMBE. I've got some campaign ideas, but but first I want to hash out some character guidelines. For my players, I don't think we're going to take the game as seriously as say, Call of Cthulhu, but I'm not gonna let them play Scooby Doo either. I'm thinking I want that to make "Trailer Trash"/"Tremors" type everyday people. Skill levels of 2 or maybe 3 in their weapons would be alright, I just want the characters out of their element to start with. What types of characters are other people making? As for points, I'm thing somewhere between a Norm and a Survivor.


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Subject: Re: [Flesh_rpg] Yessss.... All Fleshhhh isss MINE!!!!

Date: Fri, 18 Feb 2000 16:29:16 EST

Doug Said:

<< Hey Ray. Funny seeing you here. <g> >>

There is no escape! Bwhahahahaha

Thanks for pointing me here by the way. I had never heard of AFMBE until you mentioned it.

<Snip Cool Campaign Idea>

Sounds cool Doug. Actually everyone seems to have some pretty cool ideas. I've been thinking about mine. I'm definitely leaning towards the "Norm" side of spectrum. I want the PC's in over their heads and shaking in there boots. I figure than can grow into "Survivors" as the game progresses. As far as the "Awakened/Gifted" characters go, I'm not sure how I feel about them yet. If someone were to want to play one I might let them start with some low key ability that can blossom as things go again.

<>

Interesting, I noticed that someone else, I think it was Werecrow? Was leaning in this direction as well. When I was looking at the "stats" I was thinking that they might be a tad too low but I definitely didn't want to go as high as 20.

Has anyone tried playing a "Norm" game? Just how deadly is it? I'm usually a little gun shy about mucking around with the numbers until I played the game for a bit. But I'm curious to what peoples thoughts are.

Ray


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Subject: Re: [Flesh_rpg] Re: Characters

Date: Fri, 18 Feb 2000 13:45:10 PST

 

That would be my choice, don't give your players any idea what kind of game they're getting into, don't tell them the name of the game, and do not let them see any of the game materials. The only info I will give them is that the game is taking place in modern times - and that's it. I will supervise and record their character creation; they will not even see their character sheets until they've encountered their first zombie. That way I can avoid my players all creating super soldiers armed with vorpal machetes and sawed-off automatic shotguns. If they don't know what to expect, they're more likely to create characters with an eclectic mix of skills and

abilities.

Mike

>> I'm still reading my copy of AFMBE. I've got some campaign ideas, but

>> but first I want to hash out some character guidelines. For my players,

>> I don't think we're going to take the game as seriously as say, Call of

>> Cthulhu, but I'm not gonna let them play Scooby Doo either. I'm thinking

>> I want that to make "Trailer Trash"/"Tremors" type everyday people.

>> Skill levels of 2 or maybe 3 in their weapons would be alright, I just

>> want the characters out of their element to start with. What types of

>> characters are other people making? As for points, I'm thing somewhere

>> between a Norm and a Survivor.

 

> I haven't gotten my copy yet (the gamepusher says its delayed from the US

> Distributor) but I'm strongly considering to keep it a secret what game

> we're playing, until it's "to late".

>

> Ron

>

> "Suicide is our way of saying to God;

> 'You can't fire me, I quit!"

> -Bill Maher


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Subject: [Flesh_rpg] Stats and Stuff

Date: Fri, 18 Feb 2000 14:00:13 -0800

I'm thinking 16 or 18 point for stats. 10 & -10 for Qualities. And 30 or 35 for Skills, but no more than 2 or 3 for weapon skills. I don't think I'll mind the supernatural abilities too much, but the points aren't gonna change. 1 stat point will equal 5 Meta points, or 1 for 1 with Skill points. And I'm thinking that the game needs some psyic/psionic abilities to round out the Inspired type characters. Think Firestarter and Carrie type movies.


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Subject: Re: [Flesh_rpg] Yessss.... All Fleshhhh isss MINE!!!!

Date: Fri, 18 Feb 2000 17:58:09 EST

In a message dated 2/18/00 2:56:42 PM, Deadlander@aol.com writes:

<< what can i say, i now own THE book. it also has a foreward by shane deadlands hensley, im in undead heaven(hell?) >>

And a very nice foreward by Shane . :)

George Vasilakos

Eden Studios


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Subject: [Flesh_rpg] My complements.

Date: Fri, 18 Feb 2000 18:31:09 EST

I'd have to say the strongest part of AFMBE is the diversity presented. Y'all involved in the creation really made a wise decision in flexibility. I've been playing RPG's for 23 years and have seen all sorts of games come and go. I've always been a big proponent of the Universal Game Systems (especially HERO (Champions)). When I first heard about AFMBE, It wasn't really a new idea (there are no new ideas after all, just variations). I asked myself, why would this game appeal to me when I can simply break out Champions (or Fuzion or GURPS or Masterbook or D6 or even FUDGE) and make a one-shot or a campaign out of it. As I page through this wonderful little book (no pun intended, I actually like the smaller size), I like what I see. Different systems are fun and this one is actually geared toward the genre. If you had tried shoehorning the game into just being the Night of the Living Dead game or just the Haitian Voodoun game, I probably would have just left it on the shelf. I think that this is the big weakness of White Wolf Vampire RPG. I think the whole concept of pretentious vampire hierarchies is fine for a European vampire game, but I don't see American vampires putting up with it for ten seconds, especially in the southwest where it would be diabolarie unbound, but I digress.

BTW, the candy bar was good.

Jon


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Subject: Re: [Flesh_rpg] Campign Idea

Date: Fri, 18 Feb 2000 20:55:08 -0500

> Speaking of the Red Baron do you know that after he was shot dead by the

> allies he still managed to bring his plane in for a perfect landing?

> I'm not making this up.

Sigh. Alas, you may not have made it up, but it isn't correct. Manfred von's plane quite absolutely and totally crashed. If I had a scanner I'd send you a copy of the picture. Both the rulebooks for Red Baron and Red Baron II have pictures of the wreck.

Doug.

...Age 25, Drives a red convertible, 73 kills.


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Subject: [Flesh_rpg] "eat at joes"

Date: Sat, 19 Feb 2000 03:23:26 EST

Okay, I 've had sometime to really read the book and I've got some things to say.

*First, this is the greatest game book that I own. I want to thank friend Aaron for not only showing me the afmbe site but buying me a copy. Mas thanks comrade. I want to thank everyone at Eden for without a doubt THE zombie game bible. Creation systems, varied settings... ;-) chainsaws! Oh yeah.

*As far as campaigns, my meager test batch and I are going to run a normal NOTLD-esque world event with norms. I agree with an earlier comment they will learn to be "survivors" or else. Plus the lower power level makes for more need to rely on each other, plus skill points go fast. Til then we're setting up a small group of marines to run the cheese a little and test the limits of the combat system. Something we're doing right now is "the safe house contest," given limits each person in the group is designing a bunker and having to withstand or escape an assault of scores of zombies of a few types. Then we're going to have the "design the most nasty zombie," contest and see who can kill the most survivors tee hee... Tomorrow night is the first bunker run, if ya'll want i'd love to tell how it goes.

*Also as a whole the group and I (okay, it's two friends and I right now, we're trying to find good space before we add more folks, I have a small place.) read through most of the rules, went through c-gen, did practice rolls and a little story-gunning and we're all very impressed with the rules. We love the attention to detail the rules have and the success levels, the only thing we really did is fudge the rule of one and rule of ten.

*The group and I find this game to be very lactose intolerant. Just in the zombie creation alone, let alone how the game can go. Yeah, a person doesn't have to run the NOTLD-esque world but still, Return zombies are fairly indestructible and if tough isn't making it ALIEN-esque zombies in numbers will slog down anyone! Besides, ever run out of ammo? It's going to happen someday... :-) It's very easy to die in my opinion, especially when someone swings a mean chainsaw you know? Much props on the anti-cheese! In fact the group is all on edge wondering how tomorrow night is going to go, yeah we're marines, we've got a brick tower, we got guns, but THEY got numbers and I mixed the zombies, some are the 5pt'ers and some are tough-brain shots and some are rather athletic-brain eatin' types, heck I'm on edge and I'm just running npc marines.

*Is there going to be a compendium with more stuff, equipment, things like that? The group and I have already got ideas, monster trucks, weapons, mad max'in vehicles and such and we wondered if we could contribute and all?

Congratulations once and all!!! P.s. The WW I idea is way neat, trench warfare is nasty! Not a pleasant sitch, much luck.

St.Michael


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Subject: Re: [Flesh_rpg] Stats and Stuff/Arcanists

Date: Sat, 19 Feb 2000 10:26:43 EST

 

Yeah, psychic abilities would be cool, but am I the only one out there who can't WAIT for the supplement on Arcanists? A new character type ... cool "modern day" types of spells/magic ... Voodoo! ... please, Eden, ASAP! Can you imagine having a Cast Member who was not totally responsible for the zombie uprising, but maybe created a few of her own by accident; and then trying to explain this to the other Cast Members?

"Okay, okay, I f---ed up. I didn't think I could really create zombies. Also, how was I to know they could make more of 'em just by biting people!? What do you mean it's in the movies? No, I've never seen 'Dawn of the Dead.'"

Talk about your "interparty conflict!"

Matt


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Subject: Re: [Flesh_rpg] Re: Characters

Date: Sat, 19 Feb 2000 14:07:28 EST

 

In a message dated 2/19/00 2:51:47 AM, gm1970@hotmail.com writes:

<< Yea, my local game shop only got one copy from their distributor, so I'm a litte ticked. Thankfully, a new shop just opened and offers 2 day turnaround on orders. So, hopefully, Monday I have my rotting hands wraped around that wonderous tome...Yea! >>

AFMBE is selling very well for us - a few distributors have sold out allready- they didnt listne to me when I told them they were underordering. We have allready begun shipping restocks to distributors.

George Vasilakos

Zombie Lord

Eden Studios


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Subject: Re: [Flesh_rpg] "eat at joes"

Date: Sat, 19 Feb 2000 14:06:15 EST

 

In a message dated 2/19/00 12:24:50 AM, ARASHI3@aol.com writes:

<< *Is there going to be a compendium with more stuff, equipment, things like that? The group and I have already got ideas, monster trucks, weapons, mad max'in vehicles and such and we wondered if we could contribute and all? >>

Thanks for the kind words. We are very glad of the final product. We are also very open to you fans submitting new material for the AFMBE website. New weapons, vehicles, etc.

We are hard at work on the GM screen and the first supplement so keep the comments coming.

George Vasilakos

Zombie Lord

Eden Studios


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Subject: Re: [Flesh_rpg] Re: Characters

Date: Sat, 19 Feb 2000 16:35:40 EST

In a message dated 2/19/00 1:28:18 PM, angelicus6@hotmail.com writes:

<< Please do, so I can get my copy as well.... :(

Waaannt brraaaiiinsss..Neeeeedd fleeessshh...

Damn those distributors...when will they learn what the people want...the people want FLESH!! >>

If all else fails- you could aways order the book from our website. But ask your retailer to order it first. we want to push retailers and distributor sales first.

George Vasilakos

Zombie Lord

Eden Studios


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Subject: [Flesh_rpg] Who's the mathematics professor down there?

Date: Sat, 19 Feb 2000 16:49:18 EST

 

The only thing I see that is wrong with the game really has no effect on most games since all of us probably have access to polyhederal dice. That little part about how to use d6's like d10's is all wrong. The actual method involves rolling one die to obtain a 1-5 (ignoring the 6 roll) and the other for odd & evens or 1-3 & 4-6. With odd/even, if the second die is even, the 1-5 roll is unmodified and if it is odd you add 5 (Resulting in 6-10). You can even use a coin toss for the second randomizer in this method. The system in the book would result in a skewed distribution focusing on a result of 5 (7 minus 2). But, hey, probably nobody playing AFMBE would even have to resort to this system in the firstplace because chances are anybody buying it has been playing RPG's for sometime.

Jon


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Subject: Re: [Flesh_rpg] Re: Characters

Date: Sat, 19 Feb 2000 14:54:20 PST

> If all else fails- you could aways order the book from our website. But ask

> your retailer to order it first. we want to push retailers and distributor

> sales first.

>

> George Vasilakos

 

I will. I told him, if you can get your hands on a copy, its mine, so he'll do his best...or so he told me...If not I might have to eat his brain... ;)

Ron

"Suicide is our way of saying to God;

'You can't fire me, I quit!"

-Bill Maher


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Subject: Re: [Flesh_rpg] Re: Characters

Date: Sat, 19 Feb 2000 16:55:53 -0600

I'm gonna have to agree with George. I ordered my book on last Sunday night, and got it Priority on Wednesday.

Creepy. Creepy. Creepy. That's what this book is. The intro haunts me. No not Shane's intro. The recording of the Scientist. "I cut my tummy. No pain." I just can hear the semi-retarded sounding voice in my sleep.

<shudder>

But a pretty cool book, nonetheless.

Bobby


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Subject: Re: [Flesh_rpg] Who's the mathematics professor down there?

Date: Sat, 19 Feb 2000 14:58:06 PST

The only thing I see that is wrong with the game really has no effect on most

games since all of us probably have access to polyhederal dice. That little

part about how to use d6's like d10's is all wrong. The actual method

involves rolling one die to obtain a 1-5 (ignoring the 6 roll) and the

other for odd & evens or 1-3 & 4-6. With odd/even, if the second die is even, the

1-5 roll is unmodified and if it is odd you add 5 (Resulting in 6-10). You

can even use a coin toss for the second randomizer in this method. The

system in the book would result in a skewed distribution focusing on a result of 5

(7 minus 2). But, hey, probably nobody playing AFMBE would even have to

resort to this system in the firstplace because chances are anybody buying

it has been playing RPG's for sometime.

Jon

Actually, if you ARE short of a D10, you could always use the action resolvement with (tarot) cards, that can be found on the WitchCraft HP. I kinda like the system (Sorry guys, forgot who made it, but to you who-ever-you-are I liked it!) and use it for magical actions, and grand events.

Ron

"Suicide is our way of saying to God; 

'You can't fire me, I quit!"

-Bill Maher


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Subject: [Flesh_rpg] Re: Did you get the chocolate

Date: Sat, 19 Feb 2000 18:15:03 EST

In a message dated 2/19/00 2:59:41 PM, GIGN_Draco@bigfoot.com writes:

<< oh and btw how will we get our Crunchy Chocolate bars here? >>

Your store should have gotten the candy with there preordered copies- not all distributors shipped the candy with the books- some of them said they would break shipping laws doing so.

If you didnt get your candy bar with your intial copy- we apologize for the mishap.

One of our US distributors, Alliance Games, did not ship the candy, they shipped them back to us.

George Vasilakos

Zombie Lord

Eden Studios


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Subject: Re: [Flesh_rpg] Re: Did you get the chocolate

Date: Sat, 19 Feb 2000 18:24:07 EST

In a message dated 2/19/00 6:16:07 PM Eastern Standard Time, EdenProd@aol.com

writes:

<< Your store should have gotten the candy with there preordered copies- not all distributors shipped the candy with the books- some of them said they would break shipping laws doing so.

If you didnt get your candy bar with your intial copy- we apologize for the mishap.

One of our US distributors, Alliance Games, did not ship the candy, they shipped them back to us. >>

Must have been those BioHazzard baggies

Ab3


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Subject: Re: [Flesh_rpg] Re: Characters

Date: Sun, 20 Feb 2000 09:30:35 -0600

Rafael Velez wrote:

> Semi-retarded? How incredibly offensive.

How is this offensive? Mind you it was a broad stroked remark, and very unPolitically Correct. How's this instead? He sounded far less intelligible than he had only hours before. More Bizarro like, maybe?

Retarded was a means to describe, many MHMR (mental health/mental retarded) individuals suffer from speech dysfunction's or lack of comprehensible abilities of cognitive speech.

If this remark truly bothered you... then I apologize, for it was not in any for or fashion my intention to offend any.

Especially when referring to fiction in a game of flesh eating zombies.

:-)

Bobby

PS Just for reference, I paid my way through college, while in college, working for a state funded MHMR facility working direct care for three and a half years. So happen to know a few things about retardation.


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Subject: [Flesh_rpg] RE: Character ideas

Date: Sun, 20 Feb 2000 18:44:06 -0500

Hello fellow zombie-lovers! Got my book and haven't let go of it since. Well, lets cut to the chase! My twisted, near insane brain has been coming up with ideas for new character types, helped by my fellow zombiephile Ralph. Such juicy morsels include School Bus Driver, Homeless Guy, Taxidermist (yummy), and my favorite, Crackhead. Still working on their stats but I'll send 'em out on the listserv once they are done.

Gotta say this book rules, and I find myself wishing for zombies to come to life and make the book real, JOY! Excellent idea backed up by amazing information. Superb number of settings, which makes for a variable zombiecopia of either campaigns or oneshots. Mein Zombie is terrific. Zombie creation rules are also a plus. At least as long as character creation section, as it should be! Man I love the DEAD! But not in a sexual way, only in a platonic way. Kinda like the love between father and son, college buddies, childhood friends, or prison bunkmates.

Well, gotta go but I look forward to throwing some zombies at my gaming group. Let the brain-eating begin!

edchuk, developer of Shiv: The Prison RPG


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Subject: Re: [Flesh_rpg] Who's the mathematics professor down there?

Date: Sun, 20 Feb 2000 22:51:09 EST

In a message dated 2/19/00 4:50:10 PM Eastern Standard Time, SocSciTeacher@aol.com writes:

<< The only thing I see that is wrong with the game really has no effect on

most games since all of us probably have access to polyhederal dice. That little part about how to use d6's like d10's is all wrong. The actual method involves rolling one die to obtain a 1-5 (ignoring the 6 roll) and the other for odd & evens or 1-3 & 4-6. With odd/even, if the second die is even, the 1-5 roll is unmodified and if it is odd you add 5 (Resulting in 6-10). You can even use a coin toss for the second randomizer in this method. The system in the book would result in a skewed distribution focusing on a result of 5 (7 minus 2). >>

Jon,

Very true, but much harder to explain. I will work your more accurate method up as a FAQ for those that want or need it.

Thanks,

Alex


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Subject: Re: [Flesh_rpg] First read

Date: Sun, 20 Feb 2000 23:07:57 EST

 

In a message dated 2/17/00 11:10:26 PM Eastern Standard Time, wallace@franklinisp.net writes:

<< 1) The index in the back for survivor has 25 points listed for Qualities. I believe it should be 15 so the character point total balances with the Inspired. >>

Good point. Will get it up on the errata page.

<< 2) I know this one is just me: for the zombie cost, a character (in which case survivors and inspired are 70 character points) can handle powerwise a number of zombies equal to her character points divided by the zombie cost. For example, a starting survivor should be able to handle 14 basic zombies (70 / 5). I just could not read the sentence explaining this as I just described (but if correct, then I don't know how I arrived at it).>>

Well, the comparison between Cast Members and zombies is very rough. Given how stupid and slow basic zombies are, an uninjured Cast Member could probably avoid or take down more than 14 if he or she could take them on one or a few at a time. On the other hand, if all 14 were to be able to get at the Cast Member at one time, it would be very difficult to survive. As I said in the text on p. 146, the comparison is "in the roughest sense" -- basically, when assigning Power numbers I looked to comparable Qualities or other character generation features. Obviously, that didn't work all the time (Problem Solving is taken for granted by Cast Members), but that was the theory.

<< 3) Are the Inspired supposed to be missing Exorcism? Imagine a world like "Rebirth into Death" where the only way to get rid of the zombie is exorcise the spirit out of the corpse. (BTW, Blessing was a nice touch).>>

Yep, we don't go into any of background or rules on spirits in the game. I certainly didn't want to get into a long involved discussion in the context of an Exorcism Miracle write-up. When we get to a supplement laying out spirits in the AFMBE settings, we will discuss Exorcism. In the meantime, WitchCraft covers the subject nicely, if you import its cosmology into your AFMBE campaign.

<< 4) Lastly, how has the optional "stun" roll worked during actual play (this is the roll where you have to make a simple Willpower test after being damaged with a possible penalty equal to the damage sustained). I like this rule to control the trigger happy Nephelim, but this seems too dehabilitating for humans (not to mention the frustration for the supporting cast after all the cast members take Fast Reaction Time to avoid getting hit first!). Is it more practical to use a modifier of the damage divided by 10? Just some thoughts on this to avoid the wrath of my players. >>

Okay, it's late and I'm pretty tired. Can you point me in the direction of the rule you are talking about here? I'm flummuxed.

Thanks for the kind words,

Alex Jurkat

Eden Studios


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Subject: Re: [Flesh_rpg] My complements.

Date: Mon, 21 Feb 2000 07:02:13 -0600

FYI - the candy bar is laced with a reanimating agent. Your vision should begin to blur within a few hours, and your appetite should dissipate - at least for most foods ...

> BTW, the candy bar was good.

There are more things in heaven and earth, Horatio,

Than are dreamt of in your philosophy.

-Hamlet, Act 1 Scene 5

http://www.james.pearson.net

http://www.oocities.org/jdpearson


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Subject: [Flesh_rpg] Not quite survivalists - yet

Date: 21 Feb 2000 09:38:42 -0800

There have been a few threads about starting players off as "norms." I felt I had to throw my $2 worth in here.

I have done/am doing this with a Dark Conspiracy game I currently run (this is another great horror/survival game that I highly recommend). AFMBE is actually going to be "plugged in" to this exisiting campaign.

First, I started my players without their knowing what game we were playing. They knew nothing about the setting. Next, they all picked from a group of pregenerated characters and are all "norms" for the most part - built below the typical hero level for the game, but higher than the average grocery store clerk.

There are two characters with special abilities. However, their knowledge of these abilities is limited and the powers are "flaky". They never quite know what will work, nor how well.

At any rate, we've been playing this game for several months and they love it! They are by no means gun toters (they can hardly shoot straight some of the time). But, they manage to defeat the minions of evil (most of the time) by outsmarting them, or using their combined powers. The roleplaying has been phenomenal, and they all strive to better their characters.

This game has really been a pleasure to play and run!

For journal notes (my AFMBE tribute coming soon) - check out http://www.jvlnet.com/~jdpearson

There are more things in heavan and earth, Horatio,

than are dreamt of in your philosophy.

Hamlet - Act 1, Scene 5

http://www.jvlnet.com/~jdpearson

http://www.oocities.org/jdpearson


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Subject: Re: [Flesh_rpg] First read

Date: Mon, 21 Feb 2000 21:07:42 EST

In a message dated 2/20/2000 11:09:15 PM Eastern Standard Time, MYacks@aol.com writes:

><< 4) Lastly, how has the optional "stun" roll worked during actual play (this is the roll where you have to make a simple >Willpower test after being damaged with a possible penalty equal to the damage sustained). I like this rule to control the trigger >happy Nephelim, but this seems too dehabilitating for humans (not to mention the frustration for the supporting cast after all the cast >members take Fast Reaction Time to avoid getting hit first!). Is it more practical to use a modifier of the damage divided by

> 10? Just some thoughts on this to avoid the wrath of my players. >>

>

> Okay, it's late and I'm pretty tired. Can you point me in the direction of the rule you are talking about here? I'm flummuxed.

>

> Thanks for the kind words,

> Alex Jurkat

> Eden Studios >>

It's on page 104 in the right-most black box.

Matt


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Subject: [Flesh_rpg] Possibly first convention game (long)

Date: Mon, 21 Feb 2000 21:38:28 EST

Hey all!

Played my first game at a local con (Con of the North in Minnesota,USA) nothing was going on, and I started a little pick-up game. I was surprised to find no one had heard of it before (AFMBE), but I soon turned them on! I kinda went by the seat of my pants, and ad-libbed some of the rules, but everyone had fun.

The characters: 4 Soldiers (photocopied minutes before starting)

The plot: Plot? I just mixed up a bunch of movies and video games.

The story: The national guard members were ordered to investigate a town in central Iowa, and found a situation much like "Phantoms" no one was to be found, but it looked like everyone had disappeared instantly. The PC's were seperated from the rest of their unit but had a common check point north of town. There was no response on their radios, and they had lost their Sgt. (I had hoped this would create inter-party tension, but these damned RPG'ers are so used to cooperating) anyway, their first encounter was the dreaded ZOMBIE COW!!!!!! They managed to empty a few clips into it until one player totally botched a roll and ended up shooting a fellow soldier in the leg. After managing to re-kill the bovine, they patched up their buddy and headed for the "Dixie Boy" Diner. When the soldier on point looked into the diner and seen movement, he launched a grenade into the windows and almost killed the only survivors in town. But now I had them just where i wanted them, in a small, secluded building!!!

Let the feasting begin!! (Well actually only one civilian bit it) they managed to get out of the diner and headed for the nearest hospital to get help for their comrade, who by now was running a high fever and a pasty look to him. One ingenius fellow unload his grenade launcher and duct-taped a grenade to a plastic gas can. So when arriving at the Hospital, and finding it infested, they party lured the zombies away from door and attempted to blow them up. unfortunetly for him, he failed his demolition roll (for dramatic effect-tee hee!) But when he emptied his clip into the street, I couldn't deny him the pleasure any longer.

I had to get going home, so at this time the injuered solider attacked the driver (I knew you seen this coming) but was put out of his misery. I was running out of time and ideas, so I had had the radio "mysteriously" come to life and order the soldiers out town and told them to keep moving, an air strike was going to drop exfoiliant on the town, and from now on, they were their own.

I thanked the players and told them there was really no objective to game they had played, it was more of an intro to a campaign. They all had fun and tried offering me large amounts of cash...

-Chad

p.s. I still say we play Dead at 1k at GenCon!! 3e could not be this fun


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Subject: Re: [Flesh_rpg] First read

Date: Mon, 21 Feb 2000 21:34:01 -0500

 

> << 4) Lastly, how has the optional "stun" roll worked during actual

> play (this is the roll where you have to make a simple Willpower test after being

> damaged with a possible penalty equal to the damage sustained). I like this

> rule to control the trigger happy Nephelim, but this seems too

> dehabilitating for humans (not to mention the frustration for the supporting

> cast after all the cast members take Fast Reaction Time to avoid getting hit

> first!). Is it more practical to use a modifier of the damage divided by

> 10? Just some thoughts on this to avoid the wrath of my players. >>

>

> Okay, it's late and I'm pretty tired. Can you point me in the direction of

> the rule you are talking about here? I'm flummuxed.

Hail to thee:

I hate quoting (as it takes the time to download again), but I thought it would be helpful. I know that my question detailed another Unisystem game (where I have had problems with trigger happy players who heal like no tomorrow), but I thought it was extremely harsh for humans. I agree with Mr. Watson that it is probably realistic, but sometimes we do want cinematic effects (no matter how outrageous they are).

In any event, I was referring to the text entitled "Oh God - I've Been Shot" on AFMBE page 104. Using the rule with full force, a "norm" with Willpower of 2 who gets hit with an average 9 mm for 12 would have to roll a 10, follow by another 10, with another 7 or more. Harsh indeed! I would see using the full force only with other Unisystem games, but even that could be brutal (which is why I suggested a divisor - is there such a word?)

Staying on the Road, Manilla Mike


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Subject: Re: [Flesh_rpg] First read

Date: Mon, 21 Feb 2000 20:02:03 -0800

Werecrow here, divisor is a word and you even spelled it right.:)

I would suggest we divide damage by the characters CON or WILL (round down) and start using that as a penalty. A high/low pain threshhold would cost 3 points and raise or lower the final penalty by 1. I'd rather go more cinematic than real. We're trying to make b-movies here, not Saving Private Ryan. (All those who just got a campaign idea raise their hand)


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Subject: [Flesh_rpg] Campaign Notes... Z2K Pt1.

Date: Mon, 21 Feb 2000 23:16:46 -0500

Here's some notes on _my_ AFMBE campaign. We only play once a month or so, but are three sessions into it (two run on Witchcraft). With AFMBE in my hot little hands I can finally fill in all the little details. So, without further ado...

Welcome to the World of Dougness and the apocalyptic Z2K setting.

The WoD is a little darker, a little more violent, and a little more helpless then ours.

If I was an author I'd say my themes were Ignorance, Isolation, and Despair.

I started with two basic settings... Rise of the Walking Dead and Grave Impact. I tossed in the Y2K scare.

Two years ago the Comet is discovered... a year ago (Mayish) it is made public, the Shuttle mission is launched to co-ordinate ballistic control of nuclear missiles...

Meanwhile Millenium Cults sweep the world. There is a very real feeling of desperation.

On Dec 30 the Comet is destroyed. On Dec 31 millions of micro-fragments flood the atmosphere. They provide a spectacular light-show to revellers... and flood the earth with increasingly powerful electro-magnetic pulses and various uncatalogued forms of alien radiation! Communications start to fail, satellite systems are unable to transmit through the radiation belt. Scientists feel this will be a temporary measure.

By 6 am January 1st 2000 EST complex electronics begin to fail. The dead have been walking the earth for 4 hours already.

Across the world Mill. Cults committed mass suicide, some hoping to escape to paradise, others despairing over the destruction of their Saviour-Comet. They will be amongst the first to rise up.

With failing power riots erupt in major urban centres. Planes fall from the sky, computers cease working, modern cars won't start, radios and televisions fail.

The game itself centres around three locations: The City. The Town. The Countryside. I placed them in northern USA... more guns than in Canada. The weather becomes an instant hazard...

Next post... stats!

Doug.


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Subject: [Flesh_rpg] World of Dougness, Pt2.

Date: Mon, 21 Feb 2000 23:57:05 -0500

Zombies!

What makes Z2K Zombies tick?

The Comet flooded the earth with an alien viral radiation. (If light can be a wave-particle then I can have viral radiation!) Several enclaves of scientists will pour time and effort into locating and isolating a xeno-virus which doesn't exist.

Only mammals are effected. (The jury is out on platypus). The smallest mammals with less complex brains are effected less often. Dead mammals whose brains aren't too far decomposed undergo a frightening metamorphosis. They become the Risen Dead.

Humans (only) who are bitten by Zombies go through a "wasting disease," but become the Living Dead. They are faster and smarter, yet no less inimical to life.

The characters will soon discover that amongst the Living Dead 1 in 1000 are changed into "Lords of the Dead" They possess a great degree of mental prowess and maintain life skills. They can exert control over other Zombies of either sort, and can force one Risen Dead at a time to perform complicated tasks they would otherwise be unable to accomplish.

The Risen Dead

STR 2 (10) DEX 1 PER 1 INT -2 WILL 2 CON 2 SPD 2

Weakness: Brains; Slow and Steady; Dead Joe Average, Iron Grip; Senses Like

the Dead, Life Sense, Scent Tracking; Occasionally Eat, All Flesh Must;

Dumb as Dead Wood; One Bite and You're Hooked.

Notes: Life Sense and Scent Tracking actually represent that the Risen Dead (and in fact all Z2K Zombies) can sense the direction of the closest humans. Just a dramatic tool for the "geeks" to close in on your wherever you hide. The Risen Dead "fall asleep" if there are no humans within 10 miles of them.

The Living Dead.

STR 2 (10) DEX 2 PER 2 INT 1 WILL 2 CON 2 SPD 4

Life-Like Movement, Lunge; Senses Like the Living; Feeds Daily; Tool Use 1,

Language. All others as Risen Dead.

Notes: The Living Dead must feed more often, but they too can "sleep" until a Human enters approximately a 10 mi range.

Lords of the Dead

STR 4 (10) DEX 2 PER 2 INT 2 WILL 2 CON 2 SPD 4

Strong Like Bull, Damage Resistant, Iron Grip; Feeds Daily, requires

Brains; Problem Solving, Language, Long-term Memory, Teamwork. All others

like Living Dead.

Notes: The Lords feed on Brains to fuel their intellect. Fully capable of driving cars, shooting weapons, and a full range of physical activity they will revert to "Living Dead" if successfully starved.

Hopefully you found something to ponder, or at least ridicule.

Doug.


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Subject: Re: [Flesh_rpg] Re: Characters

Date: Mon, 21 Feb 2000 22:42:48 PST

::SNIP::

>> . So, hopefully, Monday I have my rotting hands wraped around that

>> wonderous tome...Yea! >>

>>

> AFMBE is selling very well for us - a few distributors have sold out

> allready- they didnt listne to me when I told them they were underordering.

> We have allready begun shipping restocks to distributors.

>

> George Vasilakos

Great News! Sell like (rotting) Not-so-Hot Cakes! I did get my paws on this great Big-Little Book of Zombies today, and so far I am *very* pleased and impressed. A full review later when the endorphins wear off. =]

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: Re: [Flesh_rpg] first game/WoDoug

Date: Tue, 22 Feb 2000 01:48:52 EST

>-Chad

>

>p.s. I still say we play Dead at 1k at GenCon!! 3e could not be this fun

Dude! No doubt! I'd rather blast dead heads than dungeon crawl any day! I know just recently while five marines we're trying to fight off forty zombies or so and one fumbled some rolls dropping not one but two molotov's one setting the bunker door on fire and another marine spent most of the game unjamming his shotgun, oh yeah! Of course now the marines have to trek back into "the town" to get supplies and a new door, tee hee and wackiness ensues...

On the world of Doug, right on! I think we can all agree that Z2K is the constant theme here. I'm not going to lie, Z2K is a theme in my game too... okay, so I'm not very original :-) A question on WoDoug, do all your zombies have weakness brains? I don't remember reading it.

Hey Chad, congrats on the game. Sounds like mas fun, heh heh... zombie cows.

Take care ya'll,

St.Michael "NeKrOmInD"


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Subject: Re: [Flesh_rpg] first game/WoDoug

Date: Tue, 22 Feb 2000 11:47:07 -0500

From: <ARASHI3@aol.com>

> A question on WoDoug, do all your zombies

> have weakness brains? I don't remember reading it.

Yes, they all have Weakness: Brains.

Doug


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Subject: Re: [Flesh_rpg] WoDougness Pt 3.1

Date: Tue, 22 Feb 2000 17:27:52 -0500

No one's begged me to stop, so I continue!

The Campaign Structure.

The Campaign is broken down into three phases. I titled each with a movie

quote (or, more accurately, misquote) which seems to sum it up.

Phase 1. This is the really real world! There ain't no coming back!

Synopsis: The alien radiation floods the earth, at first interfering with communications, then raising the dead, then crippling electronics.

The Government: The Feds know _something_ is going on. Confused reports flooded in on the early morning of Jan 1. But after that reliable communications get scarce. Local authorities respond to emergencies with practiced reliability. Shelters are set up, electricity is restored where possible with deisel generators (Electronics are down, not simple electrical systems). Law enforcement is sent out to investigate and control.

US Reserve units are all on stand-by, and act as "runners." Many military vehicles (especially the deisels) aren't plagued with reliance on electronics. Military Aviation and the Tank Corps are "grounded."

The City: Y2K brings black-outs and rioting. With no communication equipment the Police are incapable of properly responding to crises as they occur. US Reserve units are deployed in assisting roles. The several hundred Millenium Cultists and the recently dead add to the confusion, but no one is quite sure what is happening.

By the end of the first week the City is in a state of seige. The zombies are present everywhere, and many are caught in homes and apartments where they "waited out" the emergency. The criminal elements of society are better prepared and either go out with a blaze of glory (adding to the Risen Dead population) or fortify and enter cantonment.

There is still a feeling of hope, that "the government is coming."

The Town: Y2K brings panic and confusion, but little criminal activity. The local Nat'l Guard CO (and ex-sheriff) seconds his men to the County Sheriff until he can get further orders from the Governor's Office and his CO. The outbreaks of cannibalism and "city-style" swarming attacks convince the Mayor to "circle the wagons." Main entrances to the town are barricaded. One the third night the first serious attack takes place (the local graveyards' Risen Dead having managed to claw up through six feet of earth).

Although casualties are high and further panic ensues the Townsfolk rally together. The town's grade and high-school gyms are set up as aid stations.

Federal Agents in white cube vans and protective clothing arrive. They are

quite closed-mouthed and resentment against them builds, especially as the frquency and size of the attacks increases.

Against the Fed's advice the Mayor calls for all men and women of suitable age to take up arms and form a local militia. The region is cleared of "geeks" by the end of the month... but little is known of the outside world.

The Countyside: Although small enclaves of humans do go untouched the overall picture here is tragic. Often caught without firearms, or with only a reasonable amount of ammunition, isolated farms are eliminated by growing bands of the Risen Dead.


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Subject: [Flesh_rpg] WoDougness Pt3.2

Date: Tue, 22 Feb 2000 18:01:23 -0500

It's either type or wallow in illness-inspired self-pity.

Phase 2: "Game over! Game fu*@ing over, man!"

Synopsis: A month or so after "Oops" and the world lies in the balance.

Urban centers have become charnel houses as non-existent supply systems

collapse, leading to starvation and desperation... and aiding the zombie cause. The Living Dead have become a force to reckon with. Still, across America bastions of humanity remain, surrounded by the dead, and wandering humans hope to out-move the dead in motorized caravans.

The Government: The Government lives on in protected shelters, relics of the long Cold War. The President has a very good idea what is going on, and has pledged all his resources to finding the cause of the problem... with no success. The Government no longer has credible control over the military. Too many units have been out of communication for too long. Only a few have taken up the role of Warlords at the beginning of this phase, that number will increase sharply as confusion and desperation grows into despair.

The City: Life in the City is a daily struggle. Fights over food supplies between bands of humans occur with increasing frquency. All authority figures have fled, been over-run, or reduced to uniformed street-gangs held together more by force of habit then by loyalty. Within the City the Living Dead coerce and cajole bands of the Risen Dead they cannot actually lead.

The Town: Isolation threatens to swamp the Town as supplies dwindle. More and more citizens head out to try their luck on the road. The Feds have departed, but strange black helicopters have been seen over the East Woods from time to time. Ammo supplies are low, and the frequency of attacks is increasing. By the end of the phase the Town will be a desolate wasteland...

The Countryside: Although stripped of population (well, living population, anyway) in Phase 1, in Phase 2 the Countryside becomes the preferred haven of the survivors. Room to Move/Speed is Life and other such doggerel is bandied around camp-fires. Although it is still winter food (hunting/gathering/scavenging) is more plentiful as long as you know where to look and keep moving. Bands of humans group together, but not all are friendly survivors. More then one band captures and enslaves fellow wanderers.

Whew. That's all for now. Time for illness-inspired self-pity.

Doug.


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Subject: Re: [Flesh_rpg] WoDougness Pt3.2

Date: Tue, 22 Feb 2000 21:43:47 EST

>Whew. That's all for now. Time for illness-inspired self-pity.

>Doug.

>

Well allow me to try and give you a little cheer with a good job man, hope the campaign goes well.

And the legend on "Z2K," goes on as I too use the millenium in my campaign...

St.Michael


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Subject: [Flesh_rpg] [Flesh_Rpg] Scenarios with reduced weapon availability

Date: Tue, 22 Feb 2000 23:49:53 -0000

Hi all,

Got my copy today, have been drooling like an idiot waiting for ! Still, what can you do when you live in England ? I won't bother reiterating the obvious fact that the game looks superb, just need to find some willing victims now.

Anyway, I got to thinking about what would happen in the Uk when the dead start rising. With firearms being as restricted as much as they are, I reckon that only the armed forces, police and criminals would have easy access to any kind of weapons cache. So I reckon that either the only people around would be survivors or the inspired. I just can't see how anyone normal would be able to survive more a few months, presuming lots of luck (so perhaps norms could be used at the start of a campaign or maybe mixed in with survivors ?). Or maybe it would just mean that weapons would be difficult to get hold of and would be restricted at character creation ?

What do you guys think ?

Jp


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Subject: Re: [Flesh_rpg] zombie types?

Date: Tue, 22 Feb 2000 20:26:55 GMT

For more on Zombie types check out the "Zombies on the Web" website at

http://www.u.arizona.edu/~chalmers/zombies.html


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Subject: Re: [Flesh_rpg] [Flesh_Rpg] Scenarios with reduced weapon availability

Date: Tue, 22 Feb 2000 23:11:36 -0800

I'm American, so my take may be a bit squewed(sp), but once civ. collapses, go to the military bases, American or otherwise. What about terrorist hangouts?

As for origins, Western Europe has more than its fair share of possibilities. Chemical plant build over a fairy mound, Stonehenge and other "rock" sites. Maybe Merlin suppressed some evil magic, but the ward has faded away with so little magic left, and zombie magic surges out. Or a secret society/illumnate messes with power beyond their control.


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Subject: Re: [Flesh_rpg] First read

Date: Tue, 22 Feb 2000 11:36:50 EST

In a message dated 2/21/00 9:08:57 PM Eastern Standard Time, MKirk2112@aol.com writes:

<< Okay, it's late and I'm pretty tired. Can you point me in the direction

of the rule you are talking about here? I'm flummuxed.

Thanks for the kind words,

Alex Jurkat

Eden Studios >>

It's on page 104 in the right-most black box. >>

Okay, got it now. Sorry for the "brain fart."

As it notes, it's an optional rule for those looking for more realism. Also, the penalty for damage is an optional part of the optional rule. With both options, it is debilitating -- that's it's intention. A divisor as you suggest would certainly lessen its effect, but I would probably just go without the optional penalty, or dump the rule altogether.

Alex


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Subject: Re: [Flesh_rpg] Nekroanarchy in the Uk

Date: Wed, 23 Feb 2000 00:12:11 EST

>So I reckon that either the only people around would be survivors or the

>inspired. I just can't see how anyone normal would be able to survive more

>a few months, presuming lots of luck (so perhaps norms could be used at the

>start of a campaign or maybe mixed in with survivors ?).

>Or maybe it would just mean that weapons would be difficult to get hold

>of and would be restricted at character creation ?

>What do you guys think ?

>Jp

As I keep adding to my campaign I keep thinking about all the countries where guns aren't as common as they are here, in fact I have most areas like that on the spiral into oblivion kinda fast. However when humans want to survive bad enough they find a way. Scavenging and smarts are going to be needed badly, improvised weapons like molotov's and the like will be good. Plus, when soldiers, criminals and others die, they don't usually use their weapons when they get back up. If anyone has seen the intro to Resident Evil 3 as the police and swat set up the road block against that on coming horde of dead heads in the after math there would be tons of guns and ammo lying around. Of course you'd have to be brave to enter a situation like that, or just stupid. :-)

St.Michael


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Subject: Re: [Flesh_rpg] [Flesh_Rpg] Scenarios with reduced weapon availability

Date: Wed, 23 Feb 2000 01:09:15 -0500 (EST)

On Tue, 22 Feb 2000, John Pilkington wrote:

> Anyway, I got to thinking about what would happen in the Uk when the dead

> start rising. With firearms being as restricted as much as they are, I

> reckon that only the armed forces, police and criminals would have easy

> access to any kind of weapons cache.

[snip]

> Or maybe it would just mean that weapons would be difficult to get hold of

> and would be restricted at character creation ?

> What do you guys think ?

My own opinion: if you feel it necessary the PCs get a hold of weapons, have them stumble across an appropriate number of deceased "authorities" fairly early on. This has a threefold effect I can think of off the top of my head.

1) They get a hold of firearms, which they may need.

2) They might panic as they realize they didn't really do their former owners much good.

3) They get a first view of the fact that Zombies Spread The Love as the authorities get back up shortly after being disarmed. :-)

alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations

"Nothing on the streets about a new vampire in town--... maybe because he's here and has me by the throat."

-- Wesley Wyndam-Pryce, "Angel"


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Subject: [Flesh_rpg] Depth of the Game

Date: Tue, 22 Feb 2000 23:37:42 -0800

I finally finished reading the whole book. I'm very happy with, but aren't we all. Can't wait to get a game started.

To all those who've played a game or two: Have the characters become "real" PCs or have the games been just small-unit-combat wargames? That is, aside from staying alive, did they have a goal or two, a plan for the future, rescue some men or women and try to start over? I think I can sell this to my players bettter if I could site some other campaigns from "out there."


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Subject: Re: [Flesh_rpg] [Flesh_Rpg] Scenarios with reduced weapon availability

Date: Wed, 23 Feb 2000 01:00:48 PST

> I'm American, so my take may be a bit squewed(sp), but once civ.

> collapses, go to the military bases, American or otherwise. What about

> terrorist hangouts?

Here's a poser on the Military side: Nuclear Missile Submarines. They are under orders that if they do not hear from command after a set period of time, and are unable to raise command, they are to launch on their targets.

That's a thought to keep you warm at night...

Anywhoo- thoughts? I am unaware if the Russians are under a similar order, but if so, there goes another big problem for your campagin. Something I plan to touch on in my campagin.

--

GAry m, minor epot

aka "Sneezy the Squid"

------------------------------

If you're going to pick a hero, ya know, do your research

-- Bill Hicks

DNRC Member since 1995 · ICQ#: 8391493 · #dragoncon on DALnet mIRC


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Subject: Re: [Flesh_rpg] AFMBE Miniatures?

Date: Wed, 23 Feb 2000 09:25:39 -0000

Someone has already mentioned some GW stuff but there's more that could be useful.

GW used to make a set of lead miniatures for a Zombie team for their blood bowl game. Rotting/skeletal corpses in tatty American-Football style outfits. I would love to get my hand on a set of those. I'm sure we cann all imagine a situation that gives rise to an American-Football team getting wiped out en-masse.

Regards,

Mark


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Subject: Re: [Flesh_rpg] Scenarios with .... 2nd attempt

Date: Wed, 23 Feb 2000 09:49:58 -0000

This went wrong the first time.....

---------------

----- Original Message -----

From: John Pilkington <ophidian@globalnet.co.uk>

To: <flesh_rpg@edenstudios.net>

Sent: Tuesday, February 22, 2000 11:49 PM

Subject: [Flesh_rpg] [Flesh_Rpg] Scenarios with reduced weapon availability

 

<<< Still, what can you do when you live in England ? >>>

Wow, another UK player!

<<< just need to find some willing victims now. >>>

Where are you based? There's a potential victim and tormentor sitting here in London if that's of any use.

<<< Anyway, I got to thinking about what would happen in the Uk when the dead start rising. >>>

I've been considering setting my campaign in the US, tromping around Romford

popping Zombies does have a certain appeal for a one off but I can't see it being maintained for a campaign.

<<< With firearms being as restricted as much as they are, I reckon that only the armed forces, police and criminals would have easy access to any kind of weapons cache. >>>

Shotguns are relatively common in rural areas. Nice pictures of a "Farmer Giles" type blasting a Zombie while muttering "im were worryin moi sheep!" spring to mind :)

<<< I just can't see how anyone normal would be able to survive more a few months >>>

While there may not be the amount of firearms in cirucalation in urban areas there are certain advantages that the UK has to offer. There's still a generation who recall society and life being pulled apart by the bombing of cities in WW2. Many might well welcome a return to some sort of blitz mentality where people will pull back together as that have done before. There will be members of the community who will orchestrate that kind of thing.

There's another nice image of people in the cities trying to carry on as normal a life as possible while under seige by Zombies. I like to imagine my fellow comunutters battling their way into the office carrying nothing but a sharpend umbrella. Upon walking through the office door, after securing the heavy front door and wiping the blood and gore from their clothes, their only complaint will be "it's a bit nippy today isn't it?".

Mmmm, there might be some mileage in that concept the more I think of

it.....

Regards,

Mark


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Subject: [Flesh_rpg] skeletons novel

Date: Wed, 23 Feb 2000 09:38:12 -0500

> > Skeletons

> > Source (the novel Skeletons)

>

> Who wrote this novel?

Al Sarrantonio. I don't recommend it. I found it to be very dry, and I had no liking for any of the main characters. Lincoln, the reanimated former president, was whiny and ineffective, Peter Sun, the "hero", was lead around through the entire novel by everyone from a bus driver to a wolf (a super smart wolf, I might add), and the mute girl who had the luck of the Irish on her side. Mr. Garbage, a drug using record promoter, was the best portrayed. He was an opportunist that ended up working for the Skeletons, but even he could not make me like his portion of the tale. I found myself hoping Roger Garbage would just die so he could be eliminated from the story.

The whole tale is laid out like an Adam and Eve/ Noah's Arc tale, and it doesn't try to hide that fact. In fact, it kinda beats you over the head with it. The only redeeming qualities it had was the fact that there were dinosaur skeletons running round, but they were hardly used at all. I'd skip it if I were you.

Nice premise, low quality.

Zombie Dude


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Subject: Re: [Flesh_rpg] Just got it - great job!

Date: Wed, 23 Feb 2000 10:55:48 EST

In a message dated 2/23/00 2:10:27 AM Eastern Standard Time, John_Bacon@pbio.com writes:

<< Just picked the book up Saturday! Great job overall! A few spelling errors here and there, nothing major. How many copies were printed? Is it already sold out? The local gaming store (Wizard's Tower in Nashua, NH), ordered 6 from Alliance, got one, with 5 back ordered. We're hoping to run a demo game in a few weeks, but without product it would be a bit of a tease. >>

Thanks for the kind words...

A lot of distributors underordered the book. Alliance has allready gotten a restock as well as a bunch of other ditributors this week.

We hope to sell out of the first print run in 4 months- go back and clean up they typos and get a cleaner version out there.

Currenlty we are working on Enter the Zombie and the Zombie Master Screen. We hope to have those out in late March early April.

George Vasilakos

Zombie Lord

Eden Studios


From: "Mark Oliver" <marko@syslogic.com> Save Address - Block Sender

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Subject: Re: [Flesh_rpg] Just got it - great job!

Date: Wed, 23 Feb 2000 16:22:52 -0000

----- Original Message -----

From: <EdenProd@aol.com>

To: <flesh_rpg@edenstudios.net>

Sent: Wednesday, February 23, 2000 3:55 PM

Subject: Re: [Flesh_rpg] Just got it - great job!

I don't know if this is the place for back-slapping but what the hell.....

I've been reading through the book and so far it looks fantastic. Humorous

but not a "silly" level of humour.

I'm itching to try it out on my poor unsuspecting players, well they will be unsuspecting because they don't even know that I've got it :)

Start off with a session where they won't be able figure out what sort of game it is until a passing corpse tries to eat one of their legs.

Finish off with a session thatopens up with a standard survival type scene with a squad of soldiers under attack by the shambling dead. However it ends quickly with all of them passing out from wounds recieved. Next thing they know they up and about again, feeling hungry but heading back to base. They can talk to each other fine but the moment they reach the sentries at the base and try and give the password all that they can mumble out is "Brraaaaiiinnnssss!!!!".

<<< Currenlty we are working on Enter the Zombie and the Zombie Master Screen. We hope to have those out in late March early April. >>>

Enter the Zombie is not exactly my bag but if you can get the GM screen on release in the UK ASAP then there'll always be a nice pint on offer should you ever reach London yourself.

Regards,

Mark


From: "Doug Pirko" <dpirko@home.com> Save Address - Block Sender

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Subject: Re: [Flesh_rpg] Depth of the Game

Date: Wed, 23 Feb 2000 12:01:17 -0500

From: Paul A. Schreiber

> To all those who've played a game or two: Have the characters become

> "real" PCs or have the games been just small-unit-combat wargames?

We're in Phase 1 of the World of Dougness right now... the guys are still trying to figure out if this is an isolated incident or not.

Although Phase 2 will be combat heavy, Phase 1 and 3 are/will not be. Inter-player reactions, stress, trying to find ones families and loved ones.

My firm recommendation: Use Normals (I use 16 points for stats, but that's non-relevant). Video Store Clerks and Waitresses and Accountants instead of Gang-Leaders and Special Force Commandos and GOP Running Mates. <g> Don't allow outrageous gun skills at first. My characters were incapable of consistently hitting brains with firearms (though one does a real good job with a pick-axe). Thus, they were forced to panic and run, to out-think the "geeks" and find their way around problems, not blow through them. Every time they failed this, characters died.

Doug.


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Subject: [Flesh_rpg] Thoughts an AFMBE game for GenCon

Date: Wed, 23 Feb 2000 13:27:41 -0500

I've been looking at some possible AFMBE settings that I might run at GenCon this year (and have offered to demo some at GenCon and Origins) and came up with a scenario I think that might be good for a 4 hour slot. Obviously, you can't go too deep into a game with only four hours, but I think this might be a good situation for an introduction.

In the very unlikely possibility that you might be there and playing in this, you may want to skip the post. It is full of spoilers.

 

Hostile Extraction - (Set within the first two days of the dead rising)

Zombies: They'll be fairly generic, not very strong, fast, or smart, but will Spread the Love through the Bite (which if one of the players is bitten will make it interesting to send little notes to him/her about the increasing fever, thirst for something other than water, hunger for warm fresh meat, yum)

The players play a group of soldiers that have been airlifted to a Hospital on the outskirts of a small city to aid in the extraction of the wounded and protection of the Rescue Station. The characters are somewhat better than Norms but still less than Survivors, and definately not any Inspired. The soldiers will be dropped in three teams, the players being Team 2. The other two teams will secure the south and north gates to the hospital to prevent any further encroachment of the walking dead. Team 2 will first discover the Hospital in chaos as the doctors and staff have had to protect themselves against a few walking dead that originated in the morgue. A quick thinking resident suggested the morgue be barricaded to prevent any corpses from getting to the wounded. Thus, the Team may have to immediately deal with the few walking corpses that have been locked in the morgue or will see them break out at a very bad time during the night. Once this is taken care of, the players will have heard gunfire from both gates to the hospital.. radio checks will report that the situation is under control, but both teams are seeing more undead heading their way. Team 2 will be forced to begin assigning helicopter lifts in the extraction of those who are capable of being moved and the shuttling process of the wounded will begin as transports will start coming in and taking the wounded civilians to safety. During the rest of the stay at the hospital, Team 2 will face a series of other incidents, some dangerous, some issues of moral dilemnas and other horrific situations. Some of the following would include:

Team 2 will recieve a list of injured who are able to be transported safely, and they must determine the order of those being evacuated, in groups of 10 at a time. Differing ages and sex will be on the list, and they will have to determine essentially who will survive and who will not be evacuated in time. Unknown to the Team, a small number will have bite wounds and have a chance to be reanimated during the trip back to HQ, causing a loss of a helicopter and the other civilians aboard.

Some incoming wounded have suffered bite wounds and Team 2 will have to decide if putting them out of their misery or waiting for them to be reanimated is the better choice. Obviously, many of the hospital personnel will be loathe to allow their patients to be shot in the head. What will Team 2 do about it?

An incoming car brings a woman in labor, who happens to give birth to a still born baby, it's umbilical cord wrapped around it's throat. Unfortunately, the baby has also been reanimated and mewls with an undead hunger. (Maybe a little too much for some players)

Team 3 reports from the south gate that a car came traveling towards the hospital struck a wrecked car and has become pinned. Screams can be heard from within the car as hostile forces are surrounded the car and beginning to beat on the glass trying to get in. Does Team 2 go out in a rescue mission? Do they order Team 3 to do it, leaving the gate undefended?

A radio report from HQ reports that a US Senator had been touring a nearby Fire Station that his 'support' help build. The HQ has recieved radio messages from the station requesting help, and the radio signals went dead before HQ was capable of determining if the Senator was alive and well. Team 2 is ordered to detach and determine if the Senator is alive and bring him back as a priority if at all possible.

Final solution - Team 2 has been equipped with a full load of incindiary devices to be placed at strategic spots of the hospital. Should the Teams have to leave due to the site being overrun, their orders include destroying the Hospital in the hopes that it will take out at least a portion of the undead. Unfortunately, the army of walking dead will obviously overrun the hospital before all of the injured are evacuated. Do they set the bombs off with civilians in there? Do they make a last stand against impossible odds?

Any comments? Ideas?


From: Doctor TOC <otherchris@erols.com> Save Address - Block Sender

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Subject: Re: [Flesh_rpg] Zombie Required Reading

Date: Wed, 23 Feb 2000 14:03:00 -0500

Kurt Zdanio wrote:

> Another book that is really good for a religious spin on the Zombie is "The

> Dead" by Mark Rogers. It is out of print and hard to find, but well worth

> the read.

Somebody else read that! Cool. It's a great resource for the "Until the Ending of the World" game in AFMBE.

Doctor TOC

--

The Reverend Doctor "The Other Chris" - Wu Name: Jive Talkin' Choirboy

ICQ # 4814586

Time War RPG - http://jump.to/TimeWar

The TOC Files - http://www.fortunecity.com/tattooine/wilhelm/148/


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Subject: Re: [Flesh_rpg] Just got it - great job!

Date: Wed, 23 Feb 2000 14:30:29 -0500

John_Bacon@pbio.com wrote:

> Just picked the book up Saturday! Great job overall! A few spelling errors

> here and there, nothing major. How many copies were printed? Is it already sold out?

Got mine on Saturday too, at DunDraCon in San Ramon. Wizards Attic were doing a roaring trade, and I know I had to scramble to get my copy. Read through it on the flight back to Boston and I have to say I'm impressed. Love the artwork and the writing - you guys know your audience, that's for sure. Damn near bust something laughing when I read the Video Clerk character again.

The look of the book is something special. I have to say I was skeptical about the odd-sized hardback idea, but it really works. This book's going to take a pounding :-)

Got a question for the Zombies of Eden; in the flavour text at the start of Chapter 3, reference is made to a Zombie-Master, as though it's a creature in the game. Other than as a term for the GM, I couldn't find a reference to it in the book. Was this a goof, or a hint at something to come?

Now I've gotta dig up my Deadworld collection and start working on a sourcebook. King Zombie or Evil Ernie, anyone?

Doctor TOC

--

ICQ # 4814586

Time War RPG - http://jump.to/TimeWar

The TOC Files - http://www.fortunecity.com/tattooine/wilhelm/148/


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Subject: [Flesh_rpg] Zombie Story

Date: Wed, 23 Feb 2000 14:55:22 EST

Hey Zombie-philes!

Nice to see this list active! Great work on the campaign stuff Doug. Keep it coming!

My group made some characters last night. I didn't tell them what the game was going to be about just handed the character creation rules. OK I did tell them it would be horror but nothing else. They came up with some very cool in depth characters. I'll most likely post my campaign stuff tomorrow so you guys can see it and comment.

Oh yeah, I came across a Zombie story by Catlin R. Kiernan, you know that lovely gothette that wrote "Silk." It seems there was a "Book of the Dead" three and four planned which never saw print. This story was supossed to be in book four. It's nothing earth shattering but it is a fine moody little piece. You can find it at

http://www.negia.net/~pandora/twowor.html

See Ya

Ray "The shambling fool" Colina

PS Hey DOC fancy meeting you here!


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Subject: Re: [Flesh_rpg] [Flesh_Rpg] Scenarios with reduced weapon availability

Date: Wed, 23 Feb 2000 14:55:44 EST

im a uk player also, and i will be running my game in england. i find it alot easier to work out how the group get guns as colchester army barracks is only 15 - 20 miles from here. as for survivers:

you have the oil rig communites doing hit and run raids from their copters for fuel and food.

the fishing fleets that head out to jersy and guernsey to take over the island for a base of operations.

and if you get bored of england send them into the channel tunnel to france.


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Subject: Re: [Flesh_rpg] Thoughts an AFMBE game for GenCon

Date: Wed, 23 Feb 2000 17:12:23 EST

In a message dated 2/23/00 1:34:31 PM Eastern Standard Time,

kerr@concentric.net writes:

<< I've been looking at some possible AFMBE settings that I might run at GenCon this year (and have offered to demo some at GenCon and Origins) and came up with a scenario I think that might be good for a 4 hour slot. Obviously, you can't go too deep into a game with only four hours, but I think this might be a good situation for an introduction. >>

 

Eden is currenlty looking for GMs to run AFMBE at Origins and GenCon (and any other convention).

Anyone interested should contact Alex Jurkat at Eden Studios at myacks@aol.com.

Now as for the rumor thats going around that George Vasilakos, Zombie Lord at Eden, is assembling a hoarde of AFMBE fans dressed as zombies to assault the WOTC/TSR castle on the day Dungeons and Dragons 3rd Edition is released .. all i have to say is - "I cannot control what the fans do". But I am interested in hearing peoples ideas.

George Vasilaos

Zombie Lord

Eden Studios


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Subject: Re: [Flesh_rpg] Thoughts an AFMBE game for GenCon

Date: Wed, 23 Feb 2000 18:49:18 -0500

EdenProd@aol.com wrote:

>>Now as for the rumor thats going around that George Vasilakos, Zombie Lord at

>> Eden, is assembling a hoarde of AFMBE fans dressed as zombies to assault the

>> WOTC/TSR castle on the day Dungeons and Dragons 3rd Edition is released ..

>> all i have to say is - "I cannot control what the fans do". But I am

>> interested in hearing peoples ideas.

>But would it be okay for one of the zombies to break ranks and buy the D&D3e

>books after the initial assault?

>Sorry waaaay too geeked out about 3rd Edition,

>r.daniel paddock

Don't feel sorry, its a great system. Vast improvements over 2nd. IMHO comes as close as possible to making D&D a "modern" rules system without changing the flavor and feel of the game. If your wondering, I have pre-release copies of the books because I am working on a Forgotten Realms project with Eric Boyd.

John Bacon

www.nerolarp.com

www.orkworld.com


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Subject: Re: [Flesh_rpg] Just got it - great job!

Date: Wed, 23 Feb 2000 18:02:52 -0600

I noticed this too - glad to know I'm not alone. I've given it a real precursory reading so I thought I'd just missed something. Are they "intelligent" zombies? Or are they like the vodoo priests that create and control the zombies (in which case they'd be human and not the undead).?

> Got a question for the Zombies of Eden; in the flavour text at the start

> of Chapter 3, reference is made to a Zombie-Master, as though it's a

> creature in the game. Other than as a term for the GM, I couldn't find a

> reference to it in the book. Was this a goof, or a hint at something to

> come?

 

There are more things in heaven and earth, Horatio,

Than are dreamt of in your philosophy.

-Hamlet, Act 1 Scene 5

http://www.james.pearson.net

http://www.oocities.org/jdpearson


rom: "\"Jeremy \\\"Bolthy\\\" Zimmerman\"" <bolthy@bolthy.com> Save Address - Block Sender

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Subject: [Flesh_rpg] Another great site

Date: Wed, 23 Feb 2000 17:38:48 -0800

I found a few interesting sites off the one that someone posted earlier (regarding zombie types), and discovered this little gem.

http://loris.net/zombie/index.html

Check out their line of products.

--

Jeremy "Bolthy" Zimmerman / jeremy@cobaltgroup.com

http://www.cobaltgroup.com / (206) 269-6363x8154

Partially-Formed Transformah

Team Gurk, MarCom, The Cobalt Group

-------------------------------------------------------

"I think that in every company today, there is always at least one person who is going crazy slowly."

-Joseph Heller, "Something Happened"


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Subject: Re: [Flesh_rpg] Just got it - great job!

Date: Wed, 23 Feb 2000 21:46:58 -0500

Doctor TOC wrote:

> Now I've gotta dig up my Deadworld collection and start working on a

> sourcebook. King Zombie or Evil Ernie, anyone?

No kidding.. I only have a dozen or so of the comics, but Deadworld was absolutely the best zombie comic I've ever read. How many characters ended up zombie chow at one point or another? King Zombie is definately the best of the lot, though I never did figure out those demon-esque things he had working with him. I know he was looking for a modern day mage who somehow caused the upernatural apocalypse that brought about the zombie plague, but was there ever a conclusion to that comic?