Dip 1003 Escalation
Click on the hyperlinked names for the EOG
Players
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Name |
Nation |
Duration |
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GM: |
|
Winter 1900-end |
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Players: |
Pink |
Winter 1900-end |
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|
Yellow |
Winter 1900-end |
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|
Blue |
Winter 1900-end |
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|
Wilbert Agnew |
Green |
Winter 1900-end |
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|
Gary Emery |
Grey |
Winter 1900-Fall 1905 |
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|
Will Nicholas |
Purple |
Winter 1900-Spring 1904 |
Supply Centres
Year |
00 |
01 |
02 |
03 |
04 |
05 |
06 |
07 |
08 |
Pink |
4 |
6 |
8 |
9 |
13 |
15 |
16 |
17 |
20 |
Green |
4 |
4 |
4 |
2 |
2 |
2 |
2 |
2 |
2 |
Yellow |
3 |
6 |
7 |
8 |
9 |
10 |
12 |
11 |
11 |
Blue |
2 |
5 |
7 |
7 |
7 |
7 |
4 |
4 |
1 |
Grey |
2 |
3 |
2 |
2 |
1 |
0 |
0 |
0 |
0 |
Purple |
3 |
5 |
5 |
6 |
2 |
0 |
0 |
0 |
0 |
History
My oft-stated rationale for running games is because I love getting the chance to observe clever and interesting variants (hopefully played by clever and interesting people!). Escalation appealed to me for its flexibility both in player numbers and strategy required. It didn’t disappoint me, and I get the feeling that this game would be even better played face to face. What is clear that clever initial placement is a huge factor in winning the game. Placing more than one unit outside a supply centre seems to be a major disadvantage (not least for logistical reasons – a player with 4 centres from the escalation phase can have 8 units in Winter 1901; a player with 2 centres from the escalation phase can have only 6). Similarly Green’s experiment with splitting his forces suggests that such a strategy is hard to maintain. Selection of home centres is important, with even Pink suffering from inability to build to his potential for some of the game. Finally it’s important to carve out your own space. Grey suffered because he failed to stake a viable territory, while Blue, Pink and Purple all had centre-rich areas to help them get started. Congratulations to Jamie on his victory – first the long-running battle against Purple then a swift steamroller over a demoralised opposition. The solo reflected his clear understanding of the variant and the strategies that would succeed in it. Thanks to everyone else for taking part: there was some good skill shown by all. Thoughts on the game and variant are welcome, as are suggestions for the next couple of variants I choose to run. |
This variant is highly flexible and very good. I would play again (but not right now). The escalation phase in gunboat adds a nice flavour where otherwise your first moves are essentially blind. Of course, gunboat slows the escalation down. (My excuse for playing gunboat is time limitation.) Memory fades somewhat as to the early game. As I remember, in the placement I was going for Germany/Russia, I wanted to straddle that stalemate line. I did place Munich, but Green beat me to Moscow. So I settled for basically Germany. After placement, I got into conflict with Yellow from the start, and it never stopped. After beating up on Green I made some moves southwards, but I just got stabbed. (On one turn, I really wasn't paying attention). Well played Jamie! |
I enjoyed the game and how it moved along. This was a fun game of strategy. It may be better wih less players, as the outcome was significantly affected by some players' placement strategy -- but that's the purpose, of course, and may also be attributed to inexperience with this variant. Was anybody a first time Diplomacy player altogether? Congratulations to Pink for playing well and taking advantage of a powerful starting position, nevertheless, and to the GM for running the game smoothly from beginning to end. I was also pleased to see that everybody seemed very responsible about getting their orders in on time throughout the game. |
Thanks to everyone for playing another worthy special. I thought this game was best in the escalation round and early years. It disintegrated a bit in the end with yellow and blue unable to work together to prevent me from victory. Another somewhat related advantage I held by the endgame was the mass of yellow fleets bottled up in the North Sea; despite my frequent inability to build in open centers, the opposition was also handicapped by the limited number of units that could actually contest my advance. In the escalation phase i was surprised by all of the builds in non-centers. Only North Sea seems like a viable non-center build. Norway proved to be a great home center for yellow with flexibility to put armies into russia or fleets into the north sea. Venice didn't really offer the same flexibility for me but I had hoped to control both italy and austria by making it my first center. With only 6 players I felt blue and grey would look to germany and russia, leaving me with a large but vulnerable central power. I was disappointed and confused then by the fleet ionian build which seemed to make the med a little too crowded. in the end though, it led to green taking a risk on his split strategy. Grey also split up by making a bid for the western med where green had left himself weak. This allowed me to keep italy in my back pocket while I focused on Austria and the Balkans. In the game itself I enjoyed the tactical battle with purple who probably provided the greatest challenge to my solo. Purple's only mistake may have been placing the unit in the Aegean. Good game all around. I'm looking forward to the next one. |
Rules
ESCALATION DIPLOMACY by Edi Birsan Diplomacy is a time proven classic 7 player game with a fine play balance between all the countries. However, at times players can not assemble 7 players or there are 8 or more players. Escalation is the system that provides a solution and a unique game experience each time played. The basics:
Suggested starting number of pieces: 2 players: 12 Discussions can be limited to table side only (all discussions open to all), none (Gunboat, see variant) or traditional secret/private talks. Generally it is recommended that for 4 players or less that there be no discussions other than at the table. As a teaching device for two players, increase the number of starting pieces to 17 to give players a more intense Escalation Phase of the variant and to teach planning ahead. |