LOD-000 Yata-Garasu 
Fiend/Wind/Spirit/3/200/100
This card cannot be Special Summoned. 
This card returns to the owner's hand during the 
End Phase of the turn that it is Normal Summoned, 
Flip Summoned or flipped face-up. When this card 
inflicts Battle Damage to your opponent's Life Points, 
your opponent skips his/her next Draw Phase.
Secret Rare

LOD-001 Dark Ruler Ha Des 
Fiend/Dark/Effect/6/2450/1600 
As long as this card remains face-up on the field, 
negate the effects of Effect Monsters destroyed by Fiend-Type 
monsters on your side of the field in battle. This card cannot 
be Special Summoned from the Graveyard.
Ultra Rare 

LOD-002 Dark Balter The Terrible 
Fiend/Dark/Fusion/Effect/5/2000/1200 
Possessed Dark Soul + Frontier Wiseman
This monster can only be Fusion Summoned by the above 
Fusion-Material Monsters. When a Normal Magic Card is activated, negate 
the effect by paying 1000 Life Points. Also negate the effect of an 
Effect Monster that is destroyed by this monster in battle. 
Super Rare

LOD-003 Lesser Fiend 
Fiend/Dark/Effect/5/2100/1000
As long as this monster remains face-up on the field, 
monsters destroyed by this monster in battle are removed from play
instead of being sent to the Graveyard. 

LOD-004 Possessed Dark Soul 
Fiend/Dark/Effect/3/1200/800 
Offer this face-up card as a Tribute to take control of all 
face-up Level 3 or lower monsters on your opponent's side of the 
field until they are destroyed or removed from the field.

LOD-005 Winged Minion 
Fiend/Dark/Effect/2/700/700
Offer this face-up card as a Tribute to select 1 Fiend-Type 
monster and increase its ATK and DEF by 700 points as long as 
it remains face-up on the field.

LOD-006 Skull Knight #2 
Fiend/Dark/Effect/3/1000/1200 
If you Tribute Summon a monster by offering 
this monster as a Tribute, Special Summon 1 Skull Knight #2 
from your Deck in face-up Attack or Defense Position. 
Your Deck is then shuffled.


LOD-007 Ryu-Kishin Clown 
Fiend/Dark/Effect/2/800/500 
When this card is Summoned (including Flip Summon and Special Summon), 
select 1 face-up monster on the field and change its battle position.

LOD-008 Twin-Headed Wolf 
Fiend/Dark/Effect/4/1500/1000 
When there is another face-up Fiend-Type monster on your 
side of the field, negate the effect of Flip Effect Monsters 
destroyed by this card in battle. 

LOD-009 Opticlops 
Fiend/Dark/4/1800/1700 

LOD-010 Bark of Dark Ruler 
Normal Trap 
You can activate this card during the Damage Step of the 
Battle Phase that a Fiend-Type monster on your side of the 
field attacks or is attacked. Pay your Life Points (in multiples of 100 points) 
to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points 
until the End Phase of that turn.

LOD-011 Faital Abacus 
Continuous Trap 
As long as this card remains face-up on the field, 
each time 1 Monster Card is sent from the field to the Graveyard, 
inflict 500 points of Direct Damage per card to the respective card 
owners' Life Points. 

LOD-012 Life Absorbing Machine 
Continuous Trap 
As long as this card remains face-up on the field, increase your 
Life Points by an amount equal to half of the total Life Points 
you have paid in your very last turn. 

LOD-013 The Puppet Magic of Dark Ruler 
Normal Magic 
Select 1 Fiend-Type monster from your Graveyard. 
Remove monsters on your side of the field from play whose total 
Level Stars exactly equal the Level of the selected Fiend-Type monster. 
Then Special Summon the selected monster from your Graveyard.

LOD-014 Soul Demolition 
Trap Continuous 
You can activate this card's effect only when you have a 
Fiend-Type monster on your side of the field. You must pay 500 Life Points 
to use this effect. Both players select 1 Monster Card from their opponent's 
Graveyard and remove them from play.

LOD-015 Double Snare 
Normal Magic 
Select 1 face-up card on the field that has the effect that 
negates Trap Cards' effects and destroy it. 

LOD-016 Freed The Matchless General 
Warrior/Earth/Effect/5/2300/1700 
Negate the effect of a Magic Card that specifically 
designates this card as a target and destroy it. As long 
as this card remains face-up on the field, you can add 1 Warrior-Type 
monster from your Deck to your hand per turn instead of drawing 1 card 
during your Draw Phase. Your Deck is then shuffled. 
Ultra Rare 

LOD-017 Throwstone Unit 
Warrior/Earth/Effect/4/900/2000 
Offer 1 Warrior-Type monster on your side of the field as a 
Tribute to destroy 1 face-up monster on the field whose DEF is equal 
to or lower than the ATK of this monster. 

LOD-018 Marauding Captain 
Warrior/Earth/Effect/3/1200/400 
As long as this monster remains face-up on the field, your 
opponent cannot select another Warrior-Type monster on your side 
of the field as an attack target. When this monster is Normal Summoned 
successfully, you can Special Summon 1 Level 4 or lower Warrior-Type 
monster from your hand.
Ultra Rare 

LOD-019 Ryu-Senshi 
Warrior/Earth/Fusion/Effect/6/2000/1200
Warrior Dai Grepher + Spirit Ryu
This monster can only be Fusion Summoned by the above Fusion-Material Monsters. 
Negate the effect of a Trap Card by paying 1000 Life Points. 
Also negates the effect of a Magic Card that specifically designates 
this card as a target and destroys it. 
Super Rare

LOD-020 Warrior Dai Grepher 
Warrior/Earth/4/1700/1600 

LOD-021 Mysterious Guard 
Spellcaster/Earth/Effect/3/800/1200 
FLIP: Return 1 face-up monster on the field to the 
top of its owner's Deck. At the same time, if there is a face-up 
Warrior-Type monster on your side of the field, you can return another 
face-up monster to its owner's hand. 

LOD-022 Frontier Wiseman 
Spellcaster/Earth/Effect/3/1600/800
As long as this card remains face-up on your side of the field, 
it negates the effects of Magic Cards that designate Warrior-Type 
monsters on your side of the field as targets and destroys the Magic Card.

LOD-023 Exiled Force 
Warrior/Earth/Effect/3/1000/1000 
Offer this face-up card on your side of the field as a Tribute to 
destroy 1 monster on the field. If this card is used for a Tribute 
Summon or this card is offered as a Tribute due to other cards' effects, 
this card's effect is not activated.
Super Rare 

LOD-024 The Hunter With 7 Weapons 
Warrior/Earth/Effect/3/1000/600 
When this card is Normal Summoned, declare 1 Type of monster. 
When battling that Type of monster, increase the ATK of this card by 
1000 points during Damage Calculation. 

LOD-025 Shadow Tamer 
Warrior/Earth/Effect/3/800/700 
FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's 
side of the field until the end of the turn. 

LOD-026 Dragon Manipulator 
Warrior/Earth/Effect/3/700/800 
FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's 
side of the field until the end of the turn. 

LOD-027 The A. Forces 
Continuous Magic
For every face-up Warrior-Type and Spellcaster-Type monster on your 
side of the field, increase the ATK of all Warrior-Type monsters on 
your side of the field by 200 points.

LOD-028 Reinforcement of The Army 
Normal Magic 
Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. 
Your Deck is then shuffled.
Super Rare

LOD-029 Array of Revealing Light 
Field Magic 
Declare 1 Type of monster. Any monster of the selected 
Type cannot attack during the turn it is Summoned 
(including Flip Summon and Special Summon). 

LOD-030 The Warrior Returning Alive 
Normal Magic 
Select 1 Warrior-Type monster in your Graveyard and return it to your hand.

LOD-031 Ready For Intercepting 
Normal Trap 
Flip one face-up Warrior or Spellcaster-Type monster 
on the field into face-down Defense Position. 

LOD-032 A Feint Plan 
Normal Trap 
A player cannot attack face-down monsters during this turn.

LOD-033 Emergency Provisions 
Quickplay Magic 
Send Magic or Trap Cards on your side of the field to the 
Graveyard to increase your Life Points by 1000 points per card. 
This card is excluded.


LOD-034 Tyrant Dragon 
Dragon/Fire/Effect/7/2900/2500
When there is a monster on your opponent's side of the field after 
the first attack of your Battle Phase, this monster can attack 
once again during the same Battle Phase. In addition, negate 
the effect of a Trap Card that specifically designates this card 
as a target and destroy it. If this monster is Special Summoned 
from the Graveyard, you must offer 1 Dragon-Type monster on your 
side of the field as a Tribute. 
Ultra Rare

LOD-035 Spear Dragon 
Dragon/Wind/Effect/4/1900/0 
If this card attacks with an ATK that is higher than the DEF of
your opponent's Defense Position monster, inflict the difference 
as Battle Damage to your opponent's Life Points. When this card attacks, 
it is changed to Defense Position at the end of the Damage Step. 
Super Rare 

LOD-036 Spirit Ryu 
Dragon/Wind/Effect/4/1000/1000 
Each time you discard 1 Dragon-Type monster from your 
hand to the Graveyard during your Battle Step, increase the ATK 
and DEF of this monster by 1000 points until the End Step of that turn.

LOD-037 The Dragon Dwelling In The Cave 
Dragon/Wind/4/1300/2000 

LOD-038 Lizard Soldier 
Dragon/Wind/3/1100/800 

LOD-039 Fiend Skull Dragon 
Dragon/Wind/Fusion/Effect/5/2000/1200
Cave Dragon + Lesser Fiend 
This monster can only be Fusion Summoned by the above Fusion-Material Monsters. 
As long as this card remains face-up on the field, negate all Flip Effect 
Monsters' effects. In addition, negate the effects of a Trap Card that 
specifically designates this card as a target and destroy it.
Super Rare

LOD-040 Cave Dragon 
Dragon/Wind/Effect/4/2000/100
If there is a monster on your side of the field, 
you cannot Normal Summon this monster. In addition, if there are no 
Dragon-Type monsters except this card on your side of the field, 
this monster cannot attack. 

LOD-041 Gray Wing 
Dragon/Wind/Effect/3/1300/700 
Discard 1 card from your hand during Main Phase 1. 
This monster can attack twice during the Battle Phase 
of any turn this effect is used. 

LOD-042 Troop Dragon 
Dragon/Wind/Effect/2/700/800
When this card is destroyed and sent to the Graveyard, 
take 1 Troop Dragon from your Deck and Special Summon it 
to the field in face-up Attack or Defense Position. 
The Deck is then shuffled.

LOD-043 The Dragon's Bead 
Normal Trap 
Discard 1 card from your hand to negate the effect 
of a Trap Card that specifically designates 1 face-up Dragon-Type 
monster as a target and destroy it.

LOD-044 A Wingbeat of Giant Dragon 
Normal Magic 
Return 1 face-up Level 5 or higher Dragon-Type 
monster on your side of the field to the owner's hand and 
destroy all Magic and Trap Cards on the field. 

LOD-045 Dragon's Gunfire 
Normal Magic 
You can activate this card only when you have a face-up 
Dragon-Type monster on your side of the field. Select and 
activate 1 of the following effects: Inflict 800 points of 
Direct Damage to your opponent's Life Points. Destroy 1 face-up 
monster with a DEF of 800 points or less.

LOD-046 Stamping Destruction 
Normal Magic 
You can activate this card only when you have a 
face-up Dragon-Type monster on your side of the field. 
Destroy 1 Magic or Trap Card on the field to inflict 500 
points of Direct Damage to the destroyed card's controller.

LOD-047 Super Rejuvenation
Quickplay Magic 
During the End Phase of the turn this card is activated, 
draw 1 card for each Dragon-Type monster discarded from your 
hand and/or offered as a Tribute during this turn.

LOD-048 Dragon's Rage 
Normal Trap 
As long as this card remains face-up on the field, 
when Dragon-Type monsters on your side of the field attack 
with an ATK that is higher than the DEF of your opponent's 
Defense Position monster, inflict the difference as Battle 
Damage to your opponent's Life Points. 

LOD-049 Burst Breath 
Normal Trap 
Offer 1 Dragon-Type monster on your side of the field 
as a Tribute to destroy all face-up monsters on the field 
whose DEF is equal to or lower than the ATK of the 
Tribute monster. 

LOD-050 Luster Dragon 
Dragon/Wind/6/2400/1400
Super Rare

LOD-051 Robotic Knight 
Machine/Fire/4/1600/1800

LOD-052 Wolf Axewielder 
Beast-Warrior/Earth/4/1650/1000 

LOD-053 The Illusory Gentleman 
Spellcaster/Dark/4/1500/1600

LOD-054 Robolady 
Machine/Earth/3/450/900 

LOD-055 Roboyarou 900/450 
Machine/Earth/3/450/900

LOD-056 Fiber Jar 
Plant/Earth/Effect/3/500/500 
FLIP: Both players unite all their respective cards on the field, 
in their hands, and in their Graveyards with their respective Decks 
and shuffle them. Then both players draw 5 cards from their shuffled Decks.
Ultra Rare 

LOD-057 Serpentine Princess 
Reptile/Water/Effect/4/1400/2000 
If this face-up card is sent directly from the field to your Deck, 
Special Summon 1 Level 3 or lower monster from your Deck.

LOD-058 Patrician of Darkness 
Zombie/Dark/Effect/5/2000/1400 
As long as this monster remains face-up on the field, 
the controller of this card selects the targets of his/her opponent's attacks. 

LOD-059 Thunder Nyan Nyan 
Thunder/Light/Effect/4/1900/800
If there is a non-LIGHT monster on your side of the field, 
this face-up card is immediately destroyed.

LOD-060 Gradius Option 
Machine/Light/Effect/3/?/? 
This monster can only be Special Summoned by selecting 1 Gradius 
on your side of the field. The ATK and DEF of this monster is always 
applied to the ATK and DEF of the selected "Gradius". If the selected Gradius 
is destroyed or removed from the field, this card is also destroyed. 

LOD-061 Woodland Sprite 
Plant/Earth/Effect/3/900/400 
Send an Equip Magic Card equipped to this monster 
to the Graveyard to inflict 500 points of Direct Damage 
per Equip Magic Card to your opponent's Life Points.

LOD-062 Airknight Parshath 
Fairy/Light/Effect/5/1900/1400 
When this card attacks with an ATK higher than the DEF 
of your opponent's Defense Position monster, inflict the 
difference as Battle Damage to your opponent's Life Points. 
When this card inflicts Battle Damage to your opponent's Life Points, 
draw 1 card from your Deck.
Ultra Rare 

LOD-063 Twin-Headed Behemoth 
Dragon/Wind/Effect/3/1500/1200 
If this monster is destroyed and sent to the Graveyard, 
this monster is Special Summoned with an ATK and DEF of 
1000 during the End Phase of the turn. This effect can be 
used only once during the current Duel.
Super Rare 

LOD-064 Maharaghi 
Rock/Earth/Spirit/4/1200/1700 
This card cannot be Special Summoned. 
This card returns to the owner's hand during the End Phase of 
the turn that this card is Normal Summoned, Flip Summoned or 
flipped face-up. If this card is Normal Summoned, Flip Summoned or 
flipped face-up, see 1 card on the top of your Deck during your next 
Draw Phase before you draw, and return the card to the top or 
the bottom of your Deck. 

LOD-065 Inaba White Rabbit 
Beast/Earth/Spirit/2/700/500 
This card cannot be Special Summoned. This card returns to the 
owner's hand during the End Phase of the turn that this card is Normal 
Summoned, Flip Summoned or flipped face-up. This monster attacks your 
opponent's Life Points directly. 

LOD-066 Susa Soldier 
Thunder/Earth/Spirit/4/2000/1600 
This card cannot be Special Summoned. This card returns 
to the owner's hand during the End Phase of the turn that 
this card is Normal Summoned, Flip Summoned or flipped face-up. 
The Battle Damage this card inflicts to your opponent's 
Life Points is halved.

LOD-067 Yamata Dragon 
Dragon/Fire/Spirit/7/2600/3100 
This card cannot be Special Summoned. This card returns to the 
owner's hand during the End Phase of the turn that this card is 
Normal Summoned, Flip Summoned or flipped face-up. When this 
card inflicts Battle Damage to your opponent's Life Points, 
draw cards from your Deck until you have 5 cards in your hand. 
Ultra Rare 

LOD-068 Great Long Nose 
Beast-Warrior/Dark/Spirit/5/1900/1700
This card cannot be Special Summoned. This card returns 
to the owner's hand during the End Phase of the turn that 
this card is Normal Summoned, Flip Summoned or flipped face-up. 
If this card inflicts Battle Damage to your opponent's Life Points, 
your opponent skips his/her next Battle Phase.

LOD-069 Otohime 
Spellcaster/Light/Spirit/3/0/100 
This card cannot be Special Summoned. This card returns to the owner's 
hand during the End Phase of the turn that this card is Normal Summoned, 
Flip Summoned or flipped face-up. If this card is Normal Summoned, 
Flip Summoned or flipped face-up, you can change the battle position 
of 1 monster on your opponent's side of the field.

LOD-070 Hino-Kagu-Tsuchi 
Pyro/Fire/Spirit/8/2800/2900 
This card cannot be Special Summoned. This card returns to 
the owner's hand during the End Phase of the turn that this 
card is Normal Summoned, Flip Summoned or flipped face-up. 
If this card inflicts Battle Damage to your opponent's Life Points, 
your opponent must discard all cards in his/her hand during the 
next Draw Phase before they draw.
Ultra Rare

LOD-071 Asura Priest 
Fairy/Light/Spirit/4/1700/1200 
This card cannot be Special Summoned. This card returns to 
the owner's hand during the End Phase of the turn that this card 
is Normal Summoned, Flip Summoned or flipped face-up. This card 
can attack all monsters on your opponent's side of the field. 
You cannot attack your opponent directly if you attack any monsters first. 
Super Rare

LOD-072 Fushi No Tori 
Winged-Beast/Fire/Spirit/4/1200/0 
This card cannot be Special Summoned. This card returns 
to the owner's hand during the End Phase of the turn that 
this card is Normal Summoned, Flip Summoned or flipped face-up. 
When this card inflicts Battle Damage to your opponent's Life Points, 
increase your Life Points by an amount equal to the Battle Damage. 

LOD-073 Super Robolady 
Machine/Earth/Fusion/6/1200/500 
Robolady + Roboyarou
You can Special Summon Super Roboyarou by returning 
this card from the field to the Fusion Deck. You cannot 
use this effect during the same turn this monster is 
Special Summoned. In addition, increase the ATK of this 
monster by 1000 points during the Damage Step when this monster 
inflicts Direct Damage to your opponent's Life Points.

LOD-074 Super Roboyarou 
Machine/Earth/Fusion/6/1200/500 
Roboyarou + Robolady
You can Special Summon Super Robolady by returning this card 
from the field to the Fusion Deck. You cannot use this effect 
during the same turn this monster is Special Summoned. 
In addition, increase the ATK of this monster by 1000 points 
during the Damage Step when this monster inflicts Direct Damage 
to your opponent's Life Points.

LOD-075 Fensheng Mirror 
Normal Magic 
Look at your opponent's hand. Select and discard 1 
Spirit monster to the Graveyard if Spirit monsters exist in his/her hand.

LOD-076 Spring of Rebirth 
Continuous Magic 
Increase your Life Points by 500 points every 
time monsters return from the field to the owner's hand.

LOD-077 Heart of Clear Water 
Equip Magic 
If the equipped monster's ATK is 1300 or higher, 
this card is automatically destroyed. The monster 
equipped with this card is not destroyed in battle or 
by the effect of a card that specifically designates a target. 
Battle Damage is calculated normally. 

LOD-078 A Legendary Ocean 
Field Magic 
This card's name is treated as Umi. Downgrade all WATER monsters in both 
player's hands and on the field by 1 Level. Increases the ATK and DEF 
of all WATER monsters by 200 points.


LOD-079 Fusion Sword Murasame Blade 
Equip Magic 
This card can only be equipped to Warrior-Type monsters. 
A monster equipped with this card increases its ATK by 800 points. 
This card cannot be destroyed by effects that destroy Magic Cards.


LOD-080 Smoke Grenade of The Thief 
Equip Magic 
When this Equip Magic Card is active and is destroyed due to 
a card effect, look at your opponent's hand. Select 1 card from 
his/her hand and discard it to the Graveyard. 

LOD-081 Creature Swap 
Normal Magic 
Both players select 1 monster on their respective fields 
and switch control of them to each other. The battle positions 
of these cards cannot change during the turn this card is activated.
Ultra Rare 

LOD-082 Spiritual Energy Settle Machine
Continuous Magic 
As long as this card remains face-up on the field, 
all Spirit monsters remain face-up on the field and 
do not return to their owners' hands during the End Phase 
even if they are Summoned or flipped face-up. Discard 1 card 
from your hand during each of your End Phases to keep this card's 
effect active. If you cannot discard, this card is destroyed. If this 
card is destroyed or removed from the field, all face-up Spirit monsters 
must return to the owners' hands immediately. 

LOD-083 Second Coin Toss 
Continuous Magic 
As long as this card remains face-up on the field, 
you can negate the effects of a card requiring a coin toss 
once per turn and redo the coin toss.

LOD-084 Convulsion of Nature 
Continuous Magic 
As long as this card remains face-up on the field, both 
players must turn their respective Decks upside down and 
continue the current Duel.

LOD-085 The Secret of The Bandit 
Normal Magic 
This card can only be activated during Main Phase 1. 
Select 1 monster on your side of the field. Each time 
the selected monster inflicts Battle Damage, your opponent 
must discard 1 card randomly during the turn this card is activated.

LOD-086 After Genocide 
Normal Magic 
This card can only be activated during Main Phase 1. 
All monsters on both sides of the field that have been involved 
in damage calculation are destroyed during the End Step of the turn. 

LOD-087 Magic Reflector 
Normal Magic
Select 1 Magic Card that remains face-up on the field and 
put 1 counter on it. If the selected card is destroyed, the 
counter is removed instead of the card being destroyed.

LOD-088 Blast With Chain 
Normal Trap 
After activation, this card is treated as an Equip Magic Card. 
Select 1 monster you control and equip it with this card to 
increase the ATK of the selected monster by 500 points. 
When this card is destroyed by the effect of another card, 
select 1 card on the field and destroy it.

LOD-089 Disappear 
Normal Trap 
Select 1 card from your opponent's Graveyard and remove it from play.

LOD-090 Bubble Crash 
Normal Trap 
This card can only be activated when any player has more than 
6 cards on the field and/or in their hand. The player(s) must 
then select and send cards to their respective Graveyards until 
the amount remaining on the field and their hand is 5.

LOD-091 Royal Oppression 
Continuous Trap 
Pay 800 Life Points to negate a Special Summon of a 
monster and the effect of a card that Special Summons a 
monster and destroy it. Both you and your opponent can use 
this effect as long as this card remains face-up on the field. 

LOD-092 Bottomless Trap Hole 
Normal Trap
When your opponent Normal Summons, Flip Summons, 
or Special Summons a monster with an ATK of 1500 or more, 
the monster is destroyed and removed from play.

LOD-093 Bad Reaction To Simochi 
Continuous Trap 
As long as this card remains face-up on the field, 
the effect of increasing your opponent's Life Points is 
negated and changed to inflict the same amount of points 
in Direct Damage to your opponent's Life Points. 

LOD-094 Omnious Fortunetelling 
Continuous Trap 
During your Standby Phase, select 1 card randomly from your 
opponent's hand and call the Type of card (Monster, Magic, or Trap). 
If you call it right, inflict 700 points of Direct Damage to your 
opponent's Life Points. You can use this effect only once per turn. 

LOD-095 Spirit's Invitation 
Continuous Trap 
Each time your Spirit monster returns to your hand, select 1 
monster on your opponent's side of the field and return it to its owner's 
hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, 
this card is destroyed. 

LOD-096 Nutrient Z 
Normal Trap
This card can only be activated during your opponent's 
Damage Step. During this turn, if you take Battle Damage of 
2000 points or more, increase your Life Points by 4000 points 
before the damage is subtracted from your Life Points.

LOD-097 Drop Off 
Normal Trap 
This card can only be activated during your opponent's Draw Phase. 
Your opponent must discard the card he/she draws to the Graveyard 
from their hand immediately.
Super Rare 

LOD-098 Fiend Comedian 
Normal Trap 
Toss a coin and call it. If you call it right, 
all your opponent's cards in the Graveyard are removed from 
play immediately. If you call it wrong, send a number of cards 
equal to the cards in your opponent's Graveyard from your 
Deck to your Graveyard. 

LOD-099 Last Turn 
Normal Trap 
This card can only be activated during your opponent's 
turn when your Life Points are 1000 or less. Select 1 
monster on your side of the field and send all other 
cards on the field and in their respective owners' hands 
to their respective Graveyards. Your opponent must then 
Special Summon 1 monster from his/her Deck in face-up Attack 
Position and attack your selected monster. Any Battle Damage 
from this battle is treated as 0. The player whose monster remains 
alone on the field at the End Phase of this turn wins the Duel. Any 
other case results in a DRAW. 
Ultra Rare 

LOD-100 Injection Fairy Lily 
Spellcaster/Earth/Effect/3/400/1500 
This card's effect can be activated only during 
the Damage Step of either player's turn. Pay 2000 Life 
Points to increase the ATK of this monster by 3000 points 
only during the Damage Step. 
Secret Rare 

    Source: geocities.com/tcg_yugioh