Undead

Buildings:
Halls of the Dead-The main focus point of your undead forces, this starts the creation of your glorious city. cost-4000 health-4000

Cursed Gold Mine-
Ever consumed by greed these ghosts forever mine for you to bolster forces. cost- 800

Crypt-
Even the dead need rest, these stone cold crypts can provide it. cost-200

Graveyard-
Soldiers raised from the ground years old will server you will.  cost-900

Raising Fields-

Haunted Dungeon-
This dungeon provides the perfect place to convert those that would once kill you into faithful servants of death. cost-

Dark Temple-
train casters of the dark arts to create minions and curse your enemies. Cost- 1200

Altar of the Dead-
Once heroes of legend in life now return as heroes once more. Cost- 900

Forsaken Pit-

Soul Tower-

Corpse Wall-

Hell Gate
-


Units
:

Skeletal Warrior
: A cackling horror of bones and necromatic magic piece this creation together to fight its master's opposition Health- 150 Damage- 25 Accuracy-40 Speed-2 Cost-

Rotting Ogre
: A truely beast abomination of strength, only in death could sucha  rage be controlled Health-400 Damage-75 Accuracy-40 Speed-2 Cost-

Infestor
: As he rots the bugs devour and as they devour the more they are wrought to his will to do his bidding Health-50 Damage-100 Accuracy-70 Speed-4 Cost-

Deadeye Archer
: their eyes are sharp, one of the few fleshy pieces left from teir body, they bring death to others quickly Health-75 Damage-200 Accuracy-80 Speed-3 Cost-

Necromancer
: The necromancer is of course a raiser of the dead and curser of his enemies, often the dark caster creating minions to bolster forces Health-75 Success-40 Speed-5 Spells-Raise Dead and Curse Cost-

Wraith
: a force of death imbued to kill with his dark abilities Health-125 Success-50 Speed-4 Spells-Death Coil and Death Touch Cost-

Corpse Hauler
: hauling corpses to rend walls and cuase disease amongst the foul, while not effective against other undead it still makes effective siege Health-200 Damage-200 Accuracy-60 Speed-6 Cost-

The Crippler
: an awful gut renching device that sends spikes into walls to send them crashing Health-250 Damage-500 Accuracy-50 Speed-5 Cost-500

Zombie
: Health- Damage- Accuracy- Speed- Cost-

Soul Caller
: Health- Success- Speed- Spells- Cost-

Lich
: The master of casters, the master of death, this deviant can kill like no other. Health-200 Success-80 Speed-2 Spells- Cost-800

Ghoul:

Imp:


Skills:

Skeletal Warrior: cackle- strikes fear into units cuasing them to lose 10% accuracy and 1 speed.
reanimation
- 1/4 chance on death, skeleton will rise again with 25 health
Rotting Ogre:
crush-
knockback-
Infestor:
fester- the bugs form a barrier of 50 health
frudgal disease- unit's accuracy is lowered by 20%

Deadeye Archer:
flaming arrow- adds 25 damage and 25 damage 1 round later.
quickshot- speed becomes 1, if at 1 or lower, it goes 1 speed faster.

Necromancer:
raise ghoul- raise force a weak little corpse as fodder every 3 rounds.
curse- 5 units lose 25 damage and 25 defense for 2 rounds.

Wraith:
soul strike- strikes the very soul of your enemy leaving them at a 1/3 or half health.
summon imp- summon a demon of ranged capabilities to aid every 3 rounds.
doze- puts 3 units into a dreary state for 2 rounds causing speed to go down by 2

Lich: decay-
deals 25 damage to all enemy units in 1 round.
death touch- kill one units isntantly (no heroes or ultimates)

Zombie:
cannibal- eat a corpse to gain 50 health
death aura- for every 5 deaths, battle and beyond the zombie gains 25 damage

Gargoyle:
regenerate- heals self for 25 health
blood drive- for every 2 kills the gargoyle makes it gains 25 health.

Dark Chimera:
red lighting-sends a dark bolt of lightning on a unit that deals 25 damage lowers accuracy by 10, lowers speed by 1, and defense by 25 for 1 round.
nightmare-for units hit by doze from the wraith, nightmares causes a 50% chance for the unit to convert for 3 rounds (heroes unaffects, but ultimates are).