Biker Mice? Primer Who's Who Where...? Gadgets and Gizmos BM Voice Cast


Page One (Billie Monnie through Mace)
Jump to the next page of villains


Billie Monnie I Catscan I Corroder Cody I The Cycletaurs I Evil Eye Weevil and the Pukes of Hazard I Hard Rock I Icebreaker I Jet Blaster I Jimmy Mac and the Road Ravens I 'Lectromag I the Limburger Clones I Mace

BILLIE MONNIE
Episodes Seen In:
"Unforgiven Cheese", "Villain of the Year"

Billie Monnie isn't exactly a villain, but she doesn’t exactly rank among the good guys, either. A bird-like bounty hunter, Monnie's morals shift as quickly as cash can change hands. Case in point: when she first arrived in Chicago, Billie was in pursuit of Lawrence Limburger--not because he's an evil planet-plundering Plutarkian (which would certainly be reason enough), but because there was a substantial price on his head (put there by disgruntled former employees). Then, when Limburger offered her a generous payoff, Billie agreed to join sides with him and eliminate the Biker Mice. This is obviously not a woman with highly refined concepts of "good" and "evil".

Despite this scrupulousness, it can not be denied that Billie is an expert in her field. She's an expert marksman (with a major league gun fetish--Limburger offers her the huge guns of a naval destroyer in lieu of his "filthy money"), intelligent and cunning. For instance, upon arriving in Chicago, Billie quickly realizes that the city is much bigger than she thought it was, and quickly decides to try and find some locals to help her locate Limburger (hence, her brief alliance with the Biker Mice). She can also identify most major types of weaponry on site--or on explosion, as is the case with a group of grenades she sights.

But it's another skill, Billie's manipulative nature, that she's best remembered for. During her time on Earth, she uses Modo's chivalric good nature (and his crush on her) to get him and his bros to help her find Limburger. She plays the part of the helpless little girl, and the gray-furred mouse falls for it hook, line, and sinker. The whole time they're searching for Limburger, Modo defends Billie's increasingly suspicious behavior to his bros without a second thought, and even frees her after his bros stop her from bringing down Limburger's helicopter in a heavily-populated area. All that, and she just flies away without a single thank you! What a bitch!

But Billie's betrayal and lust for guns eventually costs her. By siding with Limburger, she sets Modo against her, and by firing on his bros, she turns her former defender into her worst enemy. Billie ends up going down with Limburger at the end of the battle, and given her personality, she probably won't have learned a thing from the experience.

CATSCAN
Episodes Seen In:
"Last Stand at Last Chance", "Villain of the Year", "The Inquisition"

The writers never cease to amaze me when it comes to coming up with extremely original villains. Catscan is a humanoid alien cat with psychic powers, an Australian accent, and a deep and abiding love of old-time American movies. You either have to be very creative or very stoned to come up with a character like that.

In this case, I'm better on the latter.

Catscan is summoned to Earth by Limburger while the Plutarkian is trying to destroy the Last Chance Garage (yes, again). He specializes in creating solid physical projections of his will, a power that seems to be amplified by the bubble-like dome on his head (which also appears to contain his brain). He can make himself fifty feet tall, or cause a gigantic mousetrap to appear out of this air (these two instances occur at pretty much the same time, actually). Cannons, guns, a huge army at his command--Catscan's powers are limited only by his imagination.

Which is where the love of old American movies comes in (Charley refers to them as "old-time Earth movies", but both of the old movies cited appear to have been American productions). One of the cat's favorite tactics is to recreate scenes from his favorite vintage flicks and turn them on his enemies. The first he uses is "King Kong". This not only puts the famous giant ape at Catscan's disposal, but also the planes that were shooting at him. Then, as if things weren't bad enough, he does his own version of the story of the Alamo, starring himself as General Santa Anna, and giving him a huge army that outnumbers the Last Chance's defenders a dozen times over (especially since, at the moment, only Vinnie and Charley are there). Not an easy guy to defeat by any stretch of the imagination. Only when he's addled by being thrown from his own bike into a fire hydrant is he weakened enough to be taken out--by a haymaker courtesy of Vinnie.

Corroder CodyCORRODER CODY
Episodes Seen In:
"The Masked Motorcyclist", "A Scent, A Memory, A Far Distant Cheese", "Villain of the Year"

Another highly original villain, Corroder Cody considers himself a modern-day cattle rustler. But he's got a skill that none of the original bad boys of the wild west had; the ability to dissolve any metal with a single touch. While that would be extremely inconvenient if he were trying to drink a can of soda or use silverware or count change, it's not a talent that's without its uses. Handcuffs certainly wouldn't be a problem, for example. This shark-toothed scoundrel also recently found work with Limburger during the Plutarkian's frantic quest to gather oil for Plutark. Cody's corrosive touch was used to rupture the huge oil tankers at an oil field, spilling the Texas tea all over the ground so that it could easily be sucked up and shipped back to Plutark.

Cody also has special weaponry modeled after his powers so that he doesn't have to be in close proximity to his target. He wears a pair of pistols across his hips which fire blasts of a greenish smoke with a similar corrosive effect. Additionally, his car, the Rustmobile, has a cow skull mounted on the front which also fires the corrosive blasts.

The only problem with Corroder Cody was that he never gets used to his full potential. Limburger should've had him try more aggressively to melt the Biker Mice's bikes, or re-hired him to sneak into the Last Chance Garage and use his acidic touch on them when no one was around. And think of the damage he could've done to Modo's arm! Obviously, the writers would have had to come up with some pretty outlandish way to return either of these if they were destroyed, which is probably why Cody was never able to lay a hand on them.

The Cycletaurs, all dressed up at the unemployment office.THE CYCLETAURS
Episodes Seen In:
"Cycle Centaurs", "Diet of Worms"

The Cycletaurs are, in a sense, the Biker Mice reflected in a dark glass. After a recent defeat, Limburger had been lamenting the fact that throughout the big wide cosmos, there was no supervillain (or villains) who could defeat our hirsute heroes because they were simply too skillful as riders. There was no one, he complained, who could "out-biker the Biker Mice." Then inspiration hit--if you can't find better bikers, why not build them? Gathering cells from the Biker Mice themselves, along with their bikes, Karbunkle merged the two together into bizarre half-rat, half-motorcycle creatures dubbed "The Cycletaurs."

Although they do not closely resemble one another, the Cycletaurs do have some traits in common with the Biker Mice. They share a love of grand entrances, fearlessness, work well as a team, and are three of the most skillful riders in the galaxy. Their bikes also have similar equipment in terms of lasers and weaponry. Of course, there they part ways. For one, the Cycletaurs are rats. Or rather, half of each one is. The other half is a motorcycle (hence the name "cycletaurs"). Additionally, these odd amalgamations of mammal and machine don't seem to have much individual personality of their own. They seem to be blank slates, and not as intelligent as the Biker Mice (although they do go to the unemployment office when they leave Limburger's employ, and even think to dress up a bit before they go), and do not speak, but howl. The Cycletaurs also have some built-in weaponry, and not just in their bike-halves. They also have powerful eye-beam lasers. Oddly, there's no exactly correlation between the fur colors of the three mice and the three Cycletaurs. Theoretically, one should be gray-furred, one tan, and one white. Instead, we have one gray-furred Cycletaur, and two with brown fur--one light, and one dark. There's also no correspondence between the motorcycle colors. As a side note, the Biker Mice do not seem to be aware of the fact that the Cycletaurs were cloned from their own cells.

Despite their skill, the Cycletaurs are still no match for the Biker Mice. Their major weakness is that they're permanently stuck to their bikes, and can't ever get off. The Biker Mice, by contrast, can "be two with [their] bikes", can get off, and can fight more effectively. Since their first battle, the Cycletaurs have disappeared, and only one of them has resurfaced, during "Diet of Worms." What became of the other two is unknown.

Evil Eye (centerEVIL EYE WEEVIL AND THE PUKES OF HAZARD
Episodes Seen In:
"Test of Friendship", "Motorcross Trap", "Villain of the Year"

Elvis's evil alien twin brother. Do I really need to say much more? Well, okay, but only for the purposes of posterity. Evil Eye Weevil, formerly a stuntman (or stunt-whatever he is) on Mars, has become a recurring supervillain on "Biker Mice." Egotistical, snobbish, and abusive to his coworkers, the Pukes of Hazard (more on them in a minute), the guy is extremely difficult to tolerate. However, to have control of his special powers, Limburger is more than willing to grit his teeth and bear the narcissistic ne'erdowell. For Evil Eye is possessed of a Hostility Ray. Once a person is struck by its beam, they instantly become extremely hostile (I never would have guessed that from the name) toward those around them. To the point of chucking someone out a window. When two or more people get hit by it, the situation can get downright nasty. Even the Biker Mice, normally the closest of friends, found themselves at odds with one another, shouting at each other and nearly coming down to bare knuckles. The effects wear off with time, but leave a lot of hurt feelings in their wake.

Being so egomaniacal, Evil Eye loves to have admirers around him at all times; hence the continual presence of the Pukes of Hazard, a pair of muscular purple dwarves with Elvis-like pompadours. They're enamored of him because he is, as I said, Elvis's alien brother, and spend every waking moment just basking in his magnificence. They do any menial task he sets before them just for the privelege, from preparing his stunt bike to fixing his limbs when he breaks them (which is almost constantly). Normally, only the purple-haired one actually speaks, while his brother simply adds, "Ee-yeah" to the end of any sentence.

Hard RockHARD ROCK
Episodes Seen In:
"Hard Rock"

Technically, Hard Rock shouldn't be in the villains section. If anything, he should be in the "villain turned good guy" category, but he'd be the only one there, so I'm putting him here. Got all that?

Hard Rock has had a variety of careers during his life, among them genocidal supervillain and rock star (kinda like Sammy Hagar). It's the former for which he's better known. During the Plutarkian War, this green-skinned humanoid alien worked in the employ of Plutark, razing Mars down to the ground. He's responsible for some of the greatest devastation the red planet saw, leveling cities and, as Throttle put it, "hurt[ing] a lot of innocent folks" (see the touching flashback in "Hard Rock" to give you some idea).

Just looking at him, you wouldn't suspect that kind of power to reside in that hunched, skinny little body (patterned after the rock stars of the late 80's). So how did he do it? Well, the guitar Hard Rock totes around, when strummed in the proper fashion, shoots out extremely powerful blasts of sound-related energy. Whether or not he's the only one who can make it do this is unknown, but Hard Rock is certainly good at it. So good that he left a string of destroyed planets in his wake.

Somewhere along the line, however, Hard Rock met a beautiful (arguably) girl named Darla, with whom he very quickly fell in love. For her sake, he decided to change his ways, becoming, if not a full-on good guy, then at least an antihero. It's clear from his words and actions that he sincerely regrets his destructive past, and he knows that any antagonism others feel toward him for what he did then is totally warranted. All he wants now is to be left alone so he can enjoy his life with Darla.

However, he apparently forgot to put out a press release detailing this whole "I've turned my life around" thing, because as far as the rest of the galaxy is concerned, he's still a bad guy. In particular, Lawrence Limburger and the Biker Mice still thought he was when the former summoned him to the Windy City to deal with the latter. Hard Rock flatly refused to work for the Plutarkian, although he was eventually coerced into it by threat of violence. He actually ended up saving the Biker Mice and Charley, and warned them of what Limburger was up to. He endured our heroes anger towards him, and eventually, his sincerity about his regret and obvious desire to be a decent guy won the Biker Mice over, and they're now allies of a sort.

ICEBREAKER
Episodes Seen In:
"Below the Horizon"

Who do you call when you're up to your hips in snow in the Antarctic and absolutely positively have to recover that satellite module right now or the High Chairman will have your hide? Why, the IceBreaker, of course! This chilly villain is possessed of numerous cold and heat-related powers, not the least of which is his deep-freeze sonar, capable of locating any object hidden in this winter wonderland. Sure, his snobbishness and overconfidence is a little on the grating side (not to mention his tendency to use temperature related puns like "Ice would frost at the mouth"), but put up with it and we'll also throw in this one time offer--not only can he fire blasts of icy cold capable of freezing anything instantly, but also fiery bursts of tremendous power! Plus, he can "skate" over any smooth surface, which makes transportation a breeze! Order yours today!

JET BLASTER
Episodes Seen In:
"Upwardly Mobile", "Villain of the Year"

One of the strangest-looking supervillains to grace the series is Jet Blaster. For one, he's a robot. "Big deal!" you say. "A robot! Like we haven't seen those before!" Okay, how about a flying robot? With no legs? Who breathes fire whenever he talks? Yeah, I thought that'd get your attention.

Jet Blaster was hired by Limburger during the Plutarkian's plot to cut Chicago loose from the face of the Earth and fly it off to Plutark (sort of like in "Once Upon a Time On Mars", only a single city this time instead of the entire planet). In order to get the Windy City airborne, Limburger had Karbunkle import Jet Blaster because of his skill flying unusual devices. When it became apparent that the Biker Mice were going to put a crimp in his plans, the Plutarkian sent Jet Blaster to take them out.

Unlike many of the other bad guys in the series, Jet Blaster did prove a formidable foe--for a while, anyway. The mice had no way to counteract his powerful flaming breath, and Jet Blaster's reflective skin sent any lasers they fired at him right back. There was simply no way to hurt him. Or rather, that they could do it. Instead, the Biker Mice lead him right into the path of an oncoming monorail. The force of the impact turned Jet Blaster into little more than a pile of parts (as if to add insult to injury, he's scraped off the window of the engine of the monorail like a bug). He's since been rebuilt, but has yet to be rehired (or perhaps he's just reluctant to accept. Could you blame him?).

Jimmy Mac squishing ThrottleJIMMY MAC AND THE ROAD RAVENS
Episodes Seen In:
"Road Ravens"

You know, in some ways, I really admire the Road Ravens. Most gangs aren't well organized or ambitious enough to move beyond petty theft or drug dealing, but these guys managed to get a contract with Lawrence Limburger and were actually hijacking tanker trucks on the highway and stealing whatever gasoline they're hauling for Plutark. Now that's drive.

The Road Ravens are a gang with a substantial member base inside Chicago, although their main hangout is further down the highway, at a truck stop called The Old Raven. Essentially, they're just a group of thugs. What makes them more than that is their oversized boss, Jimmy Mac (is it just me, or are the leaders of these gangs of ruffians always huge?). Jimmy (who obviously got to be the head honcho because he could easily turn everyone in the group into a finely-mashed pulp) has elevated them from a group of nasty-ass punks to an extremely profitable group of nasty-ass punks. He managed to work out a mutually agreeable deal with Limburger in which his men would hijack gas trucks on the highway and turn the gasoline over to Limburger, who'd provide the necessary equipment--a gas-guzzling truck called the Road Sucker--and substantial reimbursement (read: giant paychecks). The scheme fell through, however, when Throttle and the Biker Mice infiltrated the gang, destroying the Road Sucker (and Limburger Tower in the process). Whether or not the gang is still around is unknown. If they were smart, however, they disbanded their Chicago chapter and moved on.

'Lectromag'LECTROMAG
Episodes Seen In:
"The Reeking Reign of Head Cheese Part One", "Back to Mars Part Three", "Seeds of Victory", " A Scent, A Memory, A Far Distant Cheese", "Villain of the Year"

'Lectromag is a foe that the Biker Mice almost always have a hard time defeating. It's not that this purple-clad gladiator is that physically strong, or especially clever. And despite his deep, ominous voice (that also sounds as if it's being played through a pair of bad speakers), he's not particularly intimidating. So what makes him so tricky to defeat? His electromagnetic powers. 'Lectromag's powers allow him to levitate any object, of any size, with a minimum amount of hassle. On one occasion, Limburger hired him to move a spaceship from behind the Last Chance Garage to Limburger Tower, but normally, he uses his abilities against the Biker Mice. As soon as he has the opportunity, 'Lectromag whips them into the air and holds them there. Trapped inside a field of electromagnetism, the Biker Mice are unable to reach their foe, and are essentially helpless against any attacks. 'Lectromag will then proceed to throw them against walls, ceilings, or floors, disorienting and weakening them. It takes extreme force to break free of these fields.

However, 'Lectromag does have his weaknesses. One stems from his powers themselves. During "The Reeking Reign of Head Cheese Part One", the Biker Mice lured him into a building containing a large amount of metal, knowing full well that his magnetic powers would attract it to him. Every last atom of the stuff zipped out of its storage bins and adhered to him, until he was covered in it and unable to move. Additionally, while his concentration is absorbed by whatever he's levitating, 'Lectromag is extremely open to attack from outside forces, such as the Biker Mice's bikes, still on the ground and waiting for orders from their riders. Despite this, 'Lectromag is one of Limburger's most-hired villains, one of the few to go up against the Biker Mice alone more than once.

THE LIMBURGER CLONES
Episodes Seen In:
"Too Many Limburgers Spoil the Cheese"

Sometimes, you can just have too much of a bad thing. When Limburger found out that Karbunkle had created a machine capable of creating fully-functioning clones every bit as intelligent as the original, he immediately used the doctor's device to make multiple copies of himself (as opposed to the money Karbunkle had created the machine to make). Instead of an army of goons whose collective intelligence was less than that of gravel, Limburger now had one that was intelligent enough to follow his orders and smart enough to capture the Biker Mice--an Army of Limburgers. Unfortunately, he didn't count on the clones having his egotism and free will. When the original Limburger challenged the ever-increasing group of copies (they would divide every few hours, forming new clones), he found himself outnumbered, and pushed out a window!

The very similarity of the clones to Limburger made them easy to beat. Throttle knew that each of the copies would be every bit as power-hungry as Limburger, and told them that the Biker Mice would only surrender to the leader of the clones. They immediately began fighting one another for superiority. Their end came when Karbunkle switched off the clone machine, causing the duplicates to disappear.

Mace in his mouse garb.MACE
Episodes Seen In:
"Once Upon a Time On Mars" Parts One through Three

You wanna talk about betrayal most foul, you're talking about Mace. This guy is scum. This guy is scum to scum. He betrays not only those who had placed their trust in him, but his whole planet as well. Although Mace only appears during three episodes of the entire series, and the last three at that, his actions during that arc have left an indelible imprint on both the Biker Mice and the fans, easily making him one of the best-known villains of the series..

Mace as a rat (him without his mask)So what is it about Mace that's made him so memorable? Well, for starters, despite his looks, he's not a mouse, but rather, a rat. With just a mask and a pair of gloves, Mace manages to pull off a deception so stunning that none of his compatriots saw coming. He must have had some way to mask his scent as well, since most mice would have no trouble sniffing out a rat (notice that when Modo yanked Mace's mask off, he sniffed the air, suggesting Mace had hidden his odor, and it was just now detectable).

Given the general rule that rats are evil, we can infer that Mace had a sinister motive behind the cover-up (him being here in the villains section kinda gives it away, too). And that's exactly the case. Mace, like so many other Martians, decided to cash in on the Plutarkian invasion and become one of their agents. He was placed by Lawrence Limburger (then just starting into planetary acquisition) in the Freedom Fighters, the only truly dangerous resistance group among Martian mice, as a spy (his codename was "Deep Pocket", a parody of the famous Watergate informant "Deep Throat"). As it turns out, Mace's personality made him well-suited to the task; he's cunning, clever, and perhaps more important to someone who must earn the trust of those around him, ingratiating and likeable. Although the view of the Freedom Fighters we get during "Once Upon a Time On Mars" is brief, Mace seems to be fairly well-liked by his peers and not at all suspicious (at the beginning, anyway). He's a bit of a wise-guy, with a broad smile and laugh that you'd never expect in someone who'd just as soon knife you in the back as look at you.

But how did Mace get around actually fighting against the Plutarkians? After all, if you're on their payroll, it probably isn't a good idea to be seen out on the battlefield shooting at them. Sends a mixed message. So instead of being the average Freedom Fighter, fighting the fish-faces head to head, Mace was put in charge of communications for the group. It was his job to send and relay messages, in particular to and from the Army. This was the perfect job for the spy to take up, as it meant that he would be expected to stay behind at base while the others went off to fight--providing ample opportunity for the rat to contact Limburger and give him status reports and other pertinent news. Mace could also easily intercept messages and contact other rats or Sand Raiders in the area and let them know what the Freedom Fighters' attack plans were without raising any suspicions.

However, smug Mace wasn't satisfied to just report on the activities of the Freedom Fighters--he also worked subtly to try and dismantle them from the inside. He's snuck out during a battle and played sniper on at least one occasion (Vinnie during the Battle of Brimstone). Whether or not he succeeded in killing any of his fellow fighters is unknown, but any unexplained deaths on the battlefield could probably be chalked up to our buddy Mace. He also tried working on Stoker, chipping away at the older mouse's already low spirits and hopefully getting him to disband the group. After the Biker Mice captured a group of rats who had tried to kill them en route to rescue Carbine (clued in by our favorite rat traitor), Mace informed Stoker that he had contacted the Army and learned from them that they weren't interested in keeping them prisoners. This right after Stoker had snapped that the government was selling them out. Now, whether or not Mace actually did call the Army and inquire about the rats is left to the viewer to decide. Since he handles the communiqués, Mace is the only one who would know if any messages were even sent on the subject. It's doubtful, but he just might have. The end result is still that the rats end up freed. What's important is that Mace has given the impression that the Army doesn't care that these rats tried to kill a trio of young mice, and hence, that they really don't care about the Freedom Fighters' efforts and about the war. On top of Stoker's already mounting paranoia that the government is being bought and paid for by the Plutarkians (which turns out to be true), this had a major impact. When he wonders aloud if there's any point in continuing the fight, Mace slyly suggests that there is not. Fortunately for the cause, Stoker's crisis of faith is short-lived, but the effect of Mace's words is not weakened by that fact.

This scam might have gone on until the last days of the Plutarkian War if Mace had not become complacent after spending so much time undiscovered. After the rest of the Freedom Fighters left to try and dismantle the Tug Transformer in Tharsis Rise volcano, he immediately contacts Limburger to let him know that they're on their way, instead of waiting to make sure the coast was clear first. It wasn't. Throttle, who had become increasingly suspicious of Mace after the rat's comments to Stoker, and after he and his bros were attacked while leaving their base, convinced his bros to hang back with him to see if his hunch about Mace being a traitor was right. As a result, they catch Mace in the act.

Once his cover is totally blown (he's able to keep up the charade a bit longer, as the Biker Mice are captured in the above battle), Mace goes happily to the Plutarkian side, and ruthlessly fights alongside them. His disregard for the lives of Martian mice is chilling. Before everybody knows his secret, Mace watches as the Freedom Fighters, minus Throttle, Vinnie, and Modo, return to headquarters. He maintains his usual cheerful attitude, but behind his back, he holds a gun. If one of them had shown any sign that they were on to him, Mace would not only have fought them to the bitter end, but would have tried to kill as many of his former comrades as possible before they caught him. Not even noncombatants are immune to Mace's genocidal whims--he casually lobs a grenade at the monks who live above Freedom Fighter headquarters in the monastery. They escape, but just barely. This is obviously a guy with a great deal of hatred for mice. He's in it for the money, but he's getting no small amount of pleasure out of taking out Martian mice in the meantime.

Eventually, the Plutarkians are beaten, and Mace falls with them, but he's not about to just fade away without making one last parting shot at the Freedom Fighters. As they celebrate their victory, he kidnaps Harley, teleporting away with her to points unknown. He doesn't do it for money, or for the Plutarkians: he does it strictly for vengeance. To this day, the Biker Mice have yet to track him down and make him pay.

Mace is a great villain, but he's also sort of a copout. For a moment, it seemed as if we had a genuinely evil Martian mouse on our hands, one we could see, as opposed to the hinted-at traitors in the Martian government who were surrendering parts of their home planet to the Plutarkians in exchange for cash bribes. "Once Upon a Time On Mars" gives us a glimpse into a world of "Biker Mice" that was tinged with grays instead of pure blacks and whites. In essence, it would have shown, more powerfully, that not all Martian mice are saints. Having Mace be a real mouse instead of a rat would have made him an even greater traitor, and made the story more interesting, more adult. Oh well. You can't win them all.

Go to the next page of Villains

Main


basic information episodes in-depth fun MAIN