TRAINING MANUAL
THIS MANUAL IS FOR THOSE IN THE [CODE-BASED ] GAME.
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This is just a guideline. You are REQUIRED to use your imagination to make your time in THE GAME a more enjoyable experience.
ONE OF THE OBJECTS OF THE GAME IS TO FIND YOUR SOUL-MATE!
You are to utilize this manual for both The Dream World AND The Waking world.
As you should have guessed by now:
THE DREAM WORLD IS REAL! It is just as real as The Waking World and both must be taken seriously. It is in the dreaming (or FROM WITHIN) that you locate your soul-mate!WHY AM I WRITING THIS?
My name is Gabriel. Since I have discovered that this is a game and some people knew, but were hiding this truth for selfish gain, I decided to put down some notes for other humans out there, who wonder, ‘what the heck is this place?!’
You can meet me in the dreaming if you choose, but if you are one of those ‘selfish ones’, who want to act stupid in my face in the dreaming, be warned, I will crush you like a bug.
WHAT IS YOUR ALIGNMENT?
GOOD?
THIS MINDSET IS FOR ORDER (CREATION)
This person considers the feelings of others BEFORE ACTING.
This person uses his / her spiritual power for the BENEFIT OF THE WHOLE.
EVIL?
THIS MINDSET IS FOR CHAOS (DESTRUCTION)
This person does not consider the feelings of others BEFORE and AFTER acting.
This person will do anything and everything possible to accomplish his / her
ambitions / desires.
RECOMMENDED READING WHILE IN THE GAME: THE BOOK OF PROVERBS
How to study The Book of Proverbs
For the next 6 months study this book in the following way:
Since this book has 31 chapters, consider then one month to have 31 days.
IMPORTANT : DON'T FORGET TO ALSO KEEP A DREAM/THOUGHT JOURNAL DURING THESE 6 MONTHS!!!!
Month 1: Read 1 chapter a day. Study, but do not 'memorize', this is just to prepare your mind.
NOTE: If you forget a day, just start off where you left off.
(This is for all six months)
Month 2: Read 5 chapters a day. The same technique as above.
Month 3: Read 7 chapters a day.
The previous months, you fed your mind through your eyes.
Now, for months 4-6, you are to feed your mind through your ears!
For the next 3 months, record the book (in your own voice) on a tape.
It doesn't matter how long it takes you to record it, a week, 2 weeks (etc)
Then, after you have finished recording it:
Month 4: Listen to about 4-5 chapters a day.
For Months 5 and 6: Listen to as many chapters as you wish.
Start to see how the proverbs are connected.
Start to form your own proverbs and parables.
When you can form your own parables and proverbs, this is when you know you are ready to start playing The Game.
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RECOMMENDED SKILLS/KNOWLEDGE TO PICK-UP WHILE PLAYING THE GAME
NOTE:
The skills listed here are important for playing The Game.The thing to learn, though is, you must FEEL when the time is right to pursue the acquiring of a particular skill/ability.
KEY: K = Knowledge;
S = Skill;
IA = Intellectual Ability
*** = Neither a 'skill' or 'knowledge.
Any point denoted with '*** ' must be cultivated via experience to be understood.
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1. [***] Patience: The willpower needed to endure difficulties
and sadness. 'With patience comes much understanding.'
2. [***] Perseverance: The willpower to continue effort.
3. [***] Effort: The willpower needed to achieve one's goal.
4. [S] Sketching: A technical skill, the ability to grasp and reproduce
the forms of objects with a drawing tool or with the mind.
5. [S] Musical Instrument: A technical skill, the ability to play a
musical instrument.
6. [K] Mineralogy: Knowledge about minerals and diamonds.
The ability to search out and find
the secret applications of minerals.
7. [S] Craft: A technical skill, the ability to do jobs that demand manual
dexterity.
8. [IA] Writing: The intellectual ability to create any form of literature,
songs, poems etc.
9. [K] Tool Knowledge: Knowledge about different tools, how to
fashion various items with them and their uses.
10. [K] Herbal Medicine: Knowledge about medicinal herbs and their
applications to various ailments.
11. [***] Esthetic Sense: A feeling. The degree of maturity that enables
understanding of how environments and objects inside these environments 'fit together' harmoniously.
12. [***] Danger Sense: A feeling. High sensitivity to detect hostile
intent.
13. [K] Mental Science: Knowledge about the mysterious powers
of the mind.
14. [K] Recipe: Knowledge about cooking ingredients and how to prepare
them. How the mixture of various ingredients affects
the mind.
15. [S] Whistling: A technical skill: The ability to whistle and create
different tunes and melodies.
16. [K] Metallurgy : Knowledge about metals. The ability to search out
and find the secret applications of metals.
17. [K] Biology: Knowledge about the science of life forms [living
creatures], tame or wild, their nature, habits and habitats.
18. [S] Kitchen Knife: A technical skill: The use of different kitchen utensils
or appliances to create delicious tasting meals or medicine.
19. [S] Animal Training: A technical skill: the ability to understand a
living creature's temperament, how to train them to perform tasks and to be obedient.
20. [***] Piety.
21. [***] Humility.
22. [***] Functionality: A feeling. The ability to balance beautiful form
and function.
23. [S] Poker Face: The ability to show no emotion while under any
circumstance or situation.
24. [K] Mechanical Knowledge: Knowledge about machines and how to
construct them.
25. [S] Radar: The ability to recognize and understand messages from
entities 'not seen'.
26. [***] Courage.
27. [S] Copying: The ability to grasp (fathom) the true character
(nature) of things and ALTER THEM to suit one's needs.
28. [S, *** ] DISCERNING ENERGY SIGNATURES
This is a very important skill to have. This skill can only be used by learning TO FEEL the energy a person radiates.
Once you get comfortable understanding and using this skill, you will then come to be able to identify any being/entity no matter what form they assume. This skill you use both in the dream world and in the waking world.
MONEY
A QUICK NOTE ABOUT MONEY:
Money DOES NOT belong in The Game! Money is a mind virus or cancer and until it is completely eradicated from The Game, here are a few notes on how to handle money.
This topic concerns money - in all it's forms:
(1) Paper money (also stocks / bonds / insurance notes / mortgage notes;etc)
(2) Coined money
(3) Traveler's checks
(4) Personal checks
(5) Credit cards
(6) Debit cards
Make sure the form you have in your possession is kept OUTSIDE the room you sleep in. IF this is not possible, keep any and all money 'under your shoes'.
CLOTHES
As a rule, a complete set of clothes are to be carried as 'carry-on' luggage, including toiletries. This is incase your luggage winds up 'missing'.
No valuables are to be packed in 'checked-in' luggage, this includes schedules, travel plans etc. Just 'clothes' are to be packed and checked-in and other insignificant 'disposable' items.
HOTELS
Always use the 'DO NOT DISTURB' sign at hotels, ALL DAY & NIGHT, this is to keep any other person, that does not sleep in that room, down to a minimum.
Every third day, allow your room to be cleaned by room service, but secure the room beforehand.
Chambermaids/servants may be spies, so set select 'traps' in the room to alert you, WHERE information was sought in your room.
CLEANSE THE AIR IN YOUR HOTEL ROOM
One of the very first things you should do, once inside your hotel room, is to BURN INCENSE IN ALL THE ROOMS OF YOUR HOTEL.
This act cleanses the air you breath. You are to do this for every hotel you check into, because you have no idea who stayed in that room BEFORE YOU or what they THOUGHT or DID in that room.
GET IN - GET OUT
When entering any area, always note the exits.
Anonymously, 'walk' those routes, if possible and also note all bathrooms and windows ( also windows in bathrooms). See if the windows are bolted shut, because windows can serve as possible exits.
SECURING A CITY
Any new city can be secured in a space of three (3) days. The 3 days DOES NOT INCLUDE YOUR DAY OF ARRIVAL, so to gain an 'extra day', arrive in the morning.
To secure a city means that you have a working knowledge of:
(a) Its public transportation system.
(b) The TYPE of public phones being used in that city.
(c) The system of currency of that country.
(d) Where the public restrooms are for you to use if you need to. A good place to use a restroom in an emergency is a fast food restaurant like McDonalds and Burger King, so you can go in, relive yourself and get out without being noticed.
TRY TO DRESS LIKE ' THE LOCALS '.
LOSING TAILS
A person can be spiritually traced to pin point their location in several ways. The easiest way that a person is traced is via the person's emotions. Here are a list of the most common emotions:
(i) Fear
(ii) Anger
(iii) Hate
(v) Lust
You must learn to tame these emotions in you - that is
MAKE THEM NEXT TO NIL. So you can be able to control it when you feel it.
NOTE: A television is the easiest way that these emotions are provoked so try to avoid watching television when you travel.
The Silent Weapon known as SLEEP
Do not make your moves when you are tired or exhausted. The margin for error is too great.
Rest (sleep) is a weapon - DO NOT FORGET THIS.
PATIENCE
With patience, AN ANSWER ALWAYS COMES. Opportunities WILL present themselves. Learn to recognize them, act on them.
To do this, YOU MUST STUDY EVERYTHING and couple this study with your IMAGINATION.
You will find something to use.
SEVERITY (SIMPLICITY)
Overt simplicity is both a cover and a tool.
Use it frequently to obscure deception.
Use it to disarm your adversaries.
PSYCHIC GARBAGE
When you go outside for a prolonged period of time. Especially if you perform ANY ACTION WHERE ANY TYPE OF MONEY IS EXCHANGED, INCLUDING CREDIT CARDS.
When you get back to wherever it is you are staying, take a quick shower
(IF YOU HAVE THE TIME) to wash off all the psychic garbage picked up while outside.
Make sure WATER touches every part of your hair and body. If showering is not possible, wash your hands thoroughly.
SWEEP YOUR ROOM
In any room you stay, whether it is a hotel, or in your home, when you FEEL it, sweep your room for all insects, especially FLIES.
Make sure, whenever you see any type of fly in your room, get rid of it immediately.
If you happen to kill an insect, BURN INCENSE IMMEDIATELY IN YOUR ROOM TO CLEANSE THE AIR YOU BREATH.
WAITING IN LINES
Whenever you enter any place ( whether indoors or outdoors ) and you enter into a situation where you have to 'get on a line', that is, other people stand in front and behind you, PAY ATTENTION to your environment.
This means, make a mental note of the people standing in front or behind you. Also notice if (as you are getting on line) IF ANYONE CUTS IN FRONT OF YOU - if this happens - MAKE SURE YOUR EMOTIONS ARE IN CHECK. This means, DO NOT FEEL ANGER the patience you are accruing will help you not to feel anger.
TATTOOS
Be mindful of any and all people who have tattoos. If you see a tattoo, if you can (without invading that person's privacy) make a quick mental note of what the design of the tattoo is.
A FINAL NOTE
YOU THE READER, BETTER 'WAKE UP'. IF YOU DO NOT ALREADY KNOW THIS, YOU ARE ON A SPIRITUAL PLANET, WITH SPIRITUAL BEINGS / ENTITIES EVERYWHERE. IF YOU ARE NOT AWARE OF THIS FACT, THEN THE WORLD YOU ARE PERCEIVING IS JUST A 'SUGAR-COATED' TOPPING, BECAUSE THERE IS A DEEPER WORLD. AND IF YOU WANT TO RIP THAT BLIND-FOLD OFF YOUR FACE, YOU BETTER LEARN TO PLAY THE GAME.
IN OTHER WORDS, YOU MUST LEARN TO SEE-THROUGH APPEARANCES (LOOK WITHIN – IN THE DREAM WORLD - TO KNOW THE TRUTH ABOUT EVERY PERSON!)
PS: ISN’T IT BETTER TO KNOW NOW, THAT YOU ARE IN A BIG GAME THAN WHEN YOU ARE REVIEWING YOUR LIFE?