Beta
Multiplayer
Actual beta
screenshots and comparisons
Area
51 MULTI
Both screenshots
scanned from N64 Mag (which?) by Pauncho Juancho. A NEW
screenshot! It looks like the same scene but a second
later. If there are any more of these floating around,
let me know.
Here's one of the 3
missing multi levels! Area 51 instead of Area 52. This
must have caused the name change of the other level to
52, because here is 51. My only guess is that it was too
laggy.
Bond Weapons Multi
All these screenshots
are from perfectdark.com. So, they obviously were at some
time available in multi? Their playtesters must have
thought we were better without these guns. I don't think
so though. More is always better.
Here's
a screenshot from the instruction manual. The multi
screen is missing the option "Player
Handicaps". It must have been a late addition.
There
were five weapon slots rather than six. This explains why
the Sewers level does not have a sixth weapon slot. They
must not have had time to add a new area to put the gun
and ammo. You can also notice the placement of the menus
over the previous menu.
Gun
order/names:
Beta
Order/Names |
Non-beta |
Nothing |
Nothing |
falcon
2 |
Falcon
2 |
MagSec
4 |
MagSec
4 |
cmp150 |
CMP150 |
crossbow |
Crossbow |
ar34 |
AR34 |
FarSight
XR-20 |
FarSight
XR-20 |
datadyne
dy357 |
DY357
Magnum |
Mauler |
Mauler |
Slayer |
Slayer |
The Reaper |
Reaper |
Devastator |
Devastator |
Avenger |
K7 Avenger |
Cyclone |
Cyclone |
Dragon |
Dragon |
SuperDragon |
SuperDragon |
laptop gun |
Laptop Gun |
rocket launcher |
Rocket Launcher |
hunting knife |
Combat Knife |
throwing knife |
Combat Knife |
timed mine |
Timed Mine |
proximity mine |
Proximity Mine |
remote mine |
Remote Mine |
sniper rifle |
Sniper Rifle |
Shield |
Shield |
The order of the
weapons is vastly different in the beta, although not all
weapons were activated.
The game would circle
around through the weapons forever, picking up after the
last weapon with the first weapon. In the
non-beta version, the menu just takes you to a top.
Touch
that Box was a scenario where you had to touch as many
boxes as possible, and hold them for as long as you
could. It seemed like a definate scenario and was
reported on by several magazines, although I can't find
any screenshots of it in action. Why was it canned? They
probably didn't finish in time. Also, this explains why
there were so many king of the hill scenarios that don't
seem to fit. Or maybe why in one of the early hacking
scenarios you must reach 3 when that is impossible, since
you get two points for ever hack.
Another
difference is the Capture the Case scenario. Here it says
"Capture the Flag".
GameShark
code and picture by SubDrag:
Modifies top two ammo boxes in felicity near stairs.
811EED4C-0016
811EEDF4-0016
It looks like Rare
had previously used this flag in multiplayer. Why the
change? To look less and less like Goldeneye?
Hacking
was also different.
The
radar was different, being more like a sonar display than
a circle.
Another
screenshot from the instruction booklet. The health bar
for the simulant is now centered.
Paintings were in the
old felicity. Scan from N64 magazine 38.
BETA:
NON-BETA
The
grid level recieved a massive makeover, and all of the
textures were redone.
Have
any more beta pictures or information? Please, please,
email them to me. You'll get full credit for your
discovery. All comparisons by SubDrag.
SubDrag@datadynehq.com