By Piece Type
1. Solve corners and some edges
2. Finish edges
3. Solve faces
4. Solve wings
Important Issues and Notes The face pieces fall into four orbits. Each orbit has
one
piece on each of six faces.
Useful Algorithms In step 1, twist two corners: (UF UR FR) FL (FR UR UF) FL
In step 2, twist two edges: (UF UR) x 3
In step 2, twist two edges: (UR UL) x 3
In step 3, three cycle faces: (FR FL UF FL) x 2
In step 4, three cycle wings: (FR DF FL DF) x 2
In step 4, useful set up move 1: (UF UR FR)
In step 4, useful set up move 2: (FR DR DF) (UF UR FR)