Scenarios
Scenario: Kais Kauyon

Brief: The armies of the opposing enemy have taken a very valued Ethereal of the Tau, but due to the lack of resources from the intense fighting with the Orks only a small amount of units have been dispatched. The objective is to break into the fierce enemy lines and keep hold of the ethereal, only when the ethereal is secure is the battle won.

Objective: The scenario is to be played on a 4 by 4 table and it is split into 2 by 4 for each army, the enemy must start at one end of table of there choice, but the Tau must always start at the opposite end to the enemy. The Tau army must be a max of 500 points on the table at the start but can have up to 250 points in reserve. The opposing enemy must have 750 points on the table and a max of 250 in reserve. But the enemy must always have 5 units within 3 of the ethereal and they will work as one unit, the unit may move but no shooting is allowed to take place. By the 6th turn if the Tau army does not have a battle suit within 6 of the ethereal then the ethereal is killed and the enemy win. But the enemy must have at least 25 models in the Tau’s 2 by 4 or the game will continue after 6 turns and the ethereal will not be killed.

Turns: The tau will always go first and there is a max of 10 turns for the whole scenario. After 10 turns if there is still not a battle suit 6 away from the ethereal then the enemy wins the game.

Terrain: Terrain is set up as usual
                                                                  Scenario: Shovah Shi
(farsighted victory)

Brief: The Tau have eventually managed to crack down the Ork defences and only a small band of Ork are left. They are surrounded and there nearest point of escape is towards the south (whichever end of the board decided upon) of the planet. To get off the planet they must wound an enemy devilfish squad and transport their troops to safety.

Objective: The board is split up into 4 sectors (I know this sounds like the cleanse mission but it isn’t) and in each sector the Tau must place up to 250 points of units this amount is the max for each sector but the Tau are allowed reserves. The enemy is placed in the middle but it doesn’t matter if some of their units are on the edge of one of the 4 sectors. The total for the Tau army is 1000 points and may have up to 250 in reserves, but due to the advantage that the Tau have in the position in which they start, the opposing enemy forces may have a max of 1500 points either on the table or off, but at all times there must be at least 750 points worth of each army on the table. The objective for the enemy is to work there way down to the bottom of the table and destroy a devilfish troop carrier, once destroyed they must guard it for 2 turns while it is repaired and the enemy must transport 12 of there units back across the table (this isn’t an easy one for the enemy) without the tau destroying the devilfish and once across the other side they win. The tau must destroy the enemy before they can either reach the devilfish or destroy the devilfish before it reaches the other side of the table.

Turns: there is no limit to the amount of turns taken but I recon about 10 or 12 should do it.

Terrain: due to the difficulty of this mission in the eyes of the enemy (unless very good player) they get to set out the terrain.
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