Warcraft II: Tides of Darkness takes the continuing saga of Azeroth to the next level as the battle rages on over land, sea, and air. Using new weapons of war, including Dragons, Battleships, Elven Archers, Zeppelins, Death Knights and Juggernauts, both Humans and Orcs must use combined-arms tactics in an effort to become the true rulers of Azeroth.
Warcraft II is a real-time strategy game. You are responsible for building your economy and town while at the same time attacking and defending yourself against the enemy. Games begin with one Peasant/Peon or a pre placed town. The following three resources are necessary to that you must have to build your civilization: Gold, Lumber, and Oil.
Unit Statistics
A unit has four ratings that determine how effective it is in combat. Hit
Points indicate how much damage the unit can take before dying; an ogre with
90 Hit Points can take quite a bit more damage than a Grunt with 60 Hit Points. Armor
reflects not only armor worn by the unit, but its innate resistance to damage.
All buildings have an automatic armor rating of 20. Basic Damage is how
much normal damage the unit can inflict every time it attacks. This is lowered
by the target's Armor rating. Piercing Damage reflects how effective the
unit is at bypassing armor. Magical attacks, like dragon's breath and lightning,
ignore armor.
The Equation
When one unit attacks another, the formula used to determine damage is:
(Basic Damage - Target's Armor) + Piercing Damage = Maximum damage inflictedThe attacker does a random amount of damage from 50%-100% of this total each attack.
An Example of Combat in Warcraft II
An ogre and a footman are engaged in combat. The ogre has a Basic Damage
rating of 8, and a Piercing Damage rating of 4. The footman has an Armor
value of 2. Every time the ogre attacks the footman, it has the potential to
inflict up to (8-2)+4=10 points of damage, or it could inflict as little
as 50% damage, or 5 points. On average, the ogre will kill the footman in
about 8 swings.
The poor footman, on the other hand, with a Basic Damage of 6 and a Piercing Damage of 3, will only inflict 3 or 5 points of damage each time he attacks the ogre, which has an Armor value of 4 (that's (6-4)+3=5). Even if the footman is extremely lucky and does the maximum amount of damage with every attack, it will take 18 swings to kill that 90 Hit Point ogre. By that time, the ogre will have pounded him into mincemeat and moved on.
Upgrades
The most important thing to remember with upgrades is that weapon upgrades
affect Piercing Damage. If the same footman from the above example
waited until he had a double weapon upgrade, he would be able to inflict up to
(6-4)+3+4=9 points of damage with each attack, which is almost twice what
he was doing before. You can see now why Elven Rangers are devastating in
numbers; fully upgraded, they will always do at least 6 points of damage with
each attack against any target.
Summary
This tip may not change the way you play Warcraft, but hopefully it will
give you a little more insight into the inner workings of the game. Try playing
around with the unit combat values in the Unit Editor to see how you can change
the balance. Lowering a unit's Hit Points and raising its Armor, for instance,
makes it more vulnerable to magical attacks but increases its effectiveness
against normal troops. You may also find that against some players, you're
better off upgrading your basic troops than researching new ones, especially if
they like to attack early. It's Warcraft's flexibility that gives it
longevity. Above all, have fun!
Warcraft II uses a streamlined scoring system that reduces the chances
of one player padding their score in a large multiplayer game. The key to
achieving a high score is simply to cause as much damage as possible. Your total
point score is based on the number and type of enemy units that you kill. Points
gained from killing specific units are as follows:
Winning Scenario | 500 | Wall | 1 |
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Tower | 95 |
Critter | 1 | Farm | 100 |
Peasant/Peon | 30 | Lumber mill | 150 |
Flying Machine/Zeppelin | 40 | Runestone | 150 |
Tanker | 40 | Barracks | 160 |
Footman/Grunt | 50 | Oil Rig | 160 |
Transport | 50 | Blacksmith | 170 |
Archer/Axe Thrower | 60 | Shipyard | 170 |
Ranger/Berserker | 70 | Foundry | 200 |
Dwarves/Sappers | 100 | Guard Tower | 200 |
Knight/Ogre | 100 | Refinery | 200 |
Ballista/Catapult | 100 | Town Hall | 200 |
Mage/Death Knight | 100 | Stables/Ogre Mound | 210 |
Demon | 100 | Inventor/Alchemist | 230 |
Paladin/Ogre Mage | 110 | Church/Altar | 240 |
Legendary Hero | 120 | Wizards Tower/Temple | 240 |
Submarine/Turtle | 120 | Cannon Tower | 250 |
Destroyer | 150 | Aviary/Roost | 280 |
Gryphon/Dragon | 150 | Keep/Stronghold | 600 |
Battleship/Juggernaut![]() |
300![]() |
Castle/Fortress![]() |
1500![]() |
Your rank is determined by the following table.
![]() Rank Human -- Orc Servant -- Slave |
![]() Score Required
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