A win by Turkey (Nathan Deily)
Click on the hyperlinked names for the EOG
Players
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Power |
Name |
Duration |
GM: |
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Former Trout |
Spring 1901-end |
Players: |
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Phil Ward |
Spring 1901-end |
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England |
Steve Caponigri |
Spring 1901-end |
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Deepak Mohoni |
Spring 1901-end |
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Spring 1901-end |
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Nim |
Spring 1901-end |
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Marcelo Moradini |
Spring 1901-end |
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Turkey |
Spring 1901-end |
Thanks to all of you for a very interesting
game, and your worthiness as adversaries. Every time I play gunboat I am
reminded that so much of this game is played within one's own head based on
the diplomatic efforts of others, that being able to focus on units and
tactics without the barrage of diplomacy can be liberating, and I felt free
to try a lot of unorthodox things I might never have attempted if I were
playing in a regular game. Also, the fact that I knew I could nto rely on
support from anyone else made a big difference. I was a bit shocked to see France and Germany
move so fast in the early game, that I thought long and hard about rolling
the dice on my amphibious attack on Italy, but in the long run it paid big
dividends, and kept the builds rolling as I pressed north towards Vienna and
the stalemate line (which was where I expected to bog down with my land
forces). Also, France turning its back on Germany to move with decisive force
towards the Med was very unexpected, and I figured I wuodl be playing a
defensive game until the stab came. Luckily I did not have to wait long, and
I had already made my gambles to propel into the Balkans. Finally, I must mention that Austria's pulls in
the midgame allowed me to keep a strong position against an entrenched
Germany, though I wonder if things might have turned out differently at the
end had Germany not had to keep so many armies along the stalemate line. As it is, great game. |
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Well, well, a few familiar names. But it's good to see a name I don't
recognise as the soloist. I was
pretty sure that France and Turkey were the most experienced, (although to be
fair, Austria and Russia never really had a chance to get going). Nathan played a flawless game and clearly
played the best even before France's capitulation. For myself, gunboat suits me quite well. I've never been good at diploming, but
tactically I'm pretty solid, and it was fairly easy going once I'd
established France as an ally. I took
on Russia while France took on England, and we both managed to finish them
off pretty easily with a little outside help. Deepak did the sensible thing in relying on an already solid
alliance and heading south, and his later actions clearly indicate that he
was aggrieved when I stabbed him. However, I believe there were two errors
there. Firstly in holding a grudge in
a game where stabbing is an integral part, especially where there has been no
human contact. I'd be interested in
Deepak's views, because I'd thought till recently that veterans didn't hold
grudges. Another game has
simultaneously shown me that this is not the case, and I expect Deepak will
confirm this. The alternative
explanation for his late game actions is that he just wanted the game done,
which would surprise me because the three-way draw would have been a cinch. The second error France made was tactical, and
that was sending too many fleets south.
He committed himself south while I remained uncommited (and with three
fleets that could do nothing other than attack France). If I'd left those
units idle, I'd have changed nothing in the south - Austria and my problems
in linking moves later on demonstrated how hard it would have been to
co-ordinate a defence against Turkey. I moved south purely to establish a defensive
line beyond the stalemate line and try to inhibit Turkey. I now realise that this was my own first
error - I should have taken a risk and thrown more units at France, as Nathan
points out. Of course, any less units
in the area would have looked vulnerable to Turkey and might have led to an
assault. My move against France was held back partly by
the fact that France is very difficult to attack by land. I tried to blitzkrieg my fleets round
Britain to give me leverage, but that turned out to be my second error - I
should have secured Britain first.
Deepak defended brilliantly and I wavered crucially between a strategy
of getting to Mao before Turkey and taking centres asap. Largely my cloudy thinking put paid to my
solo chances. Then came the attempt at detente with France,
and France's clear demonstration of spite towards me by disbanding in
Turkey's favour and concentrating solely on me. I know some people don't rate a draw as any better than a loss,
but I can't understand why you wouldn't at least try for one. It also seems not worth getting worked up
over a stab in a fast gunboat game.
Perhaps I'd seemed greedy pushing for the solo, but that's the point
of the game, and it's only greedy if you push for it too long. Right up until the last winter disband,
France could have drawn this game easily. Well, I enjoyed most of the game, and I know something new about my opponents. Nathan, well done on a very well played game. I'm looking forward to the next time. Trout, you've done a great job. Phil, at least you'll have 1250 to console you (again, an imminent solo mainly secured through the pique of a fellow player). Everyone else, thanks for the game! |
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