ABILITIES
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ATTACKS/DAMAGE
LEVEL
DL=
Damage Level
THERE
ARE 4 LEVELS OF ATTACKS.
LEVEL
1 = 50,000-75,000 1-3 days (BASIC TO MODERATE DAMAGE)(uses 1 stamina
point)
LEVEL
2 = 100,000-125,000 3-4 days (MODERATE TO HEAVY DAMAGE)(uses 2 stamina
points)
LEVEL
3 = 175,000 and up 5-7 days (HEAVY TO CRITICAL DAMAGE)(uses 3 stamina
points)
LEVEL
4 = No DL (or all) 1-12 days (NON-COMBAT SKILLS)
(Example
of damage: attack power of 125,000 adds 25% to attack)
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ENERGY
DAN
/ 45,000 DL--the most basic energy attack that everyone starts with.
KAME-HAME-HA
/ 50,000 DL--the energy move taught by Kamesennin (Roshi) learn it from
him on earth(3 days) & you get a 25% EL increase; or take 4 days to
learn it on your own minus the increase.
KIENZAN (destructo disc)
/ 50,000 DL--energy is gathered and formed into a disc above your hand
and then can be thrown to slice an opponent. (2 days to learn)
MAKANKOUSAPPO(special
beam cannon)
/ 50,000 DL--two fingers are placed on forehead and energy is
concentrated into them then pointed at the target and fired at an
incredible speed. (2 days to learn)
EYE--FINGER
LASERS
/ 50,000 DL--the beams of energy shot from the eyes or tips of
fingers.(like the ones frieza and cell do) (2 days to learn)
HANKOKUBIKURISHO
/ 50,000 DL-- a blast of energy shot towards an opponent using both
hands, it then encases them in an electronic field, usually they cannot
escape. (1 day to learn)
BIG
BANG ATTACK
/ 75,000 DL--this is one of the first moves vegeta developed once he
became a super saiyan. (3 days to learn)
DONDONPA
/ 75,000 DL-- a blast shot from a finger tip which explodes on
impact. (2 days to learn)
BAKU-HATSU-HA
/ 75,000 DL--by
raising two fingers, the user of this attack can create a large
explosion that will totally decimate the surrounding area or the ground
under an opponent. (5 days to learn)
GALECK-HO
/ 75,000 DL--the Galeck-Ho is Vegeta's answer to the Kamehameha. He
powers up the blast like the Kamehameha, but when he releases the blast,
his hands are both palm-forward. (4 days to learn)
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MASENKO
/ 100,000 DL--a powerfully charged ball of energy that is fired usually
from the air down at an opponent. (3 days to learn)
KOSHOKU
/ 100,000 DL-- the ability to absorb the light energy of an opponent who
has changed forms (ie: super saiyan) it can kill the user if too
much light energy is absorbed. (2 days to learn)
GALEK
GUN
/ 100,000 DL--the rapid firing of 30 highly charged balls of energy. (4
days to learn)
FINAL
FLASH
/ 100,000 DL--the whole body is charged and the arms are extended above
the head a large powerful energy blast is fired at the opponent. (4 days
to learn)
KIKOHO
/ 100,000 DL--a powerful blast if energy fired at an opponent. (3 days to
learn)
MOUTH
BLAST /
100,000 DL--a beam of emmense power fired from the mouth.
(4 days to learn)
CRASHER
BALL
/ 100,000 DL--a ball of energy charged in the hand and thrown at the
opponent. (4 days to learn)
ASTRO FIRE CANNON / 100,000--fires multiple highly charged energy balls into the air at an opponent above. (3 days to learn)
RENZOKU
ENERGY DAN
/ 100,000 DL--a series of highly charged energy dan's fired rapidly one
aftert he other. (2 days to learn)
DAICHI
RETSUZAN
/ 100,000 DL--the hand is placed in front of your chest and charged then
when swiped, it creates a large cresent energy blade, which can cut
anything. (3 days to learn)
MAKOSEN
/ 100,000 DL-- a ki blast attack, energy is gathered into both arms and
then is fired from each of them. (3 days to learn)
DOUBLE
TSUIHIKIDAN
/ 125,000 DL-- a blast from each hand similar to the kamehameha which is
then guided towards the enemy. (3 days to learn)
BAKURIKIMAHA
/ 125,000 DL-- a powerful ki blast charged up in one hand while the other
hand grips the wrist to control the blast. (3 days to learn)
Dynamite Kick /
125,000 DL-- A charging kick.(3 days to learn)
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MULTIPLE-KIENZAN
/ 175,000 DL--same as the destructo disc from above but 4 of them are
thrown simultaneously. (5 days to learn)
FINISH
BUSTER
/
175,000 DL--the finishing move used by trunks. can only be used
as a finisher. (5 days to learn)
GALACTICA
DOUGHNUT
/
175,000 DL--a powerful ring of energy that can be shot at an
opponent and it can restrict them and if it does it will then explode.
(5 days to learn)
METEO
SMASH
/
175,000 DL--finisher used by Goku. (5 days to learn)
LIQUID
BOMB
/
175,000 DL--you turn into a liquid mass and enter the opponents
body attacking them from the inside with multiple hits. (4 days to
learn, buu's only)
FINAL
BLAST BOMB
/
175,000 DL--this move uses a lot your EL and will do a hefty
amount of damage to your opponent. (5 days to learn)
PSYCHO-KENISIS
BOMB
/
175,000 DL--the move frieza used on krillen on namek to destroy
him for the 2nd time. opponent is psycicly flown into the air and
multiple internal explosions occur. (5 days to learn)
HELL'S
FLASH
/
175,000 DL--throw opponent and then fire multiple energy balls at
him/her from wrists. (4 days to learn)
KAKUSANYUDOKODAN
/ 175,000 DL-- the user fires many powerful ki blasts around the opponent
making them think that you've missed. then the bolts are lunged towars
the opponent all at once. (5 days to learn)
RENZOKU
SHINE
/
175,000 DL-- same as the renzoku energy dan, except the blasts
are much more powerful. (5 days to learn)
TELEPORT
METEO SMASH
/
175,000 DL--teleport to opponent, multiple kicks and
punches in the air, and an invisible hyper charged kamehameha. (5 days
to learn)
AKUMAITOKOSEN
/ 200,000 DL-- a wave of energy shot at the opponent and when it hits the
opponent it causes the evil and hatred in their heart to expand and
explode. there must be evil/hatred in his/her heart for the technique to
work.(5 days to learn)
FINAL
KAMEHAMEHA
/
200,000 DL--an immensely charge kamehameha. (5 days to learn)
Gekitotsu Volleyball/
200,000 DL-- after
trapping someone with Renzoku Super Donuts, you beat the ball around a
bit before spiking it really hard into the earth. (5 days to learn)
Super Ghost Kamikaze
Attack/ 215,000 DL--
It spits out a ghost-like form closely resembling the person. The
ghost-like form has a mind of its own, and when it hits anything, it
explodes, severely damaging whatever is caught in the blast.(6 days to
learn)
FINAL
METEO ATTACK
/
225,000 DL--multiple punches and kicks and a kamehameha,
grabs and flys to the sky, multiple punches a quick energy dan and a
final kamehameha. (7 days to learn)
GEKI-RET-SUKO-DAN
/ 225,000 DL--this is Piccolo's
ultimate Ki blast. He powers up the blast between the palms of his hands
in front of his chest, then releases the blast. Very very powerful. (7
days to learn)
DEATH
BALL
/
225,000 DL-- a small but extremely powerful ball of energy fired
from the finger tips or hands, it can destroy planets if charged up
enough. (7 days to learn)
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JINRUI-ZET-SUMET-SUKO-GEKI
/ all PL/HL/EL/DL: Literally
"Genocide Attack," this is not an attack that can be used in
the heat of battle but is probably one of the single most devastating
attacks ever used in the DB/DBZ series. It is a series of ki blasts shot
into the air, which seek their targets upon being fired. (12 days to
learn)uses
five stamina point
12
EYES / n/a DL-- the ability to separate one's body into 4 equally
strengthed portions having 1/4 the strength as a non-separated person
would. (1 days to learn) uses one stamina point
MAFUBA
/ n/a DL-- a ki attack that captures the opponent in a blast and then
directs them into a jar or bottle imprisoning them. (3 days to learn) uses
three stamina points
KYODAIKA
/ n/a DL-- a technique that allows you to increase you're body size and
strength making you an improved fighter for a short time being. (2 days
to learn)uses three stamina points
PAPPARAPAR
/ n/a DL-- a spell used to transport people to their spaceship as long
as they are in the same galaxy. (1 day to learn) uses two stamina points
SUPER
KAIO-KEN / n/a DL-- a more Advanced version of the normal kaio-ken
taught by King Kai. You have to have a PL over 10,000,000 before you
can learn this move, and you must already have the original kaio-ken as
one of your current moves. Super Kaio-Ken will QUADRUPLE yes 4x your
stats for the duration of one fight, as long as you have the strength
for it. You can use it every other battle. (5 days to learn). uses five
stamina points
TRI-FORM
/ n/a DL--the ability to split your body into 3 seperate fighters, it
can be maintained for 3 turns. (2 days to learn) uses three stamina
points
JIBATKU(kamakazie/instant
death) / ALL DL--this maneuver is the only way to truely ensure victory,
although it can be dodged. (2 days to learn) uses four stamina points
TIME
FREEZE / n/a DL--this doesn't do any damage but it freezes the opponent
in their place for as many 3 turns / or until the frozen is hit. (1 day
to learn)uses three stamina points
BODY CHANGE / n/a DL--this move if successful will switch the bodies and PL of 2 people. usually used if the person who does it is being beaten. (2 days to learn)uses five stamina points
GINYU
POSING / n/a DL--train with the ginyu force and learn the fundementals
of posing. this technique will confuse your opponent, making them drop
their guard and easily leaving them open to attack. (4 days to learn) uses
2 stamina points
FUSION
DANCE / n/a DL--this special dance is specifically for characters who
have the Potaru earings which allow two characters to FUSE into one
being. (4 days to learn) uses five stamina points
SOLAR
FLARE / n/a DL--this move flashes a bright light in the eyes of an
opponent blinding them for 4 turns. it can be dodged. (1 day to learn.)
uses one stamina point
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