Front Panel Inside Panel Rear Panel
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Date: March 15, 2005
April 11, 2005 I begin study in the Game Design and
Development program available at IADT, Toronto.
When my admission counselor for the Game Design Program
gave me this Portfolio assignment you see below, I shared
it with a few friends and relatives. Everyone of them
sort of gave me a "huh?" Myself on the other hand,
I had it all figured out from the get go.
Or so I thought. In actual fact I used the better
part of two months coming up with ways to represent
the three eggs. It wasn't until two days prior to the
assignment deadline I turfed what I had and began the
Egg-Life project.
Believe it or not this type of exercise was a great
experience, so great in fact, I recommend it to anyone
who wants to broaden their way of thinking by creating
visually interesting artwork from something as simple
as an egg.
Portfolio Assignment : Represent three different eggs
each with one of the following
properties.
a.) A Normal Egg
b.) A Fast Egg
c.) A heavy Egg
Method : Using the HL2: Source engine I designed maps
that were essentially large staging
areas for the theme of my design.
Screenshots were used for applied box images
and complimentary labels (sidebars, bar code, ESRB rating)
were created and prepared for printing using PS:7
layout based on that of Half-Life 2 retail.
Canvas : Box constructed from recycled corrugated paper.
Labels printed glossy on personal photo printer.
Result : Recognition by program director in charge of
Game Design Diploma at IADT Toronto, and their
scholarship review board.