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Undead Buildings: Halls of the Dead-The main focus point of your undead forces, this starts the creation of your glorious city. cost-4000 health-4000 Cursed Gold Mine-Ever consumed by greed these ghosts forever mine for you to bolster forces. cost- 800 Crypt- Even the dead need rest, these stone cold crypts can provide it. cost-200 Graveyard- Soldiers raised from the ground years old will server you will. cost-900 Raising Fields- Haunted Dungeon- This dungeon provides the perfect place to convert those that would once kill you into faithful servants of death. cost- Dark Temple- train casters of the dark arts to create minions and curse your enemies. Cost- 1200 Altar of the Dead- Once heroes of legend in life now return as heroes once more. Cost- 900 Forsaken Pit- Soul Tower- Corpse Wall- Hell Gate- Units: Skeletal Warrior: A cackling horror of bones and necromatic magic piece this creation together to fight its master's opposition Health- 150 Damage- 25 Accuracy-40 Speed-2 Cost- Rotting Ogre: A truely beast abomination of strength, only in death could sucha rage be controlled Health-400 Damage-75 Accuracy-40 Speed-2 Cost- Infestor: As he rots the bugs devour and as they devour the more they are wrought to his will to do his bidding Health-50 Damage-100 Accuracy-70 Speed-4 Cost- Deadeye Archer: their eyes are sharp, one of the few fleshy pieces left from teir body, they bring death to others quickly Health-75 Damage-200 Accuracy-80 Speed-3 Cost- Necromancer: The necromancer is of course a raiser of the dead and curser of his enemies, often the dark caster creating minions to bolster forces Health-75 Success-40 Speed-5 Spells-Raise Dead and Curse Cost- Wraith: a force of death imbued to kill with his dark abilities Health-125 Success-50 Speed-4 Spells-Death Coil and Death Touch Cost- Corpse Hauler: hauling corpses to rend walls and cuase disease amongst the foul, while not effective against other undead it still makes effective siege Health-200 Damage-200 Accuracy-60 Speed-6 Cost- The Crippler: an awful gut renching device that sends spikes into walls to send them crashing Health-250 Damage-500 Accuracy-50 Speed-5 Cost-500 Zombie: Health- Damage- Accuracy- Speed- Cost- Soul Caller: Health- Success- Speed- Spells- Cost- Lich: The master of casters, the master of death, this deviant can kill like no other. Health-200 Success-80 Speed-2 Spells- Cost-800 Ghoul: Imp: Skills: Skeletal Warrior: cackle- strikes fear into units cuasing them to lose 10% accuracy and 1 speed. reanimation- 1/4 chance on death, skeleton will rise again with 25 health Rotting Ogre: crush- knockback- Infestor: fester- the bugs form a barrier of 50 health frudgal disease- unit's accuracy is lowered by 20% Deadeye Archer: flaming arrow- adds 25 damage and 25 damage 1 round later. quickshot- speed becomes 1, if at 1 or lower, it goes 1 speed faster. Necromancer: raise ghoul- raise force a weak little corpse as fodder every 3 rounds. curse- 5 units lose 25 damage and 25 defense for 2 rounds. Wraith: soul strike- strikes the very soul of your enemy leaving them at a 1/3 or half health. summon imp- summon a demon of ranged capabilities to aid every 3 rounds. doze- puts 3 units into a dreary state for 2 rounds causing speed to go down by 2 Lich: decay- deals 25 damage to all enemy units in 1 round. death touch- kill one units isntantly (no heroes or ultimates) Zombie: cannibal- eat a corpse to gain 50 health death aura- for every 5 deaths, battle and beyond the zombie gains 25 damage Gargoyle: regenerate- heals self for 25 health blood drive- for every 2 kills the gargoyle makes it gains 25 health. Dark Chimera: red lighting-sends a dark bolt of lightning on a unit that deals 25 damage lowers accuracy by 10, lowers speed by 1, and defense by 25 for 1 round. nightmare-for units hit by doze from the wraith, nightmares causes a 50% chance for the unit to convert for 3 rounds (heroes unaffects, but ultimates are). |