§torm Seraphin ©2002/2003
Melee
Melee
The Rules: Part #1
No Respawn / No MFB / No UA Games consisting of 4 rounds
over 4 events, in each Weight Class.
.1.                    .2.                 .3.             .4.
   Lights              
Mediums            Heavy         Assaults
The four rounds are for
15mins each

When launched the players make their way to 800metres away &  Power down With No "Target Locking",  Say Rdy (Ready) when asked to sound off by the host.

The host will then call the game to start by the words
GOGOGO, at which time you shoot the hell out of anything that you aim at.
Melee
The Rules: Part #2
Point System. Points are simple.
1 Point for each Kill
1 point on survival (last to member leave the game )
Each person is responsible to keep track of his/her kills as they will be asked to verify to the host after each round, so the scores can be placed on the scoreboard.

After each round the Game will be re-started fresh.
Theres No hiding or sniping you must attack at all times

Scores totals; 1 winner of each Weight class & 1 winner in total for whole overall score at the end of the 4 events.

5 Mins MECHLAB Time Expect to be ready when game launches
  Melee .1.   
MwIII Stock Melee
Rounds / Maps 

     .1.                         
.2.                        .3.               .4.
    Light                   
Mediums                Heavy         Assault
Villa or Mids    
Dropship or SpacePort       Lakebed         Durgan
Melee
The Rules: Part #3
Game Types supported:
Type #1 = MwIII Stock Melee
Type #2 = MwIV Vengeance*
Type #3 = MwIV Mercs Classic*
Type #4 = MwIV Mercs enhanced**
*Add on I.S. & Clan pack Optional
** Add on Mercs MekTek Pack Optional.

-- -- -+- -- --
The BlackKnight Pack is NOT Included  as the  mechs are included & available in MwIV Mercs.
Pirates Moon is not supported by the MSN Zone for game play now
So only the games above are included.
Melee
The Rules: Part #4

As you can see serveral types of game are supported: The reason for this is we all have some or all of the games, & this way we can choose to play a Melee in
ALL or just SOME of the games.

--+--
If a Pilot Drops connection or Bails the Game while in progress he or she will keep the points they have accumulated thus far in that round.

If you dont make a round but do make another round held that evening, you can join in and add points to your over all score.

Light Mechs
Available
35 Ton & Below

Puma

Owens

FireFly
Medium Mechs
Available
40 - 55 Ton

BushWacker

Strider

ShadowCat

BlackHawk
Heavy Mechs
Available
60 - 75 Ton

Cauldron-Born

Champion

Orion

MadCat

Thor

Vulture

Avatar
Assault  Mechs
Available
80 - 100 Ton

Annihilator

Diashi

Sunder

SuperNova
  Melee .2.   
Mw IV Vengeance STOCK or NON-STOCK Melee
Rounds / Maps 

     .1.                         
.2.                        .3.               .4.
    Light                   
Mediums                Heavy         Assault
      Big City           
      HighLands             Lunacy         Palace Gates
Light Mechs
Available
35 Ton & Below

Cougar

Uller

Osiris

Raven
Medium Mechs
Available
40 - 55 Ton

ArticWolf
*
Bushwacker
Chimera
HellHound
HellSpawn
Hunchback
*
Ryoken
*
Shadowcat
Uziel
Heavy Mechs
Available
60 - 75 Ton

Dragon*
Cauldron-Born*
Catapult
Argus
MadCat
Loki
Nova-Cat
Vulture
Thor
Thanatos
Assault  Mechs
Available
80 - 100 Ton

Atlas
Awesome
Diashi
Highlander*
Kodiak*
Zeus*
Masakari*
Madcat MkII
Mauler
  Melee .3.   
Mw IV Mercs Classic STOCK or NON-STOCK Melee
Rounds / Maps 

     .1.                         
.2.                        .3.               .4.
    Light                   
Mediums                Heavy         Assault
      Coliseum          
      HogsBack             Alpine       Manor House
Light Mechs
Available
35 Ton & Below

Cougar
Flea
Osiris
Owens
Puma
Raven
Uller
Wolfhound
Medium Mechs
Available
40 - 55 Ton

ArticWolf*
Bushwacker
Chimera
HellHound
HellSpawn
HunchBack*
Ryoken
ShadowCat
Uziel
Heavy Mechs
Available
60 - 75 Ton

Argus
BlackKnight
Catapult
Cauldron-Born*
Dragon*
Loki
MadCat
NovaCat
Thanatos
Thor
Vulture
Assault  Mechs
Available
80 - 100 Ton
Atlas
Awesome
Diashi
Fafnir
Gladiator
Hauptmann
Highlander*
Kodiak*
LongBow
Madcat MkII
Masakari
Maular
Templar
Sunder
Victor
Zeus*
  Melee .4.   
Mw IV Mercs MekTek Enhanced NON-STOCK Melee
Rounds / Maps 

     .1.                         
.2.                        .3.               .4.
    Light                   
Mediums                Heavy         Assault
Concourse             
  Jungle                  Defiance       OilSpill
Light Mechs
Available
35 Ton & Below

Cougar
Flea
Osiris
Owens
Puma
Raven
Uller
Wolfhound
UrbanMech IIc**
UrbanMech **

Medium Mechs
Available
40 - 55 Ton

ArticWolf*
Bushwacker
Chimera
HellHound
HellSpawn
HunchBack*
Ryoken
ShadowCat
Uziel
Strider**
Heavy Mechs
Available
60 - 75 Ton

Argus
BlackKnight
Catapult
Cauldron-Born*
Dragon*
Loki
MadCat
NovaCat
Thanatos
Thor
Vulture
Avatar**
Ares**
marauder**
Warhammer**

Assault  Mechs
Available
80 - 100 Ton
Atlas
Awesome
Diashi
Fafnir
Gladiator
Hauptmann
Highlander*
Kodiak*
LongBow
Madcat MkII
Masakari
Maular
Templar
Sunder
Victor
Zeus*
Blood Asp**
Stalker**
Click To View Current Scores
Click To View Current Scores
Click To View Current Scores
Click To View Current Scores
Score Tables for Melee`s =
#1
#2
#3
#4
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