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Dice
Roll two dice. Anything that adds up to six (i.e. 2-4,5-1) or has a six in it (i.e. 6-1, 6-2, 6-2, 6-3, 6-4, 6-5), you drink a "good" gulp of beer. Any time you roll double 2s, 4s, or 5s you drink that many (2, 4, or 5) "good" gulps of beer (You can modify this to just one "gulp" on doubles). If you roll double 3s you are penalized twice, for getting doubles and adding up to six. Thus four "good" gulps (or 2 if you play the modified rules). The killer is double 1s or double 6s. For this you do a SHOT of your favorite poison (i.e. JD, Southern Comfort, tequila, etc). Lastly...you continue rolling until you get something that you don't drink on (i.e. 1-2, 1-3, 1-4, 1-5, 2-3, 2-5, 3-4, 3-5, 4-5). If you roll the dice off the table, you are also rewarded with a gulp of beer. |
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Dime Man
This is a GREAT bar game that introduced to me by some buddies from a rival bar. The game is simple. All you need is a dime, and for all your buddies to have drinks. The object is for you to drop your dime into anyone’s drink. If you succeed, that person must down his drink to retrieve the dime, and now he is the dime man. The catch is that he ALSO must buy the next round for everyone. A trick is to keep you thumb/hand over your drink. This is not illegal! This is a great social game that can go on for hours! |
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Drug Dealer
Quite a simple game actually, with a low-mid boot factor. This is a game to play while doing other things at a party. To play the game you need one playing card for each participant. You always need one King and one Ace, and a variety of numbered cards some low, some mid, some high, but just one card per player. The cards are dealt face down, take a quick peek. The person who gets the King is the cop, the person who gets the ace is the drug dealer, everyone else are bystanders. It is the drug dealer’s job to very discreetly wink at another player, this person while eventually say 'the deal has been made.' At this time the cop identifies him/herself and tries to figure out who the dealer is. The cop chooses a player, if wrong the cop drinks the number shown on the card, and then chooses again, if wrong again, he drinks the number on that card. When the cop chooses correctly, the drug dealer drinks the NUMBER OF CARDS remaining NOT the total of the numbers on the cards. After that, the cards are re-dealt and the game goes on. This is a great game for when people don't feel like playing a game because it's the regular socializing that helps disguise any winks and keep the cop on his/her toes. However, it helps alot if the players do sit in a circle while playing, and not spread around a room. Obviously if you want to increase the boot factor, play with high numbered cards. |
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Drunk Driver The rules for this are easy, there is a dealer and one 'driver.' The dealer deals 6 cards (more for a greater challenge, less for an easy road) face down to the driver. The driver turns over a card and one of the following will happen: If the card is a non-face card or ace, nothing happens and the driver moves onto the next card. If the card is a face card or ace, the driver is dealt additional cards based on which card; Jack = +1 card, Queen = +2 cards, King = +3 cards, and Ace = +4 cards. As well, as being dealt more cards, the driver also has to have a drink for each additional card. (ace turned over --- 4 cards and 4 drinks). The game continues until the driver has successfully made it off the road (gone through all cards dealt). If the dealer runs out of cards, simply reshuffle the cards already played. |
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FUBAR Fucked Up Beyond All Recognition (Kings)
For this game you need at least 3 people, a deck of cards, and drinks. Shuffle the deck of cards and scatter them in a pile face down in the middle of a table. The first player picks a card at random and flips it over, showing it to everybody. Each card has an associated rule that goes with it. The first time you play this, it might be good to have the rules nearby so you can look up the penalties...er, I mean rules! Ace = Social drink, everyone drinks. Make a toast! 2 = Take two drinks. 3 = Take three drinks. (Or Beer bitch) 4 = Whores, girls drink. (Or truth) 5 = Take five drinks. (Or any rule) 6 = Dicks, guys drink. (Dare) 7 = I never: The person who flipped the card says something they have never done and anyone who has, drinks. 8 = Categories: Everyone must name off a topic or category and in rotation everyone else must name off something. 9 = Rhyme: Everyone must give a word that rhymes with yours. Ex: shoe...glue...you...etc. 10 = Thumb Rule: This person puts their thumb down on the table at random throughout the game and anytime they do, the last person to put their thumb down on the edge of the table, drinks. The thumb person can do this as many times as they want until the next 10 is picked and a new thumb person is selected. JACK = Person to the left of you drinks. QUEEN = Person to the right of you drinks. KING = A shot or full beer is placed in the center of the table. The one pulls the 4th king has to down the beer/shot. |
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High - Low
This is another very easy game with a pretty decent buzz factor. Materials needed: people, beer, cards. Player one is dealt a card. S/he then guesses whether the next card will be higher or lower than the next card. If wrong, s/he drinks once (because one card was showing). If correct, s/he guesses again. After taking at least three cards, the player may choose to continue or pass, BUT ONLY after having taken at least three cards. If the player pass, the next player starts where the previous left off. When a player guesses incorrectly, s/he drinks for each card showing. SO, the strategy is to build up a lot of cards and then pass it to the next player. Before play starts, determine by vote if equal cards are a loss or correct guess. |
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Ice Tray Quarters
Materials: Ice tray, beer, a quarter, and people. Play follows as regular quarters except you are shooting into an ice tray. The right side of the tray is the "give" side and the left side is the "take" side. The number of drinks to be given or taken corresponds to how far away the hole is. One drink for the hole closest to you and then one more for each one further away. You shoot until you miss or hit the "take" side and must drink yourself. |
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Indian Poker
A pretty silly looking game, but that's what makes it fun. Supplies: people, beer, and a deck of cards. Mid-high buzz factor. Each player is dealt one card that they can not look at. They must place the card on their foreheads so that everyone else can see the cards. That means you can see everyone card but your own. Dealer begins by betting that he has the highest card by saying how many drinks he wishes to bet. Players who don't think they can win fold and take as many drinks from their beer that the current bet is at. The player who ends up losing with the lowest card must drink the total of the bets. |
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Jenga
A simple adaptation of the skill game with wooden blocks. You're going to need "Jenga," players, and beer. Play the game. If you successfully move a block according to the rules, you may command another player to drink. However, if you cause the tower to topple, you must drink an entire beer. Variation Write different phrases on the bottom of the pieces, like "Drink (#)", "Kiss the person on your right/left", "Remove an article of clothing", "Go again", "Make sex noise", "Make a rule", etc. Play the game, and whoever removes the piece has to do what it says. The person who makes the tower topple has to finish their beer and drink another. |
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Kings
A simple game, could be quite interesting. A game that could very easily be played in a bar, making the lives of others more interesting. Played with liquor not beer. Supplies: people, a variety of liquor, and a deck of cards. Shuffle the cards. Start dealing one card at a time, face up, to each player. The first person to be dealt a king picks a liquor, the second king picks the mixer, the third makes the drink, or buys it, and the last dealt a king drinks it. This can turn out to be quite a laugh; it relies purely on chance, and if you pick a really disgusting liquor or liquor/mixer combination, it could happen that you'll be the one required to drink the concoction. |