Shilla
Character

last update 21 Nov 2002
Shilla Help Index page for site
Wall Score Class and Item limits
Wall Score is a total of all your stats plus your quests with the amounts included from any ring and/or amulet.
Special thanks to Serpan, Snuffles1996 and Mintoth for research on item limits.

Wall of Flame:
Admin
NA
??????
CHRgt2000
WOW!
26000+
avatar
22000+
gargantua
18000
titan
15000
gladiator
11501
10000
Mean Town Guard (Stage 3), Enchanted Staff (find)
warlord
9001
The Warlord's Territory chatroom, Enchanted Staff (receive), Enchanted Axe (find)
8001
Eye of Ra(find), Nightmist Ring(find below), Enchanted Axe (receive)
shadow
7501
The Shadow Cabinet chatroom
7001
Enchanted Scimitar
demi-god
6301
Engagement Ring(find), See the guardians to fight, The Demi-Gods' Temple chatroom
6001
Enchanted Sword
elder
5001
Enchanted Sabre, The Elder Hall chatroom
divine
4001
Enchanted Short Sword, The Divine Clubhouse chatroom
3600
Mean Town Guard (Stage 2), Knight's armor
immortal
3201
Nightmist Ring, Mythril Helm(find below),The Immortal Lounge chatroom
3000
UJBA, RCoA(find), Enchanted Dagger, Limbo
2800
RoD, Azure/Black armor
mentor
2501
TJBA, RCoA(receive naked), Mentor's Hangout chatroom
2251
Earth Obsidian Sword
2100
Aqua armor
trainer
2001
SJBA, Bow of the Equinox, Enchanted Knife, By The Fireside chatroom, clan DoA
1501
JBA, Flaming Scimitar, Red armor
expert
1301
1250
SoD
1000
JEW, Pearl armor, The Nakie Church chatroom, clan GoH
adventurer
851
615
Glowing Light Saber
610
Battle Axe
600
Green armor
explorer
551
501
Ye Olde Bonzo's Tavern chatroom
460
Dagger of the Night
412
Staff of the Desert Wind
401
The Soap Box chatroom
wanderer
351
The ROWDY ROMPER room
250
The Ink and Pen chatroom
vagabond
200
Magi Staff, The Chatter Box chatroom
peasant
101
leper
100 and less
start
The Newbie Help Center chatroom

NEW Shilla Chat Rules 01 May 2002 (see Shilla for current rules)
Race information
Skill Training Formula:
Experience needed  = skill_constant * S * S
where S = level of skill character has already
lower cost     average   higher cost
Race
STR
DEX
CON
WIS
INT
CHA
Start__Weapon
Arachnid
6.36
5.40
6.30
6.00
5.40
6.42
webbed knife
Avian
6.12
6.12
6.48
5.70
5.82
5.76
talon knife
Dwarf
5.70
6.18
5.70
6.00
6.00
6.42
stone knife, claw knife
Elf
6.30
5.70
6.00
6.60
6.00
5.40
wooden knife
Fairy
6.60
5.10
6.30
6.30
6.00
5.70
crystal dagger
Giant
5.40
5.10
4.80
6.30
6.48
6.42
tree trunk
Halfling
6.30
5.58
6.24
5.64
6.00
6.24
bone knife
Human
6.00
6.00
6.00
6.00
6.00
6.00
pocket knife
Minotaur
5.58
6.00
5.52
6.30
6.30
6.30
horned knife
Orc
5.52
5.52
6.36
6.36
6.00
6.24
butcher knife
Reptileman
6.24
4.50
6.12
6.42
6.36
6.36
fang knife
Whiner
12.0
12.0
12.0
12.0
12.0
12.0
nothing
Ghost
ERROR
ERROR
ERROR
ERROR
ERROR
ERROR
claw knife
formulas to determine experience needed for spells and skills
Maw's training formulas for spells and skills
(last update 14 Mar 01)
NEW added whiner constants
News article from the Shillian times dated the 363 cycle in the year 500
Does race really matter?
by Sotrin
Skill information
Skill Formulas:

Life
= STR + DEX + CON
     
indicates how much you can get hit by a creature and live.
Mana
= WIS + INT + CHR
     
shows how much is available for casting spells.
Fatigue = DEX + CON + WIS
      indicates the amount of energy you have left to fight or swim.  At zero you can't fight.
Bare handed Attack Strength = STR + CON
      the amount you can hit each attack without a weapon.
Heal Rate = WIS + INT - 30
      the amount you can heal per round when sleeping.
Skill Definitions:

skills are trained at the training hall located in the outskirts of town (see Shilla Center Map) using experience earned fighting creatures.

STR
(strength):  Determines how much you can carry.  It also adds to Life level, and bare handed attack strength when fighting creatures.

DEX (dexterity):  Used to calculate number of attacks.  One attack at 1, two at 10, and one more for each 20 dex above that.  So, total attacks =  2 + ((DEX - 10) / 20).  Also adds to Life and Fatigue levels.

CON (constitution):  Adds to Life and Fatigue levels, and bare handed attack strength.

WIS (wisdom):  Adds to Mana and Fatigue levels, and increased healing rate.

INT (intellect):  Adds to Mana, and increased healing rate.  Does not affect chance of missing an attack, it is always 20%.  Some weapons mmay change this (ex/ RCoA does not miss).

CHR (charisma):  Adds to Mana and affects the buying and selling of items.  The higher the charisma the higher the selling price for armor and the lower the prices for weapons, food, rings, amulets, and buying price for armor..  WARNING training CHR over 2000 will cause ERROR prices for all items in TJs.

Special note about Gem prices: the selling price of these items are higher for higher ratios of life/mana.  So, higher values of STR, DEX and CON with lower values of WIS, INT and CHR will give better prices for the same character.
Spells information
Spell Training Formula:
Level = 1:    price = (4000 - Wis - Int)
Level > 1:    price = (4000 - Wis - Int) * (level_to_train - 1)
same for all spells
About spells:  Spell hut is located all west and all north of the fountain in town.  Spell casting can fail below level 10.

Town Portal:
Used to warp to the fountain in town.  Helps when you go somewhere you shouldn't and if you get in a fight you can't win.  Only train to level 10, any more is a waste of experience.

Rejuvinate:  Restores fatigue levels at double the mana used, using mana at 3 times the train level.  So total restore is 6 times the trained level.

Bind Wounds: Restores life levels at double the mana used, using mana at 3 times the train level.  So total restore is 6 times the trained level.

Life Tap: Used to attack creatures at 40 times the level trained.  Taps 2 times the level trained in life from the creature and gives it to you.  Uses mana at 2.5 times the train level. 
Sign Guestbook
Shilla Help Index page for site
View Guestbook