Beta Multiplayer

Actual beta screenshots and comparisons


Area 51 MULTI

Both screenshots scanned from N64 Mag (which?) by Pauncho Juancho. A NEW screenshot! It looks like the same scene but a second later. If there are any more of these floating around, let me know.

Here's one of the 3 missing multi levels! Area 51 instead of Area 52. This must have caused the name change of the other level to 52, because here is 51. My only guess is that it was too laggy.

Bond Weapons Multi

KF7 Special PP9i

CC13 RCP-45

AR53 ZZT

Klobb DMC

All these screenshots are from perfectdark.com. So, they obviously were at some time available in multi? Their playtesters must have thought we were better without these guns. I don't think so though. More is always better.

Here's a screenshot from the instruction manual. The multi screen is missing the option "Player Handicaps". It must have been a late addition.

There were five weapon slots rather than six. This explains why the Sewers level does not have a sixth weapon slot. They must not have had time to add a new area to put the gun and ammo. You can also notice the placement of the menus over the previous menu.

Gun order/names:

Beta Order/Names Non-beta
Nothing Nothing
falcon 2 Falcon 2
MagSec 4 MagSec 4
cmp150 CMP150
crossbow Crossbow
ar34 AR34
FarSight XR-20 FarSight XR-20
datadyne dy357 DY357 Magnum
Mauler Mauler
Slayer Slayer
The Reaper Reaper
Devastator Devastator
Avenger K7 Avenger
Cyclone Cyclone
Dragon Dragon
SuperDragon SuperDragon
laptop gun Laptop Gun
rocket launcher Rocket Launcher
hunting knife Combat Knife
throwing knife Combat Knife
timed mine Timed Mine
proximity mine Proximity Mine
remote mine Remote Mine
sniper rifle Sniper Rifle
Shield Shield

The order of the weapons is vastly different in the beta, although not all weapons were activated.

The game would circle around through the weapons forever, picking up after the last weapon with the first weapon. In the non-beta version, the menu just takes you to a top.

Touch that Box was a scenario where you had to touch as many boxes as possible, and hold them for as long as you could. It seemed like a definate scenario and was reported on by several magazines, although I can't find any screenshots of it in action. Why was it canned? They probably didn't finish in time. Also, this explains why there were so many king of the hill scenarios that don't seem to fit. Or maybe why in one of the early hacking scenarios you must reach 3 when that is impossible, since you get two points for ever hack.

Another difference is the Capture the Case scenario. Here it says "Capture the Flag".

GameShark code and picture by SubDrag:
Modifies top two ammo boxes in felicity near stairs.
811EED4C-0016
811EEDF4-0016

It looks like Rare had previously used this flag in multiplayer. Why the change? To look less and less like Goldeneye?

Hacking was also different.

The radar was different, being more like a sonar display than a circle.

Another screenshot from the instruction booklet. The health bar for the simulant is now centered.

Paintings were in the old felicity. Scan from N64 magazine 38.

BETA:

NON-BETA

The grid level recieved a massive makeover, and all of the textures were redone.

Have any more beta pictures or information? Please, please, email them to me. You'll get full credit for your discovery. All comparisons by SubDrag.
SubDrag@datadynehq.com