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"Do not presume to know me completely, for that is a feat I myself have not reached."


Gamis Taalit Pfaebinn was born in the city some eighteen years ago. He left it with his blacksmith family when he was twelve to look for opportunity elsewhere. The forge fascinated him, but he never became his father's apprentice, showing some ability as a barterer, arbitrator, and reasoning young man. A minstrel who passed through the village Gamis and his family were living in sparked his interest in promoting justice with an epic he recited of a band of adventurers--a courageous knight among them--who smote down a band of orc marauders. He pressed the bard for information and was led to the knight himself, retired in his old age in a hunting lodge some days' journey away. Gamis traveled to the lodge with his father and the bard to visit the aged paladin. Soon after, feeling his calling, Gamis came under the old man's tutelage full-time. He learned the principals and esortic facets of a paladin's way; the rest of his knowledge and martial training was fleshed out under the wing of the old man's former squire, who had himself become a mighty paladin. He slew a troglodyte as part of his rite of passage while his masters sent the rest of the reptilian savages into a rout. Both his teachers had followed an independent path of promoting good, free of the bureacracy (and cut off from the support) of a holy order but never failed to get along with others of good morals. He only recently left them to promote his ethos and make his way in the world. First stop: Garic's City, the place of his birth.

Gamis stands at a hair over six feet and weighs in at 190 lbs, with a solid build that has developed and filled out as his muscle developed. He's olive-skinned, brown-haired, and has eyes of a grayish blue. His handsome face (sometimes described--to his annoyance--as "pretty") has an almost equine quality to it. Growing facial hair makes him itch, so he shaves daily when he has the chance. He wears his hair between short and full, close to his skull along the sides and back, longer on the top. A stubborn cowlick sits at the back, which he battles with constantly. He's proficient at cutting his own hair with a dagger, which he does regularly.

His "full kit" attire consists of a blue surcoat over his armor, (either a breastplate or a suit of highly-polished fullplate), a simple, hooded gray cloak often over that, gray pants, and sturdy leather boots, with his shield slung across his back and his bastard sword--made by his father and brother to commemorate his coming of age--at his hip. His "casual" attire in warm weather is his boots and trousers, and a comfortable off-white linen shirt--usually with the sleeves rolled up. In the cold, he wears warmer boots and pants, plus a sweater and the blue scarf he's taken a liking to. He'll also wear his cloak over all if the weather is chill or he wants to partially conceal his sword when he wears it--mostly done when walking the city at night. Stenciled on his shield and embroidered on his surcoat is a front-on view of the alert face of a wolf--hinting at his status as a lone wolf. On the hilt of his sword, just tipward of the pommel, a thin black stripe is painted in ink. There is also a black chevron painted in the same manner below the wolf on his shield--reminders about the treacherous death of a good man he feels he failed to prevent. He wears an odd arrangement of jewelry: the wooden sun disk that is his holy symbol, a large copper bracer decorated with runic patters on his right wrist, a fine silver chain close around his neck, a silver ring on his right hand, and a pair of platinum rings on his left thumb--one etched with a dragon scale pattern and the other with water. The bracer he took from the troglodyte he slew as a trophy, the chain is a gift from the old paladin, and the silver ring is a gift from his girlfriend Mirielle, enchanted by her with continual flame, the light of which spills out when he opens its compartment. The platinum rings are the focuses for his shield other spell. Also, the pin of a member of the Silver Sword Adventurer's Guild sits in his lapel.

Gamis is highly devoted to the protection of the innocent, almost moreso than to his bitter diety, Agathalos, due to the manner of his training. Flaws in his personality and combat style are things he is consantly searching for, making him somewhat self-critical. He will defend those in need before smiting those responisble for wrongdoing--a course of action that often makes him question himself and may put him at odds with his superiors in the Church. He has the patience of a boulder and hates rash action, believing "The hasty stroke oft goes awry." His style of speech is slightly archaic, taking some elements from the Celestial speech he uses in prayer.

He has experienced much since he came to Garic's--success, failure, love, hate, joy, grief, sound victory over evil, and more than a few brushes with death. Swords have pierced him, claws have raked him, foes have hurled threats and missles, a lord's hand has knighted him, and a woman's words have cut him to the quick, just to name a few. The healing energies he uses on himself when wounded leave little, if any, scars on his body as testament to the injuries he's suffered. His earlier exploits and the more mundane experiences of day-to-day life in Garic's are recorded in his journal, but at the time he's fallen out of the habit of writing in it regularly. Guilt from his failures marks his soul and keeps him humble, but won't stop him from carrying out his holy duty.


goodbye's:

"Morning grant ye great vigor."
"Afternoon grant ye much happiness."
"Evening grant ye great fortune."
"Sleep grant ye peace."

while invoking detect evil:

"<Agathalos, give me sight beyond sight, that I may sense what is vile around me>"

to Hermy the Wooden during the Shadow Incident:

"<Peace be with ye. Fear not the Dark, for thou hast the Light as thy Mantle and thy Strength, and it will guard ye from all harm.>"

while Healing Natala of a spear wound from the Durahan, during the Shadow Incident:

"<Make whole thy form. May thy soul be mended as thy body is. Agathalos grant ye unity and balance and grace. And may the Light guard ye forevermore from the Dark.>"

  • Began play on Sun, Mar 3, 2002.
  • Reached 2nd level on Wed, Apr 3, 2002.
  • Reached 3rd level on Wed, Apr 17, 2002. Took Power Attack.
  • Reached 4th level on Sun, Jun 23, 2002. Increased Wisdom.
  • Reached 5th level on Fri, Sept 15, 2002.
  • Reached 6th level on Fri, Oct 11, 2002. Took Ride-By Attack.
  • Reached 7th level on Sat, Dec 7, 2002.
  • Reached 8th level on Mon, Feb 10, 2003. Increased Strength.
  • Reached 9th level on Sun, May 18, 2003. Took Spirited Charge.
  • Reached 10th level on Sun, Aug 24, 2003.

  • Back to Gamis

    Gamis's Journal, 1st entry