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Baroness du Grenouille breathed a sigh of wonderment mixed with relief as her sumptuous coach rattled through the Westernpoort Gate. The journey had been so tiresome; the road over the Pale Sisters had been long and extremely uncomfortable; and she felt emotionally high strung anyway. Just thinking back to that dreadful, pallid summer afternoon, looking up from the bed to see her brother's face at the door and ... no it was too horrible to contemplate yet again. With the words 'family shame' reverberating through her skull, she had dashed onto the nearest coach, determined once and for all to get away from the petty quibblings of a few poxy Breton Lords, who seemed hell bent on restricting her lesiure time. Looking out of the window she gasped - Brionne was beautiful, in a small town kind of way - but Marienburg, Marienburg was something else entirely. Once she found her cousin she knew she was going to have such fun. SUCH fun ...

About three or four years ago, after the publication of the Marienburg Articles in WD, I started slowly designing other locations in what I think is the Old World's most intriguing city. I mentioned the project on the WFRP mailing list, and asked for contributions, but not many people seemed interested, perhaps because there was no supporting website, or because the project was going to be in hard copy or ... ? However, with the soon to be released Official Marienburg City Book, I figured that people might, A, start to take an interest in the City and, B, want to see what I've written about it.

What's On This Site?

This site is a compilation of Locations, People and Factions in Marienburg. There aren't very many, but I will add to them fairly regularly. In addition to the finished Locations there is also work in progress - feedback on any items is not just welcome, it is craved! This site does not contain any general material on WFRP, but the Links section lists several other sites that do. NOTE TO ALL PLAYERS: THIS SITE IS PRIMARILY A GM RESOURCE. IF YOUR GM IS THINKING OF RUNNING A CAMPAIGN IN MARIENBURG, RETURN FROM WHENCE YOU CAME, FOUL CHEATING KNAVES!!!

Other Sources on Marienburg

The official Marienburg sourcebook has been promised for several years now, but is apparently going to be released by the end of July. I have no idea what the book contains, but once it is released, I will try to ensure that material present on the site compliments that in the book.

There were several articles printed in WD years ago, all of which are long out of print. Hogshead, to my knowledge, has no plans to reprint them (the Marienburg Sourcebook covers different areas apparantly), which means that they are unavailable. I have them, but unfortunately cannot put them on the site due to copywrite reasons. However, as no one has any plans to release them, I will send them to you if you email me personally at marienburg@postmaster.co.uk, as long as you ask very nicely and promise not to redistribute them.

There are some other sources of material on the internet - Anthony Ragan has published some articles, but I can't remember where. There are two adventures somewhere, both used in Game Conventions and I think they're in The Warhammer Archives somewhere.

Warpstone did a Marienburg Issue last time round which is still available. Now I have had a chance to read it, I would advise anyone to get it. It has several interesting articles on: whaling in Marienburg; Templars of Manann and a full length scenario set within the city.

The Dying of the Light is possibly worth buying - I didn't think very much of the adventure, and little of the action is set within Marienburg itself. There is not much description of the city, so I'd wait for the sourcebook - the only thing of interest to me was the Order of Illuminated Readers.

There are also two short stories set in Marienburg, The Tilean Rat and The Song, present in the Wolf Riders and Red Thirst Anthologies respectively. These were published by Boxtree, but are now out of print. I am looking for a copy of the Tilean Rat, if you can provide me with one, please email me

What's so Special About Marienburg?

Marienburg is different from all other places in the Old World, and has a number of things which make it an interesting place for GMs and players.

  • The Size: Bigger than Middenheim, bigger than Altdorf, Marienburg is the Old World's Largest City. Spread out on tiny Islands over the mouth of the River Reik, it covers an enourmous area.
  • It is Cosmopolian: similar to a city such as New York, Marienburg is a melting pot of different races and cultures. No where else in the world can you see a Breton chef haggling with a Lizardman Sea Captain over the price of spices; the largest Sea Elf Community within the Old World; travellers from Araby, Tilea, Cathay, Norsca and the New world mingling on overcrowded docks.
  • A Liberal City: because it is practically the only place in the Old World not owned by Nobility, it breeds a different mindset. Instead of humble acceptance of social position, Marienburgers tend to be ambitious. Anarchists and agitators flood into Marienburg, where their provocative texts attacking the Nobility can be printed legally and distributed to the rest of the Old World. There is freedom of ideas which has resulted in some startling technological advancements (Marienburg is comparable to a renaisance city rather than the medieval Empire).
  • Religion: the struggle between Ulric and Sigmar prevalant in the Empire is not an issue in Marienburg. Lots of Marienburghers worship Manann, but due to the cosmopolitan nature of the city, all religions are represented. Chaos cults are officially prohibited, but there is little of the superstition present in the Empire, and as a result the laws are rather lax. Of course, a common Nurgle worshipper would be cut down in the streets, but a few influential members of Marienburg society are known Slaaneshi Cultists, and do little to hide their predilections. The result of this is that the PCs are going to have more difficulty persuading the authorities to do anything about chaos, but it also means that GMs can create campaigns in which chaos isn't the main evil.

General Cultural Information

Check out the new Wasteland Names created by Patrick van den Berg


Since 17/6/99

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