Tournament Rules
See the draw
Tournament home page
                                                   The rules are simple

1. The draw will list 2 names. The first name is the 'home' Lodger the second the 'away'
2. The 'home' lodger will challenge the 'away' and both will agree on a date and time of the           match.
3. The winner will be decided by the victor in a best of three format.
4. If the match is not organised the 'away' wins by default.
5. If the match is organised and one player fails to show, the match is forfeit to the player who     does attend.  (you will need a log to prove you were there)
6. The winner is to inform Cyclo of the match result and score.
7. All matches in a round must be complete before the round end date or rule 4 applies.
8. The Senior Wizards decision on all matters to do with the tournament is final.
9. No correspondence will be entered into.

                
For those that have never been to the Arena the way to play is;
Syntax
     challenge <living> to a magical duel
     accept challenge from <living>
     choose {staff|wand|rod}
     summon demon
     attack with {air|earth|fire|water}
     protect with {air|earth|fire|water}
Example
      > challenge womble to a magical duel
     You challenge womble to a magical duel.
      > choose staff
     You concentrate and a dueling staff flies off a wall and lands in your
     inventory.
     > Hold (whatever you chose to duel with)
      > summon demon
     You summon a warped silver demon.
      > protect with air
     You decide to protect with air in the next round.
      > attack with fire
     You decide to attack with fire in the next round.

If you have need help getting to the arena or are stuck when you get there let myself or another senior member of the Order know and they will help you.