DCR-000
Vampire Lord
(Dark/Zombie/5/2000/1500)
Each time this card inflicts Battle Damage to your 
opponent declare 1 card type (Monster, Spell, or Trap). 
Your opponent selects 1 card of that type from his/her 
Deck and sends it to the Graveyard. Also, when this card is 
destroyed and sent to the Graveyard by you opponent’s card effect, 
it is Special Summoned to the field during your next Standby Phase.
Secret Rare

DCR-001
Battle Footballer
(Fire/Machine/4/1000/2100)

DCR-002
Nin-Ken Dog
(Wind/Beast-Warrior/4/1800/1000)

DCR-003
Acrobat Monkey
(Earth/Machine/3/1000/1800)

DCR-004
Arsenal Summoner
(Wind/Spellcaster/4/1600/1600)
FLIP: Select 1 card that includes Guardian in it’s card name 
from your Deck and add it to your hand. You cannot select 
Celtic Guardian, Winged Dragon, Guardian of the Fortress #1, Winged Dragon Guardian of
the Fortress #2, Guardian of the Labyrinth, Gate Guardian or The Reliable Guardian.

DCR-005
Guardian Elma
(Wind/Fairy/3/1300/1200)
This card can only be Normal Summoned, Flip Summoned, 
or Special Summoned when there is a Butterfly Dagger Elma on 
your side of the field. When this card is Summoned successfully, 
you can select 1 appropriate Equip Spell in your Graveyard 
and equip it to this card.

DCR-006
Guardian Ceal
(Fire/Pyro/4/1700/1400)
This card can only be Normal Summoned, 
Flip Summoned or Special Summoned when there is a Shooting Star Bow Ceal 
on your side of the field. Send an (Spell/Equip) on your side of the 
field equipped to this card to the Graveyard to destroy 1 monster 
on your opponent’s side of the field.
Ultra Rare

DCR-007
Guardian Grarl
(Earth/Dinosaur/5/2500/1000)
This card can only be Normal Summoned, Flip Summoned, 
or Special Summoned when there is a Gravity Axe Grarl on your 
side of the field. If this is the only card in your hand,, you can 
Special Summon it without Tribute.
Ultra Rare

DCR-008
Guardian Baou
(Dark/Fiend/4/800/600)
This card can only be Normal Summoned Flip Summoned, or 
Special Summoned when there is a Wicked Breaking Flamberge Baou on your 
side of the field. Each time 1 of your opponent’s monsters is destroyed 
and sent to the Graveyard in battle by his monster increase the ATK of 
this card by 1000 points. Also negate the effect of an Effect Monster 
that is destroyed by this monster in battle.


DCR-009
Guardian Kay’est
(Water/Sea Serpent/4/1000/1800)
This card can only be Normal Summoned, Flip Summoned, or 
Special Summoned when there is a Rod of Silence Kay’est on your side 
of the field. This card is unaffected by any (Spell)s and cannot be attacked 
by your opponent’s monsters.

DCR-010
Guardian Tryce
(Light/Thunder/5/1900/1700)
This card can only be Normal Summoned, Flip Summoned, or Special
Summoned when there is a Twin Swords of Flashing Light Tryce on your 
side of the field. When this card is destroyed and sent to the 
Graveyard, Special Summon the monster that was offered as a Tribute for this card.


DCR-011
Cyber Raider
(Dark/Machine/4/1400/1000)
When this card is Normal Summond,, Flip Summoned, or 
Special Summoned successfully, select and activate 1 of the following effects.
- Select 1 equipped Equip Spell Card and destroy it.
- Select 1 equipped Equip Card and equip it to this card.


DCR-012
Reflect Bounder
(Light/Machine/4/1700/1000)
When this face-up Attack Position card is attacked by a monster on your opponent's side of the field, before damage calculation is resolved in the Damage Step, this card inflicts damage to your opponent's Life Points equal to the ATK of line attacking monster. Then, after damage calculation is resolved, this card is destroyed.

DCR-013
Little-Winguard
(Wind/Warrior/4/1400/1800)
Once during each of your End Phases, you can change the battle position of this card.
Short Print

DCR-014
Des Feral Imp
(Dark/Reptile/4/1300/1400)
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle your Deck.
Rare

DCR-015
Different Dimension Dragon
(Light/Dragon/5/1200/1500)
The effect of a Spell or Trap Card cannot destroy this card 
unless the Spell or Trap card specifically designates a target. 
This card cannot be destroyed as a result of battle when this 
card battles with a monster with an ATK of 1900 or less.
Super Rare

DCR-016
Shinato, King of a Higher Plane
(Fairy/Light/8/3300/3000)
Ritual: This card can only be Ritual Summoned with the 
Ritual Spell Card, Shinato's Ark. You must also offer monsters 
whose Level Stars equal to 8 or more as a Tribute from the field 
or your hand. When a Defense Position monster on your opponent's side 
of the field is destroyed and sent to the graveyard by this card as a
result of battle, inflict damage to your opponent's life points 
equal to the original ATK of the destroyed monster.
Ultra Rare

DCR-017
Dark Flare Knight
(Dark/Warrior/6/2200/800)
Fusion: Dark Magician + Flame Swordsman
Any damage to the controller of this card from battle involving 
this monster becomes 0. When this card is destroyed and sent to the 
Graveyard as a result of battle Special Summon 1 Mirage Knight 
from your hand or Deck.
Super Rare

DCR-018
Mirage Knight
(Light/Thunder/2800/2000)
This card can only be Special Summoned by the effect of Dark Flare Knight. 
When this card battles another monster, during Damage 
Calculation increase the ATK of this card by the 
original ATK of the opponent’s monster. During the 
End Phase after this card was involved in battle, 
remove this card from play.
Super Rare

DCR-019
Berserk Dragon
(Dark/Zombie/8/3500/0)
This card can only be Special Summoned by the effect of A Deal With Dark Ruler
This card can attack all monsters on your opponent’s side of the field once. 
You cannot ATK your opponent’s directly if you attack any monsters first. 
Decrease the ATK of this card by 500 points during each of your End Phases.
Super Rare

DCR-020
Exodia Necross
(Dark/Spellcaster/4/1800/0)
This card can only be Special Summoned by the effect of Contract with Exodia. 
This card is not destroyed as a result of battle at any time or by the effects 
of Spell or Trap Cards. During each of your standby phases, increase the ATK 
of this card by 500 points. This card is destroyed when you do not have all 
5 of these cards in your Graveyard: 
Exodia the Forbidden One, Right Arm of the Forbidden One, Left Arm of the Forbidden One, 
Right Leg of the Forbidden One, Left Leg of the Forbidden One.
Ultra Rare

DCR-021
Gyaku-Gire Panda
(Earth/Beast/3/800/1600)
The ATK of this card increases by 500 points for every monster 
on your opponent’s side of the field. When this card attacks with an ATK 
that is higher than the DEF of your opponent’s Defense Position monster 
inflict the difference as Battle Damage to your opponent’s Life Points.

DCR-022
Blindly Loyal Goblin
(Earth/Warrior/4/1800/1500)
As long as this card remains face-up on the field control of this card cannot switch.

DCR-023
Despair From the Dark
(Dark/Zombie/8/2800/3000)
When this card is sent directly from your hand or 
Deck to your Graveyard by your opponent’s card effect, 
special Summon this card to your side of the field.

DCR-024
Maju Garzett
(Dark/Fiend/7/?/0)
The ATK of this card becomes equal to the combined 
original ATK of the 2 monsters you offered as a 
Tribute to Tribute Summon this card.

DCR-025
Fear From the Dark
(Dark/Zombie/4/1700/1500)
When this card is sent directly from your hand or
Deck to your Graveyard by your opponent’s card effect, 
Special Summon this card to your side of the field.

DCR-026
Dark Scorpion Chick the Yellow
(Dark/Warrior/3/1000/1000)
When this card inflicts Battle Damage to your 
opponent’s Life Points, you can select and activate 1 of the following effects:
- Return 1 card on the field to its owner’s hand.
- See 1 card on the top of your opponent’s Deck. 
Your opponent does not see the card. Then return 
it on the top or the bottom of your opponent’s Deck.

DCR-027
D. D. Warrior Lady
(Light/Warrior/4/1500/1600)
When this card battles another monster, 
after Damage Calculation you can remove the 
opponent’s monster and this card from play.
Super Rare

DCR-028
Thousand Needles
(Earth/Beast/4/1000/1800)
When this Defense Position card is attacked and 
the ATK of the attacking monster is lower then DEF of this 
card, after Damage Calculation destroy the attacking monster.

DCR-029
Shinato’s Ark
(Spell/Ritual)
This card is used to Ritual Summon Shinato King of a Higher Plane. 
You must Also offer monsters whose total Level Stars equal 8 or 
more as a Tribute from the field or your hand.

DCR-030
A Deal With Dark Ruler
[yugi’s note: Note not exact wording]
(Spell/Quick)
If a level 8 or higher Monster goes to the 
Graveyard this turn you may activate this card. Special Summon 
1 Berserk Dragon from your hand or deck.

DCR-031
Contract with Exodia
(Spell)
You can only activate this card when you have 
Exodia the Forbidden One, Right Arm of the Forbidden One, 
Left Arm of the Forbidden One, Right Leg of the Forbidden One, and 
Left Leg of the Forbidden One in your Graveyard. 
Special Summon 1 Exodia Necross from your hand.

DCR-032
Butterfly Dagger Elma
(Spell/Equip)
A monster equipped with this card increases its ATK 
by 300 points. When this card is destroyed and sent 
to the Graveyard while equipped to a monster, this card 
can be returned to the owner’s hand.
Super Rare

DCR-033
Shooting Star Bow Ceal
(Spell/Equip)
A monster equipped with this card decreases 
its ATK by 1000 points. A monster equipped 
with this card can attack your opponent’s Life Points directly.

DCR-034
Gravity Axe Grarl
(Spell/Equip)
A monster equipped with this card increases its 
ATK by 500 points. As long as this card remains 
face-up on the field monsters on your opponent’s 
side of the field cannot change their battle position.

DCR-035
Wicked-Breaking Flamberge Baou
(Spell/Equip)
You must send 1 card from your hand to your 
Graveyard when you activate this card. A monster 
equipped with this card increases its ATK by 500 points. 
When a monster equipped with this card destroys 
a monster with an effect on your opponent’s side of 
the field in battle negate the effect of that monster.

DCR-036
Rod of Silence Kay’est
(Spell/Equip)
A monster equipped with this card increases 
its DEF by 500 points. Negate the effect of a Spell 
(excluding this card) that specifically designates a monster 
equipped with this card as a target and destroy it.

DCR-037
Twin Swords of Flashing Light Tryce
(Spell/Equip)
You must send 1 card from your hand to your 
Graveyard when you activate this card. A monster 
equipped with this card decreases its ATK by 500 points. 
A monster equipped with this card can attack twice 
during the same Battle Phase.

DCR-038
Precious Cards From Beyond
(Spell/Continuous)
When you successfully Tribute Summon or Set a monster 
that required 2 or more Tributes, draw 2 cards from you Deck.

DCR-039
Rod of the Mind’s Eye
(Spell/Equip)
When a monster equipped with this card inflicts Battle 
Damage to your opponent, the damage becomes 1000 points.

DCR-040
Fairy of the Spring
(Spell)
Select 1 Equip Spell from your Graveyard and 
add it to your hand. You cannot activate that 
Equip Spell this turn.


DCR-041
Token Thanksgiving
(Spell)
Destroy all tokens on the field. Increase your 
Life Points by the number of tokens destroy x 800 points.

DCR-042
Morale Boost
(Spell/Continuous)
Each time a player equips an Equip Spell, 
that player’s Life Points increase by 1000 points. 
Each time an Equip Spell is destroyed or removed from the field, 
inflict 1000 damage to the Life Points of 
the controller of that Equip Spell.

DCR-043
Non-Spellcasting Area
(Spell/Continuous)
All face-up Monster Cards on the field, 
except for Effect Monsters, are unaffected 
by any Spell Cards (excluding this card).

DCR-044
Different Dimension Gate
(Spell/Continuous)
Select 1 Monster Card each from you and your opponent’s 
sides of the field and remove them from play. 
When this card is destroyed and sent to the Graveyard return 
those monsters to the field in the same Battle Position 
as when they were removed from play.

DCR-045
Final Attack Orders
(Trap/Continuous)
As long as this card remains face-up on the field, 
all face-up monsters on the field are changed to Attack 
Position and their battle position cannot be changed.

DCR-046
Staunch Defender
(Trap)
You can only activate this card when your opponent declares an attack. 
Select 1 face-up monster on your side of the field. 
During the turn this card is activated your opponent 
can only attack the monster you selected. 
Your opponent can only attack the selected monster 
with all face-up monsters on his/her side of the field.

DCR-047
Ojama Trio
(Trap)
Special Summon 3 Ojama tokens 
(Beast-type/Light/2 Stars/ATK 1000/DEF 0) in Defense 
Position on your opponent’s side of the field. The tokens cannot 
be used as a Tribute for a Tribute Summon. When an Ojama Token is destroyed, 
inflict 300 points of damage to the controller’s Life Points.

DCR-048
Arsenal Robber
(Trap)
Your opponent selects 1 Equip Spell from his/her 
Deck and sends it to the Graveyard.

DCR-049
Skill Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains 
face-up on the field negate the effects of all 
face-up Effect Monsters on the field.

DCR-050
Really Eternal Rest
(Trap)
Destroy all monsters equipped with Equip Cards.

DCR-051
Kaiser Glider
(Light/Dragon/6/2400/2200)
This card is not destroyed as a result of 
battle when this card battles with a monster with 
the same ATK. When this card is destroyed and sent 
to the Graveyard, return 1 monster on the field to its owner's hand.
Ultra Rare

DCR-052
Interdimensional Matter Transporter
(Trap)
Select 1 face-up monster on your side of the field 
and remove it from play until the End Phase of the 
turn this card is activated.
Ultra Rare

DCR-053
Cost Down
(Spell)
Discard 1 card from your hand. Downgrade all Monster 
Cards in your hand by 2 Levels until the End Phase of 
the turn this card is activated 
Ultra Rare

DCR-054
Gagagigo
(Water/Reptile/4/1850/1000)

DCR-055
D. D. Trainer
(Dark/Fiend/1/100/2000)

DCR-056
Ojama Green
(Light/Beast/2/0/1000)

DCR-057
Archfiend Soldier
(Dark/Fiend/4/1900/1500)

DCR-058
Pandemonium Watchbear
(Dark/Beast/4/1300/1800)
As long as this card remains face-up on your side of the field, 
Pandemonium on your side of the field 
cannot be destroyed by your opponent’s card effects.

DCR-059
Sasuke Samurai #2
(Wind/Warrior/1/200/300)
Once per turn, during your Main Phase, you can 
pay 800 Life Points. If you do this, until the End Phase, 
Spell and Traps cannot be activated.

DCR-060
Dark Scorpion Gorg the Strong
(Dark/Warrior/5/1800/1500)
When this card inflicts Battle Damage to your 
opponent’s Life Points you can select and 
activate 1 of the following effects:
- Return 1 Monster Card on your opponent’s side 
of the field to the top of its owner’s Deck
- Send 1 card from the top of your 
opponent’s Deck to the Graveyard.

DCR-061
Dark Scorpion Meanae the Thorn
(Dark/Warrior/4/1000/1800)
When this card inflicts Battle Damage to your 
opponent’s Life Points, you can select and 
activate 1 of the following effects:
- Select 1 card that includes Dark Scorpion in its card name, 
or is named Cliff the Trap Remover, 
from your Deck and add it to your hand.
- Select 1 card that includes Dark Scorpion in its card name, 
or is named Cliff the Trap Remover, from your Graveyard 
and add it to your hand.

DCR-062
Outstanding Dog Marron
(Light/Beast/1/100/100)
When this card is sent to your Graveyard, 
it is returned to your Deck. Then shuffle your Deck.

DCR-063
Great Maju Gazett
(Dark/Fiend/6/0/0)
The ATK of this card becomes twice the original 
ATK of the tribute Monster you used to 
Tribute Summon this card.

DCR-064
Iron Blacksmith Kotetsu
(Fire/Beast-Warrior/2/500/500)
FLIP: Select 1 Equip Spell from 
your Deck and add it to your hand.

DCR-065 Goblin of Greed
(Earth/Fiend/4/1000/1800)
As long as this card remains face-up on your 
side of the field, neither player can discard 
from his/her hand as a cost.

DCR-066
Mefist the Infernal General
(Dark/Fiend/5/1800/1700)
When this card attacks with an ATK that is higher 
than the DEF of your opponent’s Defense Position monster, 
inflict the difference as Battle Damage to your opponent’s 
Life Points,, select 1 card from your opponent’s hand randomly 
and discard it.

DCR-067
Vilepawn Archfiend
(Earth/Fiend/2/1200/200)
The controller of this card pays 500 Life Points 
during each of his/her Standby Phases (this is not optional). 
When this card is specifically designated as a target of the 
effect of a card controlled by your opponent, when resolving 
the effect, roll a six-sided die. If the result is 3, negate 
the effect and destroy the opponent’s card. As long as this 
card remains face-up on the field, your opponent cannot 
attack another face-up Archfiend Monster Card.

DCR-068
Shadowknight Archfiend
(Wind/Fiend/4/2000/1600)
The controller of this card pays 900 Life Points 
during each of his/her Standby Phases (this is not optional). 
When this card is specifically designated as a target of the effect of a card 
controlled by your opponent, when resolving the effect, roll a six-sided die. 
If the result is a 3, negate the effect and destroy the opponent’s card. 
The Battle Damage this card inflicts to your 
opponent’s Life Points is halved.

DCR-069
Darkbishop Archfiend
(Water/Fiend/3/300/1400)
The controller of this card pays 500 Life Points 
during each of his/her Standby Phases (this is not optional). 
When an Archfiend Monster Card on your side of the field is 
specifically designated as a target of the effect of a card 
controlled by your opponent when resolving the effect, 
roll a six-sided die. If the Result is 1, 3, or 6 negate 
the effect and destroy the opponent’s card.

DCR-070
Desrook Archfiend
(Light/Fiend/3/1100/1800)
The controller of this card pays 500 Life 
Points during each of his/her Standby Phases (this is not optional). 
When this card is specifically designated as a target of the effect 
of a card controlled by your opponent, when resolving the effect, 
roll a six-sided die. If the result is 3, negate the effect and 
destroy the opponent’s card. When a Terrorking Archfiend on your 
side of the field is destroyed and sent to the Graveyard, you can 
send this card from your hand to the Graveyard to Special Summon 
the Terrorking Archfiend.

DCR-071
Infernalqueen Archfiend
(Fire/Fiend/4/900/1500)
The controller of this card pays 500 Life Points 
during each of his/her Standby Phases (this is not optional). 
When this card is specifically designated as a target of the 
effect of a card controlled by your opponent, when resolving 
the effect, roll a six-sided die. If the result is 2 or 5, 
negate the effect and destroy the opponent’s card. As long 
as this card remains on the field during each Standby Phase 
increase the ATK of 1 Archfiend monster by 1000 points.

DCR-072
Terrorking Archfiend
(Dark/Fiend/4/2000/1500)
You cannot Normal Summon or Flip Summon 
this card unless you have an Archfiend Monster Card on 
your side of the field. The controller of this card pays 800 
Life Points during each of his/her Standby Phases 
(this is not optional). When this card is specifically designated 
as a target of the effect of a card controlled by your opponent, 
when resolving the effect, roll a six-sided die. If the result is 
2 or 5, negate the effect and destroy the opponent’s card. Also 
negate the effect of an Effect Monster that is destroyed by this 
monster in battle.
Super Rare

DCR-073 Skull Archfiend of Lightning
(Dark/Fiend/6/2500/1200)
The controller of this card pays 500 Life 
Points during each of his/her Standby Phases (this is not optional). 
When this card is specifically designated as a target of the effect 
of a card controlled by your opponent, when resolving the effect, 
roll a six-sided die. If the result is 1, 3, or 5, negate the 
effect and destroy the opponent’s card.
Ultra Rare

DCR-074
Metallizing Parasite Lunatte
(Water/Aqua/7/1000/500)
Union: Once per turn, during your Main Phase, if you 
control this monster on the field, you can equip it to a 
face-up monster on your side of the field as an Equip Spell 
OR change it back to a monster in face-up Attack Position. 
When equipped to a monster by this card’s effect, that monster 
will not be affected by the effects of Spell controlled by 
your opponent. (1 monster can only be equipped with 1 
Union Monster at a time. If the monster that this card is 
equipped to is destroyed in battle, this card is 
destroyed instead).

DCR-075
Tsukuyomi
(Dark/Spellcaster/4/1100/1400)
Spirit: This card cannot be Special Summoned. This card 
returns to the owner’s hand during the End Phase of the turn 
that it is Normal Summoned, Flip Summoned, or flipped face-up. 
When this card is Normal Summoned, Flip Summoned, or flipped 
face-up, flip 1 face-up monster on the field into face-down 
Defense Position.

DCR-076
Mudora
(Earth/Fairy/4/1500/1800)
The ATK of this card increases by 200 points for every 
Fairy-Type monster in your Graveyard Super Rare

DCR-077
Keldo
(Earth/Fairy/4/1200/1600)
When this card is destroyed and sent to the Graveyard 
as a result of battle, select 2 cards from your opponent’s 
Graveyard and return them to your opponent’s Deck. Your 
opponent then shuffles his/her deck.

DCR-078
Kelbek
(Earth/Fairy/4/1500/1800)
Any monster that attacks this card is returned to its 
owner’s hand. Damage calculation is applied normally.

DCR-079
Zolga
(Earth/Fairy/4/1700/1200)
The controller of this card increases his/her Life Points 
by 2000 points when this monster is offered as a Tribute far 
a successful Tribute Summon or Set.

DCR-080
Agido
(Earth/Fairy/4/1500/1300)
When this card is destroyed and sent to the Graveyard 
as a result of battle, roll a six-sided die. You can Special 
Summon 1 Fairy-Type monster from your Graveyard whose Level 
Stars are equal to the number rolled. If the result is 6, you 
can Special Summon a Level 6 or higher monster.

DCR-081
Legendary Flame Lord
(Fire/Spellcaster/7/2400/2000)
Ritual: This card can only be Ritual Summoned with the 
Ritual Spell Incandescent Ordeal. You must also offer 
monsters whose total Level Stars equal 7 or more as a 
tribute from the field or your hand. Each time you or 
your opponent activates 1 Spell, put 1 Spell Counter 
on this card. Remove 3 Spell Counters from this card 
to destroy all monsters on the field except this card.
Rare

DCR-082 Dark Master Zorc
(Dark/Fiend/8/2700/1500)
Ritual: This card can only be Ritual Summoned with 
the Ritual Spell Contract with the Dark Master. You must also 
offer monsters whose total Level Stars equal 8 or more as a Tribute 
from the field or your hand. During your turn you can roll 1 
six-sided die. If the result is 1 or 2, destroy all monsters on 
your opponent’s side of the field. If the result is 3, 4, or 5, 
destroy 1 monster on your opponent’s side of the field. If the result 
is 6, destroy all monsters on your side of the field.
Super Rare

DCR-083
Spell Reproduction
(Spell)
Send 2 Spells from your hand to the Graveyard. Select 
1 Spell from your Graveyard and add it to your hand.

DCR-084
Dragged Down into the Grave
(Spell)
You and your opponent look at each other’s hands, 
select 1 card from each other’s hands and discard them 
to the Graveyard, and each draw 1 card.

DCR-085
Incandescent Ordeal
(Spell/Ritual)
This card is used to Ritual Summon Legendary Flame Lord. 
You must also offer monsters whose total Level Stars equal 
7 or more as a Tribute from the field on your hand.

DCR-086
Contract with the Abyss
(Spell/Ritual)
This card is used to Ritual Summon any Dark Monster. You 
must also offer monsters from the field or you hand whose 
total Level Stars equal the Level Stars of the Ritual Monster 
you are attempting to Ritual Summon.
Rare

DCR-087
Contract with the Dark Master
(Spell/Ritual)
This card is used to Ritual Summon Dark Master Zorc. You must also 
offer monsters whose total Level Stars equals 8 or more as a tribute 
from the field or your hand.

DCR-088
Falling Down
(Spell/Equip)
Destroy this card if there are no face-up Archfiend 
cards on your side of the field. Take control of 1 of your 
opponent’s face-up monsters. Inflict 800 points of damage 
to your Life Points during each of your opponent’s 
Standby Phases.

DCR-089
Checkmate
(Spell)
Offer 1 Archfiend monster on your side of the field as a 
Tribute. During the turn this card is activated, 
1 Terrorking Archfiend on your side of the field 
can attack your opponent’s Life Points directly.

DCR-090
Cestus of Dagla
(Spell/Equip)
This card can only be equipped to Fairy-Type monsters. 
A monster equipped with this card increases its ATK by 
500 points. When this card inflicts Battle Damage to your 
opponent’s Life Points, increase your Life Points by 
an equal amount.

DCR-091
Final Countdown
(Spell)
Pay 2000 Life Points. After 20 turns have passed 
after you activate this card (counting the turn you 
activate this card as the 1st turn), you win the Duel.

DCR-092
Archfiend’s Oath
(Spell/Continuous)
Once per turn you can pay 500 Life Points to 
declare 1 card name. Pick up the top card from your Deck 
and if the card name is the one you declared, add it to 
your hand. If not, send the card you picked up 
to the Graveyard.

DCR-093
Mustering of the Dark Scorpions
(Spell)
You can only activate this card when you have 
Don Zaloog face-up on your side of the field. You 
can Special Summon any of the cards from your hand 
that include Dark Scorpion in the card name, or are named 
Cliff the Trap Remover. You cannot Special Summon 2 cards 
with the same card name by the effect of this card.

DCR-094
Pandemonium
(Spell/Field)
Neither player has to pay Life Points during the Standby 
Phase for Archfiend monsters. Each time a player’s 
Archfiend Monster Card(s) are destroyed and sent to the 
Graveyard except as a result of battle, that player can 
select 1 Archfiend Monster Card from his/her Deck that 
has fewer Level Stars than the destroyed card and 
add it to his/her hand.

DCR-095
Alter for Tribute
(Trap)
Select 1 monster on your side of the field 
and send it to the Graveyard. 
Increase your Life Points by an amount equal
to the original ATK of the monster.

DCR-096
Frozen Soul
(Trap)
You can only activate this card when your opponent’s
Life Points are at least 2000 points higher than yours. 
Your opponent skips his/her next Battle Phase.

DCR-097
Battle-Scarred
(Trap/Continuous)
Select 1 Archfiend monster on your side of the field 
when you activate this card. When the monster’s controller 
pays Life Points during the Standby Phase for the selected 
monster that player’s opponent also must pay equal Life Points. 
If this card is destroyed or removed from the field, destroy the 
selected monster. When the selected monster is destroyed or 
removed from the field, this card is also destroyed.

DCR-098
Dark Scorpion Combination
(Trap)
You can only activate this card when you have Don Zaloog, 
Cliff the Trap Remover Dark Scorpion Chick the Yellow, 
Dark Scorpion Gorg the Strong, and Dark Scorpion Meanae the Thorn 
face-up on your side of the field. During the turn this card is 
activated any of these 5 cards can attack your opponent’s Life Points 
directly. In that case, the Battle Damage inflicted by each of those cards 
(that attack your opponent’s Life Points directly becomes 400 points.
Rare

DCR-099
Archfiend’s Roar
(Trap)
Pay 500 Life Points to activate this card. Special Summon 
1 Archfiend Monster Card from your Graveyard. This monster 
cannot be offered as a Tribute under any conditions and is 
destroyed during the End Phase of this turn.

DCR-100
Dice Re-Roll
(Trap)
After this card is activated, for the rest of the 
turn you can negate 1 six-sided die roll 
and re-roll it.

DCR-101
Spell Vanishing
(Trap/Counter)
Discard 2 cards from your hand to negate the activation of a 
Spell and destroy it. Also, check your opponent’s hand and deck 
and if you find any Spell Cards of the same name as the destroyed 
Spell send all of the to the Graveyard 
Super Rare

DCR-102
Sakuretsu Armor
(Trap)
You can only activate this card when your opponent 
declares an attack. Destroy the attacking monster.

DCR-103
Ray of Hope
(Trap)
Select 2 Light monsters from your Graveyard and 
add them to your Deck. Then shuffle your Deck.

DCR-104
Blast Held By A Tribute
(Trap)
You can only activate this card when an opponent declares an 
attack with a monster on his/her side of the field that has 
been Tribute Summoned or Set. 
Destroy all face-up monsters on your opponent’s side of the 
field and inflict 1000 points of damage to your opponent’s lifepoints.

DCR-105 Judgment of Anubis
(Trap/Conuter)
Discard 1 card from your hand to negate the activation and 
the effect of a Spell controlled by your opponent 
that includes the effect of destroying Spell and/or Traps 
on the field and destroy it. Then, you can destroy 1 face up 
monster on your opponent's side of the field and inflict damage 
to your opponent equal to the ATK of the destroyed monster.
Secret Rare

    Source: geocities.com/tcg_yugioh