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QUESTOR POWERS
Enslave
The Enslave power allows a questor to give one target a command that must be obeyed. The target must belong to one of the Name-giver races, but does not have to understand the language used by the questor.
The command must be phrased as a single, grammatically correct sentence. "Find the knife and bring it here," and "Attack your friends" represent valid commands. A command such as "Kill them!" is too vague, though "Kill everyone" could be understood and obeyed. The target will attempt to carry out the questor's commands as long as he remains under the influence of the power.
Questors can use the Enslave power to make people do things they would not normally do, even harm loved ones, although such commands are easier for the target to resist.
Confusion
The Confusion power allows a questor to confuse a group of people and make it difficult for them to focus on the task at hand. If a targeted character fails, he remains confused and unable to take action; he stands and looks around, trying to understand what is going on. The questor cannot use the Confusion power again until all affected targets succeed in shaking off the effects of the power.
Living Death
The Living Death power allows a questor to force one or more targets to perform a task tirelessly for several hours. While using the Living Death power, a questor can give a one-word command such as fight, march, dig, row, and so on. Everyone affected by the power must carry out the command tirelessly for a number of hours up to the duration of the power. Only when the duration of the power ends or if the questor commands them to stop, can the affected group stop their ceaseless action.
The targets of the power are simply compelled to obey someone else, not mindless. If commanded to fight, they may choose their opponents. If commanded to dig, they can choose their ground. Because of this, the questor can use any means at his disposal to direct the efforts of those under the influence of Living Death. For example, armed guards might confine people who were commanded to dig to a certain area.
Though targets of the Living Death power suffer no ill effects while performing what they have been commanded to do, they may suffer terrible damage from overexertion, fighting, and so on when the questor ceases to influence them. When the power ends, each affected person takes damage based on the number of hours he or she was under the effect of the power. (Obviously, armour does not help.)
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