AST-000 The End of Anubis 

Dark/6/Fiend/2500/0

Secret 

As long as this card remains face-up on the field, all effects of Spell, Trap, and Monster Cards that designate a card(s) in the Graveyard or that activate in the Graveyard are negated.

AST-001 Gogiga Gagagigo 

Water/8/Reptile/2950/2800 

Common 

His soul long-since collapsed, his body recklessly continues onward, driven by a lust for more power. He no longer resembles his former self…



AST-002 Warrior of Zera 

Earth/4/Warrior/1600/1600 

Common 

A wandering warrior who seeks the sanctuary where he can gain the power of the Archlords. To escape the temptation of evil fiends, he fights solo day by day.



AST-003 Sealmaster Meisei 

Dark/3/Spellcaster/1100/900 

Rare 

One of the few people who has a good command of Talismans. His history is a mystery.



AST-004 Mystical Shine Ball 

Light/2/Fairy/500/500 

Common 

A soul of light covered my mystical shine. When you see its beautiful shape, your dream will come true.



AST-005 Metal Armored Bug 

Earth/8/Insect/2800/1500 

Common 

A gigantic insect-like creature covered by thick armor. Everything in his path is destroyed.



AST-006 The Agent of Judgment - Saturn 

Light/6/Fairy/2400/0 

Ultra 

If your Life Points are higher than your opponent's Life Points, activate this card's effect by offering this card as a Tribute from your side of the field. Inflict damage to your opponent's Life Points equal to the difference between your and your opponent's Life Points. If "The Sanctuary in the Sky" is not on your side of the field, this effect is not applied. When you activate this effect, you cannot conduct your Battle Phase.



AST-007 The Agent of Wisdom - Mercury 

Light/4/Fairy/0/1700 

Rare 

When you have no cards in your hand during your opponent's End Phase, draw 1 card from your Deck during your nest Standby Phase.



AST-008 The Agent of Creation - Venus 

Light/3/Fairy/1600/0 

Rare 

Pay 500 Life Points to select 1 "Mystical Shine Ball" from your hand or Deck, and Special Summon it to your side of the field."



AST-009 The Agent of Force - Mars 

Light/3/Fairy/0/0 

Super

This card is unaffected by any Spell Cards. If there is "The Sanctuary in the Sky" on your side of the field, and your Life Points are higher than your opponent's Life Points, increase the ATK and DEF of this card by the difference between your and your opponent's Life Points.



AST-010 The Unhappy Girl 

Light/2/Spellcaster/400/300

Common

As long as this card remains face-up in Attack Position on the field, this card is not destroyed as a result of battle at any time, although damage calculation is applied normally. A monster that battles with this card cannot change its Battle Position or attack as long as this card remains face-up in Attack Position on the field.



AST-011 Soul Absorbing Bone Tower 

Dark/3/Zombie/400/1500

Rare

This card cannot be attacked if there is another Zombie-Type monster on your side of the field. Each time a Zombie-Type monster is Special Summoned successfully, send 2 cards from the top of your opponent's Deck to the Graveyard.



AST-012 The Kick Man 

Dark/3/Zombie/1300/300

Common

When this card is Special Summoned successfully, you can equip 1 appropriate Spell Card from your Graveyard to this card.



AST-013 Vampire Lady 

Dark/4/Zombie/1550/1550

Common

Each time this card inflicts Battle Damage to your opponent's Life Points, declare 1 card type (Monster, Spell or Trap). Your opponent selects 1 card of that type from his/her deck and sends it to the graveyard.



AST-014 Stone Statue of the Aztecs 

Earth/4/Rock/300/2000

Super

Any Battle Damage your opponent takes when he/she attacks this monster is doubled.



AST-015 Rocket Jumper 

Earth/3/Rock/1000/800

Common

If the only cards on your opponent's side of the field are Defense Position monsters, this card can attack your opponent's Life Points directly.



AST-016 Avatar of the Pot 

Earth/3/Rock/1200/1300

Rare

Send 1 "Pot of Greed" from your hand to the Graveyard to draw 3 cards from your deck.



AST-017 Legendary Jujitsu Master 

Earth/3/Rock/1300/1800

Common

A monster that battles with this Defense Position card is returned to the top of the owner's Deck at the end of the Damage Step.



AST-018 Gear Golem the Moving Fortress 

Earth/4/Machine/800/2200

Ultra

Pay 800 Life Points. This card can attack your opponent's Life Points directly this turn.



AST-019 KA-2 Des Scissors 

Dark/4/Machine/1000/1000

Common

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.



AST-020 Needle Burrower 

Dark/5/Machine/1700/1700

Super

When this card destroys a monster and sends it to the Graveyard as a result of battle, inflict damage to your opponent's Life Points equal to the Level of the destroyed monster x 500 points.



AST-021 Sonic Jammer 

Wind/2/Machine/350/650

Common

FLIP: Your opponent cannot activate any Spell Cards until the end of the End Phase of the next turn.



AST-022 Blowback Dragon 

Dark/6/Machine/2300/1200

Ultra

Toss a coin 3 times. If at least 2 of the results are Heads, select 1 card on your opponent's side of the field and destroy it. This effect can only be used once per turn during your Main Phase.



AST-023 Zaborg the Thunder Monarch 

Light/5/Thunder/2400/1000

Ultra

When this card is Tribute Summoned successfully, destroy 1 monster on the field.



AST-024 Atomic Firefly 

Light/1/Insect/100/200

Common

When this face-up card on the field attacks or is attacked and it is destroyed as a result of battle, the player who destroyed it takes 1000 points of damage.



AST-025 Mermaid Knight 

Water/4/Aqua/1500/700

Commo

As long as ""Umi" remains face-up on the field, this card can attack twice during the same Battle Phase.



AST-026 Piranha Army 

Water/2/Fish/800/200

Common

The Battle Damage this card inflicts by attacking your opponent's Life Points directly is doubled.



AST-027 Two Thousand Needles 

Earth/5/Beast/2000/1800

Common

When this Defense Position card is attacked and the ATK of the attacking monster is lower than the DEF of this card, after Damage Calculation destroy the attacking monster.



AST-028 Disc Fighter 

Earth/4/Warrior/1000/1000

Common

If this card attacks a Defense Position monster with DEF 2000 or more, destroy the monster with this card's effect without applying Damage Calculation.



AST-029 Arcane Archer of the Forest 

Earth/3/Warrior/900/1400

Common

This card cannot be attacked if there is a Plant-Type monster on your side of the field. Offer 1 Plant-Type monster on your side of the filed as a Tribute to destroy 1 Spell or Trap Card on the field.



AST-030 Lady Ninja Yae 

Wind/3/Warrior/1100/200

Common

Discard 1 WIND monster from your hand to the Graveyard. Return all Spell and Trap Cards on your opponent's side of the field to the owner's hand.



AST-031 Goblin King 

Dark/1/Fiend/0/0

Common

This card cannot be attacked if there is another Fiend-Type monster on your side of the field. The ATK and DEF of this card become the number of Fiend-Type monsters on the field (excluding this card) x 1000 points.



AST-032 Solar Flare Dragon 

Fire/4/Pyro/1500/1000 

Common

This card cannot be attacked if there is another Pyro-Type monster on your side of the field. This card inflicts 500 points of damage to your opponent's Life Points during the End Phase of your turn.



AST-033 White Magician Pikeru 

Light/2/Spellcaster/1200/0 

Common

During your Standby Phase, increase your Life Points by 400 points for each monster on your side of the field.



AST-034 Archlord Zerato 

Light/8/Fairy/2800/2300 

Ultra

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "The Sanctuary in the Sky" is on the field. If "The Sanctuary in the Sky" is on your side of the field, discard 1 LIGHT Monster Card from your hand to the Graveyard to destroy all monsters on your opponent's side of the field.



AST-035 Opti-Camouflage Armor 

Spell/Equip 

Common

This card can only be equipped to a Level 1 monster. A monster equipped with this card can attack your opponent's Life Points Directly.



AST-036 Mystik Wok 

Spell/Quick-Play 

Common

Offer 1 monster on your side of the field as a Tribute. Select the ATK or DEF of the Tributed monster, and increase your Life Points by the same amount.



AST-037 Enemy Controller 

Spell/Quick-Play 

Ultra

Select and activate 1 of the following effects: *Change the Battle Position of 1 face-up monster on your opponent's side of the field. *Offer 1 monster on your side of the field as a Tribute. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.



AST-038 Burst Stream of Destruction 

Spell/Normal 

Ultra

You can only activate this card when there is a face-up "Blue-Eyes White Dragon" on your side of the field. Destroy all monsters on your opponent's side of the field. "Blue-Eyes White Dragon" cannot attack during the turn you activate this card.



AST-039 Monster Gate 

Spell/Normal 

Common

Offer 1 monster on your side of the field as a Tribute. Pick up cards from your Deck until you pick up a monster that can be Normal Summoned, and Special Summon it. Send any other cards picked up to the Graveyard.



AST-040 Amplifier 

Spell/Equip 

Super

This card can only be equipped to "Jinzo". As long as this card is equipped, the effects of Trap Cards controlled by the equipped monster's controller are not negated by the effect of the equipped monster. When this card is removed from the field, the equipped monster is destroyed. This card's activation and effect cannot be negated by any other card.



AST-041 Weapon Change 

Spell/Continuous

Common

You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.



AST-042 The Sanctuary in the Sky 

Spell/Field

Super

Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.



AST-043 Earthquake

Spell/Normal

Common

All face-up monsters on the field are changed to Defense Position.



AST-044 Talisman of Trap Sealing

Spell/Continuous

Rare

You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Trap Cards cannot be activated and the effects of face-up Trap Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.



AST-045 Goblin Thief 

Spell/Normal 

Common 

Inflict 500 points of damage to your opponent's Life Points and increase your Life Points by 500 points.



AST-046 Backfire 

Trap/Continuous 

Common

When a FIRE monster on your side of the field is destroyed and sent to the Graveyard, inflict 500 points of damage to your opponent's Life Points."



AST-047 Micro Ray

Trap/Normal

Common

The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.



AST-048 Light of Judgment

Trap/Normal

Common

Activate this card by discarding 1 LIGHT Monster Card from your hand to the Graveyard while "The Sanctuary in the Sky" is on the field. Select 1 card on the field controlled by your opponent or 1 card in your opponent's hand, and send it to the Graveyard.



AST-049 Talisman of Spell Sealing

Trap/Continuous

Rare

You can only activate this card when there is a face-up "Sealmaster Meisei" on your side of the field. As long as this card remains face-up on the field, Spell Cards cannot be activated and the effects of face-up Spell Cards on the field are negated. When "Sealmaster Meisei" is removed from the field, destroy this card.



AST-050 Wall of Revealing Light 

Trap/Continuous

Common

When you activate this card, pay any multiple of 1000 Life Points. None of your opponent's monsters with ATK equal to or less than the Life Points you paid can attack.



AST-051 Solar Ray 

Trap/Normal 

Common

Inflict 600 points of damage to your opponent's Life Points for each face-up LIGHT monster on your side of the field.



AST-052 Ninjitsu Art of Transformation 

Trap/Continuous 

Common

Activate this card by offering 1 face-up monster on your side of the field that includes "Ninja" in its card name as a Tribute. Special Summon 1 Beast-Type, Winged Beast-Type, or Insect-Type monster with a Level equal to or less than the Level of the selected card + 3 from your hand or Deck to your side of the field. When this card is removed from your side of the field, destroy the monster.



AST-053 Beckoning Light 

Trap/Normal

Common

Discard all the cards in your hand to the Graveyard, then select a number of LIGHT monsters from your Graveyard equal to the number of cards you discarded, and add them to your hand.



AST-054 Draining Shield 

Trap/Normal 

Rare

Negate the attack of 1 of your opponent's monsters and increase your Life Points by an amount equal to the attacking monster's ATK.



AST-055 Armor Break 

Trap/Counter 

Common

Negate the activation of an Equip Spell card and destroy it.



AST-056 Gigobyte 

Water/1/Reptile/350/300 

Common

He has a tranquil soul, but carries a destiny that one day his heart shall be tainted by evil…



AST-057 Mokey Mokey 

Light/1/Fairy/300/100 

Common 

An out cast angel. Nobody knows what he is thinking at all. Sometimes he gets mad and that is dreadful.



AST-058 Kozaky 

Dark/1/Fiend/400/400 

Common 

A workaholic fiend who devotes everything to his research into the languages of Dark World. His mind has collapsed because of working too hard.



AST-059 Fiend Scorpion 

Earth/2/Insect/900/200 

Common

A huge scorpion inhabited by the soul of a field. Usually it holds back, but has untapped potential.



AST-060 Pharaoh's Servant 

Dark/2/Zombie/900/0 

Common 

An apparition of those said to formerly serve the Pharaoh. It has tremendous loyalty that does not waiver.



AST-061 Pharaonic Protector 

Earth/2/Zombie/900/0 

Common

The mummy of a soldier that has been guarding the royal family for thousands of years. Even now, its spirit does not allow anybody to trespass.



AST-062 Spirit of the Pharaoh 

Light/6/Zombie/2500/2000 

Ultra

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by the effect of "The First Sarcophagus". When this card is Special Summoned successfully, you can Special Summon up to 4 Level 2 or lower Zombie-Type Normal Monsters from your Graveyard.



AST-063 Theban Nightmare

Light/4/Fiend/1500/500 

Rare

When there are no cards in the hand and in the Spell & Trap Card Zone of this card's controller, increase the ATK of this card by 1500 points.



AST-064 Aswan Apparition 

Dark/3/Fiend/500/500 

Common

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Trap Card from your Graveyard to the top of your Deck.



AST-065 Protector of the Sanctuary 

Earth/4/Fiend/1100/1900 

Common

As long as this card remains face-up on the field, your opponent cannot draw a card(s) except during Draw Phase.



AST-066 Nubian Guard 

Fire/2/Warrior/500/500 

Common

When this card inflicts Battle Damage to your opponent's Life Points, you can return 1 Continuous Spell Card from your Graveyard to the top of your Deck.



AST-067 Legacy Hunter 

Earth/4/Warrior/1000/1500 

Super

When this card attacks a face-down Defense Position monster and destroys it and sends it to the Graveyard as a result of battle, your opponent returns 1 random card from his/her hand to his/her Deck. His/her Deck is then shuffled.



AST-068 Desertapir 

Earth/3/Beast/900/300 

Common

FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select "Desertapir".



AST-069 Sand Gambler 

Light/3/Spellcaster/300/1600 

Common

Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. This effect can only be used once per turn during your Main Phase.



AST-070 3-Hump Lacooda 

Earth/3/Beast/500/1500 

Common

If there are 3 face-up "3-Hump Lacooda" cards on your side of the field, offer 2 of them as Tributes to draw 3 cards.



AST-071 Ghost Knight of Jackal 

Earth/5/Beast-Warrior/1700/1600 

Ultra 

You can Special Summon an opponent's monster that is destroyed and sent to the Graveyard by this card as a result of battle you your side of the field in face-up Defense Position



AST-072 Absorbing Kid from the Sky 

Light/4/Fairy/1300/1000

Common

When this card destroys a monster and sends it to the Graveyard as a result of battle, increase your Life Points by the Level of the destroyed monster x 300 points.



AST-073 Elephant Statue of Blessing 

Earth/3/Rock/1500/0

Common

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, increase your Life Points by 2000 points.



AST-074 Elephant Statue of Disaster 

Earth/3/Rock/1500/0

Common

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, inflict 2000 points of damage to your opponent's Life Points.



AST-075 Spirit Caller 

Light/3/Spellcaster/1000/1000

Common

FLIP: You can Special Summon 1 Level 3 or lower Normal Monster from your Graveyard to your side of the field.



AST-076 Emissary of the Afterlife 

Dark/4/Fiend/1600/600

Super

When this card is sent from the field to the Graveyard, each player selects 1 Level 3 or lower Normal Monster from his/her Deck, and adds it to his/her hand after showing it to the opponent. The Decks are then shuffled.



AST-077 Grave Protector 

Dark/4/Fiend/0/2000

Rare

As long as this card remains face-up on the field, monsters that are destroyed as a result of battle are returned to the owner's Deck instead of being sent to the Graveyard. The Deck is then shuffled.



AST-078 Double Coston 

Dark/4/Zombie/1700/1650

Rare

If you Tribute Summon a DARK monster, you can treat this 1 monster as 2 Tribute Monsters for the Tribute Summon.



AST-079 Regenerating Mummy 

Dark/4/Zombie/1800/1500

Common

When this card is sent directly from your hand to the Graveyard by an effect of a card controlled by your opponent, return this card from the Graveyard to your hand.



AST-080 Night Assailant 

Dark/3/Fiend/200/500

Common

FLIP: Select 1 monster on your opponent's side of the field and destroy it. When this card is sent directly from your hand to the Graveyard, return 1 Flip Effect Monster from your Graveyard to your hand.



AST-081 Man-Thro' Tro' 

Earth/4/Beast-Warrior/1000/1000

Common

Offer 1 Normal Monster (except a token) on your side of the field as a Tribute to inflict 800 points of damage you your opponent's Life Points.



AST-082 King of the Swamp 

Water/3/Aqua/500/1100

Rare

You can substitute this card for any 1 Fusion-Material Monster. When you do this, the other Fusion-Material Monster(s) must be the correct one(s). Discard this card from your hand to the Graveyard to add a "Polymerization" Spell Card from your Deck to your hand. The Deck is then shuffled.



AST-083 Emissary of the Oasis 

Light/3/Spellcaster/600/400

Common

As long as a face-up Level 3 or lower Normal Monster remains on your side of the field, your opponent cannot select this card as an attack target. As long as this card remains on your side of the field, any Battle Damage to the controller of this card from battle involving a Level 3 or lower Normal Monster becomes 0.



AST-084 Special Hurricane 

Spell/Normal

Rare

Discard 1 card from your hand. Destroy all Special Summoned monsters on the field.



AST-085 Order to Charge 

Spell/Quick-Play

Common

Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, offer the selected Normal Monster as a Tribute and destroy 1 monster on your opponent's side of the field.



AST-086 Sword of the Soul-Eater 

Spell/Equip

Common

You can only equip this card to a Level 3 or lower Normal Monster on your side of the field. When you activate this card, offer all Normal Monsters (except tokens) on your side of the field, except the equipped monster, as Tributes. Increase the ATK of the equipped monster by 1000 points for each Normal Monster that you offered as a Tribute.



AST-087 Dust Barrier 

Spell/Continuous

Common

Face-up Normal Monsters on the field are unaffected by your opponent's Spell Cards. This card is destroyed during your second Standby Phase after activation.



AST-088 Soul Reversal 

Spell/Quick-Play

Common

Return 1 Flip Effect Monster from your Graveyard to the top of your Deck.



AST-089 Spell Economics 

Spell/Continuous

Rare

You do not have to pay any Life Points to activate a Spell Card.



AST-090 Blessings of the Nile 

Spell/Continuous

Common

Each time card(s) are discarded from your hand to the Graveyard by the effect of a card controlled by your opponent, increase your Life Points by 1000 points.



AST-091 7 

Spell/Continuous

Common

When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. Then destroy all "7" cards. When this card is sent directly from the field to your Graveyard, increase your Life Points by 700 points.



AST-092 Level Limit - Area B 

Spell/Continuous 

Common

All face-up Level 4 or higher monsters on the field are changed to Defense Position and remain in Defense Position as long as this card is active.



AST-093 Enchanting Fitting Room 

Spell/Normal 

Common

Pay 800 Life Points. Pick up 4 cards from the top of your Deck and Special Summon the Level 3 or lower Normal Monsters among the picked-up cards to your side of the field. Return all the other cards to your Deck and the Deck is then shuffled.



AST-094 The Law of the Normal 

Spell/Normal 

Common

You can only activate this card when there are 5 face-up Level 2 or lower Normal Monsters on your side of the field. Both players discard all cards in their hands, and destroy all cards on the field except Level 2 or lower Normal Monsters.



AST-095 Dark Magic Attack 

Spell/Normal 

Ultra

You can only activate this card when there is a face-up "Dark Magician" on your side of the field. Destroy all Spell and Trap Cards on your opponent's side of the field.



AST-096 Delta Attacker 

Spell/Normal 

Common

You can only activate this card when there are 3 Normal Monsters of the same name (except Tokens) on your side of the field. The 3 Normal Monsters of the same name can attack your opponent's Life Points directly during the turn this card is activated.



AST-097 Thousand Energy 

Spell/Normal 

Rare

Increase the original ATK and DEF of all face-up Level 2 Normal Monsters (except Tokens) on your side of the field by 1000 points. Destroy all Level 2 Normal Monsters on your side of the field during the End Phase.



AST-098 Triangle Power 

Spell/Normal 

Rare

Increase the original ATK and DEF of all face-up Level 1 Normal Monsters (except Tokens) on your side of the field by 2000 points. Destroy all Level 1 Normal Monsters on your side of the field during the End Phase.



AST-099 The Third Sarcophagus 

Spell/Continuous 

Common

This card can only be placed on the field by the effect of "The First Sarcophagus".



AST-100 The Second Sarcophagus 

Spell/Continuous 

Common

This card can only be placed on the field by the effect of "The First Sarcophagus".



AST-101 The First Sarcophagus 

Trap/Continuous

Super

During each of your opponent's End Phases, place 1 card face-up on your side of the field from your hand or Deck in this order: "The Second Sarcophagus", "The Third Sarcophagus". If 1 Sarcophagus card is removed from your side of the field, all of them on your side of the field are sent to the Graveyard. When you have all 3 Sarcophagus cards on your side of the field, send all Sarcophagus cards on your side of the field to the Graveyard to Special Summon 1 "Spirit of the Pharaoh" from your hand or Deck.



AST-102 Dora of Fate 

Trap/Normal 

Common

You can only activate this card during your opponent's turn. Select 1 face-up monster on your opponent's side of the field. When you successfully Normal Summon a monster that is 1 Level lower than the selected monster during your next turn, inflict damage to your opponent's Life Points equal to the Level of the selected monster x 500 points.



AST-103 Judgment of the Desert 

Trap/Continuous

Common

The Battle Positions of face-up monsters that are flipped face-up after activation of this card cannot be changed.



AST-104 Human-Wave Tactics 

Trap/Continuous

Common

During the End Phase of each turn, select a number of Level 2 or lower Normal Monsters from your Deck equal to the number of your Level 2 or lower Normal Monsters destroyed as a result of battle during that turn, and Special Summon them to your side of the field. The Deck is then shuffled.



AST-105 Curse of Anubis 

Trap/Normal

Super

All face-up Effect Monsters on the field are changed to Defense Position. Durning the turn this card is activated, the original DEF of those Effect Monsters become 0 and their Battle Positions cannot be changed.



AST-106 Desert Sunlight 

Trap/Normal

Common

All monsters on your side of the field are changed to face-up Defense Position.



AST-107 Des Counterblow 

Trap/Continuous

Super

Destroy any monster that inflicts Battle Damage to a player's Life Points by attacking directly.



AST-108 Labyrinth of Nightmare 

Trap/Continuous

Common

During the End Phase of each turn, change the Battle Positions of all face-up monsters on the turn player's side of the field.



AST-109 Soul Resurrection 

Trap/Continuous

Rare

Special Summon 1 Normal Monster from your Graveyard in Defense Position. When this card is removed from the field, the monster is destroyed. When the monster is destroyed, this card is also destroyed.



AST-110 Order to Smash 

Trap/Normal

Common

Select 1 face-up Level 2 or lower Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, you can offer the selected Normal Monster as a Tribute and destroy 1 or 2 Spell or Trap Cards on your opponent's side of the field.



AST-111 Mazera DeVille 

Dark/8/Fiend/2800/2300

Secret

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 face-up "Warrior of Zera" on your side of the field as a Tribute while "Pandemonium" is on the field. If "Pandemonium" is on your side of the field when you Special Summon this card successfully, your opponent discards 3 random cards from his/her hand.

    Source: geocities.com/tcg_yugioh