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TACTICAL COMMAND GAMES
Hail Modern Warriors,
The game has been designed for modern forces of the later part of the century in mind, from the years 1970 through the current year of 2000, warfare has continued to be a tool of diplomacy at times past and into the future for weak and strong politicians. The armies of today still follow the basic tactical plans and training of the United States and Russian military leaders. The main strategy of the rules set CONFLICT 2000 is to give a feel for the modern forces and their basic combat configuration as for troop equipment and armor.
CONFLICT 2000 is a set of modern miniature Rules, designed for quick learning, fast play, and lots of action! Primarily for the small Infantry unit of Squad or Platoon, CONFLICT 2000 can be played up to company level in an evening’s time. CONFLICT 2000 is setup as a Infantry based game. The 15mm scale lends it's self to a platoon level action game with more vehicles than the 25mm scale. In the Advanced/ Optional Rules section, you will find a number of Rules to add mayhem to your games.
Conflict 2000 is a modern miniature game for 15mm and 25mm miniatures, the game is designed for squad to platoon level actions. The initial system covers the American and Russian forces from 1975 through the year 2000 and beyond.
The main strategy of the rules system CONFLICT 2000 is to give a feel for the modern forces and their basic combat configuration as for troop’s equipment and armor vehicles. We at Tactical Command Games firmly believe that the acronym (METT-T) Missions, Equipment, Troops, Terrain and Time, will dictate situations on the modern battlefields. So with that in mind go ahead and have fun playing the game.
Hidden counters and tactical movement, spotting attempts, and simultaneous combat keep the players active during the game. Leadership, experience levels, engineer support, artillery, and vehicles play an important part in the games final outcome.
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