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Quarters
Quarters can be played with any number of players. Play is best with 3-6 players. Competitors sit around a table evenly spaced out. Hard wood type tables work the best. Everyone should have a small drink glass in front of them. Before play begins, everybody's glass is filled. The shooter tries to bounce a quarter off the table and into a glass. If the quarter goes into the glass, the shooter chooses a person at the table to consume their drink. If the shooter misses the first shot, he can either chance, or pass. Chance means that if he shots the second time and makes it, he chooses a person to drink. If he misses, he must drink. You can only chance once. Rules can be added when a person makes three shots into a glass in a row. Common rules are, no player can say the 3 D's (Drink, Drank or Drunk). No player can say the name of any other player, no pointing of fingers at any player, no cussing, ECT. |
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Shot Poker
OK. Everyone has heard of strip poker, right? Good. So lets say that we have a few friends over one night and some of the guys want to play strip poker, but none of the girls do. So what to play then? Shot Poker! It is pretty much the same, except when you loose, you do not have to take off a piece of clothing, you just take a shot instead. Trust me, play a few hands of shot poker, get the girls shitty drunk, and they will be begging to take off their clothes instead of taking shots. (Lowered inhibitions baby, gotta love it! Ain’t alcohol grand?) |
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Spinners
Mid to high buzz factor. Supplies: people, beer, and a quarter. A group of people sits around a flat table with one quarter. One person takes the quarter and stands it on edge on the table, holding it with the end of his/her finger. With his other hand, (or with the same hand holding the quarter), he hits the quarter, causing it to spin (like a top) across the table. Immediately after "spinning" the quarter, he/she calls the name of someone else sitting at the table. This person must drink for as long as the quarter spins. When the quarter stops, it is his turn to spin the quarter. If the person who "spins" the quarter causes the quarter to spin off the table when they hit it, he/she must take a drink. Rules can also be added regarding such things as if the quarter stops, who drinks when it is heads, or when tails. |
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Thirty One
A game of math and drinking. You'll need a deck of cards, people, and beer. The game follows the same premise as Black Jack, but with some important variations. The object of the game is to get as close to 31 points in your hand without going over. Aces are 11, all face cards are 10 points, and all other cards are face value. Each player is dealt three cards, two facedown, and one face-up. The play rotates, like in Black Jack, for additional cards. At any point in the game, if you think you have a high hand, 28 points or so, you can "knock," which means everyone else has one last draw to add to their hand. After everyone plays their last card, the hands are laid down and the person with the lowest point total has to drink an entire beer before they lose again in an ensuing hand. If the person who knocked has the lowest point total, that player must also drink an additional penalty beer for poor play. If someone does not finish their beer before losing again, they must drink yet another penalty beer. Finally, anytime someone has a total of 31 in their hand, they immediately place their cards down and EVERYONE else is a loser. Fast play can be a killer. |
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Three Man
A most excellent good time dice game. Supplies needed are the standards people and beer, plus dice. Check the variation below for additional optional supplies. Everyone sits in a circle. The first order of business is to determine the Three Man. This is done by each player rolling a die in turn. The first to roll a three becomes the Three Man (see below for variation with the Beer Helmut.) The player to the left of the Three Man goes first, and play continues in a clockwise direction. The player then rolls both dice and acts according to the following combinations: 1:1 Doubles - see below 1:2 Three man drinks (sum to 3) 1:3 Three man drinks (three on die) 1:4 Thumb to table or floor (playing surface) 1:5 Index finger to side of nose. 1:6 Player to left of roller drinks (7 left/11 right) 2:2 Doubles - see below 2:3 Three man drinks (three on die) 2:4 Pass turn 2:5 Player to left of roller drinks (7 left/11 right) 2:6 Pass turn 3:3 Doubles - see below; three drinks twice 3:4 Three man drinks; player to left of roller drinks 3:5 Three man drinks 3:6 Three man drinks; Social 4:4 Doubles - see below 4:5 Social 4:6 Pass turn 5:5 Doubles - see below 5:6 Player to right of roller drinks (7 left/11 right) 6:6 Doubles - see below However, if on the Three Man's turn, s/he rolls a three or combination thereof, s/he is no longer the Three Man and then can designate any other player as the new Three Man. (This also includes if the Three Man rolls during a doubles give; see below) Social: Everybody drinks Doubles: The roller has the option of giving both dice to one player or one dice to two players. Whatever the case, the dice are rolled and the number on the dice is what that person(s) have to drink. (I.e. roller gives the dice to Y and Z. Y rolls a 3 and Z rolls a five, Y drinks 3, Z drinks 5. Or Y gets both dice and rolls a 3:5, Y then drinks 8.) However, if the given dice roll to doubles, the original roller has to drink that amount. But the original roller also keeps the turn. To condense everything: Total of 7 - player to right of roller drinks Total of 11- left Total of 9 - Social Any 3 or sum to 3 - Three man drinks 1 and 4 - thumb on floor 1 and 5 - finger on nose Doubles - give 'em away Variation with the Beer Helmut: To make the visual effect of the game more interesting, the Three Man should have to were some of strange hat, the Beer Helmut. The Helmut could be almost anything that can be worn on the head, orange hunters' hat, lampshade, undergarments, etc. But tradition holds that the Helmut is made from a discarded case of beer, cut so the handle serves as eyepieces and a nose bridge. Other ornamentation may be freely added, such as a plume from other cardboard or feathers. It should look like something worn into battle. Thus the name, Beer Helmut. When the Three Man no longer is the Three Man due to skillful rolling, part of the ceremony is the passing of the Helmut onto the new Three Man. |