--TRIGUN ANIME EPISODES--
- 1. THE SIXTY BILLION DOUBLE-DOLLAR
MAN (Roppyaku Oku $$ no Otoko)
Everyone is looking Vash the Stampede, the legendary
gunman with the $$60,000,000,000 price on his head, but
no one is quite sure what he looks like. It couldn't be
that skinny, goofy-looking guy, could it?
2. TRUTH OF MISTAKE
Vash takes a job as bodyguard to a wealthy water baron
and his pretty houseguest. A shadowy stalker... people
vanishing in the night... it's up to Vash to solve the
mystery.
3. PEACE MAKER
Vash goes looking for master gunsmith Frank Marlon, but
finds a bitter drunk in a complacent town. When bank
robbers strike, Vash inspires everyone to change take
action.
4. LOVE AND PEACE
A man walks into a bar... and into a hostage situation.
The bandits want revenge for their families killed by
"Death" Borstock, now the biggest landowner in
town. Borstock just wants his daughter released unhurt.
But a third party has an agenda of his own...
Go Meryl!
5. HARD PUNCHER
This time, Vash is on the run from an entire town, which
wants the reward money to repair its broken plant... if
they don't destroy the place first just trying to catch
him. Things really get out of hand when Saizuchi
and Fuji--I mean, the Nebraska father and son, show up to
capture Vash themselves, by any means necessary, and Vash
is forced to fire his gun for the first time in the
series.
6. LOST JULY
The long-awaited plant technicians arrive on a grand sand
steamer, sending the town into festival mode. Vash is
more than willing to guard the body of lovely Elizabeth,
the head technician, but dark shadows haunt her past...
and Vash's. And Vash may be an ace gunman, but can he
stop a plant from meltdown?
Note the boy in overalls begging for work.
7. B.D.N.
Vash hits the road again on board the Titani--I mean, the
sand steamer. He befriends a young stowaway, Kaito, but
the relationship--and the ship--hit the rocks when
Brilliant Dynamites Neon and the Bad Lad Gang attack.
8. SO, BETWEEN WILDERNESS AND SKY (Soshite, Arano to
Sora no Aida wo)
Meryl and Milly take on the Bad Lad Gang, Vash takes on
Neon, and Kaito tries to stop the steamer and save them
all in the conclusion of B.D.N.
9. MURDER MACHINE
- @
- A long bus trip is interrupted first
to pick up a stranded traveler, one Nicholas D. Wolfwood,
then by an attack of automated guard machines gone
haywire.
10. QUICK DRAW
Vash and Wolfwood enter a quick-draw contest to save a
little boy and his pretty mother. Cross Punisher No. 1
goes into action.
11. ESCAPE FROM PAIN
A rift arises between Vash and the others over a pair of
star-crossed lovers in a desert caravan.
12. DIABLO
Trigun begins to take a decidedly darker turn as
Legato Bluesummers and the first of the Gung-Ho-Guns,
Monev the Gale, enter the story.
13. VASH THE STAMPEDE
Meryl types up her report to the home office...
Yes! It's the recap episode! With the added bonus of Vash
partially undressed so you don't get bored or anything.
14. LITTLE ARCADIA
Trigun looks at family values. Like writing
home. And forgiving your son even though he joins
villains trying to kick you off your precious oasis of
peace and greenery. And flinging your children around
like human(?) cannonballs.
The rest of the Nebraska family (introduced in episode
five) appears.
15. DEMON'S EYE
The nasty Roadwreck gang crosses paths with the even
nastier Gung-Ho-Guns, with bloody results. Vash is
challenged by the second of the Gung-Ho-Guns, Dominique
the Cyclops.
16. FIFTH MOON
Vash faces Gung-Ho-Guns three and four, E.G. Mine and
Rai-Dei the Blade.
All hell breaks loose.
17. REM SAVEREM
- Once upon a time, there was a little
boy named Vash who lived on a spaceship with his brother,
a small crew, twenty million people in suspended
animation, and a kind woman named Rem Saverem.
- A tale of madness and murder that
explains a great deal about Trigun.
18. GOODBYE FOR NOW (Ima wa, Sayonara)
Two years have passed since the Fifth Moon Incident. Vash
has changed his identity and is living more or less
peacefully with a young girl named Lynna and her
grandmother. Wolfwood tracks him down to deliver some
disturbing news, and after dispatching a local gang, it's
time for Vash to leave again.
19. HANG FIRE
Meryl and Milly re-enter the story as the hijacked sand
steamer they're on arrives in the town where Vash is
visiting an old friend.
Meanwhile, Gung-Ho-Guns number five, Leonof the Puppet
Master, has his eyes on Vash...
20. FLYING SHIP
Vash brings Wolfwood home to meet the folks. Just
kidding.
Vash, in need of both a hardware upgrade and an outerwear
upgrade, visits his former home, a flying relic of lost
technology that shelters its inhabitants from the harsh
world outside. The ship people treat Wolfwood with
suspicion and hostility, but he's not the only outsider
who has followed Vash there...
21. OUT OF TIME
The continuation of "Flying Ship." Leonof and
Gung-Ho-Guns six and seven, Hopperd the Gantlet and Gray
the Ninelives, attack. Bad stuff happens.
22. ALTERNATIVE
Refused entry to a paranoid city, Vash, Wolfwood, Meryl
and Milly stay with a group of orphans in the hills.
Gung-Ho-Guns number eight, Zazie the Beast, launches a
sandworm attack. Not being trained in the Weirding Way,
Wolfwood acts as he sees fit.
23. PARADISE (Rakuen)
All Wolfwood, all the time. Wolfwood is torn between
Vash's words and the only way of life he has known.
Gung-Ho-Guns nine and ten, Chapel the Evergreen and Caine
the Longshot, attack.
Wolfwood and Milly, uh, eat sandwiches together.
24. SIN (Tsumi)
Vash goes off alone and faces Gung-Ho-Guns number 11,
Midvalley the Hornfreak. Legato forces Vash's hand...
25. LIVE THROUGH
Vash, at rock-bottom, struggles to recover from the
events of episode 24, and begins to see a bit of Rem in
Meryl.
26. BENEATH THIS SKY SO BLUE (Konna ni mo Aoi Sora no
Shita de)
Vash's final showdown with Knives. The past is revealed
in flashbacks a-plenty, then they draw their guns...
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