SWSSL
CONSTITUTION
2007 SEASON
SECTION 1 - GENERAL LEAGUE
RULES
Division Alignment
- Division 1 (130 Games) – Chicago
NL Cubs (Art), Philadelphia A’s (Dave/Glenn), San Diego Seals (Mark),
Florida Gold (Mike Z.), Milwaukee Maulers (Steve), Chicago AL White Sox
(Bill), Colorado Misfits (Tom)
- Division 2 (130 Games) – Boston
Shadows (Mike H. / Al), Texas Chainsaw Massacre (Brad), Toronto Short
Porch Monkeys (Eric), St Louis Humpers (Mike G.), New York AL Isotopes
(Danny), San Francisco Treat (Joe) , Cleveland Midnight Rockers (Marty)
- A franchise must inform
the league of their interest to change conferences by All Star Night. The
move is not "guaranteed". The league will review the impact of
the move before approval.
Rosters
- Each team has a 40 man
roster. (25 man major league roster and a 15 man minor league roster).
This limit may not be exceeded with the exception of the time between the
end of a season and draft night.
- During the last month of
the regular season teams may use their full 40 man roster.
- The 25 man roster must
include at least 2 players at every position. It is difficult to define this rule, but
everyone should follow the SPIRIT
of the rule. That is, you need to
have a backup at every position on your 25 man roster at the start of
every series. Your backup can be
injured, but he MUST be on the
25 man roster. For example, if your
shortstop gets injured you must be able to replace him with another
shortstop unless that backup on the 25 man roster is already injured. It is not acceptable to have only two
guys on your roster that play SS/2B only.
If one were to get injured, you would not have a backup even though
you technically have two players that can play every position.
Player Limitations
- Players are limited to
their ABs and IPs as indicated on the SWSSL AB/IP conversion charts. If
the situation arises where a batter has to bat and is out of AB and there
is no other replacement available (including an out of position player),
that batter may bat but he must use a "1" pitcher's hit card
whenever he bats. Similarly, if a pitcher has to pitch and is out of IP
and there is no other replacement available, that pitcher may pitch but he
must use the Fielder's pitching card.
- Players with multiple
cards must use all or the ABs or IPs on one card before using the next
card.
- NL pitchers are limited to
real life ABs.
- AL pitchers can bat as often as needed.
- SWSSL will use SOM’s
inter-league cards. You must
declare before using the player for the first time whether you intend to
use the IL card or the regular card(s). If the player is traded, the acquiring
manager must use whatever card(s) the original manager chose.
- The commissioner(s) has
the authority to levy "discretionary" penalties for violation of
AB and IP limits. These penalties
may involve money, draft picks, and/or forfeiture of wins.
Ballpark and
Weather Effects
- Each team plays in a major
league ballpark as defined by the Super Advanced Weather Effects chart.
- SWSSL uses a modified
Super Advanced Weather Effects chart to reflect the SWSSL season which
begins with July and ends with the playoffs in April.
- Roll for weather before
each game, but AFTER the starting pitchers are announced.
- Series are comprised of 5
games.
5 Game Series - 3 for the
"home" team (Day, Night, Night) 2 for the "road" team (Day,
Night)
"Home" 5 game series
played in Chicago NL are comprised of 3 games (Day, Day, Night).
- Teams may change ballparks
every year provided the league is officially notified by All Star Night
the prior year.
- Cost to change ballparks is
$2000 fee to all other teams in the league. Ballpark draft order
determined by lottery.
- If you announce a ballpark
change, you may remain in your park, however you must still pay the fee.
- You may trade ballparks,
however you must still pay the fee.
Trading Rules
- Open trading is allowed
until the end of the second month games or August 31 (whichever comes
first) in the regular season.
- Trading is closed once the
third month games start or September 1 (whichever comes first) through All
Star Night.
- Open trading is
allowed on All Star Night (held during the month of January). To be eligible to trade on All Star
Night you must have your games played and statistics completed through
December by JANUARY 15, NOT ALL STAR NIGHT.
- Open trading continues
until January 31 and prior to beginning of month 8 (Februrary) games
(whichever comes first).
- Players may
still be traded after February 1st, however those players are not eligible
for post season play.
- Open trading
resumes after game 130 is completed.
- All trades must be
reported to the Recorder of Trades (Bill).
If the trade involves players it must also be reported to the
league Secretary (Dave). If the
trade involves money and / or draft picks it must also be reported to the
league Banker (Tom).
- You may only trade draft
picks for the next coming draft until All Star Night. On All Star Night you may begin trading
picks two drafts into the future.
- Player to be
named trades only allowed on All Star Night.
- No trade is official
until the commissioners approve it.
- No players involved in a
trade may be used until the commissioners approve the trade.
- If a trade involves one
of the commissioners, the other commissioner will review the trade.
- If a trade involves both
commissioners, the trade will be reviewed by a tie breaking board of Dave,
Mark, and Tom.
- The commissioners may
consult the tie breaking board if so desired on any trade.
Free Agent Options
- Each team will
be able to select up to 3 players from the free agent pool after February
1st.
- These players
cannot be kept in the future or used in the playoffs.
- They are meant
to help avoid usage problems and discourage player to be named trades.
- Selections
must be coordinated with the commissioner and the league secretary and are
not eligible to be used until the commissioner approves the transaction.
- If two teams
select the same player at the same time, the team with the worse record
gets priority.
- A player must
be cut from the team’s roster to maintain a 40 man roster. This player will become part of the free
agent pool, but his usage will be in effect if he is selected by another
team.
Statistics
- Each team will keep
statistics for their team.
- Minimum statistics are
defined by the categories listed in the SWSSL Monthly Newsletter.
- Statistics for the prior
month should be turned in to the league statistician by the 15th of the
following month. No exceptions!
- You will get credit for
on-time statistics as long as your statistics include at least one entire
series more than the prior month.
- If you have any problems
meeting this deadline, contact the league statistician.
- Late statistics will be
punishable according to the following schedule:
1st time late $50,000 2nd time late $100,000 3rd time
late $150,000
- Trades must be detailed to
assist the statistician in keeping an accurate league roster.
- When listing statistics
for a player that has been traded, list only the statistics he has
accumulated with your team.
- Each team must keep a
pitching chart showing starting rotation, relief pitchers, injuries,
roster moves, etc and have it available when playing to verify any
questions regarding player usage. In addition a copy of this chart should
be turned in with your monthly stats.
- Doing statistics is part
of being in this league. If you don’t do your statistics it is assumed you
don’t want to be in the league!
Annual Dues
·
Annual
league dues are due no later than August 15th. You can pay your annual dues to either of the
commissioners (Art and Bill) or the league statistician (Dave). This amount covers the cost of trophies,
mailings, and the league set of cards.
If payment is not received by August 15th you will no longer
be a member of the league. No
exceptions.
·
Dues Choices:
o
$20 –
Covers trophies, cards, and internet access ONLY to all league documents.
o
$25 –
Covers everything above plus you will get mailed league documents.
SWSSL Money
- $75,000 annual revenue
paid after each year's draft will be "earned" under the
following schedule:
$25,000 "earned" by
having all your games played through month 6 (Dec.) by All Star Night.
$25,000 is "earned" by
having all your games played through month 9 (March / end of season) by the
first Wednesday after March 31st.
$25,000 will still be paid for
just "breathing".
- Final Standings Bonus
Revenue. At the end of the season teams are awarded bonus revenue based on
the standings of the season as follows:
Best Winning Percentage $14000
2nd Best Winning Percentage $13000
.
.
Worst Winning Percentage $1000
- Statistics Performance
Bonus Revenue. At the end of the season teams are awarded bonus revenue
for perfect "on-time" statistics performance during the season
as follows:
Best Winning Percentage $1000
2nd Best Winning Percentage $2000
.
.
Worst Winning Percentage $14000
- Statistical Leaders Bonus
Revenue. At the end of the season teams are awarded $1000 bonus revenue
for individual statistical leaders in each division in the categories
listed in the league newsletter as follows:
Hits Wins
Home Runs Saves
Runs Batted In Earned
Run Average
Batting Average Appearances
Doubles Strikeouts
Triples Innings
Pitched
Stolen Bases
Runs
Walks
MVP in each division ($2000)
Cy Young in each division ($2000)
Rookie of the Year in each
division ($2000)
Draft Rules
- Each season, in May, the
SWSSL Rookie and Free Agent drafts are conducted (in that order).
- The Rookie draft will
consist of 4 rounds of all players who have never had a SOM card before.
- The Rookie draft
will be conducted in order by the results of a draft lottery (see Lottery
Rules).
- Teams may purchase extra
rookie picks for $30000 in successive rounds. (After any unusual play
rookie picks.)
- The Free Agent draft will
consist of 10 rounds of all players not designated as rookies AND not on a
SWSSL roster.
- The Free Agent
draft will be conducted in order by the results of a draft lottery (see
Lottery Rules).
- Free Agents are graded as
follows: A = $30000, B = $15000, C = $5000, D = $1000
- At a team's pick in the
Free Agent draft, you may choose any player of any grade as long as you
have sufficient funds to acquire that player.
- After the Free Agent
draft, teams may purchase extra rookie picks for $30000 in successive
rounds.
- The drafts are
timed. Each team will get 3 minutes
per pick. If a team has not made
their pick in that time, the next team has 3 minutes to draft. After the next team drafts, the
“skipped” team must announce their draft pick immediately or the the draft
continues with the next pick. Etc….
- Money is NOT frozen
during the Rookie and Free Agent drafts.
- Teams must cut back to
the 40 man roster size limit by the end of Rookie and Free Agent draft
night.
- A Cut Player
Draft will be conducted two weeks after the Rookie and Free Agent
drafts. Teams can draft “cut”
players only. The Cut Player Draft
will be conducted via phone/email and will proceed in reverse winning
percentage order (not lottery order).
Lottery Rules
- There will be
two lotteries conducted. One for
the Rookie draft and one for the Free Agent draft.
- The lottery
determines the order of the 1st round ONLY. Succeeding rounds are seeded in reverse
winning percentage order.
- The 8
non-playoff teams will be in the lotteries.
- The lottery
will consist of “100 balls” to be distributed to each team as follows:
- 7th
best winning percentage = 1 ball
- 8th
best winning percentage = 2 balls
- 9th
best winning percentage = 5 balls
- 10th
best winning percentage = 10 balls
- 11th
best winning percentage = 14 balls
- 12th
best winning percentage = 18 balls
- 13th
best winning percentage = 23 balls
- 14th
best winning percentage = 27 balls
- The 14th
best winning percentage can get no worse than the 3rd pick.
- The 13th
best winning percentage can get no worse than the 4th pick.
- The 12th
best winning percentage can get no worse than the 5th pick.
- After the
first three slots are determined, and the 12th thru 14th
best records are placed according to the above limits, the remaining
slots are determined by reverse winning percentage of the remaining
teams.
- The 6 playoff
teams will be seeded 9-14 for each
draft by reverse winning percentage.
Roster Moves
- 2 moves per series. The moves can be any 2 players that the
manager chooses. The moves must be
made before the series.
- Each team must
keep a copy of the SWSSL Game Trak spreadsheet showing players used for
each series. Each team will sign
their opponent’s sheet for the series being played.
Injuries
- The following injury
chart is to be used when an injury occurs on a batter's card:
20-sided die roll Injury
Length
1-2-3 no injury
4-5-6-7 1 game
8-9-10 2 games
11-12-13 3 games
14 thru 20
4
games
- If a player is injured,
he is out for the remainder of the game plus the injury length.
- Players with 400
or more adjusted ABs may be injured only twice during the regular season. Maximum injury length for these players
is 3 games per injury. (5 games total)
- Players with 320
or more adjusted ABs may be injured only 3 times during the regular
season.
- All other players
may be injured only 4 times during the regular season.
- An injury occurs to the
pitcher on the mound if three sixes are rolled while the DH is batting.
- Starting pitchers are
injured for the remainder of the game plus 7 additional games.
- Relief pitchers
are injured for the remainder of the game plus 2 additional games.
- Pitchers with 160
or more adjusted IPs or an asterisk
may be injured only twice during the regular season.
- Injuries occurring on the
unusual play chart are separate from the above injury limitations.
- Pinch hitters may be
injured like any regular hitter.
Disabled List
- Injured players
may be placed on a 7 game disabled list.
- The injured player is
replaced by a player from the minor league roster.
- At the end of 7
games the disabled player may be recalled.
- If the disabled player is
recalled, a player from the major league roster must be sent to the minor
league roster to maintain the 25 man major league roster size limit.
- If the disabled player is
not recalled, he is considered to be on the minor league roster.
- Injured players
may be placed on the DL at any time during the duration of the injury, and
the 7 game period is retroactive to the point at which the player was
injured.
Playoff
Qualifications
- The 2 division winners
plus 2 wild cards in each division make the playoffs.
- Regular season
tiebreakers:
First Place
2 way - 1 game playoff. Coin flip
determines home field advantage
3 way - 1 game round robin
playoff. A team winning 2 games is the champion. The team
winning 1 game finishes 2nd and
the team losing 2 games finishes 3rd. If the series is split
1-1-1 a coin flip will determine
the placings.
4 way - The four teams coin flip
to seed themselves for 1 game playoff. The two winners then
have a 1 game playoff to decide
1st place.
In all scenarios above, the losers
are eliminated from 1st place but may still qualify for a wild card.
Wild Card
2 way - 1 game playoff. Coin flip
determines home field advantage.
3 way - 1 game round robin
playoff. A team winning 2 games wins the wild card. If the series is
split 1-1-1 a coin flip will
determine the placings.
4 way - The four teams coin flip
to seed themselves for 1 game playoff. The two winners then
have a 1 game playoff to decide
the wild card. The losers are eliminated.
5 way - Start the season over and
replay all 130 games.
NOTE.....First place ties are
decided first and then wild cards.
NOTE.....Tie for 2nd
and 3rd decided by head to head result. If tied, coin flip.
- Round 1
-
The two conference winners get a bye in this round.
-
The two wild card teams in each conference play in this
round.
- Round 2
-
The winners of the Round 1 playoffs play the bye teams
in each conference.
- Round 3 (SWSSL World Series)
-
The winners of the Round 2 playoffs play in the SWSSL
World Series.
SECTION 2 - PLAY OF THE GAME
RULES
SOM rules govern the play of the game in the SWSSL. The
following rules outline the SWSSL enhancements, modifications, and
clarifications of the standard SOM rules.
Starting Pitcher
Rules (SWSSL Modifications / Enhancements)
- Each team must use at
least a 4 man rotation.
- Only starting pitchers
with an (*) after their names on the SOM roster sheet may pitch with 3
games rest between starts.
- All other starting
pitchers must have 4 games rest between starts.
- A starter/reliever must
rest 3 games between a relief appearance and a start.
- Refer to the SWSSL Relief
Pitcher Resting Chart for rest required between a start and a relief
appearance.
- Starters become
automatically fatigued after pitching 11 innings.
- Relief pitchers may not
start.
- Position players may not
pitch.
- Starting pitchers for
each game are announced BEFORE determining the weather.
Relief Pitcher
Rules (SWSSL Modifications / Enhancements)
- Relief Pitcher Resting
Chart
0 - 2 IP no rest required
2.1 - 4 IP 1 day rest required
4.1 - 6 IP 2 days rest required
6.1 or more 3 days rest required
3 games in a row 1 day rest required
- Relief pitchers must be
announced as "warming up" prior to their use.
- After a relief pitcher is
announced as "warming up" the current pitcher must face one more
batter before he can be relieved.
- Limit of two relievers
warming up at a time.
- Relief pitchers who are
warming up in the bullpen should have their cards separated from the rest
of their team's card to avoid any confusion.
- A pitcher who has pitched
in the prior inning is not required to face the first batter of the next
inning.
- At the start of an
inning, the defensive manager must announce who is starting the inning and
who (if anyone) is warming up.
- Relief Pitcher Fatigue
Rules. Relief pitchers become fatigued based on the number of batters
retired. Examples:
(2) reliever Can become fatigued
after he retires 3 batters or is responsible for 3 outs.
(3) reliever Can become fatigued
after he retires 6 batters or is responsible for 6 outs.
(4) reliever Can become fatigued
after he retires 9 batters or is responsible for 9 outs.
- A relief pitcher (or
starter) can also become fatigued after allowing any of the following:
5 runs in 1 IP 6 runs in 2 IP 7 runs in 3 IP (Note, does not matter if these runs are
earned or unearned.)
- The maximum number of
innings a reliever can pitch before becoming automatically fatigued is
endurance factor plus 2 IP.
- We are using the SOM
closer rule.
- A relief pitcher can only
pitch 1 inning when pitching in his third consecutive game. The only exception is when this is your
last pitcher. In this case the
pitcher is automatically tired after 1 inning.
Unusual Plays
(SWSSL Modification)
- When a dice total of 5 is
rolled with the three error dice on an X-Fielder chance a SWSSL unusual
play occurs. Reroll the 20-sider and refer to the SWSSL Unusual Play chart
for that position to determine result.
Fielders Out of
Position (SWSSL Modification)
- A “5-Fielder” refers to a
player playing a position that is not listed on his card.
- All other available
fielders on a team's 25 man roster must be used at the given position
before a player can field a position not on his card.
- A player with a 5 rating
for a position on his card is eligible to start a game at that position.
- In the event it becomes
necessary to field a player at a position not listed on his card the
following occurs:
The fielder is a "5"
range.
The fielder will have the worst
possible E-rating for the position.
OF and C will have a +5 arm.
C have a 1-20 T-rating.
- If a team has no player
at a position on the 25 man roster because of injuries (before the start
of the
game) the team must get one via one
of the following means:
Trade
DL an injured player and recall a
replacement from the minors
Minor league move (if between
series)
Outfielders Out of
Position (SWSSL Modification)
- OFs are subject to the
following out of position rules.
- These moves apply AFTER
the 7th inning of a game. Prior to this point, regular fielders out of
position
- rules apply.
- A CF may move to either
LF or RF without penalty.
- A RF may move to LF
without penalty.
- A LF may move to RF but
his range must be increased by 1 increment.
- A player must have CF on
his card in order to play CF (otherwise regular fielder out of position
rules
- apply).
Cutoff Rule (SWSSL
Modification)
- If a throw is made on a
lead runner, then all other runners advance an additional base.
- If a throw is NOT made on
a lead runner, then all other runners do NOT advance an additional base.
- This does not apply to
fly ball advancement. Trailing runners do not advance on fly balls in
SWSSL.
Infield In /
Corners In (SWSSL Clarifications)
- With a runner on third,
the pitcher and catcher are ALWAYS in unless the defensive manager
specifies
- otherwise.
- The pitcher and catcher
must be either BOTH in or BOTH back.
- SWSSL does not use the
"clarified" SOM rule regarding GB1, GB2, and GB3 to pitchers and
catchers.
Hit and Run (SWSSL
Clarification)
- Hit and run is not
allowed after a reading of 1AND2 occurs when attempting to bunt.
- Hit and run is not
allowed with 2 outs.
- Hit and run is not
allowed with a runner on third base.
Designated Hitter
(SWSSL Clarification)
- SWSSL uses the DH.
- If the DH is moved to a
fielding position, that team loses its DH and the pitcher must bat.
- A position player already
in the lineup may not move to DH.
Miscellaneous
(SWSSL Modifications and Clarifications)
- SWSSL does not use the
"new" SOM triple play rule. All lineout-max may become a triple
play.
- SWSSL does not use the
SOM individual balk, wild pitch, and passed ball rule.
- The minimum safe chance
on any steal attempt is 1 out of 20.
- For all throws to third
base from RF add 2 to the runner's speed and from LF subtract 2 from the
- runner's speed.
- SWSSL does not use the
SOM "Runner Advancement to 3rd on Fly (RF) B rule.
- SWSSL does not use the
"clarified" SOM rule regarding GB1, GB2, and GB3 to pitchers and
catchers.
- SWSSL does not use the
SOM rule regarding bunting with the bases loaded.
- SWSSL does not use the
SOM rule regarding catcher plate blocking.
- SWSSL does not use the
SOM rule regarding outfielders “robbing” home runs.
- The closer rule was
"clarified" in the following circumstance. In a situation where
a reliever entered the game BEFORE the closer rule was in effect and got
tired BEFORE the closer rule was in effect, does not "recover"
once the closer rule is encountered. Once a pitcher is "tired"
he cannot "recover".
All Star Game Alignment
Will follow
the divisional alignment.
SECTION 3 - PLAYOFF RULES
The following rules apply during the playoffs only.
Usage Limitations
- Players with
less than 320 adjusted ABs are limited 10% of their plate appearances per
series.
- Relief pitchers
limited to 15% of IPs per series.
- Starting
pitchers with an asterisk can start 3 times in a series if rest allows.
- Starting
pitchers with 80 or more adjusted IPs
can start twice in a series.
- Starting
pitchers with less than 80 adjusted IPs can start once in a series.
Injuries
- All injuries are for the
remainder of the game plus 1 additional game unless a 1-2-3 is rolled on
the 20-sider. These players are not injured and may remain in the game.
- Regular season injury
limitations do not apply in the playoffs.
- A player may be injured
any number of times in the playoffs.
- These injury rules also
apply to pitchers.
- Injuries incurred during
the regular season carry over into the playoffs in full. Remember to count
the off day between the end of the season and the start of the playoffs.
Pitchers
- A (*) starter may pitch
with 2 games rest in the playoffs.
- All other starters must
have 3 games rest between starts in the playoffs.
- Rotations and reliever
rest carry over from the regular season.
- Pitchers who are starters
only may relieve in the playoffs also. These pitchers are considered to
have a relief endurance factor of (1) and a closer rating of (N).
- Starting pitchers may
begin on "shortened" rest immediately in the playoffs. For
example, an (*) starter who started in game 130
can start game 2 of the playoffs (needs 2 days off instead of the usual
3). 1 day off between the end of the regular season and the start of the
playoffs and 1 day off for game 1 of the playoffs.
- A starter/reliever must
rest 2 days between a relief appearance and a start.
Schedule
- 1 day off between the end
of the regular season and Round 1 of the playoffs.
- All series are best of 7
as follows:
Game 1 Home – Day, Game 2 Home – Night, Game 3 Road – Day, Game 4 Road – Night,
Game 5 Home – Day, Game 6 Road – Night, Game 7 Home - Night
- 1 day off between Round 1
and Round 2 of the playoffs.
- 2 days off between Round
2 and the SWSSL World Series.
- Teams with Round 1 byes
have 6 days off between the regular season and Round 2 of the playoffs.
Miscellaneous
- A 25 man roster is
declared at the start of the playoffs for each team.
- No DL moves, minor league
moves, or trades during the playoffs.
- A "5" fielder
may start a game in the playoffs if all other players at that position are
injured.
Tiebreaker Game(s)
- Tiebreaker games will be
played as a regular season game in a continuation of the last month. This
means 40 man roster, and players who are out of AB/IP are out, etc.
- No days off between the
end of the regular season and the start of the tiebreaker game(s).
- The game is a day game
played at the park of the team with the better head to head record. If
head to head records are tied, a coin flip will determine the home team.
- Statistics in tiebreaker
games count toward regular season totals.