Bullshit
Another mentally challenging card game that involves beer. High level buzz factor. Supplies: beer, people (not more than 6, no less than 3 for a good game), and a deck of cards.
Sit in a circle, deal out the entire deck of cards evenly, or thereabouts, to each player. The object of the game is to get rid of all your cards. Starting with aces, the first player lays down the number of aces s/he has, stating the number of cards. EVEN if the player doesn't have any of the cards, LIE.
If someone thinks that you are lying, they say "Bullshit!" If that person is right, you drink an amount proportional to the number of cards in the stack; lots of cards already played = lots of drinks. However, if you were honest in your play and someone says "Bullshit!" that person ends up drinking the prescribed amount.
Play starts with aces, then goes on accordingly, through kings, then repeats back to aces.
Oh, by the way, if have to drink because of either being caught bullshitting or falsely accusing, in addition to drinking, you must also pick up all of the cards already played and add them to your hand.
Play continues until someone runs out of cards. If you choose, play could continue down to the last two players.
Caps
· 2 same cups (I prefer glass)
· 4 people
· a lot of beer
· a lot of bottle caps
The setup: Split into 2 teams. Sit each team about 10 feet (can be varied) away from each other, facing each other. Place a glass between the two people sitting on each side.
The game: Try to throw a cap into the other team's glass. Turn is rotated back and forth between the players on opposite teams. If you make it, you score a point (recorded by caps neatly placed in front of the players), and the player with the next turn on the other team has to drink.
However, if the point is answered, the other team has to drink, and the point is not scored for them, but for the team answering the point. This can continue back and forth, until a cap goes unanswered.
I like to play to 20, then switch up teams. If a player shoots out of turn, they have to drink. I like to play with beer in the glasses, meaning, if you do not match the point, you have to drink, without swallowing the cap. Pour as much beer in the cup as you like. (We usually play half cup....meaning we consume about 2.5 beers in about 10-15 minutes.) Speed increases as people get better, but slows down as people get drunker. Fun game to play. Fun game to talk trash. Great to have several games going simultaneously, in parties. Great for tournaments. Best thing is, there are no losers, everyone gets drunk.
Century Club (I played something similar to this called Hour of Power)
Materials are: people, lots of beer, and a designated time keeper. Every minute for 100 minutes, each player takes a shot of beer (1 oz or 1.5 oz, you choose). At one oz, this equates to just short of nine cans of beer in just over 1.5 hours. That's a lot of beer. The game starts out slow, but in the later rounds you wonder where the time went. It helps to have a timekeeper because otherwise, you tend to miss a few shots in there. Remember, not everyone makes it to 100.  But if you do, feel proud.
Chandeliers
You play this game just like Quarters. Except a large glass is filled with beer and put in the center of the table. Each person has their own smaller glass which is also filled with beer and arranged around the center glass in a circle, right in front of each player. The player in possession of the quarter tries to bounce it off of the table and into one of the glasses. If the quarter lands in one of the small glasses, the player who owns that glass has to drink the beer in his/her glass. If the quarter lands in the large center glass, it becomes a race, every player has to chug the beer in his/her small glass as quickly as they can. The player who is last to set his/her glass down empty has to drink the beer in the large center glass. As in quarters, rules can be added when a person makes three shots into a glass in a row.
Checker Shots
Take a checkerboard and use two different colors of Jell-O shots, regular shots, or beer shots. This game can be played 1-on-1 or with teams. Once a person gets jumped, they have to take the shot. This game will get you shit faced quick!
Circle of Death
Spread a deck of cards out on the table face down. Before ANY card is drawn, the person guesses red or black. If he is wrong, he must drink that amount of sips and the card is in value. If the person is correct in guessing, he may past the sips off to whoever he want. Its that simple! Ace=1, make is a social. Jack =11 Queen 12 King 13.
Death Ring
The name alone should inspire great caution. Gather many risk-loving friends, mass hordes of beer, two decks of cards and get ready for some serious consumption.
Everyone is in a circle. The first person draws a card. The next person draws a card. If the card is related to the first card drawn (related meaning it is the same value or if it is the same suit) then both players must drink the number of sips as on their card. (Jack=11 drinks, queen=12, etc.). If they have both have the exact same card then they have to drink double the face value. Ok, if that doesn't sound bad enough, it gets worse. The next person in the circle is the one who gets to count the sips the first two are drinking, as fast or slow as he/she wants. But, and this is a big but, if one of the drinkers finishes their beer before the counting is done, then the person counting has to finish his beer. (It is best to play this game with cans of beer or cups so you can bluff as to how much beer you have left).
Ok, now, the third person draws, if the card is related to either the 1st or 2nd card, then all 3 have to drink (the fourth person counts), and say that one and two had a match, then they still drink double. Now continue around the circle. If a card drawn fails to be related, the ring is broken, and starts again. If the ring makes it all around the circle, then the first guy gets rid of his card and becomes the counter, then is next to draw a new card.
Ok, a sample round. Let's have 6 people in the ring.
Player 1 draws a 7 of clubs
Player 2 draws a 9 of clubs
Player 3 counts to 9 while players 1 and 2 drink (player 1 stops at 7 drinks)
Player 3 draws a 7 of hearts
Player 4 counts to 14, player one finishes beer before 4 is done counting, and player 4 has to finish beer
Player 4 draws a 10 of hearts
Player 5 counts to 14
Player 5 draws a 9 of diamonds
Player 6 counts to 18
Player 6 draws a 4 of hearts
Player 1 discards his 7 of clubs (no longer in play) and counts to 18
Player one draws.... Etc.
Be careful with this one.