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Page 2. (For page 1, click here) | |||||
I'm approaching v1.0! What's been done recently: * Terrain created as object via memblocks- faster than matrix * Terrain is curved - so view distance limited by horizon * Updated joypad controls - now uses dual thumbsticks, and uses analog. (digital) Keyboard control still supported. * Blendmapping used for some special effects * multiple explosion ship destruction - looks prettier What still needs to be done: * Make some more models * Finish level editor * Design some levels Still tonnes i could do, but will save for v1.x The Work In Progress (W.I.P) thread is still located here. There is a quite recent demo towards the end. Here's a screeny while-u-wait. |
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