Dip 1216 – Standard

Win for France

Final Map – Fall 1915

Back to Diplomacy index 

Click on the hyperlinked names for the EOG

Players

 

Power

Name

Duration

GM:

 

Ian Moes

Spring 1901-end

Players:

Austria

Libby McAfee

Spring 1901-Fall 1915

 

England

Shane Armstrong

Randall Shane

Spring 1901-Winter 1908
Spring 1909-end

 

France

Stephen Worthy

Spring 1901-end

 

Germany

David Holley

Kit Burke

Spring 1901-Winter 1905
Spring 1906-Fall 1914

 

Italy

Tony Cutcliffe

Spring 1901-Fall 1909

 

Russia

Deepak Mohoni

Yoav Haberman

Joe Janbu

Spring 1901-Winter 1905
Spring 1906-Winter 1908
Spring 1909-end

 

Turkey

Don McLenaghen

Spring 1901-Fall 1908

 Supply Centres

Year

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

Austria

4

5

5

5

6

8

8

8

8

8

7

6

4

1

0

England

4

5

5

5

5

5

5

5

4

5

6

7

8

9

7

France

6

6

6

7

7

7

7

7

8

9

10

12

15

16

20

Germany

4

4

4

4

5

5

4

5

5

5

4

3

1

0

0

Italy

4

4

4

3

3

3

3

2

1

0

0

0

0

0

0

Russia

5

6

7

6

5

5

6

6

8

7

7

6

6

8

7

Turkey

4

4

3

4

3

1

1

1

0

0

0

0

0

0

0

 

Libby’s EOG

 

Well I missed my goal of finishing on the board and I certainly wouldn't want to take any credit away from Stephen except to say that had Russia turned north and taken on England after Turkey was finished the outcome might have been different.  Frankly I don't know what Joe or Yoav were thinking by stabbing me and then continuing to attack. After working with whoever to eliminate Turkey the only sensible thing to do was for each of us to face west.  Instead I was attacked.

 

Hopefully I don't sound bitter, because I am not.  This is a game and long ago I realized that getting upset by a particular outcome only detracted from the actual play. Nevertheless, I simply couldn't understand Russia's actions and given the option between being eliminated between Russia and France and attacking Russia and hoping to survive while France soloed, I choose the later.

 

My EOG

 

This was a very nervous game, but strangely enjoyable, with plenty of cut and thrust.  I’m very impressed with the list of players who were involved.  With hindsight, I’m enjoying seeing what happened with the change of personnel.  I didn’t pay great attention to people’s playing style until the final few years, so it’s only now that I’m spotting things.

 

Germany was a case in point.  I assumed it was always the same player, since the Kaiser’s obsession with Burgundy continued throughout.  Very early England and Russia ganged up on Germany, but I was its only target right from the start.  David fruitlessly took Burgundy in 1903, then Kit did the same in 1907 and 1909 before a final abortive trip to Piedmont.  I had assumed it was a particularly single-minded opponent, but I now assume that it must be part of Germany’s psyche – he can ignore what’s going on in Scandinavia, but French armies in Burgundy and Belgium cannot be disregarded.

 

Unfortunately for David and Kit, it’s very easy to defend France against Germany when you have English favour.  This was easily won thanks to England’s early grab for Holland, a move which succeeded thanks to my encouraging supports.  Being so hard to come by in gunboat, an alliance is rarely broken up by anything other than extreme self-interest.  David’s early efforts to prompt an English stab were futile without sufficient circumstance.

 

Unfortunately, my happily arranged alliance didn’t get me very far, as Shane was making no progress in Scandinavia.  Given how distracted he was at the time, it’s hardly surprising.  The change in fortunes once Randall took over is marked.  I expect if I hadn’t casually occupied the English Channel so early, making a stab virtually impossible, he would have moved on me earlier.

 

Russia’s ruler changed twice.  I’m surprised it was Deepak who disappeared, but Yoav did a wonderful job of restabilising the country before he too vanished.  It seems to have been Joe who risked Libby’s wrath through turning south and showing remarkable aggression in the Balkans.  I particularly liked his willingness to attack and risk a centre exchange instead of sitting back and defending.

 

The constant players were perhaps the hardest to work out.  After a peculiar opening (either a very bold Key Lepanto or a slightly half-hearted attack on Austria), Tony built an army.  This was the right build against Austria, but laid him completely open to me.  Italy can’t defend itself against France with only one fleet, and I stripped my home garrison to the bare minimum to attack him.  Nevertheless, Tony’s defence anticipated my attacks more than once and I had barely broken through by the time Austria joined the attack.

 

I’ve seen plenty of Don in action through the games I’m running, so retrospectively I do recognise him in Turkey’s play.  While he does occasionally make mistakes, he does have a certain swashbuckling flair.  Things may have been very different if he hadn’t misorded in Fall 1901, missing out on Bulgaria.  Don’s unexpected appearance in Munich certainly helped me against Germany, although it was Randall who finally broke Germany by taking Denmark, forcing him to disband A Trl.

 

Meanwhile, Libby ruthlessly dominated the Balkans as Austria.  I’d agree Russia’s stab on Austria helped me to win the game, but I expect it came because Libby was looking so threatening at the time.  There was a mass of red units on Russia’s borders while my progress was painfully slow, making Austria public enemy number one.  I do wish I hadn’t had to gain my solo through a merciless policy of taking Austrian centres, given that Libby was attacking one of my main threats.  I simply knew that no one could predict Libby’s moves, so Austrian centres would not get any outside support.  It’s a shame that Austria didn’t grab Moscow in the last season to stay in the game as I expected.

 

Some may wonder whether things would have been different if Austria had joined Russia in the stop-the-leader alliance.  The opportunity was there in Winter 1913 if Libby had disbanded A War and A Sil.  However, my attack had been timed to catch Austria and Russia at the peak of their antagonism.  Even if Libby had tried to co-ordinate with Russia, I suspect that their tangled position would have stopped them putting up an effective defence.

 

As it was, I used the confusion to seize Galicia, which allowed me to set up a ‘fork’, to borrow a chess term.  Russia could protect his position in Austria or the Balkans/Turkey, but not both.  In the centre of the board, Randall’s missed opportunity to convoy to Denmark in Fall 1914 allowed me to set up a similar fork over Kiel and Berlin.

 

Overall, I’m very glad to have won the game, seeing as how I had thought myself condemned to a draw by my slow start (first year notwithstanding!).  I’m also pleased to have beaten an ‘all-star cast’, so thanks everyone for playing and thanks Ian for a very efficient job of GM’ing.

 

Joe’s EOG

 

First of all, congrats to Stephen on a well-earned solo!

 

I came into the game with a Russia pretty ready to fall apart. Austria was at 8 centers, going on 9, and garrisoned Galicia. I had only four units to try to defend in the vicinity, and Austria was perhaps going to get one or two dots elsewhere, but then it'd be my turn. I waited one turn in the hope that Austria would turn west, but one unit was shuffled east and the build was forthcoming, if I waited one more turn, I'd be toast. So I grabbed a dot in the hopes of survival. It turns out I was right - Austria was shuffling another unit east the very turn, so if I hadn't attacked pre-emptively, I'd have been out in two or three years.

 

I realise I fought the war half-heartedly as to "beating Austria", because that was never my goal - I was trying to set up a position I could survive from, and then wanted to call it quits and face the EF-alliance. However, Austria never really let up an inch, so it wasn't going to happen.

 

I'm not sure why England kept attacking me rather than turn on France when I turned on Austria - especially not after I gave up completely in the north. It was obvious from the A-R war that France was the only threat to win in that climate. Yet, Englands passivity let France roam free. When in addition France's play is excellent, then this would end in a French solo - from 1911 onwards, England or Austria could stop it, but chose not to. In the case of Austria, it was at war with my Russians, and not particularly keen on offering a way out (which is understandable since I attacked Austria when I was forced to, but if one was offered, it would probably have ended in a four-way). In the case of England, I guess we'll have to wait to see the EOG statement. In gunboat, you never know what a power's concerns are - you can try to guess, but giving up position because you "guess" that helps your relation with someone else is not very attractive.

 

Tony’s EOG

 

Congratulations to Stephen on his win, and respect to all the other players who tried their best to prevent that win. A hard-fought battle, with daring and panache!

 

Ok, I will admit that this was my first Gunboat game, apart from Randy Shane's seven blind mice variant last year. My initial strategy was to go for Austria, just to be reckless in fact. To try something radical and aggressive rather than doing the usual Italy thang, y'know :)

 

Of course, against Libby's defence, that was doomed to failure, although I did keep the pressure on as long as I could - just in case he assumed I was going to back off. But it was not to be. As Stephen rightly said, having only the one fleet meant that I could not adequately defend against his onslaught. I may have successfully anticipated some of his attacks once the Med war started, but I had *not* anticipated the way in which he threw nearly everything into the Med to take advantage of my weakness. A bold move which cost me and gained him the game. As it was, I could only attempt to survive as long as possible in the forlorn, and ultimately vain, hope that someone would come to my rescue.

 

Never mind, though. It was fun, fast and interesting [no alliterations from me - can't stand 'em!] and thanks to Ian for GMing this one for us.