------------------------------------------------------------------------------- METAL GEAR SOLID 2 SONS OF LIBERTY -------------------------------------------------------------------------------- Snake and Otacon Super-Secret Handshake Unofficial In-Depth Guide Latest version released January 12, 2002. By SuperGeko -------------------------------------------------------------------------------- 1. Table of contents. -------------------------------------------------------------------------------- 1. Table of contents. 2. Version history. 3. Introduction. 3.2 Disclaimer 4. Prelude to the Handshake. 5. Guide to the Handshake. 6. FAQ. 7. Credits. -------------------------------------------------------------------------------- 2. Version history. -------------------------------------------------------------------------------- Version .001 December 28th, 2001 Played through Metal Gear Solid 2: Sons of Liberty for the first time. Was surprised and delighted by the handshake that Snake and Otacon share with mechanical accuracy. Wrote first guide to the shake. It consisted of the phrase "Snake and Otacon handshake = really cool" scrawled on a square of toilet paper with a dry-erase marker. Version .172 January 1st, 2002 Picked up the old guide, and realized that it needed to be more in-depth. Wrote underneath old message "They slap hands a lot." Resolved to get a tape of the handshake for further documentation. Version .475 January 3rd, 2002 Told a few people I know who have played the game about the shake. Most didn't remember it, and I was saddened and disgusted that there was no current effort to document such a rare and beautiful thing as the Snake and Otacon Super Secret Handshake. Version .532 January 6rd, 2002 Found a song from the 70s by the Undisputed Truth, Smiling Faces Sometimes, which contains the line "Beware, beware of the handshake that hides the snake." Duuuuuude. Version .784 January 9th, 2002 Borrowed a friend's PlayStation 2 to record the Snake and Otacon Super Secret Handshake to VHS for repeated playback. Promised to give the system back "in half-an-hour." The latest save was 3 hours behind the cutscene containing the shake. Due to skipping all of the other cutscenes, returned the system in 45 minutes. Version .785 January 9th, 2002 Realized that the remote control to my VCR contained dead batteries. Replaced the batteries. Version .786 January 9th, 2002 Watched the Snake and Otacon Super Secret Handshake between 5 and 7 times, memorizing it. Version .986 January 10th, 2002 Demonstrated the Snake and Otacon Super Secret Handshake to 4 people who I had talked to on January 3rd, 2002. From my explanations they assumed it was longer. Version .999 January 12th, 2002 Began typing up the final Snake And Otacon Super-Secret Handshake Unofficial Guide. Version 1.000 January 12th, 2002 Finished typing up the final Snake And Otacon Super-Secret Handshake Unofficial In-Depth Guide. Version 1.01 – 3.86 January 2002 to November 2002 Submitted thirty seven different versions to GameFAQs. Nope, still not up. -------------------------------------------------------------------------------- Introduction. -------------------------------------------------------------------------------- Hello, everyone. A great injustice has, until now, been going on ever since the release of Metal Gear Solid 2: Sons of Liberty. Countless people who have played the game found themselves pondering "You know, if I could choose to watch any cutscene over and over again, in a constant loop played on the insides of my eyelids until the images are permanently burned into my retinas until I am driven mad and reduced to a quivering, drooling mass on the floor, it would be that one where Snake and Otacon do that neat handshake thing." I know, that's exactly what I was thinking as well. I was eager to learn more about this handshake, so I perused the internet to find a suitable document that contained the vital info regarding this ritualistic flailing of limbs. To my dismay, no such document existed. Tears began to well up in my eyes when I though of all of the deprived children who, in wishing to emulate this wonderful display of emotion, had no place to turn to. It was like a Sally Struthers commercial with a horrible new twist. I soon decided that I did not want to live in a world like the one I envisioned, so I immediately set out to share this spectacle to the masses in an easy-to-access online guide. A great warmth flows over me to know that the Snake and Otacon Super Secret Handshake can now be shared freely to the peoples of the world without having to play though that part of the game every time they want to capture a moment of sheer bliss. -------------------------------------------------------------------------------- 3.2. Disclaimer. -------------------------------------------------------------------------------- This guide contains a few SPOILERS, so if you didn't know that the Ninja is really Olga in disguise, then you probably should have stopped reading a few lines ago. -------------------------------------------------------------------------------- 4. Prelude to the Handshake. -------------------------------------------------------------------------------- What you are about to witness is an act of prestidigitation from, arguably, one of the most powerful scenes from the game Metal Gear Solid 2: Sons of Liberty. The events leading up to the shake are as follows: Raiden has been escorting Emma Emmerich, Hal Emmerich's sister, to the computer terminal where Snake and Otacon are located. Emma is the only one capable of uploading a virus to the menacing Arsenal Gear. On the way to the terminal, Emma is assaulted by the sinister, blood-thirsty, and really really creepy Vamp, with Raiden and Snake guarding the girl through the eyepiece of a sniper scope. A tough but vicious battle is fought, but in the end Vamp is forced off of Emma, and disappears into the water. All seems to be propitious until a dark stain begins to creep outwards along Emma's midriff. She collapses to the ground a few feet away from Snake's location. Upon inspection, Snake finds that she has been stabbed, and orders Raiden to make his way to their location as quickly as possible. When he arrives, he finds Emma cradled in Otacon's arms on the floor, and Snake standing rigid at the terminal. Raiden gives Snake the disk, and he slips it into the computer. The virus begins to upload into Arsenal, but the connection is cut when the virus reaches 90%. Emma meekly and weakly asks if everything is okay, and Snake shoots Otacon a dour glance and grimly shakes his head. Otacon looks to his sister and says "Everything is okay." In a moment of clarity between two estranged siblings, Otacon confesses the reason he left the family early in his life. After the reconciliation of the two, in my opinion, is the most distressing part to the entire emotional saga. Emma asks Otacon to call her "Emma" instead of "E.E." Otacon, instead of complying, asks what was wrong with "E.E." Emma falls silent, and Otacon was never able to call her Emma while she was alive. Now faced with the final boarding call to Arsenal Gear, Raiden, Snake and Otacon are forced to head out and complete their duties. Otacon reaches for Emma's parrot, and it surprised and deeply moved to learn that the parrot knows the phrase "I miss you, Hal." Snake and Otacon are about to part ways, and the two look at each other knowing full well that they may never see one another again. It is now that they share the most awe-inspiring handshake to ever greet the annals of video game history. Since everyone watching is too busy choking back tears, it is a good chance that they were not ready to experience such a masterpiece. And lo, I give you the Guide to the Snake and Otacon Super Secret Handshake. -------------------------------------------------------------------------------- 5. Guide to the Handshake. -------------------------------------------------------------------------------- If you just want to revisit the steps involved in the handshake, simply skip to the first step. If you want to perform this handshake with a friend, you should first know that it is done chiefly left-handed, but can be altered to suit those who are uncomfortable without using their right. Second, the way I tell you to hold your hand does not correspond to the images in the game: the hands on the models for Snake and Otacon do not change appearance during the shake. In fact, I doubt there are many times in the game where a character in a real-time cinema moves his or her fingers at all. The finger movements are merely my opinion of what the characters hands would be doing during certain actions if the makers of the game decided to animate them. Third, you should designate one person to be Otacon and one to be Snake. The moves are fairly similar, but you won't be able to pull it off if you both try to be Snake. Generally, the one who initiates the shake is designated as Snake. Fourth, and above all, make sure your partner knows the steps before going into the shake full steam. Someone could get hurt. 1. The person designated as Snake should say something to prompt the beginning of the shake. It should be something recognizable from the game, such as "Good luck rescuing those hostages," or something as little as "Hey, Otacon." (Note: this last phrase will not work as well if the person you are hailing is really named Otacon.) 2. Snake and Otacon give each other an open handed horizontal slap across the palms with their left hands, just like your average, everyday "high five" style slap. After connecting, their hands, carried by the force of the swing, continue to move horizontally right away from one another. 3. After bringing their arms to a stop, they reverse the movement of their arms so that their left hands begin to move in the opposite direction, still horizontal, causing their knuckles and the back of their hands to collide against one another. Both hands continue moving left like in step 2. 4. Snake brings his left arm up, while Otacon brings his left arm down. They both make their hand into a fist, and Snake pushes his hand down while Otacon pushes his up. Their fists collide directly in front of them, and they continue to move their hands in their respective vertical directions, similar to the end of step 2. 5. Mimicking step 3, Snake brings his hand back up while Otacon brings his back down, and their fists once again strike between them. 6. Both parties swing their left arms out to their left side. Snake's swing is particularly exaggerated because his arm is higher in the air at the beginning of the step. 7. This step, while being the most difficult to explain, in the most important step to making the shake work. To get an idea of how your hands should connect, hold your hand in front of you like you are signaling for someone to stop. The fingers point straight up, the thumb points straight right, and you are looking at the back of your hand. Now, without moving your fingers or thumb, bend your wrist so your fingers are pointing forward, or pointing in the direction you are looking. Rotate your wrist roughly 45 degrees counter-clockwise, so your hand is diagonal rather than horizontal, but still pointing straight forward. That is how your hands should connect. This move has to look and feel strong, so really thrust your hand out to your partner. Your hands should connect at the little webbing between your thumb and the base of your index finger, and stop dead once they touch. When you try it, you will find that it feels more natural than it seems while reading this. 8. Hold this position for a little while. Nothing longer than a second or two, though. It is simply supposed to last a bit longer than the earlier steps. 9. Bring your hands down about a foot, while simultaneous "locking your grip." This is similar to a traditional handshake, but instead of wrapping your fingers around the area between the base of your partner's pinkie and the wrist, you wrap your fingers around the area between the base of your partner's thumb and the wrist. Hold this for a bit longer than you held step 7-8. 10. And, finally, we draw into the hug. The next few actions should all be done simultaneously. Snake should initiate it by pushing his left hand out to the right, forcing Otacon's hand around Snake's right side. You don't need to lead Otacon's hand around your side; a small shove in the right direction will start Otacon's hand around if he knows what to do. Otacon, at the prompt of being pushed, puts his left arm around Snake's torso. He quickly brings his right arm up to mimic what his left hand is doing, and he grasps Snake with both hands at the same time. While this is happening, Snake needs to quickly bring his left arm back out to his side before Otacon can pinch it between them. Snake also reaches his right arm up and out and puts it over Otacon's shoulder, hugging his back. Snake's right arm should follow a very short time after his left, but wrap around Otacon's right shoulder a little lower than the left one did. 11. Hold the hug for as long as you deem necessary. When Both parties let go, Snake has the choice of leaving his palms on Otacon's shoulders for a bit with his arms outstretched, or simply ending the shake by putting his arms back at his sides. -------------------------------------------------------------------------------- 6. FAQ. -------------------------------------------------------------------------------- Q. Where is the handshake in the game? A. Although section 4 covers this question a bit, I will try to clarify. After your boss fight with Vamp, you travel down the corridors to the room where Emma is located. You bring her back to where you entered the flooded area of the plant, and progression along a basically set path will take you outside the plant and onto the oil fence. You will remember this section of the game from having to protect Emma from guards, cyphers, and claymore mines while looking through an infrared filter. After you snipe Vamp off of the fence, you have to run from your area to the core where Snake took Emma. Then the series of cutscenes will begin. The handshake comes after the trio leaves the computer room and goes into the hallway. Hal will slam his head against the elevator door in grief, and Snake will try to alleviate Otacon's distress. The handshake starts right then. If you see the Ninja, or you wake up in Arsenal Gear, you have gone too far. Q. Why is this handshake so great? A. It is very symbolic. Snake and Otacon have spent the time they have know each other under a great deal of stress. They try to build a friendship all the while with the knowledge that they could be split up for good at any moment during one of Snake's escapades. When Snake and Otacon reached the point where the likelihood of them seeing each other again was slim to nil, they could no longer hold in their emotions and made a gesture that showed one another what they feel. Plus, it all boils down to how danged cool it looks. Q. So, does this mean that Snake and Otacon are gay? A. By no means. The hug is simply a form of mutual respect between two good friends. I'm sure if your best friend could be killed in the next few minutes you'd give him or her more than a "s'long, sucker." Q. The handshake really isn't all as great as you say it is. A. That is not a question. Q. How come the handshake is not really as great as you say it is? A. You take that back. Q. No. A. The handshake is powerful, emotional, aesthetically pleasing, and very surprising to the viewer. A crowd pleaser all the way. -------------------------------------------------------------------------------- 6. Credits. -------------------------------------------------------------------------------- Special thanks to: aljskfd2 at aol.com for letting me borrow his PlayStation 2, Metal Gear Solid 2: Sons of Liberty, space on his memory card, etc. hornpipe2 at hotmail.com and nafkert at aol.com for convincing me that this guide would be a good idea to write. Konami CEJ for making a game of such standards as to be able to write such a guide. The people who run/submit to GameFAQs.com, in their tireless efforts to make sure that you won't forget the white page before going to see Atrus. This FAQ Copyrighted 2002 by Brent Smith. This guide can only be presented on the GameFAQs servers and places that receive expressed written consent from either GameFAQs or myself. Metal Gear Solid 2: Sons of Liberty is a registered trademark of Konami and Konami Computer Entertainment Japan. So there. -------------------------------------------------------------------------------- "Beware of the handshake that hides the snake."