Dip 1066 Escalation

 A 4-way draw between Pink, Yellow, Black and Purple

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Players

 

Name

Nation

Duration

GM:

Jamie Shutzer

 

Spring 1901-end

Players:

Chris Shutzer

Green

Spring 1901-Fall 1911

 

Christiano Restitutti

Yellow

Spring 1901-end

 

Andrew Rae

Black

Spring 1901-end

 

Stephen Worthy

Pink

Spring 1901-end

 

Jorge Cisneros

Grey

Spring 1901-end

 

Alex Amann

Red

Spring 1901-Fall 1906

 

?

Blue

Spring 1901-Fall 1903

 

Rodolphe Boulanger

Purple

Spring 1901-end

 

GM EOG

Thought this was a well played game and I hope everyone enjoyed it.  I think having 8 in escalation makes it a bit too crowded and we had blood  right from the start so apologies to red and blue.  Everyone else survived placement phase although Grey stretched himself thin over France and Germany.  Good work hanging in as long as you did in the center.  Black seemed well positioned in 01 but the problem with the Russian position is that if you don't build momentum you're vulnerable to attack from too many angles.  The other starting positions that survived until the end game had much better natural defenses.  Had Black and Green managed to cooperate they may have sealed Pink out of Turkey and made Purple the only threat to victory.  Great job by Yellow in the mid and end game playing between the two superpowers, surviving and forcing a draw.  Purple and Pink may have had the advantage from the start but their technical play was flawless and the Purple stab of Grey was perhaps the best of the game.  I'm going to GM a variant called STAB in a few weeks.   I already have a few committed and of course everyone from this game is welcome but it's a blind variant so no talking...the rules are available on stephen worthy's website

Chris’s EOG

Well, to be honest, this game was screwy from the very beginning, when I had no choice but to become a functioning Turkey. After securing the area around the black sea, all of the strange Balkan colors had been disbanded except for that one crazy red army, which helped me fend of the pink beast for a while. The bottom line was, we needed everybody and their sister to distract pink for me to have a shot, and it just didn't happen. I saw the black stab in Sevastapol happening years in advance, but if I couldn't get his support against pink, there was no shot at victory, and by killing me, black must have known it was eventual suicide.

Pink played well, he used his forces correctly- and the purple and yellow war took just long enough in the early stages, that pink boxed me in and slowly advanced. my strategy of tangoing with pink until he had too many enemies just took too long to develop.

Christiano’s EOG

Well, not much to say from Yellow country! After eleven years of stagnation, my hopes were that a power came near to solo so that my survival was essential.

Congratulations to Pink for the board leadership, and to Purple for excellent choice of placing in escalation phase and moving in first years.

Wasn't Pink "lucky" in facing a crowded east?
Blue - Smy, Rum, Con - Eliminated: 1903
Red - Gre, Ser, Bul - Eliminated: 1906
Green - Con, Smy, Ank - Eliminated: 1910-1911

Andrew’s EOG

I love seeing the player lists after a game of blind, perhaps one of the best parts of the game. Thanks to you all, it was a priveledge.


First up Jamie, thanks for the game, I've really enjoyed our correspondance through the game, it's been great. The game was efficient and effective and I don't remember any errors so it must have been a good game.


I alwyas like to comment on the variant first, and I'll say I really enjoyed it. I didn't do well but I enjoyed the difference in map positions. Perhaps the angles and the battles are the same as in regular dip but they are ones you rarely see. To my mind the play of this variant allows many interesting board positions to ponder over and I have enjoyed it. The escalation aspect with
eight players was also fabulous intrique and i think the snaking draft was the way to go.

The game itself I don't remember as well as others, I apologise. I remember the decision of wether to make sevasterpol a home centres was a big decision and in the end I didn't to secure a better relationship with green. My intial years were aimed at securing scandanavia and convincing the purple or grey player to work with me. With purple this did not work at first, nor did it work at second, nor even at third did it work, but just to show that perserverance works
it worked on the fourth attempt. I regret my squabblings with grey. In hindsight perhaps it was unreasonable to beleive that he would work with me, this being gunboat and all and so we may have been doomed from the start. With this in mind I might ahev been better to focus completely on grey. But you live and learn. The biggest dissapointment of the game is that I was fighting for the small side of a draw from very early on. The satisfying bit is that I got a part of the draw in teh end after trying in vain for quite soem time to secure support. I was the king of duplicity in this game as the support I hoped for never came to the fore. I hope you will all forgive me for next time.


In general I think Pink did a great job, well done Stephen, I'd give you my 3 points for play. I can't possibly give Rodolphe any credit because he was the main reason I didn't get off the ground (darn you and darn you), but I will grundingly admit that maybe just maybe you did play alright (since you do have ten more centres than I :) ) well done to you. Christiano, I am surprised is still here, I was sure one of the big powers sandwhiching you would've gone
after you in the early to mid game. You seemed such a lucrative haul of centres and I felt you were always defending both sides. Still you continued to balance the two powers and sucessfully discourage any attck, nice job.


Jorge must be sick of seeing the site of me, I can't wait to play a press game with you. Chris hard luck, we worked well together and it was a shame I was so distracted in the north adn could not give you more support. Alex, theres a small satisfaction knowing that I got at least a little more than you in this one after you thrased me in your 950 solo. And I can bet jacob won't get into a bidding war in future :)


Well done all. I really enjoyed this game even if my result was not great.

My EOG

Ah well, it wasn't to be. The solo generally needs errors from other players and there simply weren't any weak players. Neither Yellow or Black lost interest and Purple wasn't blinded by his own quest for the solo. I needed one or the other, although I'd be interested to know if anyone thought I could have got the solo by striking earlier or later.

I've recently run a couple of games of Escalation because it suited me very well. It allows a variable number of players, which means you don't have to hang on waiting for a full complement at the start of the game. It also gives a huge advantage to those who understand the dynamics of the diplomacy map and the strategies of the solo. Those who don't fully think through their strategy right from the start are dead men walking even before the escalation phase is finished. Those who fail to adapt to the threats of other placements find the advantages of their previous placements have vanished.

I ran both of my games by allowing placements in strict rotation and, like many players I suspect, I protested vigorously at the running order when Jamie published it. However, having observed my opponents' tactical abilities throughout the game, I'm content that justice was done in Escalation.


Yellow, Purple and Black placed themselves with great potential to expand, but also a defensible position. Grey was this game's adventurer, with his isolated army in Paris soon extinguished. Red and Blue went for the honeypots of the Balkans and Austria. I'll confess I still don't understand Green's decision to emulate Turkey, especially with the weakness of a fleet
in Ankara, but perhaps like me he sensed an advantage in waiting on the sidelines while the battle for the Balkans raged.


I say advantage because it became clear to me very soon that the area would be highly prized and that the 'spare' eighth nation would aim for it, leading to self-destructive early combat. While countries' placements soon emulated France, England, Russia, Turkey, Germany and Italy, Red and Blue became entangled in the Balkans. Neither had a hope of surviving, destined as they were to fight each other to the death as the predators circled.


I positioned myself as a predator, knowing that Red would be distracted by Blue, and took all of Austria in 1901. I left Rome and Tunis as safe gains when times were harder, but for the present there were easy pickings. With Red and Blue in disarray, Green and I started the meat grinder and didn't stop until they were both finished. Red put up a good show, but Blue's NMR
was an unfair advantage to Green that certainly gave him a leg-up at a point when I could have dominated the region very early.


Perhaps it was for the best, because I would undoubtedly have fallen prey to early leader syndrome. I've become convinced that the best way of achieving a solo is to make sure another power is just as successful as you right into double figures, but with a worse position to cross the stalemate line. Grey and Black's similarly entangled position was allowing Purple to expand as fast as I was, and that suited me fine. Purple played the game very much as I tried to - efficiently taking advantage of the confusion inherent in a crowded map and a no-press game.

Yellow made some very intelligent moves, but his gameplay confused me somewhat. He appeared content to wait between two growing powers and try and slow their growth by needling them enough to distract several units, but not enough to provoke a full invasion. A reasonable theory, but lacking in growth prospects. He got nowhere in the Med, but if he had kept up a full assault on Purple, perhaps Grey and Black could have joined a three-nation
assault, leaving Yellow with most of the West. The simultaneous attacks on both the major powers at a couple of points could also have backfired badly.


That takes us up to 1910, when Purple was on 11 and I on 12. We hadn't so much as clashed, and I was content simply to race him for the 18 centres. I was trusting to Green's stubborn resistance and Black's defensive solidity to convince Purple and Yellow that I wasn't in the lead. However, I had three centres surrounded and I believed I could get my fleets to bear on the
crucial Mid Atlantic Ocean faster than Purple.


My suspicion was that I wouldn't be able to get either Warsaw or Moscow, so I resolved to move into position and be ready to support Black to hold, denying Purple the centres. This left me needing Portugal, Marseilles and Spain. Therefore I needed to grab the Mid Atlantic Ocean decisively. If Purple got there first, my chances of taking Portugal were virtually nil and I'd be forced into a probably impossible assault on Munich or Warsaw.


So I made orders in Spring 1910 which actually attacked all four of the other nations, pushing deep into Russia, hoping to drive back the Yellow fleet and grab Marseilles, and continuing my slow subjugation of Green. That season would give a very clear indication of how successful I would be.


As it happened only one of my worst-case scenarios emerged. Unfortunately, that was a doozy. I had hoped Yellow would decide he'd need as much force as possible to defend his homelands from Purple, who was clearly attacking him, and gamble on my possible desire to keep Purple's enemies strong. However, his Fleet Mid-Atlantic Ocean did not block the move to the Irish Sea that seemed obvious and suddenly Purple had two fleets adjacent to the Mid Atlantic Ocean, while I had one. Another loomed in the Norwegian Sea and I realised I'd never take the Mid-Atlantic. I'd have to pile into Russia and hope to get the breaks. As it happened Black and Purple combined nicely to build the necessary stalemate line, which ended my prospects. I
believe I made the right decision, given that Purple pulled out of his attack on Yellow and warned him of my move to Marseilles a turn too late.


I was a little disappointed by Green. He had managed to produce my worst case scenario set of moves twice in a row, and I was looking forward to a tricky finishing flourish against him. His NMR saw him tarred with the same brush as Blue, while otherwise he contributed strongly to my failure to secure the solo.


Anyway, solid play by all. Rodolphe and I are about to play a game of intimate diplomacy, so it was amusing to discover we had already been jousting against each other. I know enough not to expect any mistakes from him. Everyone else, thanks for the game, see you in the next one!

Jorge’s EOG

Not really much to say. I started off trying to have a solid base in France and Germany, but Yellow would have none of that. So I headed eastward and consolidated my position there. Just when I thought Purple and I would get together to take out Yellow and Black, he gives me
a stab I never recovered from. So I tried to help Black as much as I could, but couldn't do much.

Great game, let's do it again sometime!