![]() |
![]() |
![]() |
![]() |
Baseball
Supplies: 4 shot glasses, beer, a quarter, and two teams of people Set up the four shot glasses in a row going away from home base (the designated shooting spot for the quarter). Each player on the visiting team takes turns shooting the quarter at the shot glasses. The first glass represents a single, the second a double, the third a triple, and the last a home run. Three strikes (misses of all shot glasses) and you are out. Three outs and the other team is up to bat. Game follows as regular baseball and runs are scored in the same way (except that you have to keep track of the runners on base in your head). Drinking happens in the following manner: · Fill the shot glasses with beer. · If a player makes the quarter into a shot glass (gets a hit), he must drink the contents of the shot glasses behind the one he made. For example, if he hits a single, he must drink the remaining three shot glasses full of beer. If he hits a triple, he only has to drink one. If he gets an out, he must drink all four. · The opposite team must drink for each run the other team scores. This game is pretty simple but lots of fun (and lots of drinks)! |
|||
Beer 99 A great game my friend taught me, you start off by dealing out 4 cards to each player (do not show cards) then you put the rest of the deck down turning the top card over. Special cards: King: Kept to avoid drinking or place drinking responsibilities on someone else, usually used near end of game. Four: Used as a skip card when you have none to play, can also be used to skip drinking responsibilities goes to next player. Tens: Used when approaching 99 or 98, 97 only drops points by 10 otherwise its a regular card. The object of the game is to reach 99 by adding up the amounts on the cards, you all know how to add right? Well whoever throws down the card that equals 99 the next person drinks, unless he or she has a special card King Hopefully, because then you can pick the person you want to drink. Socials: Socials occur whenever the cards = a number ending in 9 Special socials on 69 (you know) and 71 (69+2 fingers up the ass) On special you must drink twice. Whoever gets hit with 99 and must drink must drink 1/2 glass or whatever is preferable. Important: cards are held throughout game, only thrown cards are reshuffled, if you lose a card (throw one down and forget to pick one up, your screwed) Object: to get totally hammered |
|||
Beer Pong
Just like Ping-Pong, this can be played either in singles or doubles. Supplies: players, beer, and a Ping-Pong table (or make your own, described later). Each player fills a cup with beer and places it one paddle-width from the end of the table, in the center (or a paddle-width from the side for doubles). Hitting your opponent's cup earns you a point and requires the opponent to sip (5 sips to a cup). If you get the ball in your opponent's cup, you are awarded 5 points and the opponent must drink whatever remains in the cup (excluding the ball). No player may touch the ball prior to its hitting the table or a cup; if the ball hits a cup before hitting the table, it remains in play even after a single bounce on the table. A player may attempt to save a point after the ball hits a cup by returning it (provided of course the ball has bounced no more than one time). Multiple hits count only as a single point (exception: a ball hitting a cup and then bouncing inside the cup, or inside the partner's cup, counts as a 5-point inside-the-cup "poofter"). A number of house rules are common - knocking a cup over is grounds for a penalty chug (but no points); ball may not be "auto-returned" via a fortuitous bounce off the cup, etc. The trajectories of the volleys should be high arcs, to keep things civilized (and to maximize your chance at a poofter). |
|||
Beer Pot
Basic supplies: beer and people (as usual), plus a big pot, or pitcher. All players sit in a circle. Each player contributes one beer to the pot. One player starts drinking from the pot. This person can drink as much or little as s/he chooses. When done, the pot passes to the next player who does the same thing. The person who empties the pot is the winner. The person who drinks immediately before the winner is the loser. The loser must then put a beer in the pot for each of the players; then play starts again. Or a variation is that the loser puts in two beers, the winner zero, and everybody else puts in one. This is also a great game to be played in bars. Buy a big pitcher of beer. Pass it around. The loser buys the next pitcher. It is important that the pot/pitcher is big - it makes it harder to judge the amount of beer remaining. |
|||
Beer Race
Supplies: people and lots of beer. Have everybody divide up into two even teams. Each team lines up opposite each other, preferably down a long table, or just sitting on the ground. Fill each glass full of beer and place in on the table in front of each player. The players can not touch their glass before they are allowed. The first players on each team start the game by drinking all of their beer and setting the glass back on the table. When the glass touches the table the second person drinks his beer and sets his glass on the table. This continues until the last beer is gone. The first team to place their last empty glass on the table wins. Wins what you may ask? Nothing. Alternate version: each player has two glasses of beer. The race goes down the line and returns. That means the turn-around players have to drink two beers in a row. |
|||
Brain Damage A fantastic game. Undoubtedly when you first explain this game, people give blank stares and are confused, but after a quick round, everyone usually gets the hang of things. You'll need a deck of cards with all 8s, 9s and the red 10 tens removed, people, and beer. The buzz factor starts out low, but with lots of people, dealing last can be dangerous at best. The ranks of the cards are: · Face cards .5 points · Aces 1.0 point · 2-7 face value · 10s wild The game is played just like BlackJack but to 7.5 points. First, lay out all cards face down, everyone "cuts for deal". Highest card deals first (10 would be 7.5, 7 is very good). Deal will go from highest draw to lowest. Very important: you cannot leave the game until after you have dealt. That's why dealing first is great, dealing last has been known to result in "Brain Damage." Dealer takes deck, deals one card face down to first player, one card face down to self. Player looks at card, then bets any amount of beer, a large shot glass is usually a good limit. Player keeps first card face down, and can take as many hits as he wants. If he goes over 7.5, he must announce that fact, and then drink the bet. If not, when he stops, dealer turns over his card, and then hits until he thinks he has the player beat. If dealer busts, he drinks the bet. When the dealer is satisfied with his hand, the player turns over his card. Lower total drinks. Ties mean player drinks. The dealer then goes to the next player, repeating the process until the deck is exhausted. If the player gets a "five card charlie" (5 cards, not busted), he wins immediately, dealer cannot draw, dealer loses even with a 10 in hand. If player draws to 7.5, dealer can of course try to tie (win). If the dealer begins dealing begins with six or less cards, the penalty is to deal again. WIth six or less cards, dealer lays them face down, the player bets, they both draw a card, loser drinks (tie == player drinks) Play continues until everyone has dealt. |