The Ultimate Magic Cube Project
Cube EA2



Solid: Cube
Cut: Edge
Sequence: A
Term: 2
Piece Summary
Name Number Colors Permutation Orientation Orbits
Corner 8 3 Odd 3, Fixed 1
Face 24 1 Even N/A 4, Immobility

Slice Summary
Cut Type Layer Period Pieces Affected Total Parity
Edge 1 2 1. 1 Corner Swap
2. 2 Face Swaps
Odd

Method 1
This method solves corners first, then edges.

Step 1 - Solve Corners
Solve the first six corners intuitively, leaving the last two adjacent. These two will be either in place or placable with one twist. Then orient them using the algorithm provided.
Twist two corners: (UR UB UL UF) FR (UF UL UB UR) FR

Step 2 - Solve Faces
Solve the corners, keeping in mind that they are separated into four orbits. As there are only six pieces per orbit, this process is fairly quick. However, orbits can be in odd permutations because while the faces as a whole are always in even permutations, individual orbits can have odd permutations so long as the number of orbits with an odd permutation is even. The three-cycle algorithm provided operates within a single orbit. The two-swap algorithm operates in two different orbits, so this sequence should be used to fix parity errors.
Three cycle faces: (UR FR UF FR) x 2
Swap two pairs of faces: (UF UR) x 3

Method 2
This method solves the puzzle more intuivitely. An entire first layer is solved with intuitive steps, then the last layer is done corners first. This has the advantage of greatly simplifying the cases encountered; at the last layer each orbit of faces will be either done, having two pieces swapped, or having the pieces three cycled.

Step 1 - Solve one color of Faces
Begin by solving one face worth of face pieces. Pick whichever face is quickest to solve.

Step 2 - Finish First Layer
Finish the first layer by solving four groups of a first-layer corner and the two other faces next to it. Generally this is done by assembling these three-piece groups above their position in the first layer, then placing them into the first layer.

Step 3 - Solve Last Layer Corners
The last layer corners can be solved using only twists of the top layer edges. Places the corners while orienting at least one of them, then use the following sequences to orient the remaining corners.
Twist two corners: UF UR UB UL UB UR
Twist three corners: (UF UR UB UL) x 3

Step 4 - Solve remaining Faces
Solve the remaining faces using the the three-cycle and two-swap algorithms, as discussed in method 1. Some additional sequences are provided to shorten some special cases.
Three cycle faces: (UR FR UF FR) x 2
Swap two pairs of faces: (UF UR) x 3