LOD-000 Yata-Garasu Fiend/Wind/Spirit/3/200/100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Draw Phase. Secret Rare LOD-001 Dark Ruler Ha Des Fiend/Dark/Effect/6/2450/1600 As long as this card remains face-up on the field, negate the effects of Effect Monsters destroyed by Fiend-Type monsters on your side of the field in battle. This card cannot be Special Summoned from the Graveyard. Ultra Rare LOD-002 Dark Balter The Terrible Fiend/Dark/Fusion/Effect/5/2000/1200 Possessed Dark Soul + Frontier Wiseman This monster can only be Fusion Summoned by the above Fusion-Material Monsters. When a Normal Magic Card is activated, negate the effect by paying 1000 Life Points. Also negate the effect of an Effect Monster that is destroyed by this monster in battle. Super Rare LOD-003 Lesser Fiend Fiend/Dark/Effect/5/2100/1000 As long as this monster remains face-up on the field, monsters destroyed by this monster in battle are removed from play instead of being sent to the Graveyard. LOD-004 Possessed Dark Soul Fiend/Dark/Effect/3/1200/800 Offer this face-up card as a Tribute to take control of all face-up Level 3 or lower monsters on your opponent's side of the field until they are destroyed or removed from the field. LOD-005 Winged Minion Fiend/Dark/Effect/2/700/700 Offer this face-up card as a Tribute to select 1 Fiend-Type monster and increase its ATK and DEF by 700 points as long as it remains face-up on the field. LOD-006 Skull Knight #2 Fiend/Dark/Effect/3/1000/1200 If you Tribute Summon a monster by offering this monster as a Tribute, Special Summon 1 Skull Knight #2 from your Deck in face-up Attack or Defense Position. Your Deck is then shuffled. LOD-007 Ryu-Kishin Clown Fiend/Dark/Effect/2/800/500 When this card is Summoned (including Flip Summon and Special Summon), select 1 face-up monster on the field and change its battle position. LOD-008 Twin-Headed Wolf Fiend/Dark/Effect/4/1500/1000 When there is another face-up Fiend-Type monster on your side of the field, negate the effect of Flip Effect Monsters destroyed by this card in battle. LOD-009 Opticlops Fiend/Dark/4/1800/1700 LOD-010 Bark of Dark Ruler Normal Trap You can activate this card during the Damage Step of the Battle Phase that a Fiend-Type monster on your side of the field attacks or is attacked. Pay your Life Points (in multiples of 100 points) to decrease 1 of your opponent's monster's ATK and DEF by the same amount of points until the End Phase of that turn. LOD-011 Faital Abacus Continuous Trap As long as this card remains face-up on the field, each time 1 Monster Card is sent from the field to the Graveyard, inflict 500 points of Direct Damage per card to the respective card owners' Life Points. LOD-012 Life Absorbing Machine Continuous Trap As long as this card remains face-up on the field, increase your Life Points by an amount equal to half of the total Life Points you have paid in your very last turn. LOD-013 The Puppet Magic of Dark Ruler Normal Magic Select 1 Fiend-Type monster from your Graveyard. Remove monsters on your side of the field from play whose total Level Stars exactly equal the Level of the selected Fiend-Type monster. Then Special Summon the selected monster from your Graveyard. LOD-014 Soul Demolition Trap Continuous You can activate this card's effect only when you have a Fiend-Type monster on your side of the field. You must pay 500 Life Points to use this effect. Both players select 1 Monster Card from their opponent's Graveyard and remove them from play. LOD-015 Double Snare Normal Magic Select 1 face-up card on the field that has the effect that negates Trap Cards' effects and destroy it. LOD-016 Freed The Matchless General Warrior/Earth/Effect/5/2300/1700 Negate the effect of a Magic Card that specifically designates this card as a target and destroy it. As long as this card remains face-up on the field, you can add 1 Warrior-Type monster from your Deck to your hand per turn instead of drawing 1 card during your Draw Phase. Your Deck is then shuffled. Ultra Rare LOD-017 Throwstone Unit Warrior/Earth/Effect/4/900/2000 Offer 1 Warrior-Type monster on your side of the field as a Tribute to destroy 1 face-up monster on the field whose DEF is equal to or lower than the ATK of this monster. LOD-018 Marauding Captain Warrior/Earth/Effect/3/1200/400 As long as this monster remains face-up on the field, your opponent cannot select another Warrior-Type monster on your side of the field as an attack target. When this monster is Normal Summoned successfully, you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. Ultra Rare LOD-019 Ryu-Senshi Warrior/Earth/Fusion/Effect/6/2000/1200 Warrior Dai Grepher + Spirit Ryu This monster can only be Fusion Summoned by the above Fusion-Material Monsters. Negate the effect of a Trap Card by paying 1000 Life Points. Also negates the effect of a Magic Card that specifically designates this card as a target and destroys it. Super Rare LOD-020 Warrior Dai Grepher Warrior/Earth/4/1700/1600 LOD-021 Mysterious Guard Spellcaster/Earth/Effect/3/800/1200 FLIP: Return 1 face-up monster on the field to the top of its owner's Deck. At the same time, if there is a face-up Warrior-Type monster on your side of the field, you can return another face-up monster to its owner's hand. LOD-022 Frontier Wiseman Spellcaster/Earth/Effect/3/1600/800 As long as this card remains face-up on your side of the field, it negates the effects of Magic Cards that designate Warrior-Type monsters on your side of the field as targets and destroys the Magic Card. LOD-023 Exiled Force Warrior/Earth/Effect/3/1000/1000 Offer this face-up card on your side of the field as a Tribute to destroy 1 monster on the field. If this card is used for a Tribute Summon or this card is offered as a Tribute due to other cards' effects, this card's effect is not activated. Super Rare LOD-024 The Hunter With 7 Weapons Warrior/Earth/Effect/3/1000/600 When this card is Normal Summoned, declare 1 Type of monster. When battling that Type of monster, increase the ATK of this card by 1000 points during Damage Calculation. LOD-025 Shadow Tamer Warrior/Earth/Effect/3/800/700 FLIP: Take control of 1 face-up Fiend-Type monster on your opponent's side of the field until the end of the turn. LOD-026 Dragon Manipulator Warrior/Earth/Effect/3/700/800 FLIP: Take control of 1 face-up Dragon-Type monster on your opponent's side of the field until the end of the turn. LOD-027 The A. Forces Continuous Magic For every face-up Warrior-Type and Spellcaster-Type monster on your side of the field, increase the ATK of all Warrior-Type monsters on your side of the field by 200 points. LOD-028 Reinforcement of The Army Normal Magic Move one Level 4 or lower Warrior-Type monster from your Deck to your hand. Your Deck is then shuffled. Super Rare LOD-029 Array of Revealing Light Field Magic Declare 1 Type of monster. Any monster of the selected Type cannot attack during the turn it is Summoned (including Flip Summon and Special Summon). LOD-030 The Warrior Returning Alive Normal Magic Select 1 Warrior-Type monster in your Graveyard and return it to your hand. LOD-031 Ready For Intercepting Normal Trap Flip one face-up Warrior or Spellcaster-Type monster on the field into face-down Defense Position. LOD-032 A Feint Plan Normal Trap A player cannot attack face-down monsters during this turn. LOD-033 Emergency Provisions Quickplay Magic Send Magic or Trap Cards on your side of the field to the Graveyard to increase your Life Points by 1000 points per card. This card is excluded. LOD-034 Tyrant Dragon Dragon/Fire/Effect/7/2900/2500 When there is a monster on your opponent's side of the field after the first attack of your Battle Phase, this monster can attack once again during the same Battle Phase. In addition, negate the effect of a Trap Card that specifically designates this card as a target and destroy it. If this monster is Special Summoned from the Graveyard, you must offer 1 Dragon-Type monster on your side of the field as a Tribute. Ultra Rare LOD-035 Spear Dragon Dragon/Wind/Effect/4/1900/0 If this card attacks with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card attacks, it is changed to Defense Position at the end of the Damage Step. Super Rare LOD-036 Spirit Ryu Dragon/Wind/Effect/4/1000/1000 Each time you discard 1 Dragon-Type monster from your hand to the Graveyard during your Battle Step, increase the ATK and DEF of this monster by 1000 points until the End Step of that turn. LOD-037 The Dragon Dwelling In The Cave Dragon/Wind/4/1300/2000 LOD-038 Lizard Soldier Dragon/Wind/3/1100/800 LOD-039 Fiend Skull Dragon Dragon/Wind/Fusion/Effect/5/2000/1200 Cave Dragon + Lesser Fiend This monster can only be Fusion Summoned by the above Fusion-Material Monsters. As long as this card remains face-up on the field, negate all Flip Effect Monsters' effects. In addition, negate the effects of a Trap Card that specifically designates this card as a target and destroy it. Super Rare LOD-040 Cave Dragon Dragon/Wind/Effect/4/2000/100 If there is a monster on your side of the field, you cannot Normal Summon this monster. In addition, if there are no Dragon-Type monsters except this card on your side of the field, this monster cannot attack. LOD-041 Gray Wing Dragon/Wind/Effect/3/1300/700 Discard 1 card from your hand during Main Phase 1. This monster can attack twice during the Battle Phase of any turn this effect is used. LOD-042 Troop Dragon Dragon/Wind/Effect/2/700/800 When this card is destroyed and sent to the Graveyard, take 1 Troop Dragon from your Deck and Special Summon it to the field in face-up Attack or Defense Position. The Deck is then shuffled. LOD-043 The Dragon's Bead Normal Trap Discard 1 card from your hand to negate the effect of a Trap Card that specifically designates 1 face-up Dragon-Type monster as a target and destroy it. LOD-044 A Wingbeat of Giant Dragon Normal Magic Return 1 face-up Level 5 or higher Dragon-Type monster on your side of the field to the owner's hand and destroy all Magic and Trap Cards on the field. LOD-045 Dragon's Gunfire Normal Magic You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Select and activate 1 of the following effects: Inflict 800 points of Direct Damage to your opponent's Life Points. Destroy 1 face-up monster with a DEF of 800 points or less. LOD-046 Stamping Destruction Normal Magic You can activate this card only when you have a face-up Dragon-Type monster on your side of the field. Destroy 1 Magic or Trap Card on the field to inflict 500 points of Direct Damage to the destroyed card's controller. LOD-047 Super Rejuvenation Quickplay Magic During the End Phase of the turn this card is activated, draw 1 card for each Dragon-Type monster discarded from your hand and/or offered as a Tribute during this turn. LOD-048 Dragon's Rage Normal Trap As long as this card remains face-up on the field, when Dragon-Type monsters on your side of the field attack with an ATK that is higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. LOD-049 Burst Breath Normal Trap Offer 1 Dragon-Type monster on your side of the field as a Tribute to destroy all face-up monsters on the field whose DEF is equal to or lower than the ATK of the Tribute monster. LOD-050 Luster Dragon Dragon/Wind/6/2400/1400 Super Rare LOD-051 Robotic Knight Machine/Fire/4/1600/1800 LOD-052 Wolf Axewielder Beast-Warrior/Earth/4/1650/1000 LOD-053 The Illusory Gentleman Spellcaster/Dark/4/1500/1600 LOD-054 Robolady Machine/Earth/3/450/900 LOD-055 Roboyarou 900/450 Machine/Earth/3/450/900 LOD-056 Fiber Jar Plant/Earth/Effect/3/500/500 FLIP: Both players unite all their respective cards on the field, in their hands, and in their Graveyards with their respective Decks and shuffle them. Then both players draw 5 cards from their shuffled Decks. Ultra Rare LOD-057 Serpentine Princess Reptile/Water/Effect/4/1400/2000 If this face-up card is sent directly from the field to your Deck, Special Summon 1 Level 3 or lower monster from your Deck. LOD-058 Patrician of Darkness Zombie/Dark/Effect/5/2000/1400 As long as this monster remains face-up on the field, the controller of this card selects the targets of his/her opponent's attacks. LOD-059 Thunder Nyan Nyan Thunder/Light/Effect/4/1900/800 If there is a non-LIGHT monster on your side of the field, this face-up card is immediately destroyed. LOD-060 Gradius Option Machine/Light/Effect/3/?/? This monster can only be Special Summoned by selecting 1 Gradius on your side of the field. The ATK and DEF of this monster is always applied to the ATK and DEF of the selected "Gradius". If the selected Gradius is destroyed or removed from the field, this card is also destroyed. LOD-061 Woodland Sprite Plant/Earth/Effect/3/900/400 Send an Equip Magic Card equipped to this monster to the Graveyard to inflict 500 points of Direct Damage per Equip Magic Card to your opponent's Life Points. LOD-062 Airknight Parshath Fairy/Light/Effect/5/1900/1400 When this card attacks with an ATK higher than the DEF of your opponent's Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card inflicts Battle Damage to your opponent's Life Points, draw 1 card from your Deck. Ultra Rare LOD-063 Twin-Headed Behemoth Dragon/Wind/Effect/3/1500/1200 If this monster is destroyed and sent to the Graveyard, this monster is Special Summoned with an ATK and DEF of 1000 during the End Phase of the turn. This effect can be used only once during the current Duel. Super Rare LOD-064 Maharaghi Rock/Earth/Spirit/4/1200/1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, see 1 card on the top of your Deck during your next Draw Phase before you draw, and return the card to the top or the bottom of your Deck. LOD-065 Inaba White Rabbit Beast/Earth/Spirit/2/700/500 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This monster attacks your opponent's Life Points directly. LOD-066 Susa Soldier Thunder/Earth/Spirit/4/2000/1600 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. The Battle Damage this card inflicts to your opponent's Life Points is halved. LOD-067 Yamata Dragon Dragon/Fire/Spirit/7/2600/3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand. Ultra Rare LOD-068 Great Long Nose Beast-Warrior/Dark/Spirit/5/1900/1700 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent skips his/her next Battle Phase. LOD-069 Otohime Spellcaster/Light/Spirit/3/0/100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card is Normal Summoned, Flip Summoned or flipped face-up, you can change the battle position of 1 monster on your opponent's side of the field. LOD-070 Hino-Kagu-Tsuchi Pyro/Fire/Spirit/8/2800/2900 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. If this card inflicts Battle Damage to your opponent's Life Points, your opponent must discard all cards in his/her hand during the next Draw Phase before they draw. Ultra Rare LOD-071 Asura Priest Fairy/Light/Spirit/4/1700/1200 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. This card can attack all monsters on your opponent's side of the field. You cannot attack your opponent directly if you attack any monsters first. Super Rare LOD-072 Fushi No Tori Winged-Beast/Fire/Spirit/4/1200/0 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage. LOD-073 Super Robolady Machine/Earth/Fusion/6/1200/500 Robolady + Roboyarou You can Special Summon Super Roboyarou by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. LOD-074 Super Roboyarou Machine/Earth/Fusion/6/1200/500 Roboyarou + Robolady You can Special Summon Super Robolady by returning this card from the field to the Fusion Deck. You cannot use this effect during the same turn this monster is Special Summoned. In addition, increase the ATK of this monster by 1000 points during the Damage Step when this monster inflicts Direct Damage to your opponent's Life Points. LOD-075 Fensheng Mirror Normal Magic Look at your opponent's hand. Select and discard 1 Spirit monster to the Graveyard if Spirit monsters exist in his/her hand. LOD-076 Spring of Rebirth Continuous Magic Increase your Life Points by 500 points every time monsters return from the field to the owner's hand. LOD-077 Heart of Clear Water Equip Magic If the equipped monster's ATK is 1300 or higher, this card is automatically destroyed. The monster equipped with this card is not destroyed in battle or by the effect of a card that specifically designates a target. Battle Damage is calculated normally. LOD-078 A Legendary Ocean Field Magic This card's name is treated as Umi. Downgrade all WATER monsters in both player's hands and on the field by 1 Level. Increases the ATK and DEF of all WATER monsters by 200 points. LOD-079 Fusion Sword Murasame Blade Equip Magic This card can only be equipped to Warrior-Type monsters. A monster equipped with this card increases its ATK by 800 points. This card cannot be destroyed by effects that destroy Magic Cards. LOD-080 Smoke Grenade of The Thief Equip Magic When this Equip Magic Card is active and is destroyed due to a card effect, look at your opponent's hand. Select 1 card from his/her hand and discard it to the Graveyard. LOD-081 Creature Swap Normal Magic Both players select 1 monster on their respective fields and switch control of them to each other. The battle positions of these cards cannot change during the turn this card is activated. Ultra Rare LOD-082 Spiritual Energy Settle Machine Continuous Magic As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases to keep this card's effect active. If you cannot discard, this card is destroyed. If this card is destroyed or removed from the field, all face-up Spirit monsters must return to the owners' hands immediately. LOD-083 Second Coin Toss Continuous Magic As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss. LOD-084 Convulsion of Nature Continuous Magic As long as this card remains face-up on the field, both players must turn their respective Decks upside down and continue the current Duel. LOD-085 The Secret of The Bandit Normal Magic This card can only be activated during Main Phase 1. Select 1 monster on your side of the field. Each time the selected monster inflicts Battle Damage, your opponent must discard 1 card randomly during the turn this card is activated. LOD-086 After Genocide Normal Magic This card can only be activated during Main Phase 1. All monsters on both sides of the field that have been involved in damage calculation are destroyed during the End Step of the turn. LOD-087 Magic Reflector Normal Magic Select 1 Magic Card that remains face-up on the field and put 1 counter on it. If the selected card is destroyed, the counter is removed instead of the card being destroyed. LOD-088 Blast With Chain Normal Trap After activation, this card is treated as an Equip Magic Card. Select 1 monster you control and equip it with this card to increase the ATK of the selected monster by 500 points. When this card is destroyed by the effect of another card, select 1 card on the field and destroy it. LOD-089 Disappear Normal Trap Select 1 card from your opponent's Graveyard and remove it from play. LOD-090 Bubble Crash Normal Trap This card can only be activated when any player has more than 6 cards on the field and/or in their hand. The player(s) must then select and send cards to their respective Graveyards until the amount remaining on the field and their hand is 5. LOD-091 Royal Oppression Continuous Trap Pay 800 Life Points to negate a Special Summon of a monster and the effect of a card that Special Summons a monster and destroy it. Both you and your opponent can use this effect as long as this card remains face-up on the field. LOD-092 Bottomless Trap Hole Normal Trap When your opponent Normal Summons, Flip Summons, or Special Summons a monster with an ATK of 1500 or more, the monster is destroyed and removed from play. LOD-093 Bad Reaction To Simochi Continuous Trap As long as this card remains face-up on the field, the effect of increasing your opponent's Life Points is negated and changed to inflict the same amount of points in Direct Damage to your opponent's Life Points. LOD-094 Omnious Fortunetelling Continuous Trap During your Standby Phase, select 1 card randomly from your opponent's hand and call the Type of card (Monster, Magic, or Trap). If you call it right, inflict 700 points of Direct Damage to your opponent's Life Points. You can use this effect only once per turn. LOD-095 Spirit's Invitation Continuous Trap Each time your Spirit monster returns to your hand, select 1 monster on your opponent's side of the field and return it to its owner's hand. Pay 500 Life Points during each of your Standby Phases. If you cannot, this card is destroyed. LOD-096 Nutrient Z Normal Trap This card can only be activated during your opponent's Damage Step. During this turn, if you take Battle Damage of 2000 points or more, increase your Life Points by 4000 points before the damage is subtracted from your Life Points. LOD-097 Drop Off Normal Trap This card can only be activated during your opponent's Draw Phase. Your opponent must discard the card he/she draws to the Graveyard from their hand immediately. Super Rare LOD-098 Fiend Comedian Normal Trap Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard. LOD-099 Last Turn Normal Trap This card can only be activated during your opponent's turn when your Life Points are 1000 or less. Select 1 monster on your side of the field and send all other cards on the field and in their respective owners' hands to their respective Graveyards. Your opponent must then Special Summon 1 monster from his/her Deck in face-up Attack Position and attack your selected monster. Any Battle Damage from this battle is treated as 0. The player whose monster remains alone on the field at the End Phase of this turn wins the Duel. Any other case results in a DRAW. Ultra Rare LOD-100 Injection Fairy Lily Spellcaster/Earth/Effect/3/400/1500 This card's effect can be activated only during the Damage Step of either player's turn. Pay 2000 Life Points to increase the ATK of this monster by 3000 points only during the Damage Step. Secret Rare